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Made in no
Liche Priest Hierophant





Bergen

HQ:
Castellan Crowe 150
150
Elite:
1 Paladin 55
1 Paladin 55
1 Paladin 55
165
Troops:
5 Strikes, Psycannon 110
*Razorback: Psybolt amunision 50
6 Purifiers: 2xPsycannon, 2x Halberds, Nemesis Demon hammer 173
*Razorback, Twinlinked lascannon 80
6 Purifiers: 2xPsycannon, 2x Halberds, Nemesis Demon hammer 173
*Razorback, Twinlinked lascannon 80
10 Purifiers: 4xPsycannon, 4x Halberds, Nemesis Demon hammer, Psybolt Amunision 313
*Rhino 40
1019
Heavy Suport:
Dreadnought: Twin Linked Autocannons, Psybolt amunision 135
Dreadnought: Twin Linked Autocannons, Psybolt amunision 135
Dreadnought: Twin Linked Autocannons, Psybolt amunision 135
405

1739 points.

Intersceptors will deep strike, giving Doctor Crowe the Razorback.

I am a bit light on the anti tank (only 2 razorbacks and 3 dreadnoughts.) I have 3x paladins with large blast marks. I have no good plan vs landraiders though, that is a bother. Any sugestions will be apreciated.

The problem with doctor Crowe is that he is not an independent character and I do not want him to walk alone.

This message was edited 1 time. Last update was at 2011/03/17 16:27:45


   
Made in au
Sinewy Scourge




Downunder

Interceptors aren't troops.

Also naked Paladins aren't as good as Lone Wolves. If you give Hammers they could hunt vehicles, but even still they stick out here.

You could take another Interceptor squad and give them all Halberds, a friend of mine has been playtesting some stuff and Interceptors with all Halberds really hit hard. Usually wiping out squads under 10 on the charge, they also take little casualties as they hit before most Space Marine equivalents. Interceptors are essentially what the fluff depicts Assault Marines as, fast effective melee fighters that wipe through non-assault troops.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in se
Regular Dakkanaut




I think his interceptors are strike squads. Since the pts are right for strike squads. Interceptors are fast attack as Said and cost more.

With the extra pts you have might as well equip as many as possible with halberds or something.

Yours Truly

Vash



My Elysian Log 
   
Made in no
Liche Priest Hierophant





Bergen

Ineed vash, the intersceptors are strike squads.

The paladins are a bargain for 55. Deep strike them close to any big unit and you throw holocaust on them. Works like a charm.

   
Made in se
Regular Dakkanaut




I don't think your light on anti tank really.
Psycannons are really great for transports busting and even AV14 vehicles if you feel like you have the dices on your side.
Actually I think they a will do better than autocannons with psybolts.

Otherwise you have 2 twin las and 3 rifle dreads. There isn't that much high AV vehicles in a standard army.
You will be fine I think.

Yours Truly

Vash



My Elysian Log 
   
 
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