dreadanant wrote:Fair enough, what ive found with nids is that there similer to eldar where each unit is specified to one role and work in concert rather than spend points making one unit multi role, especialy when there just spare wounds anyway, but thats just me, 2pts for an extra atack, 2+ initaitave and re roll 1's sounds like a better deal to me, espicaly when they get all the advantages of the options aswell aka poision ect.
That's sure but try to see the overall analysis. We can't simply make a confrontation between Hormies and Goyles, they're differently effective depending on the general setup.
The 2 combos, walking Tyrant with Hormies and the Flyrant + Goyles, both effective, aren't exactly givin' the same results but most of all are not mixable.
On paper and in tournaments, I'm feeling really better with the walking setup but it's just me.
Anyway, if we consider a Flyrant, there is no doubts on which support unit to take.
The Goyles will not only provide a cover save for the
HQ but will move "with him" not depending on different "run" rolls (something that happens quitely often in the walking combo).
So they will profit from all the bonuses given by the Tyrant still functionin' as cover unit.
Besides, a walking tyrant almost alwais deserve at least 2 guards (maybe not at 1000 points but in general..) and they're just the double of points in comparison of wings.
All depends on a lot of factors as usual, the adversary army, the general setup of the list (foot sloggin' or deep striking/outlfanking), etc.. BUT, for an ALL COMERS setup, viable in tournaments, the foot slogging patterns are the way.