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Mutated Chosen Chaos Marine





Ohio

So I building a hive tyrant with a set of Balrog wing and I'm stuck on what the best build would be. I have a swarmlord for a close combat tyrant and I think my army needs a little more fire power. My current configuration is wings, lashwhip/bonesword, heavy venom cannon, hive commander. The wings give him speed and the ability to deep strike, which goes with my 2 trygons and 2 units of genestealers. The venom cannon for high strength shooting. Lashwhip/bonesword if he gets in cc. What's the best load out for a winged tyrant and which is your favorite?

This message was edited 1 time. Last update was at 2011/03/01 20:22:43


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preferred enemy upgrade and sything talons escorted by large units of gargoyles (which with P/e and upgrades are AWESOME, sythings to run down fast moving vehicles

TL devourers with brainleech worms for transport popping (note that he cant shoot psychic shooting attacks along with this)

thats pretty much it

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Grundz wrote:preferred enemy upgrade and sything talons escorted by large units of gargoyles (which with P/e and upgrades are AWESOME, sythings to run down fast moving vehicles

TL devourers with brainleech worms for transport popping (note that he cant shoot psychic shooting attacks along with this)

thats pretty much it


I thought he can? Monsterous Creature can fire two weapons a turn, therefore can do a psychic shooting attack and the devourers. Unless you mean the psychic shooting attacks that are able to fire do nothing to transports therefore rendering it useless the turn you fire at a transport, then if that is the case, your right.

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Zyllos, I do in fact think he is talking about using two twin linked brainleech worms.

BUT, does not the flyrant get shot a lott? Or do the gargoyle screen cover him completly? (How do you do that? Build the flyrant small and adjusting the hight of the gargoyles?)

This message was edited 1 time. Last update was at 2011/03/01 21:46:54


   
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Zyllos wrote:
Grundz wrote:preferred enemy upgrade and sything talons escorted by large units of gargoyles (which with P/e and upgrades are AWESOME, sythings to run down fast moving vehicles

TL devourers with brainleech worms for transport popping (note that he cant shoot psychic shooting attacks along with this)

thats pretty much it


I thought he can? Monsterous Creature can fire two weapons a turn, therefore can do a psychic shooting attack and the devourers. Unless you mean the psychic shooting attacks that are able to fire do nothing to transports therefore rendering it useless the turn you fire at a transport, then if that is the case, your right.


each twin linked devourer is a single gun, firing both of them are your 2 gun limit.


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Lenexa

I prefer

Tl Dev w/ brainleech worms, LW + BS, Preferred Enemy, Wings, Leech + Paroxysm.

Otherwise I take Armored Shell instead of wings, and tyrant guard(s).

Get the Str 6 shots assault 6, drop initiatives to 1, and can 1 shot hq's like Meph.


Also since you are taking 1 Tl dev not two you can use Leech essence to gain wounds back, or Paroxysm.

I also pair up the flyrant with Gargoyles and a Parasite of Mortrex. The amount of wounds they can hit when getting the assault is silly.

If you are using your flyrant to just pop vehicles (Not sure why that would be his only purpose), then take Scything talons x2 as Old Adversary (preferred enemy) doesn't work against vehicles.

This message was edited 1 time. Last update was at 2011/03/02 00:44:52


 
   
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I personally love the 2x Devourer Tyrant. You also might consider using Dragon wings, since the wingspan is much shorter than the Balrog wings.

They are right, if you plan to use Paroxyism, You can only fire one of the Devs. However, that should be more than enough to soften them up for your attack. Gargs with AD glands and Toxin sacs go amazing with a flyrant. They have not let me down yet.

I think if you want to pop vehicles only, you are better off with the 2x Scytals, since you'll reroll all missed hits, and get the 2d6+6 Pen rolls.

Either way, personally I usually only run My Flyrant with Either the 2x Dev, or 2x Scytals. They just seem to be the most effective configuration for him.

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Niiai wrote:Zyllos, I do in fact think he is talking about using two twin linked brainleech worms.

BUT, does not the flyrant get shot a lott? Or do the gargoyle screen cover him completly? (How do you do that? Build the flyrant small and adjusting the hight of the gargoyles?)


He's an independent character he joins a squad of gargs and you allocate the wounds to the gargs. You rush across to the other side and get into CC.

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Neroku wrote:
Niiai wrote:Zyllos, I do in fact think he is talking about using two twin linked brainleech worms.

BUT, does not the flyrant get shot a lott? Or do the gargoyle screen cover him completly? (How do you do that? Build the flyrant small and adjusting the hight of the gargoyles?)


He's an independent character he joins a squad of gargs and you allocate the wounds to the gargs. You rush across to the other side and get into CC.


The Hive Tyrant is not an IC. He can't join a squad of Gargs.

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@Sasori I see the problem with the wing span on the Balrog's Wings, but I actually much prefer their look to the Dragon wings or any others I've seen really.

I also must've misread the TL Devourer w/ Brainleech Worms, Those are rather amazing! I may have to do a build with TL Devourer w/ Brainleech Worms, LW+BS, Wings, Preferred Enemy, Paroxysm, Leech Essence.

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Rule wise, the wings you choose don't really make a difference as they are not targetable or counted when checking for concealment...however they do still block LOS so having a nice big set of wings can be helpful. Really I'd just put what you think looks best on him.

As far as load out, I usually use 2 flyrants in my lists, with 3 different load outs depending on points and the rest of the list (Paroxysm and Leech Essence on all of them):

Low point games and anti-tank duties: 2x Scytals, Adrenal Glands
Standard support role/mop up duties: LW/BS, 1x Scytal or 1x TL Dev depending on points, Old Adversary
All-reserve list: 2x TL Devs, Hive Commander

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As previously stated, the Hive Tyrant is not an IC. He cannot join a unit of Gargs. And even if he was IC, I do not think Monstrous Creatures who are also IC's can join units of non-Monstrous Creatures. Would need to check that last bit. (Of course, the Tyrant has the exception of Tyrant Gaurd, but that is an exception, not the rule.)


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Kurce wrote:As previously stated, the Hive Tyrant is not an IC. He cannot join a unit of Gargs. And even if he was IC, I do not think Monstrous Creatures who are also IC's can join units of non-Monstrous Creatures. Would need to check that last bit. (Of course, the Tyrant has the exception of Tyrant Gaurd, but that is an exception, not the rule.)


Yeah, there is no such restriction. You are correct about the not being able to join gargs, as others have pointed out.

You keep flyrants alive through a mixture of target saturation (multiple threats on the board that would make good targets for high str weapons), FnP (to a point, he will eventually outpace the tervigon), cover saves (either through screening or venomthropes, the latter of which he will out run even faster than the tervigon), and getting him locked in combat asap. You can't rely on just one to keep him going for very long.

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Hive Tyrant
Wings, TL Devourers, Lash whip/Bonesword, Old Adversary
270 points.
The Hive tyrant is A MC and can fire 2 Weapons per shooting phase. Since you're giving him wings, I'm going to assume you are deepstriking.

Deep strikers cannot assault, so need at least one cool gun. A set of TL devourers is nice for this, as its 6 TL S6 Shots. Land behind a tank, and theres a good chance of stunning it for your next turn assault that rips it open. Pretty reliable. Definately more reliable than a HVC with only one shot.
Only taking one set of these devourers is also a good idea because you will also want to shoot paroxysm at the uniit most likely to assault you.
The other arm slots are for Lash whip and bonesword. Ensuring that you go first in an assault is pretty awesome. Plus, power weapon that causes ID. So much win when combined with OA, because you reroll all misses anyway, just like 2X Scytal. Its better to do that with a ID Power weap.


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Doomthumbs wrote:Hive Tyrant
Wings, TL Devourers, Lash whip/Bonesword, Old Adversary
270 points.
The Hive tyrant is A MC and can fire 2 Weapons per shooting phase. Since you're giving him wings, I'm going to assume you are deepstriking.

Deep strikers cannot assault, so need at least one cool gun. A set of TL devourers is nice for this, as its 6 TL S6 Shots. Land behind a tank, and theres a good chance of stunning it for your next turn assault that rips it open. Pretty reliable. Definately more reliable than a HVC with only one shot.
Only taking one set of these devourers is also a good idea because you will also want to shoot paroxysm at the uniit most likely to assault you.
The other arm slots are for Lash whip and bonesword. Ensuring that you go first in an assault is pretty awesome. Plus, power weapon that causes ID. So much win when combined with OA, because you reroll all misses anyway, just like 2X Scytal. Its better to do that with a ID Power weap.



That's a bad assumption, and you know what they say about assuming...

I personally see no reason to really every deepstirke most things on the Tyranid codex, unless your list is completely built around outflanking/deepstriking spods. There are a lot of options that are much better served on the board, or walking on the board than from Deepstriking.

Like the HT, for example, why throw him out there for a chance of a mishap, or bad position to get shot up turn 1 or 2? You can move 12' and stay in cover behind a screen of Gargs if you start on the board. You'd be much better off doing that, than deepstriking a flyrant.

Raveners, Trygons, just about anything is better off walking on to the board.

Anyway, My opinion on the matter is it just more tactically sound to not try deepstriking piecemeal bits of your army. With the Tyranids, it's really an all or nothing deal.

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