I
very rarely post up lists before I play them, especially skaven ones - because let's face it, Clan Internets often has little interesting to add when it comes to rats

- but I'm so torn on what list to bring to a mostly-friendly 2k local tournament this weekend that I thought I'd toss it over to Dakka for some thoughts. Here's the more tuned list, which I recently
ran against some demons:
#1 L: Grey Seer – seed of rebirth
L: Warlord – ogre blade, dragonhelm, talisman of preservation, bonebreaker
H: Assassin – blade of corruption
H: Chieftain –
BSB, enchanted shield, foul pendant, ironcurse icon
C: 30 Clanrats – full command, shields
C: 30 Clanrats – full command, shields
C: 30 Clanrats – full command, shields
C: 36 Slaves – pawleader, musician
S: 6 Plague Censer Bearers
S: 6 Plague Censer Bearers
S: 5 Gutter Runners – poison
S: 5 Gutter Runners – poison
R: Hellpit Abomination
R: Warp Lightning Cannon
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2000
The only thing I dislike is that I really don't like having a backfield (i.e. vulnerable artillery to babysit), and with no weapon teams my clanrats feel a bit redundant (but I don't have more blocks to replace with, like monks or stormies), and my core % is pretty meh (just personal preference, though above 2k and change I need weapon teams to make 25%). Also, my WLC is a hive guard conversion, which while painted and cool looking is also the odd tyranid out at this point, since I've been pulling the theme back to nurgle monsters once more.
#2 L: Grey Seer – seed of rebirth
L: Warlord – ogre blade, dragonhelm, talisman of preservation, bonebreaker
H: Assassin – blade of corruption
H: Chieftain –
BSB, enchanted shield, foul pendant, ironcurse icon
C: 30 Clanrats – full command, shields, warpfire thrower
C: 30 Clanrats – full command, shields
C: 30 Clanrats – full command, shields
C: 36 Slaves – pawleader, musician
S: 6 Plague Censer Bearers
S: 6 Plague Censer Bearers
S: 5 Gutter Runners – poison
S: 5 Gutter Runners – poison
R: Hellpit Abomination - warpstone spikes
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2000
I have a painted WFT, but swore it off long ago and may have never run it since the new book came out, let alone the new edition. It helps with my total lack of flaming (bar scorch), and can seriously mangle those big units that my army occasionally suffers against. Also, a little core oomph % and tactics-wise. Downside is it's still a suicidal WFT, with random range and only a couple shots max per game (or killed post haste). Spikey HPA seems like a good policy, but rarely taken by me any more.
#3 L: Grey Seer – seed of rebirth
L: Warlord – ogre blade, dragonhelm, talisman of preservation, bonebreaker
H: Assassin – blade of corruption
H: Chieftain –
BSB, foul pendant, ironcurse icon, shield
C: 30 Clanrats – full command, shields, doom-flayer
C: 30 Clanrats – full command, shields, doom-flayer
C: 30 Clanrats – full command, shields
C: 30 Slaves – pawleader, musician
S: 6 Plague Censer Bearers
S: 6 Plague Censer Bearers
S: 5 Gutter Runners – poison
S: 5 Gutter Runners – poison
R: Hellpit Abomination
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2000
No shooting (11 poisoned stars don't count) skaven?! This is the list I'd really like to field, but I don't know how I'd feel with 0 shooting phase (that matters). I like the core boost and I'm keen to play a more aggressive game ... yet with no actual combat block, just clanrats with fighty / fightyish characters I'm not sure it's a good idea. How are you all finding flayers? I've wanted to run them for a while but haven't had the gumption, and also have been very reliant upon ratling guns to "thin down the enemy" - in quotes because they've been doing a lot of not much in recent games! The real hits against this list is a) I have to convert two flayers by Sunday (not really a problem, but unpainted things are sad!), b) no shooting might be a tad too pessimistic of me, c) I miss the extra slaves and the tougher
BSB. Frankly flayers feel about 5 points overcosted ... even if I haven't used them
#4 L: Grey Seer – seed of rebirth
L: Warlord – ogre blade, dragonhelm, talisman of preservation, bonebreaker
H: Assassin – blade of corruption
H: Chieftain –
BSB, foul pendant, ironcurse icon, shield
C: 30 Clanrats – full command, shields, ratling gun
C: 30 Clanrats – full command, shields, ratling gun
C: 30 Clanrats – full command, shields
C: 30 Slaves – pawleader, musician
S: 6 Plague Censer Bearers
S: 6 Plague Censer Bearers
S: 5 Gutter Runners – poison
S: 5 Gutter Runners – poison
R: Hellpit Abomination
---------
2000
I've run 2-3 ratling guns in every skaven army ever, so this is the most boring build for me. Like I said, the ratters aren't even doing all that much for me any more (lots of jams), though they tend to shine most against
WoC and HE, where I really want to thin out even a handful of elite killers before they start butchering my lines. It's thinking about
not having that ability that has me concerned, since it means that handful of halberd warriors / swordmasters are in there hacking instead, and me with flayers or nothing (WFT situation) to counter-charge. Another point for the ratters (and the WFT to some extent), is the 360 degree fire response to flankers, flayers, rear-invaders, etc. The flayers can only threaten to the front arc, and even then are mostly reactionary, while the gun teams can spin and take out fast things. I guess the WLC fits this category too, though again I know everybody expects artillery and is equipped to take it out (or had better be!)
(
#5: 2x 5 globadiers instead of weapon teams, with 10 points spent somehow. In parentheses because I don't really want 10 more skirmishers to micro-manage, even if my globes perform like crazy in most games, as well as providing some anti-armor that the list almost totally lacks at this point.)
So Dakka, which one do you prefer? WLC, WFT, 2x flayers, 2x ratters, 2x globes?
- Salvage