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Made in us
Nasty Nob on Warbike with Klaw






With the Black Boxes out, I think it's time to start discussing Grey Knights Tactica.

How are the units?

How are the special characters?

How are the rules?

What potential builds do you see?


There are tons of options in the codex, but one of the more interesting things I see is a Paladin army. Two wound Terminators for the win?

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Grovelin' Grot Rigger




Tennessee

Amaya wrote:With the Black Boxes out, I think it's time to start discussing Grey Knights Tactica.

How are the units?

How are the special characters?

How are the rules?

What potential builds do you see?


There are tons of options in the codex, but one of the more interesting things I see is a Paladin army. Two wound Terminators for the win?


..... everywhere

Trickstick wrote:
I think that they have sat nav as standard but the power steering is an optional extra. However, the standard voice for the sat nav is Kharn the Betrayer. "In one point five miles, BLOOD FOR THE BLOOD GOD!"

1500pts Orks || 2000pts Lizardmen
6500pts Necrons || 5000pts Dwarves
2500pts Vampires || Planned Imperial Fists
DC:80+S++G+M+++B++I++Pw40k00+ID++A+++/cWD272R++T(S)DM+ 
   
Made in us
Nasty Nob on Warbike with Klaw






Give how expensive everything is, I really don't see the codex as being that cheesy.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Grovelin' Grot Rigger




Tennessee

Amaya wrote:Give how expensive everything is, I really don't see the codex as being that cheesy.


There is not a direct correlation between high point cost and lack of cheese.

Trickstick wrote:
I think that they have sat nav as standard but the power steering is an optional extra. However, the standard voice for the sat nav is Kharn the Betrayer. "In one point five miles, BLOOD FOR THE BLOOD GOD!"

1500pts Orks || 2000pts Lizardmen
6500pts Necrons || 5000pts Dwarves
2500pts Vampires || Planned Imperial Fists
DC:80+S++G+M+++B++I++Pw40k00+ID++A+++/cWD272R++T(S)DM+ 
   
Made in bn
Mutilatin' Mad Dok





Sure it will have low model counts.. but it has more than enough gimmicks to mitigate that.


S'all fun and games until some no life troll master debates all over your space manz & ruins it for you  
   
Made in us
Nasty Nob on Warbike with Klaw






yearzero wrote:
Amaya wrote:Give how expensive everything is, I really don't see the codex as being that cheesy.


There is not a direct correlation between high point cost and lack of cheese.


2000 points = Lord Draigo, 15 Paladins (inc 3 apocatheries), 3 Land Raider Crusaders. Not a lot of punch.

Edit: Unless each individual Paladin can cost Holocaust. That would be insane.

This message was edited 1 time. Last update was at 2011/03/10 04:02:54


Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Grovelin' Grot Rigger




Tennessee

Amaya wrote:
yearzero wrote:
Amaya wrote:Give how expensive everything is, I really don't see the codex as being that cheesy.


There is not a direct correlation between high point cost and lack of cheese.


2000 points = Lord Draigo, 15 Paladins (inc 3 apocatheries), 3 Land Raider Crusaders. Not a lot of punch.

Edit: Unless each individual Paladin can cost Holocaust. That would be insane.


In a 2000 pt army, taking 3 LR is ridiculous. Secondly, trying to kill those 15 Paladins while surviving the Lord and LR's will be quite the task. I remember the old GKs and they were difficult enough

Trickstick wrote:
I think that they have sat nav as standard but the power steering is an optional extra. However, the standard voice for the sat nav is Kharn the Betrayer. "In one point five miles, BLOOD FOR THE BLOOD GOD!"

1500pts Orks || 2000pts Lizardmen
6500pts Necrons || 5000pts Dwarves
2500pts Vampires || Planned Imperial Fists
DC:80+S++G+M+++B++I++Pw40k00+ID++A+++/cWD272R++T(S)DM+ 
   
Made in us
Nasty Nob on Warbike with Klaw






Not against IG. The strength of that army would be its potential ability to have the Scouts special rule.

Edit: I don't see much point to Stormravens in the GK army. You can't put Terminators in it and PAGK aren't CC beasts anymore. Oh, and it doesn't even have the Scout rule FFS.

This message was edited 2 times. Last update was at 2011/03/10 04:42:34


Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Note that each paladin is effecitvely 2 Terminators in one. That would be the equivallent of taking 30 Deathwing in terms of survivability. I havent seen their full stats, so I dont know about combat effectiveness, but it's pretty brickshitting already, given that I only had 15 Deathwing in 1500 points (and only one Land raider).

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Fixture of Dakka





MechaEmperor7000 wrote:Note that each paladin is effecitvely 2 Terminators in one.

That's absurd. They don't get twice as many shots or attacks. They can still be instant killed by an S8 attack.

They're pretty damn far from 2 Terminators.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Fresh-Faced Inquisitorial Acolyte



Canada

MechaEmperor7000 wrote:Note that each paladin is effecitvely 2 Terminators in one. That would be the equivallent of taking 30 Deathwing in terms of survivability. I havent seen their full stats, so I dont know about combat effectiveness, but it's pretty brickshitting already, given that I only had 15 Deathwing in 1500 points (and only one Land raider).


If the leaked codex is anything to go by, a full unit of paladins will be 550 points before any upgrades. Throw the apothecary and mixed gear in for wound allocation, and 10 paladins could easily run you 700-900 points, more if you split them into smaller units. Are they scary? Yes, but they damn well better be for close to 1000 points.

My point in all of this is that I do not believe GK terminators are worth twice their number in regular terminators. And a deathwing army will outnumber a paladin GK army. I don't care how powerful the individual models are. You can't compete in 5th edition on under 11 infantry models and a tank at 1500.
   
Made in gb
Longtime Dakkanaut





Norwich

yearzero wrote:
Amaya wrote:With the Black Boxes out, I think it's time to start discussing Grey Knights Tactica.

How are the units?

How are the special characters?

How are the rules?

What potential builds do you see?


There are tons of options in the codex, but one of the more interesting things I see is a Paladin army. Two wound Terminators for the win?


..... everywhere


Do you call things cheesy because you always lose? Or is there some other reason?

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Moustache-twirling Princeps





PDX

Pretty sure there are more units in the book than just Paladins. If the leaked book is any indicator, they have plenty of much more disgusting tricks up their sleeves.

   
Made in us
Hardened Veteran Guardsman




Walla Walla, WA

20+ units all in RESERVE tell the CODEX is in my hand ready to read and figure out if it truly IS CHEESY. tell then no just no >.<

This message was edited 1 time. Last update was at 2011/03/10 08:44:01


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Amaya wrote:
yearzero wrote:
Amaya wrote:Give how expensive everything is, I really don't see the codex as being that cheesy.


There is not a direct correlation between high point cost and lack of cheese.


2000 points = Lord Draigo, 15 Paladins (inc 3 apocatheries), 3 Land Raider Crusaders. Not a lot of punch.

Edit: Unless each individual Paladin can cost Holocaust. That would be insane.

How many wounds do those Paladins have?
If just one, it would be rediculous - outnumbered by DW, never thought that this will happen.

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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MD

They have 2 Wounds each
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

wuestenfux wrote:
Amaya wrote:
yearzero wrote:
Amaya wrote:Give how expensive everything is, I really don't see the codex as being that cheesy.


There is not a direct correlation between high point cost and lack of cheese.


2000 points = Lord Draigo, 15 Paladins (inc 3 apocatheries), 3 Land Raider Crusaders. Not a lot of punch.

Edit: Unless each individual Paladin can cost Holocaust. That would be insane.

How many wounds do those Paladins have?
If just one, it would be rediculous - outnumbered by DW, never thought that this will happen.


How are they really outnumbered by DW? My 2000 point DW list I run with 3 Landraiders is only 5 models more than what he posted(Dread, 3 RW Bikers, and a RW Attack Bike), and my Terminators are 2w a piece with Apothecaries in potentially every squad.

This message was edited 1 time. Last update was at 2011/03/10 13:53:43


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Made in us
Grovelin' Grot Rigger




Tennessee

rodgers37 wrote:
yearzero wrote:
Amaya wrote:With the Black Boxes out, I think it's time to start discussing Grey Knights Tactica.

How are the units?

How are the special characters?

How are the rules?

What potential builds do you see?


There are tons of options in the codex, but one of the more interesting things I see is a Paladin army. Two wound Terminators for the win?


..... everywhere


Do you call things cheesy because you always lose? Or is there some other reason?


Before this turns into a giant dick slapping contest, all I will say is GK are historically cheesy. I did in fact use to always lose to them, but that's because during that edition of the rules (3rd?) I played only with Tau and GKs could DS into combat, Tau were difficult to play (their first codex), and every Imperial army used them as allies. The rulebook at the time gave the GKs a lot of advantages that were imbalanced, but now they're not as much of an issue. I'll recall my previous remark of , but I have no doubt that they will be one of the more difficult armies to destroy

Trickstick wrote:
I think that they have sat nav as standard but the power steering is an optional extra. However, the standard voice for the sat nav is Kharn the Betrayer. "In one point five miles, BLOOD FOR THE BLOOD GOD!"

1500pts Orks || 2000pts Lizardmen
6500pts Necrons || 5000pts Dwarves
2500pts Vampires || Planned Imperial Fists
DC:80+S++G+M+++B++I++Pw40k00+ID++A+++/cWD272R++T(S)DM+ 
   
Made in us
Nasty Nob on Warbike with Klaw






Does anyone think a full Paladin army might be viable?

Kaldor Draigo - XXX

6 Paladins - 385
Falchions
Daemonhammer
Pyscannon
Psilencer
Apocathery

6 Paladins - 385
Falchions
Daemonhammer
Pyscannon
Psilencer
Apocathery

6 Paladins - 385
Falchions
Daemonhammer
Pyscannon
Psilencer
Apocathery

Land Raider (Probably Crusader) - XXX
Land Raider (Probably Crusader) - XXX
Land Raider (Probably Crusader) - XXX

Comes in at 2195.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in au
Lady of the Lake






I tried the 1500 point version of it before the official codex release and it seemed to work decently despite it having some fairly obvious weaknesses. Which were objectives (due to amount of units, they were able to capture and hold decently), mobility and their extremely low numbers.

So much so all my friends have forbidden me from actually getting the army built up.

   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

At that point, you might as well consolidate two of those paladin squads into one 10 man squad with a chapter banner.

Wait... nevermind... landraiders can only hold 8 terminators max.

...me and my hate for vehicles...

At least I know there'll be at least one player out there running a rediculous Paladin deathstar.

This message was edited 2 times. Last update was at 2011/03/11 06:28:44


 
   
Made in us
Nasty Nob on Warbike with Klaw






Did you use Apocatheries and use unique models? Did having two wounds make a big difference with survivability?

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in au
Lady of the Lake






Only went with the Apocatheries and Halberds on them. Didn't really bother looking at some of the other options as it is fairly restricted at 1500 points.

The two wounds with FNP seems to work rather nicely, but they'd still probably die only slightly slower than regular terminators if their armour save is ignored. They'd probably be a little more comfortable at higher points, but then the opponent could probably take a decent amount of stuff to counter them so it would need a bit of testing before saying for certain. It's also very likely there are changes to them in between the leak and official release so that will come into play as well.

I can see them working like Nobs though.

This message was edited 1 time. Last update was at 2011/03/11 06:29:50


   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Really, Apothecaries could go one of two ways with Paladins. One one hand, they make the squad essentially 4* more durable than normal terminators against small arms fire. However, when you consider the kind of weaponry that your opponent is likely to use against your Paladins anyway, those 75 points might end up just being wasted in the face of massed melta/plasma/lascannons/missiles/etc.

Of course, if you're running an all Paladin army, then you'll be taking small arms and heavy weaponry anyway, so the Apothecary might be worth it, but if you're having a more balanced army with PAGK and the like, you'll probably be better off without the Apothecary, since your mooks are more likely to eat the small arms fire anyway.
   
Made in us
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I wonder how DSing small squads 4-5 of Paladins would work.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in gb
Lieutenant Colonel







Welcome to the world of "Uber Killy" Units that cost 100pts a model and can curb-stomp anything.

Combine this to the usual "GW" Band Wagoning and we will see hundreds of 20 model armies that cause mass carnage and derision because they can kill everything *REPEAT* everything.

Where is the skill, where is the tactics, where is the Wargaming? Its just roll your LR into the Enemy, Assault out of it, Cane everything insight, roll up a cigarette, smoke it, get in the LR, Move to next unit. BORING, DULL and above all lacking any elan or skill.

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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

mwnciboo wrote:Welcome to the world of "Uber Killy" Units that cost 100pts a model and can curb-stomp anything.

Combine this to the usual "GW" Band Wagoning and we will see hundreds of 20 model armies that cause mass carnage and derision because they can kill everything *REPEAT* everything.

Where is the skill, where is the tactics, where is the Wargaming? Its just roll your LR into the Enemy, Assault out of it, Cane everything insight, roll up a cigarette, smoke it, get in the LR, Move to next unit. BORING, DULL and above all lacking any elan or skill.


Only problem with that strategy is that it takes one pissed off vindicator to neuter the entire army. Paladins will be cool, but I doubt they'll be the competetive standard for the GK dex.

This message was edited 1 time. Last update was at 2011/03/11 08:07:33


 
   
Made in us
Nasty Nob on Warbike with Klaw






Ordo Malleus Inquisitor with Daemonblade + 6-7 horribly underpriced Death Cult Assassins = win?

And it looks like other Assassins can join units...

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
Made in us
Regular Dakkanaut




Xenos Inqusitor is prolly better since he can take rad grenades. Also I think you want to include some crusaders to soak up damage and at least one banisher so you don't get stuck in combat with a stupid Sentinel or Warwalker. With rad grenades and hammerhand the deathcult assassins are hitting your average space marine on 3s with 3-4 attacks and wounding on 2+ with power weapons. Inquisitor retinues are pretty ridiculous and getting totally overlooked.
   
Made in us
Nasty Nob on Warbike with Klaw






I think a couple Inquisitors with Retinues, PAGK troops, and then some anti-tank would make a decent army.

Read my story at:

http://www.dakkadakka.com/dakkaforum/posts/list/0/515293.page#5420356



 
   
 
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