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Made in us
Fresh-Faced New User






HQ

1 Hive tyrant-Devourer+Brain Leach Worms, Hive Commander, Old Adversary= 235pts

1 Tyrant Guard=60pts

Troops

1 Tervigon- Adrenal Glands, Toxin Sacs, Catalyst, Onslaught=210pts

1 Tervigon- Adrenal Glands, Toxin Sacs, Catalyst, Onslaught=210pts

3 Tyranid Warriors- lashwhip/bonesword, 1barbed strangler, 3 rending claws, adrenal glands, toxin sacs= 175pts

8 Genestealers- scything talons, adrenal glands, toxin sacs,Brooodlord has Implant Attack + Acid Blood= 252pts

14 Termagants- Devourers= 140pts

14 Termagants- Devourers= 140pts

Elites

3 Hive Guard= 150pts

3 Zoanthropes=180pts

8 Ymargle Genestealers= 184pts

Heavy Support

1 Tyrannofex- Rupture Cannon, Regeneration=280pts

1 Tyrannofex- Rupture Cannon, Regeneration=280pts

Grand Total of 2496pts

This is a list i just came up with and itd be great to get some imput on it.

   
Made in us
Raging Ravener



Bay Area, CA

I would suggest dropping the devourers on the termagants, I have really only found it useful on podding or outflanking squads so as to get all the shots at once before they start dying, which they will. at 2500 usually got lots of blast flying around and theyre getting the sour end of all those scattering templates. save points there and get another tyrant guard which you will need to keep the cover save on your hive tyrant, and possibly get lashwhips on them also. What is your plan for the genestealers? I could provide more feedback if you gave me a general idea, first impression is that you loaded them up way too much. Solid elites and heavy slots IMO. Ymargl have won so many games for me I lost track. Very similar to my list although I would have you consider dropping the warriors and upgrading the tyrant to the swarmlord, hes dead 'ard counterassault if anyone intrudes on your seething mass of chitin and xeno flesh. any spare points from cutting costs should be put into the meat shields (aka termagants)

Hope that helps!

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in us
Fresh-Faced New User




My plan for the genestealers were to basically infiltrate and hope to take out something that may be hard to deal with. THinking back, they are really only useful against infantry due to the fact that any good player would move there vehicles so that id need a 6 to hit. im debating whether or not to keep them in. I agree, the ymargle genestealers are down right amazing with their dormant special rule. theres nothing better than putting a whole in an opposing armies formation!

SO as of now ill try dropping the genstealers and broodlord as well as the tyranid warriors (NEver really used them in a game before anyway, they were experimental). Maybe possibly replace the devourers with some spinefists for my termies. Ill probably make my Ymargles are full 10 squad. I've never played in an 'ard boyz tournament before so im unsure if it is true that HQ count as 2 kill points. If then ill probably stick with a beefed up tyrant with lots of guard


Automatically Appended Next Post:
ANd how do you feel about he tyrannofexes? They are basically there for when i have to go up against Land Raiders or any armour 13+ vehicle. Since most of the armies ill be going up against will be mechanized, i tried to make this army very anti-tank

This message was edited 1 time. Last update was at 2011/03/02 05:48:44


 
   
Made in us
Raging Ravener



Bay Area, CA

I run 2 tyrannofexes at 2.5k =) I love them but theyre much better for AV10-12 because penning is so easy for them and honestly for land raiders and the like the zoans are a much better answer.

And for the termies just give em fleshborers, basic equpiment. keep it cheap because you'll find they'll be in combat more often than not and more bodies means more attacks with the supergaunts.

Having alot of ranged anti-tank in a tyranids list is a necessity due to the lack of many of our units that are able to even scratch tanks at a distance.

The tyrant needs a beefy guard unit and if you wanted to make it even more 'ard add a prime in the unit or even just let him be a drifter between units using his presence wherever its needed most.

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in gb
Tunneling Trygon






List seems a bit heavy on upgrades.

Do tervigons need both onslaught and catalyst when you can only use one/turn.
Stealers are loaded to the gills with AG, toxin, scything talons and broodlord.
devourers on gaunts is expensive if all they are doing is hanging with the tervigons
regen on tyrannofex is v. expensive

Also, 3 warriors is too small a unit - 3 missiles and the units ID in one turn. I would drop them from the list.
I would look at a spore for the zoanthropes and if you keep devourers on one unit of gaunts, for them as well. If not then I would also question the HC upgrade on the tyrant.

At 2,500 points I would look at a second tyrant guard and possibly even adding a prime as another HQ.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in it
Infiltrating Broodlord





Italy

I'm not familiar to 'ard boyz setup cause I play or 1850/2000 or no limits Apo games.

Anyway:

- Taking a regular tyrant with so much improvements but with just 1 TL Dev. for 235 points looks like a little shame.
If you invest so much in a character why not the Swarmlord? I'm not a super fan of him but maybe in 'ard boyz setups he can find a place.

- At this point level 2 Tyrant Guards are really the minimom. It doesn't matter if for a regular Tyrant or for a Swarmlord...

- Warriors are almost ridicoulus in this codex. Get rid of them and invest wisely their points.

- If you want to infiltrate regular Stealers why the Hive Commander upgrade on the Tyrant? Just for one unit of devilgaunts? Keep them as cheap as possibile, Toxin Sacs is allready enough for them, I'll say even to drop the Broodlord but ymmv.

- I don't particulary like Tfexes but maybe it's just me. Anyway, for a truly shooting setup you'll need 3 of them.

- Elite choices.
You selection, adding a spod for the Zoans, looks really like a GW new-codex-model show list. I'm sorry but a little of everything doesn't work exactly as a lot of what you need.
Ymgarls are really matter of personal preferences but lloking at the real effectiveness of each unit Hive Guards win over all the rest. 1 3x Zoans unit in spod it is good however.

Anyway, again I'm not familiar to 'ard boyz games, I can see almost every list you'll gonna play vs, nuke you down with just the simple volume of fire.

It is really a super slow list.
You need to setup differently a lot of things (still imho eh..) trying to built up a waves system.
You'll need something popping up in the other side of the table, you'll need something in the midfield (to not give the center to your opponent) and you need something close to you protecting yours rear lines.

In you list, apart the different stealers, I just see a big blob very slowly advancing. Something that almost every shooting army will be able to manage at this points levels. And I'm nto only talking about Leaf Blowers but obviously also about shooty SWs, Tau, Eldars, regular marines.. and a lot more. Even unpredictable shooty Orks will hurt you seriously before the CC contacts.

I can give you more than 2 or 3 simple 1750 lists that will nuke down this one very easily.
Don't worry, anything against you, I play and love Nids like you and we all have the same problems.

This message was edited 2 times. Last update was at 2011/03/02 10:02:44


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in es
Raging Ravener







Tyrannofex w/rupture cannon & regeneration costs 295 Pts., IIRC.

 
   
Made in gb
Tower of Power






Cannock

The Hive Tyrant could be better, add another pair of devourers to make it a anti infantry gun beast and give the Guard a whip in cash anyone wants to try and assault.

I'd drop the Zoanthropes or put them in a Pod at least, take another unit of Hive Guard in place of them as 'Thropes have too much dice involved to use which means more dice rolls more failures.

I'd drop the Warriors and get another 'Stealer unit but the existing 'Stealer unit is seriously overloaded, 200+ points for 8 models? wtf? Take toxin sacs only as they get the best advantage.

Not keen on the Tyrannofexes too much points and a big meh. Though YMMV.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fresh-Faced New User




New Updated List
HQ
-1 Hive Tyrant- Heavy Venom Cannon, Old Adversary, toxin sacs, implant attack, thorax swarm (Shock Grubs)=270pts

-3 Hive Guard with Lashwhips=195pts

ELITES
-3 Hive Guard=150pts
-3 Zoanthropes with mycetic Spore (Stinger Salvo)=230pts
-8 Ymargle Genestealers=184

TROOPS
-1 Tervigon- Adrenal Glands, Toxin Sacs, Catalyst=195
-1 Tervigon- Adrenal Glands, Toxin Sacs, Catalyst=195
-25 Termagants with Fleshborers= 250pts
-26 Termagants with Fleshborers= 255pts

HEAVY SUPPORT
-1 Tyrannofex /w Rupture Cannon=265
-1 Tyrannofex /w Rupture Cannon=265
-1 Tyrannofex /w Rupture Cannon, Regeneration=295


Automatically Appended Next Post:
Grand Total of 2499pts

This message was edited 1 time. Last update was at 2011/03/02 18:58:35


 
   
Made in us
Fixture of Dakka





San Jose, CA

3 tyrannofexes is not effecient.

You need more hive guards. Because you already have t-fexes, you can drop the zoans for more hive guards.

Termagants are way too expensive (wrong point costs).

Too many upgrades on your tyrant. Only thing you need is the HVC, OA and possibly armoured shell. Ditch the rest.

Overall, a mediocre 'Ard Boyz list. I would go for the Swarmlord over the tyrant at this points level and use no more than 2 t-fexes.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fresh-Faced New User




why the swarmlord over the hive tyrant?

i dropped the 3rd tyrannofex and i am unsure what to do with the extra 300 or so points i have left over. Any suggestions
   
Made in us
Fixture of Dakka





San Jose, CA

Derek0625 wrote:why the swarmlord over the hive tyrant?

i dropped the 3rd tyrannofex and i am unsure what to do with the extra 300 or so points i have left over. Any suggestions


Swarmlord over the tyrant because:

1) He is much more of a threat and a much better anti-assault deterrent than a regular tyrant.

2) You need an anti-assault unit as your army really isn't very assaulty. The Swarmlord will make your opponents think twice before assaulting.


Actually, at 2500, you can both have your cake and eat it too! Why not take both HQ's? All you need do is "trim the fat" and you should be able to fit both in your list.

Also, with 2 t-fexes, you really don't need the zoans as they'll already pumping out 4 S10 shots a turn....and from a safe distance.


This is what I would do with your list:


HQ
-1 Hive Tyrant- Armoured Shell, Heavy Venom Cannon, TL BL Devourers, Old Adversary=275pts

-2 Tyrant Guards with Lashwhips=130pts

-Swarmlord=280pts

-3 Tyrant Guards with Lashwhips=195pts

ELITES
-3 Hive Guard=150pts
-3 Hive Guard=150pts
-8 Ymargl Genestealers=184

TROOPS
-1 Tervigon- Toxin Sacs, Catalyst=185
-1 Tervigon- Toxin Sacs, Catalyst=185
-10 Termagants with Fleshborers= 50pts
-10 Termagants with Fleshborers= 50pts

HEAVY SUPPORT
-3 Biovores=135
-1 Tyrannofex /w Rupture Cannon=265
-1 Tyrannofex /w Rupture Cannon=265

Total=2499


Now if you want more termagants, just drop 1 of the Swarmlord's Tyrant Guards and/or the Tyrant's Armoured Shell.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fresh-Faced New User




looking at the list i am assuming the purpose of the two termagant squad is to allow the tervigons.

I have never really run biovores ever. Looking at their stats it seems like they would be killed of pretty easily with just a toughness 4. It seems like id just get S8 shot to death.

other than that i do like this list you purposed, im just having a hard to letting the zoanthropes go.


Automatically Appended Next Post:
and im about to send in a very large order of tyranid models. A major factor in my order is how many termagants i should own. As of now i have just 36 and i was wondering how much i should account for with the tervigons termagants. i was thinking of having 72 termagants. U think that that is enough?



Automatically Appended Next Post:
Your list also seems like it is really really lite on infantry (gaunts)

This message was edited 2 times. Last update was at 2011/03/03 05:25:57


 
   
Made in us
Raging Ravener



Bay Area, CA

I have 60 gaunts, run 2 units of 10 and ahve 40 for spawning and i have run out, you probably won't need more than 72 but It never hurts to have more! And I do like having the zoans also, honestly once you get the core of the list its up to individual tastes IMO. I do like the swarmlord/tyrant combo though, nasty if anyone gets near your circle of bugs. I personally love putting adrenal glands on tervigons, in the case of marines it means re-rolls to wound on the charge and striking before them to boot.

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in us
Fresh-Faced New User




oops ignore the last message, just read the end of your message


Automatically Appended Next Post:
60 sounds good to me, means less money i have to spend lol if my list is gunna be close to this current list then im gunna need another zoanthrope, 4 more tyrant guard, 24 more termies, a mycetic spore, and two tervigon kits. and if i decide to run the 3 biovores ill need to buy 3 of them two. thats gunna put a dent in my wallet

This message was edited 1 time. Last update was at 2011/03/03 05:35:19


 
   
Made in us
Discriminating Deathmark Assassin






Not a huge fan of Biovores, honestly, but if you're expecting a lot of swarm armies they may not be bad.
   
Made in us
Fresh-Faced New User




In all the tournaments ive been to and all the people i know that play. It seems that like 80% of the armies ill be going against are some sort of marines
   
Made in it
Infiltrating Broodlord





Italy

VS Marines you'll need:

- regular Tyrant, double TL Devourers, Old Adversary, 2x Guards with lashwhip. Stick him with 2 Carnifexes..

- Hive Guads (the more you can)
- Venomthropes, eventually

- Devilgaunts in Spod, eventually
- Stealers
- at least 2 Tervigons

- 2x Tirannofexes (I don't like them at all but if you just want them at all costs.. )
- 1 brood of 2x Carnifexes, both with double TL Devourer

IE:
HQ - Tyrant - Parox & Leech ess. - 2x TL Devourers - Old Adversary - 2x Tyrant Guards with Lashwhips. 355
EL - 3x Hive guards. 150
EL - 3x Hive Guards. 150
EL - 3x Venomthropes. 165
TR - 10x Termagants. 50
TR - 10x Termagants. 50
TR - Tervigon - Adrenal Glands - Toxin Sacs - Catalyst. 195
TR - Tervigon - Adrenal Glands - Toxin Sacs - Catalyst. 195
TR - 10x Stealers. 140
TR - 10x Stealers. 140
HV - Tirannofex - Rupture Cannon - Dessiccator Larvae. 265
HV - Tirannofex - Rupture Cannon - Dessiccator Larvae. 265
HV - 2x Carnifexes - both with 2x TL Devourers. 380
Tot. 2500


What you absolutely wouldn't need:

- Swarmlord, too pricy and vulnerable to shooting exaclty as a cheeper Tyrant
- Zoanthroeps. You'll gonna find a lot of Psichic Hoods..
- Warriors
- Harpies
- Raveners
- Gargoyles
- Pyrovores (how need them? .. )
- Biovores (meh..)
- Mawlocks
- Lictors
- ...

Trygons aren't in both lists. They can have an effective use but you must love them. If in comparison vs Tfexes I will choose them forever but it's just me..

This message was edited 2 times. Last update was at 2011/03/03 15:43:52


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Fixture of Dakka





San Jose, CA

Derek0625 wrote:looking at the list i am assuming the purpose of the two termagant squad is to allow the tervigons.


The purpose of the termagants is this:

1) scoring tervigon.

2) moving cover for hive guards and tyrantstars.

3) screening unit to protect hive guards from assault.

Derek0625 wrote:
I have never really run biovores ever. Looking at their stats it seems like they would be killed of pretty easily with just a toughness 4. It seems like id just get S8 shot to death.


They won't die because:

1) biovores are a lower threat priority compared to tyrants and hive guards (and even tyrannofexes sometimes).

2) they should be out of LOS whenever possible.

3) can always go-to-ground in cover if absolutely necessary.


Derek0625 wrote:
other than that i do like this list you purposed, im just having a hard to letting the zoanthropes go.


You don't need them because:

1) you already have a couple of AV14 tank-busters.

2) you need more transport-busters (i.e. rhinos, chimeras and other AV10-12 transports) as those are the majority of the tanks you will be facing. Hive guards are much better and more efficient in handling these.

3) you have more than enough synapse coverage.

4) a good list should have psychic defense to make your zoans unreliable in a competitive setting.


Derek0625 wrote:
and im about to send in a very large order of tyranid models. A major factor in my order is how many termagants i should own. As of now i have just 36 and i was wondering how much i should account for with the tervigons termagants. i was thinking of having 72 termagants. U think that that is enough?


Figure about 20 extra gants per tervigon, so with 2 tervigons (+ the original 20 gants), a total of 60 is good enough. In reality, it'll most likely be less than that because you can re-use your dead gants.


Derek0625 wrote:
Your list also seems like it is really really lite on infantry (gaunts)


The killing power is in the shooting and the 2 tyrantstar units. The infantry is mainly for protecting the army by forming screens, however, if your tervigons are churning even an average amount of gants, you'd have about 60 gants before the game is over. Along with the buffs provided by the tervigon, that is actually decent volume of fire for what are essentially free units (well, 100pts for the initial 20 gants).

Now this is an optimized, competitive nid list. Horde nids do have their uses, though you would then have to re-design your list almost from scratch.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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