| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/03/21 17:01:55
Subject: Re:1000pt Space Wolves - Missing some points, want to build it to 1250-1500
|
 |
Stern Iron Priest with Thrall Bodyguard
|
Yeah sorry bout that, the reality of these forums is that lists get swallowed pretty quickly because during the week a lot of people are posting. I never even saw this thread or I'd have commented.
There are a few things I'd like to point out about your list design that I think you need to watch out for. Primarily, the fact that you have a large pack of footslogging Blood Claws that likely will never make it into combat, and a small pack of Skyclaws that wont survive in combat even if they make it there. Blood Claws are the same price as Grey Hunters per model, but they have less wargear, a worse statline and access to fewer goodies, all in exchange for an extra attack on the charge and a silly rule that makes their ranged weapons useless if they don't have an attached character. The simple fact is that Grey Hunters are just better.
This list seems to be trying to go in two directions at once, with a couple small units in Razorbacks, which should be providing ranged support, but you also have a large melee unit and melee upgrades on your small packs, which have no business getting into combat. This is a common mistake with newer Space Wolf players. The first thing you must realize about Space Wolves is that they are NOT Close Combat specialists. They are CLOSE RANGED specialists, meaning they have excellent firepower at around the 12" range, and can hold their own in melee. The beauty is that the Counter Attack rule means they are just as strong on defense as they are on offense, so you can use both their ranged firepower to your advantage, then accept an assault from your opponent and generally fight them off. In order to do this though, you need to have mobility and your Grey Hunters need to be taken in large packs with a Wolf Guard Pack Leader, or they just won't have the numbers to withstand an opponents assault.
This is certainly not the only way to run Space Wolves. You can play the ranged game 100% and ignore melee all together with a Razorspam list, or you can go for 100% melee with a horde of Thunderwolves, but balanced lists usually use some combination of the above.
At 1,000 points, I prefer to use a "Rhino Rush" style, and the list I use generally looks like this:
Rune Priest (Chooser, Meltabombs, Living Lightning, Tempest's Wrath) - 115
3 Wolf Guard (3 Power Fists, 3 Combi-Meltas) - 129
8 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 170
9 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 185
9 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 185
6 Long Fangs (5 Missile Launchers, Razorback w/ TL Lascannon) - 215
Total 999
The nice thing about this list is that buying the models gives you a good solid core of models to work with when expanding to larger point totals. I generally rush forward with two of the Grey Hunter packs and keep the other a little ways back so the Rune Priest can fire off Living Lightning, and they help guard the backfield and contest objectives. Tempest's Wrath is there to defend against Blood Angels DOA lists, Eldar, Dark Eldar, or any other skimmer/jump infantry heavy lists.
Another option looks like this:
Rune Priest (Chooser, Living Lightning, Murderous Hurricane) - 110
Rune Priest (Murderous Hurricane,Tempest's Wrath) - 100
3 Wolf Guard (2 Power Fists, 2 Combi-Meltas, 1x Combi-FLamer) - 109
8 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 170
8 Grey Hunters (Meltagun, Wolf Standard, Rhino) - 170
5 Grey Hunters (Flamer, Razorback w/ TL Lascannon) - 150
5 Long Fangs (4 Missile Launchers, Razorback w/ TL Lascannon) - 190
Total 999
It trades a few bodies for some extra ranged support and another Rune Priest. In this list, the two larger packs are your front line using Murderous Hurricane to slow down advancing enemies. You can disembark the Grey Hunters and leave the Rune Priests in the Rhinos, and if you only moved 6" you can double-tap one target with the Grey Hunters and slow down up to two others with Murderous Hurricane, or you can disembark everything and just alpha strike one or two targets.
Both lists are perfectly viable, both are strong and both use a similar model base.
You are of course free to use any of this advice or none of it if it's not the style you are interested in, but I would definitely recommend you stay away from footslogging Blood Claws whatever you do. You CAN use Skyclaws (they are considered pretty terrible on a competitive scale but there are lists that can utilize them) but you will need to use a different configuration and max out the unit with an attached Wolf Priest.
Hope that helps!
|
|
|
 |
![[Post New]](/s/i/i.gif) 2011/03/22 06:57:24
Subject: Re:1000pt Space Wolves - Missing some points, want to build it to 1250-1500
|
 |
Stern Iron Priest with Thrall Bodyguard
|
You CAN run a Crusader with a bunch of Blood Claws and a Wolf Priest, but the reality is that they are still outclassed by Grey Hunters, especially if you add a character like Arjac or Ragnar (don't take Arjac below 1,500 and don't take Ragnar below 1,850). Thunderwolves also make for a much better unit than Blood Claws when it comes to melee.
To be completely honest, it's just an unfortunate fact that you will very rarely ever use Blood Claws unless you are running a themed list, or don't care that there are several more cost effective and reliable options and you just want to run them. Regardless, if you MUST use them, you should never EVER use them on foot. ALWAYS take the Land Raider, and if you cannot fit them in the list with it, just don't take them. Without the Land Raider, you have wasted 225 points.
As for your Grey Hunters, I'm of the opinion that a pack below 8 models strong has no business being in combat unless they are Assault Terminators (and not Space Wolf Terminators.....those are terrible for the cost). Low numbers and Powered Armor with no Invulnerable Save means your opponent can quickly overwhelm them, and if they are hit by a dedicated melee unit chances are you will lose them before they get to attack. That's not to say that you shouldn't take small packs.....it just means that they should avoid combat at all costs, and should never be given combat upgrades like a Wolf Standard and Mark of the Wulfen because they are a waste of points on such a tiny pack. If you want to use those upgrades, you should take 9 Grey Hunters, attach a Wolf Guard with a Power Fist and Combi-Melta, and stick them in a Rhino. They make a perfect close quarters unit, able to move 12", disembark 2" plus the width of their base, and fire 12" for a total threat range of almost 27", and an excellent chance to hold the line if the enemy assaults them and isn't packing a load of Power Weapons.
Of course this is just my opinion. Other people on these forums believe that any list that's NOT using and MSU configuration is terrible, and their opinion is worth as much consideration as mine.......even if I think it's a load of crap......but the point is that you should listen to suggestions, then playtest them and form your own opinions based on your style of play. There are nearly as many different styles of play as there are players, so finding one that works for you is never as simple as getting a list online and running with it. Also, it's never a good idea to assume that all unit types are viable at all points levels. At 500 points, small packs with melee equipment are a LOT more viable than they are at 1,000+
Hope that helps!
|
|
This message was edited 1 time. Last update was at 2011/03/22 06:58:42
|
|
|
 |
![[Post New]](/s/i/i.gif) 2011/03/22 15:28:43
Subject: Re:1000pt Space Wolves - Missing some points, want to build it to 1250-1500
|
 |
Stern Iron Priest with Thrall Bodyguard
|
Actually Thunderwolves are a lot less difficult to procure than you might thing. I'm not recommending that you jump right in and buy them, but when you are ready there are three companies out there that produce affordable Thunderwolf models, none of which require any conversion to build.
From worst to best they are:
Mr. Dandy - Personally I think their Thunderwolves are horrible, but their rider legs are very good. I used them myself.
Mythicast - These ones are alright. They are definitely the easiest because they have the legs sculpted on the model and require no conversion. Not the greatest quality sculpt though.
Masquerade Miniatures - These are the ones I purchased. They are the most expensive of the bunch, but they are also the best quality when it comes to sculpting. The Mr. Dandy Rider Legs also fit perfectly on these models, meaning you need almost no converting skill to build them; just buy the set of 5 and a set of 5 Rider Legs from Mr. Dandy, and all you need are the torso pieces from a standard Space Wolves kit. They are also the only ones of the bunch cast in white metal, and thus are much more durable than the resin wolves from the other companies.
Just to clarify, my comment regarding Thunderwolves was intended more to point out that Blood Claws are pretty low on the totem pole when it comes to a melee unit, and that I would almost never run them. If you want a strong melee unit, and don't want to use Thunderwolves, there are two ways you can go. The least expensive is 10 Grey Hunters with a Wolf Standard, Mark of the Wulfen and a Power Weapon with Arjac Rockfist, mounted in a Land Raider Redeemer or Crusader. The more expensive option is the same 10 Grey Hunters with an attached Wolf Guard w/ Power Fist and Combi-Melta, and Ragnar Blackmane, also in a Land Raider Redeemer or Crusader. Either option is a solid melee threat, but both can also provide ranged support, and neither is particularly difficult to procure.
The one thing to remember is that Land Raiders are always a big target, and if a Land Raider is carrying a solid melee hammer it will draw a lot of fire unless you take additional high armor threats that your opponent cannot ignore, like Vindicators, Auto-Las Predators, and Dreadnoughts. If you decide to go the Land Raider + Melee unit route, you should also invest in some of those units or you risk losing the Land Raider very early.
|
|
This message was edited 2 times. Last update was at 2011/03/22 15:29:32
|
|
|
 |
![[Post New]](/s/i/i.gif) 2011/03/22 18:05:22
Subject: 1000pt Space Wolves - Missing some points, want to build it to 1250-1500
|
 |
Stern Iron Priest with Thrall Bodyguard
|
Deuce11 wrote:Portaljacker wrote:The issue I keep having with the long fangs is that I would need a lot more missile launchers and buying bits sucks.
Hunter Killer Missile bits = DIY ML Long Fangs 
Also, you can buy Missile Launchers in bulk from www.thewarstore.com for a somewhat reasonable price.
|
|
|
 |
|
|
|