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![[Post New]](/s/i/i.gif) 2011/03/01 18:41:12
Subject: Forgeworld updates vs Codex's?
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Elite Tyranid Warrior
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Hey guys.
Just a quick one.
Does anyone have the rule of thumb for what happens when you have a forgeworld 'imperial Armour' book which has a rule for a resin model, but in your codex the rule has another meaning now to what it used to mean in the FW book?
Does that make sense?
Cheers.
Also, can you buy a dedicated transport with no men in?
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"If it Bleeds, we can kill it!"
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![[Post New]](/s/i/i.gif) 2011/03/01 18:49:27
Subject: Re:Forgeworld updates vs Codex's?
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The New Miss Macross!
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a fair amount of players consider the FW books to be opponent's permission only (and some even refuse to play against non-codex units) so i'd definitely go with a codex version as there can be no question about whether it can be fielded.
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![[Post New]](/s/i/i.gif) 2011/03/01 19:00:23
Subject: Forgeworld updates vs Codex's?
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Lord of the Fleet
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The general consensus is, AFAIK, that whatever came out last is the version you use the rules for. However, it's best to discuss it with your opponent first, so they know which rules you are using.
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![[Post New]](/s/i/i.gif) 2011/03/01 19:15:58
Subject: Forgeworld updates vs Codex's?
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Daemonic Dreadnought
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I believe official Codex woudl trump IA.
I think the same woudl apply if you had a GW datasheet vs an IA book (I'm thinking baneblade/shadowsword here, i woudl assume the GW sheet would trump the IA entry).
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![[Post New]](/s/i/i.gif) 2011/03/01 21:20:13
Subject: Forgeworld updates vs Codex's?
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Elite Tyranid Warrior
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Cheers guys. That's kinda what I'm on about.
I wasn't really on about using FW stuff in a standard game. I was on about Apocalypse games, so, whether I could field FW stuff wouldn't really be an issue.
More specifically.
The Heirophant.
1250 points of bad ass.
In it's rules, under psychic powers, it has 'warp field'. Now, here in lies the problem. There is no other description of what a 'warp field' does other than in the codex. However, in the old codex it used to give the model a 6+ invulnerable but a 2+ armour save. Now however, it confers a 3+ Invulnerable. So, which do I use?
The same problem also occurs with 'Toxic Miasma' & 'Lash Whips', which all now have different rules to what they had in 4th ed.
Help me obi wan Kenobi, your my only hope!
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"If it Bleeds, we can kill it!"
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![[Post New]](/s/i/i.gif) 2011/03/01 21:48:34
Subject: Forgeworld updates vs Codex's?
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The New Miss Macross!
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if it doesn't specify the rules in the FW entry then you're supposed to default to the current tyranid codex entry generally. now, if it's no longer in the current codex then you're in a pickle!
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