Hey guys... I figured it was high time we got some data and some anecdotal evidence in the mix of the grey knight discussion... I played two 1500 point games and here is the first of two.
First one was a dawn of war annihilation against dark eldar.
Here is the grey knight list I used...
castellan crowe
10x purifier squad 4x psycannons 5x halberds
razorback assault cannons psybolt ammo
10x purifier squad 4x psycannons 5x halberds
razorback assault cannons psybolt ammo
5x purifier squad
razorback assault cannons psybolt ammo
dreadnought 2x autocannon pysbolt ammo
dreadnought 2x autocannon pysbolt ammo
dreadnought 2x autocannon pysbolt ammo
and here is the dark eldar list I faced... from memory, don't break my agates over details
archon shadow field agonizer
wwp
5x trueborn 3x blaster 2x splinter cannon
5x trueborn 3x blaster 2x splinter cannon
9x wyches hekatrix agonizer
raider shock prow
10x wyches 2x hydra gauntlets hekatrix power weapon
10x warriors blaster splinter cannon
raider disintegrator shock prow
5x reavers cluster caltrops
ravager
ravager
ravager with disintegrators
My heart leapt for joy when I saw annihilation come up... but then my heart completely sank into my chest when I saw daw of war... The entire army I am running is pretty much designed to excel at the 24" range game. And I am going to be starting most of it off table. Ugh!
I do win the roll to go first and i definitely want the first non-night fight turn... So i deploy crowe and one full purifier unit, combat squadded like this...
My opponent deployed across from the mini-
dev squad as close as he could with a raider full of 9 wyches, and the archon out of line of sight all alone in a building. And then proceeded to seize the initiative. Oh brother!
Top of one... I don't have a picture for.... but he basically moved on the table with a raider full of ten warriors and got out with them, he also moved up with one trueborn unit and threatened a charge with the wyches, but looked like he was going to be out. It didn't really matter, the warrior shooting was devastating, and he sprinkled in some disintegrators as well. He shrewdly managed to get a single model left alive and then shot at it with wych pistols, killing it and snagging a valuable pain token.
Bottom of one... I move on 12" with my razorbacks and move + run my dreadnoughts right behind them thusly. I jumped into a passing razorback with the fighty half of my purifiers. And the other mini-
dev squad jogged on... They were going to have a hard time getting into action this turn. I probably should have just deployed the two purifier units as ten mans for annihilation dawn of war.
Castellan crowe then broke cover behind the wall, and charged into the wyches... they were in for a rude awakening...
He busted off a cleansing flame, and then went into "not in the face" stance. I killed 3 wyches with it, and then didn't take any wounds (no surprise). But they decided to pass leadership 5. Good for me I guess
Top of two. My opponent had held the full wych unit and the bike unit in reserve, but neither showed up through the webway. He shot a lot of dark lance at one of my semi-hidden dreads, immobilizing it twice... Another dread passed his cover, and the last dread was crew shaken (finally get to show off my fortitude) Crowe now really wanted to get the wyches to break, because then hed be free to charge big warrior unit nearby. This time they only lost one model (the feel no pain they snagged earlier was a hugeg help for them) but caused no wounds back to the defensive stance crowe.
Bottom of two... Showtime.
Nightfight is gone, and I got to midfield with the razorbacks, and all of my dreads could shoot. I popped two ravagers and a raider that the lone archon got into. Getting me back in the game. I got out (hindsight shows, I shouldnt have) to shoot some storm bolters at a trueborn unit but only killed one model. Now that unit was exposed to a disintegrator ravager and a disintegrator raider. But it was
sa great shooting phase for me. Crowe and the wyches couldn't wound each other.
Top of three. Wyches show up and come out web way portal.. the archon joins them and they charge the middle razorback. The trueborn and the disintegrator raider/ravager all dump shots into my foolishly deployed purifier combat squad and kill 4 of 5. The wyches got unlucky and failed to pen the razor, only getting an immobilized and a bunch of shakes.
Bottom of three was another great turn for me. I popped the ravager and blew the disintegrator off the raider, and then a 5 man halberd combat squad charged the archon/wych unit after shooting at them and killing one wych. Got three wyches with cleansing flame, then lost two purifiers to the archon, then lost one more marine and killing two more wyches at I6. The single purifier tried charging ten warriors, he killed two with cleansing flame and then three more with his melee attacks at i6. But the survivors killed him off. Unfortunately for the
DE, I had another razorback mounted choppy squad in range of a trueborn unit, and so they blew them away on the charge. The
KP lead was too big at that point, and so we called the game so we could get another one in....
My thoughts on the list I took....
Crowe obviously could be better. But he is cheap, he makes my troops REALLY awesome, and he is a really decent, annoying tarpit. There was a great spot to be close to my opponent but completely out of
LOS, and the combination of cleansing flame with the stances of a brotherhood champion is great. It doesn't matter that he doesn't have a power weapon, because I never swung once with him. Make the 2+/4++ rerollable, and count on your cleansing flame to do your wounds for you. If you are fighting something really nasty. Skip cleansing flame and go for the heroic sacrifice takeout.
the dreadnoughts were just unbelievably good in this particular game... and also since I got dawn of war, it was vitally important that I have SOMETHING with long range. Venerable is still tempting, but still probably not until the 4th dreadnought.
The mini-
devs were a cool unit in the other game I played, but I lost one instantaneously and the other one never really got set up before the game ended. I still really like the idea, and had the initiative not been stolen from me I would have at least downed a vehicle with them.
the halberd half of the purfiers was also good. Even with cleansing flame it is a close run thing... they are only 5 models strong, and so not every combat is a totla push over like you might think. but for the guts inside a razorback and a troop? yes please.
The third razorback and 5 man no weapon purifiers was just the last unit i added, when i wasn't sure what to add. Still not sure i want it or need it. But i'll need a lot more games before i can figure out what else I'd take. I didn't have enough points for a psyfleman venerable.
Ok, I played another game against daemons which I'll post next... Thanks for reading!