| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/03/13 23:50:48
Subject: Move this unit
|
 |
Focused Dark Angels Land Raider Pilot
|
5 Deathwing Terminators: 5xTH/SS, CML, Apothecary upgrade
I plan to use it to drop in on objectives and stay put. I obviously know that there are units that beat it, but as a setup/strategy in general, does anyone have any criticism/commentary?
Thanks!
|
|
This message was edited 1 time. Last update was at 2011/03/13 23:51:01
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/13 23:55:35
Subject: Move this unit
|
 |
Towering Hierophant Bio-Titan
|
While there are some units that can beat it, they are usually rare due to points or not being the best for basic games.
I'd throw some claws in there to be safe.
Usually though you would be fairly safe.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 00:23:15
Subject: Re:Move this unit
|
 |
Swift Swooping Hawk
|
Theres an increasing amount of anti- FNP units being played, more so in the near future given deathwing, BA and GK termies with FNP.
Plasma might even make a comeback
There are cheap ways to get rid of this unit, with some combined firepower of course.
They will be annoying to get rid of, but don't count on them being invincable!
|
WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 00:27:14
Subject: Move this unit
|
 |
Pulsating Possessed Chaos Marine
|
Vindicators could get rid of em in one hit if you're unlucky, but this could be avoided if you spred out your models.
|
Woff, I'm a Cow! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 00:29:16
Subject: Move this unit
|
 |
Dominar
|
I use a normal CML Deathwing squad for scoring.
The APothecary/banner squad I find much more useful at the front lines, where FNP is better able to lend survivability to higher I in CC.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 00:29:56
Subject: Move this unit
|
 |
Towering Hierophant Bio-Titan
|
Limbo, keep in mind that vindi's have a bad habbit of getting rid of most things
But yea, they are nice, but not invincible.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 01:01:15
Subject: Move this unit
|
 |
Monstrous Master Moulder
Sacramento, CA
|
The usual antiterminator weapons ignore FNP anyway. It just places additional emphasis on the point that you shouldn't try to dislodge them with small arms or normal close combat attacks.
|
Agitator noster fulminis percussus est |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 02:17:29
Subject: Re:Move this unit
|
 |
Deranged Necron Destroyer
|
Bloodletters dropping in could mess it up
|
Kilkrazy wrote:There's nothing like a good splutter of rage first thing in the morning to get you all revved up for the day.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 02:55:15
Subject: Move this unit
|
 |
Death-Dealing Dark Angels Devastator
|
Deathwing Apothecary does not give you FNP it lets you ignore a felled save
|
6000
3000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 03:17:23
Subject: Move this unit
|
 |
Willing Inquisitorial Excruciator
|
wilsmire wrote:Deathwing Apothecary does not give you FNP it lets you ignore a felled save
There is a resonably new FAQ. You should read it. It essentially updates most of the wargear to be the same as the other 5th edition marine books.
3++ Storm Shields is one of the big changes as is FNP Apothecaries
OT
I would add a couple of claws to the unit, maybe 1-2, but that is just me.
|
40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 03:18:51
Subject: Move this unit
|
 |
Focused Dark Angels Land Raider Pilot
|
svendrex wrote: OT
I would add a couple of claws to the unit, maybe 1-2, but that is just me.
What's the reasoning?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 03:29:10
Subject: Move this unit
|
 |
Water-Caste Negotiator
|
snake wrote:svendrex wrote: OT
I would add a couple of claws to the unit, maybe 1-2, but that is just me.
What's the reasoning?
Gives the unit extra flexibility versus hordes (MORE ATTACKS!) or power weapons w/ high initiative (lets them strike simultaneously in most cases).
|
Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0
Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 03:48:41
Subject: Move this unit
|
 |
Death-Dealing Dark Angels Devastator
|
svendrex wrote:
There is a resonably new FAQ. You should read it. It essentially updates most of the wargear to be the same as the other 5th edition marine books.
3++ Storm Shields is one of the big changes as is FNP Apothecaries
.
Thanks for that info
|
6000
3000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 03:53:32
Subject: Move this unit
|
 |
Rough Rider with Boomstick
Champaign, IL
|
A 31-man power blob should eat them after a few turns. Having all 5 shields slows that down, though. Having fewer would make it a pretty sure combat for the IG.
|
Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 03:56:14
Subject: Move this unit
|
 |
Focused Dark Angels Land Raider Pilot
|
Alphapod wrote:snake wrote:svendrex wrote: OT
I would add a couple of claws to the unit, maybe 1-2, but that is just me.
What's the reasoning?
Gives the unit extra flexibility versus hordes (MORE ATTACKS!) or power weapons w/ high initiative (lets them strike simultaneously in most cases).
You only gain +1 attack per TLC model. Is that really worth passing up the 3++?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 07:53:22
Subject: Re:Move this unit
|
 |
Wicked Warp Spider
A cave, deep in the Misty Mountains
|
Well it really depends on your enemy. If you plan on having them backfield and just holding an objective, then stick with TH. If you think your enemy is going to try and kill your termies in assault, then get some claws. However, watch out for units like banshees, which will strike first anyway, and who make short work of LC termies
|
Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/14 21:59:31
Subject: Move this unit
|
 |
Towering Hierophant Bio-Titan
|
The extra attack is only the small benefit from it.
Striking at normal initiative is the big one.
Last thing you want is mass power weapon attacks against you.
2-3 claws will get rid of a few before you lose all of your termies.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/15 15:07:15
Subject: Move this unit
|
 |
Dominar
|
Unless they're Banshees, or have Furious Charge, or DE Incubi, or just about any Tyranid except for the MCs that you'd want TH/SS against.
LC Termis trump TH/SS Termis, but they often die to the same things that would kill TH/SS Termis plus a lot of other shooting as well. I run Belial with LCs for the I5 attacks, but everything else I just go with TH/SS.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/16 22:58:25
Subject: Re:Move this unit
|
 |
Regular Dakkanaut
Leeds, England
|
I'm a guard player. I always have some heavy anti-infantry guns with me. I'll usually have a veteran sqaud in a chimera running plasma guns and a demolisher in most games. Facing such a threat I wouldn't hesitate to dedicate one of these units to take them out. They'd also be supported by an infantry platoon which I'd intend to move in after I clear you out. The platoons also have they're own dedicated firepower in the form of heavy weapon squads packing H.bolters. What the big guns fail to do, the massed firepower will clean up.
It's alot of points for a small unit. If you were to take marines instead I would struggle to remove them. Especially if they have support from other parts of your army. It's a risk but I think the question to ask is whether you feel most of your opponents will show the foresight to take a unit which could wipe them off the board before they are a threat.
|
Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.
Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.
I hate last stands, there's never time to practise them - Major Rawne - Tanith First |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/16 23:20:28
Subject: Move this unit
|
 |
Regular Dakkanaut
|
Vindicators and librarians are both fairly common in space marine armies. Null zone plus vindicator/plasma/melta/lascanon will get rid of them fairly quickly.
I like the apothicary though. In general the weakness of termies is not the 3++ but the 2+. Force saves and they will drop eventually. However, with the FNP the plan of stacking lots of wounds isn't as attractive. Best options become stronger weapons and going against the 3++. I would watch out for null zone with this unit because you'll be saving less than 50% after it gets off.
-Myst
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/16 23:26:44
Subject: Re:Move this unit
|
 |
Angered Reaver Arena Champion
|
I like how my C:SM all-purpose Assault terminator with nullzone libby unit is still good enough to take out the newest deathstars. Nullzone is a real winner.
|
Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/16 23:31:19
Subject: Move this unit
|
 |
[DCM]
Tilter at Windmills
|
Null Zone rules. Of course, Scoring terminators are pretty nice too.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/17 00:26:10
Subject: Re:Move this unit
|
 |
Regular Dakkanaut
|
Lash of Submission. There I have moved it.
On a more serious note, I can't find the option to buy an apothecary upgrade for Deathwing Terminator squads, only on the command squads.
Edit: nm, found it on Belial.
|
|
This message was edited 1 time. Last update was at 2011/03/17 00:28:29
GENERATION 14: The first time you see this, copy it into your sig and add 1 to the generation. social experiment. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/03/17 01:29:22
Subject: Move this unit
|
 |
Mysterious Techpriest
|
As a Guard player, I would be pointing all of my nearby heavy weapons at those; may be a good way to draw fire from shootier elements.
|
DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
|
|
|
 |
 |
|
|