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![[Post New]](/s/i/i.gif) 2011/03/12 14:23:35
Subject: How to use Ghrazzy/Best army build and tactics to incorp him into
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Gangly Grot Rebel
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Just wanted to know how people out there use him and what the armies he brings are made up of.
Looking for tips and advice.
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![[Post New]](/s/i/i.gif) 2011/03/12 23:45:12
Subject: How to use Ghrazzy/Best army build and tactics to incorp him into
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Regular Dakkanaut
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Are you talking about Ghazghkull Thraka from the Ork codex?
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Record:
8th edition:
Tyranids: 5-4-3
Orks: 4-2-1
5th edition
Orks:18-5-1
Tyranids: 17-10-4
6th edition
Tyranids: 6-4-1
Orks: 3-1-0 |
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![[Post New]](/s/i/i.gif) 2011/03/13 14:14:33
Subject: How to use Ghrazzy/Best army build and tactics to incorp him into
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Gangly Grot Rebel
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Yes, that guy
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![[Post New]](/s/i/i.gif) 2011/03/13 14:27:15
Subject: How to use Ghrazzy/Best army build and tactics to incorp him into
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Decrepit Dakkanaut
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Higher point games- think about 1750 and up are good starting points.
Best use of him is three fold in this popular build:
1. Mech him up in a Battlewagon. The best delivery system is via transport as sloggin' is slow. Make sure transports have redundancy (more than one BW), and that there is a Big Mek with KFF riding around somewhere to give the vehicle a bubble. Make sure the units in transports are divided evenly in "threat." So don't put Ghaz, a unit of Nobs, and the Big Mek in one Battlewagon. Easy target.
2. Use his Waaagh! for maximum carnage. It's fearless for all Orks and 6" automatic fleet. Use it for your climatic charge or when you think it is absolutely needed.
3. Separate him in movement phase on the Waaagh! as his own mini-death star unit. He gets seven attacks on the charge with that 2++ save. 4 wounds, eternal warrior, and all his attacks are powerklaws at strength 10.
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![[Post New]](/s/i/i.gif) 2011/03/13 14:28:03
Subject: How to use Ghrazzy/Best army build and tactics to incorp him into
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Smokin' Skorcha Driver
why do you want to know? huh? HUH?
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There's an article " ghazghkull thraka tactica" on GW's website.
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Waaaagh! Grotbash 3500 pts |
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![[Post New]](/s/i/i.gif) 2011/03/13 15:42:41
Subject: How to use Ghrazzy/Best army build and tactics to incorp him into
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You could also look for Dashofpepper's battle reports, he uses Ghazghkull quite a lot.
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This message was edited 1 time. Last update was at 2011/03/13 15:43:43
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/03/17 04:38:04
Subject: Re:How to use Ghrazzy/Best army build and tactics to incorp him into
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Heya.
I run a very successful Ghazghkull-led Waaaugh!
Feel free to check out some of my battle reports in my signature. They've got my list, and more importantly, how I use it to defeat different challenges.
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![[Post New]](/s/i/i.gif) 2011/03/20 06:26:56
Subject: How to use Ghrazzy/Best army build and tactics to incorp him into
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Longtime Dakkanaut
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I second Dash's use of ghazkull.
Few Characters can best Ghazkull 1 on 1
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Comparing tournament records is another form of e-peen measuring.
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![[Post New]](/s/i/i.gif) 2011/03/20 06:33:16
Subject: How to use Ghrazzy/Best army build and tactics to incorp him into
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Regular Dakkanaut
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I have played him at 1500 pts or higher, not less.
He doesn't require many tactics to be effective. Just make sure he is transported. No one in their right mind will assault him.
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Record:
8th edition:
Tyranids: 5-4-3
Orks: 4-2-1
5th edition
Orks:18-5-1
Tyranids: 17-10-4
6th edition
Tyranids: 6-4-1
Orks: 3-1-0 |
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