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Made in us
Battlefortress Driver with Krusha Wheel






One, does ghaz give you an "extra waaagh"? His and the regular one, or just replace regular with his?

Also, I had a unit of burna boyz pinned after being blown out of their battlewagon, if I use ghaz to make the army fearless, do they then ignore pinning since there now fearless, and fearless models cant be pinned? When would I have to preform the waagh if so, on my opponents turn when I was blown out or mine.

And last not a ghaz question, but If i buy a heavy support battlewagon for my burnas to ride in, do they start in it beginning of the game, or do they have to embark at the beginning? Would they get to start in it if joined by a big mek who bought the wagon as a transport. If coming on from reserves, do they start inside, or have to embark once on the board.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

It replaces it with his better one- it says so in his entry.

If they suddenly become fearless i'd say that they lose pinning and can move as normal for as long as the fearless lasts, and then not be pinned afterwards.

If it's not a dedicated transport you can start any unit you like off in it, as long as they fit and can ride in it. If there's room for the mek as well you can join him to the unit inside the vehicle. If you reserve the unit inside the vehicle, embarked, i think you'd just roll for the vehicle's availablility, and they'd be embarked when it rolled onto the field.

Points 2 and 3 I could be wrong on, but i'm fairly certain.


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Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

Ghaz replaces the regular one.

They're still pinned. Fearless lets you auto-pass the pinning test, but once you've failed you've failed. More accurately they'd still be Gone to Ground, as pinning is just "gone to ground by failing a pinning test."

They can start in it provided it's not someone else's dedicated transport. They wouldn't be able to start in the Big Meks transport I believe, as you aren't allowed to start in a dedicated transport that isn't yours unless you are an IC joined to the unit that owns it.

This message was edited 1 time. Last update was at 2011/03/10 06:49:09


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Big meks don't have a dedicated transport option. They ride in other people's vehicles

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Decrepit Dakkanaut




For the "yes you can start in any non-dedicated transport" answer, check out the BRB FAQ
   
Made in us
Battlefortress Driver with Krusha Wheel






Damn I was hoping it would remove pinning, well I can always call the waagh before the pin test I guess, still sucks.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Chrysis wrote:They're still pinned. Fearless lets you auto-pass the pinning test, but once you've failed you've failed. More accurately they'd still be Gone to Ground, as pinning is just "gone to ground by failing a pinning test."


Good catch. Yep. This is how it works, as Fearless units are still allowed to Go to Ground, so a Fearless unit being pinned is no longer a contradiction in terms in this edition.

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