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Cheers guys. That's kinda what I'm on about.
I wasn't really on about using FW stuff in a standard game. I was on about Apocalypse games, so, whether I could field FW stuff wouldn't really be an issue.
More specifically.
The Heirophant.
1250 points of bad ass.
In it's rules, under psychic powers, it has 'warp field'. Now, here in lies the problem. There is no other description of what a 'warp field' does other than in the codex. However, in the old codex it used to give the model a 6+ invulnerable but a 2+ armour save. Now however, it confers a 3+ Invulnerable. So, which do I use?
The same problem also occurs with 'Toxic Miasma' & 'Lash Whips', which all now have different rules to what they had in 4th ed.
Help me obi wan Kenobi, your my only hope!
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