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![[Post New]](/s/i/i.gif) 2011/03/10 23:16:38
Subject: [YMDC] Noob questions.
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Dakka Veteran
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Are theme armies some kind of optional rule, or do they always apply if you meet the qualifications?
Can character units gain attachments (IE, can the Black 13th unit get a Gun Mage captain adept?)
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![[Post New]](/s/i/i.gif) 2011/03/10 23:18:35
Subject: [YMDC] Noob questions.
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Master Tormentor
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1) Theme lists are optional, although if you meet their requirements there's no good reason not to use the bonuses, really.
2) Character units can technically gain attachments, but there are no attachments for them released as of yet (barring merc units and the new Ranking Officers). Also, the GMCA is not a UA.
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![[Post New]](/s/i/i.gif) 2011/03/10 23:23:31
Subject: [YMDC] Noob questions.
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Dakka Veteran
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Oh, its the officer that's the attachment, whoops.
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![[Post New]](/s/i/i.gif) 2011/03/10 23:37:31
Subject: [YMDC] Noob questions.
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Master Tormentor
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To elaborate: Attachments will only work with the unit specified in their rules. For instance, the Gun Mage Officer can only be attached to Arcane Tempest Gun Mages, not the Black 13th or any other gun mage unit that eventually is released; and the Winter Guard Officer and Standard can only be attached to Winterguard Infantry, not the Winterguard Rifle Corps.
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![[Post New]](/s/i/i.gif) 2011/03/11 01:18:10
Subject: [YMDC] Noob questions.
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Dakka Veteran
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When an ability specifies hitting a unit, does the attack need to beat the ARM value with the the POW roll, or just the DEF value with the (M|R)AT roll?
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![[Post New]](/s/i/i.gif) 2011/03/11 01:49:15
Subject: Re:[YMDC] Noob questions.
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Doc Brown
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Hit is hit, if you equal or beat their DEF you got it. If it specifies damage, that's when you have to break the ARM for something to work.
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![[Post New]](/s/i/i.gif) 2011/03/11 04:14:38
Subject: [YMDC] Noob questions.
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Dakka Veteran
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The Jack Marshall entries mention both a limit to the number of Warjacks the marshal can control, and a control range, what are those values?
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![[Post New]](/s/i/i.gif) 2011/03/11 04:32:48
Subject: [YMDC] Noob questions.
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Doc Brown
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Jack Marshalls are limited to controlling 2 'jacks. They also don't have a control range, but rather use their CMD range instead.
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![[Post New]](/s/i/i.gif) 2011/03/11 05:43:30
Subject: [YMDC] Noob questions.
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Dakka Veteran
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What does two ranged weapons do, extra attack?
Thanks for helping me figure this stuff out btw.
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![[Post New]](/s/i/i.gif) 2011/03/11 06:02:36
Subject: Re:[YMDC] Noob questions.
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[MOD]
Madrak Ironhide
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When you make initial attacks, you get to make one attack for every attack
of the type of attack you are making. If you have three melee attacks on
the card, you get to make three melee attacks. If you have three ranged
attacks on the card, you get to make three ranged attacks.
If you have melee and ranged attacks, you can only choose one type of
attack to make, melee or ranged.
The only rule limiting this from I recall is Cumbersome. If a ranged attack
is Cumbersome you can't use that ranged attack on the same turn as any
other ranged attack.
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This message was edited 1 time. Last update was at 2011/03/11 06:03:16
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![[Post New]](/s/i/i.gif) 2011/03/11 11:49:05
Subject: Re:[YMDC] Noob questions.
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Painlord Titan Princeps of Slaanesh
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Also if the ranged weapon has an RoF greater than 1 you only get 1 attack unless you pay the focus for the other attacks. The extra attacks are not free. I say this because I played a person the other week who thought all they got to fire all of the shots from a weapon for free from an RoF 3 weapon.
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![[Post New]](/s/i/i.gif) 2011/03/11 14:45:20
Subject: [YMDC] Noob questions.
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Dakka Veteran
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Hmm, so could a gunfighter attack with both the ranged and the melee weapon?
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![[Post New]](/s/i/i.gif) 2011/03/11 14:52:31
Subject: [YMDC] Noob questions.
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Doc Brown
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No you would need another special rule to use both (Virtuoso usually, but Typhon has something else that lets him do it). Quick Work also kinda lets you do both, but only if you get a melee kill.
Right off hand the models that can make ranged and melee freely in an activation:
Ashlynn
Ravyn
Typhon
Dawnguard Destor Thane
Holt
Probably some more, but that's all I can think of right now.
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![[Post New]](/s/i/i.gif) 2011/03/11 15:38:41
Subject: [YMDC] Noob questions.
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Widowmaker
Perth, WA, australia
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Add Another model for Virtuoso
Torch
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So far
500 point of
750 point of
500 point
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![[Post New]](/s/i/i.gif) 2011/03/11 22:01:48
Subject: [YMDC] Noob questions.
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Rotting Sorcerer of Nurgle
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Lord of the Feast count?
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2011/03/11 23:14:50
Subject: [YMDC] Noob questions.
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Dakka Veteran
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Would a trencher get both ranged and melee with an assault order, or is the purpose of that rule just to deny the enemy the charge?
How exactly do combined attacks work with a moving unit? IE, can you move the whole unit forward then do a combined attack?
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![[Post New]](/s/i/i.gif) 2011/03/12 02:24:53
Subject: [YMDC] Noob questions.
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Dakka Veteran
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Some models (trenchers, assault kommandos, reckoner warjack) have an assault or assault like ability, that allows them to fire their ranged weapon and use their melee weapons as part of a charge, but only as part of a charge.
Combined attacks work the same as making a normal attack. They are made in place of making the model's normal attack. You can move the squad into optimum range prior to making the CRA to ensure as many as possible can contribute, then make a single (or a few) massive attacks. It is an excellent ability, especially for warjacks and warcasters since the attack seldom misses and hits very hard. Automatically Appended Next Post: So yes, you can move the entire unit and then make the combined attack, just like you can move the entire squad and make normal attacks.
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This message was edited 1 time. Last update was at 2011/03/12 02:25:44
71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters |
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![[Post New]](/s/i/i.gif) 2011/03/14 13:43:16
Subject: [YMDC] Noob questions.
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Dakka Veteran
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What exactly is a 'warrior model'? Something that isn't a warjack/beast?
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![[Post New]](/s/i/i.gif) 2011/03/14 14:36:37
Subject: Re:[YMDC] Noob questions.
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Painlord Titan Princeps of Slaanesh
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Warcasters, troopers and, solos. Page 31 of the Warmachine rulebook.
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![[Post New]](/s/i/i.gif) 2011/03/16 01:38:36
Subject: [YMDC] Noob questions.
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Dakka Veteran
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What's a 'hull damage box'?
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![[Post New]](/s/i/i.gif) 2011/03/16 01:52:52
Subject: [YMDC] Noob questions.
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Fanatic with Madcap Mushrooms
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Generally speaking, the empty damage grid on the Warjack's stat card. So, the ones without letters in 'em.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2011/03/20 18:35:34
Subject: [YMDC] Noob questions.
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Dakka Veteran
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when you focus boost an AOE attack on the damage roll, does the extra d6 apply just to the model directly hit, or to all models hit?
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![[Post New]](/s/i/i.gif) 2011/03/20 19:29:39
Subject: [YMDC] Noob questions.
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Doc Brown
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Whichever you want, but it's still a focus per boosted damage roll.
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![[Post New]](/s/i/i.gif) 2011/03/20 19:45:03
Subject: Re:[YMDC] Noob questions.
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Painting Within the Lines
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Or, to elaborate on 'Shake's explanation, if you hit 3 models with a single 5" AOE, you would need to spend 1 focus to boost the damage on the first. Then, when you roll damage on the second, and want to boost it, you pay an additional focus, and so on for the third. In WM, every single model is treated with a separate damage roll, whether hit with a bullet, bomb, or spray. I recommend boosting models hit by the blast damage, if you have the focus to spend.
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![[Post New]](/s/i/i.gif) 2011/03/22 18:55:28
Subject: [YMDC] Noob questions.
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Dakka Veteran
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When a model has bonus SPD, is the bonus spd doubled when running?
I know normally the game applies multiplication effects before applying additive effects, but in this case it says 'twice the models current SPD'
If a model has both a penalty and bonus to SPD, and they cancel out, can the model charge? IE, +2 SPD from the controlling 'caster, and -2 speed from the enemy caster.
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![[Post New]](/s/i/i.gif) 2011/03/22 22:58:25
Subject: Re:[YMDC] Noob questions.
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Painlord Titan Princeps of Slaanesh
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If you have any penalty to speed you can not charge (p46 2nd sentence under Charge).
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![[Post New]](/s/i/i.gif) 2011/03/23 13:25:48
Subject: Re:[YMDC] Noob questions.
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Painting Within the Lines
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Specifically, any penalties to the SPD stat. Difficult terrain, while penalizing movement, does not negate the charge ability.
Here is as good a place as any to put this in:
Unlike other TTS games, Privateer Press is very specific when stating a rule. VERY specific. (I think that is why the mechanic is so stable.) The problem caused by this is that the learning curve at the beginning can be kind of steep. However, once you play some games, and become more comfortable with the concepts, it really makes it easier to play. There are relatively few grey areas in the rules like you might find in other games. The most important things to remember, aside from the basic gaming concepts, is that "CAN" or "MUST" is usually superceded by "CANNOT". Also, card rules usually trump book rules. If you read the rulebook with these concepts in mind, hopefully things will become clearer.
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![[Post New]](/s/i/i.gif) 2011/03/23 15:44:46
Subject: [YMDC] Noob questions.
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Dakka Veteran
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Let me rephrase the question, does it count as having a penalty if your current SPD is equal to or greater than your base SPD, simply because there is a negative modifier involved?
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![[Post New]](/s/i/i.gif) 2011/03/23 15:53:49
Subject: [YMDC] Noob questions.
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[MOD]
Madrak Ironhide
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A penalty to SPD is usually worded along the lines of "-2 to SPD" Automatically Appended Next Post: Requia wrote:When a model has bonus SPD, is the bonus spd doubled when running? I know normally the game applies multiplication effects before applying additive effects, but in this case it says 'twice the models current SPD' If a model has both a penalty and bonus to SPD, and they cancel out, can the model charge? IE, +2 SPD from the controlling 'caster, and -2 speed from the enemy caster. Bonus SPD is doubled because it's talking about SPD and not movement. If a rule affects movement, then you double SPD and add the bonus. If the rule affects SPD, you add the bonus then double the SPD. Think of it like this. Running = 2* SPD Bonus to SPD = Bonus+ SPD Running with Bonus to SPD = 2* (Bonus+ SPD) Running with Bonus to Movement = Bonus + 2* SPD In your second example, there is still a penalty involved. They do not cancel. A SPD 6 model with +2 SPD should be able to advance 8". If it also has a penalty, then it can only advance 6". The model cannot charge.
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This message was edited 2 times. Last update was at 2011/03/23 16:00:09
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![[Post New]](/s/i/i.gif) 2011/03/23 16:11:18
Subject: Re:[YMDC] Noob questions.
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Painlord Titan Princeps of Slaanesh
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Yes, the penalty counts even if through some other means you raise your speed back up to or over your written speed. Please see my citation above regarding this issue.
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