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![[Post New]](/s/i/i.gif) 2011/03/21 19:29:48
Subject: Special khorne defiler.
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Raging Ravener
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Sigil of Khorne:
Use chaos defiler profile with these options/modifications:
WS=4
BS=2
Front armor=13
Demolisher cannon instead of battle cannon
2 DCCW as weapon choice (that makes 8 sacred limbs)
Furious charge and +1D3 attacks on charge (as long as it still has 8 limbs, any destroyed DCCW removes this bonus)
Dreadnought's fire frenzy.
Destroyer, as 4th. Ed. vehicular mark of Khorne.(1 reroll to hit CC, dreadnought's fire frenzy and blood rage on 1-2)
What should that cost? 175 points?
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![[Post New]](/s/i/i.gif) 2011/03/21 19:31:44
Subject: Special khorne defiler.
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Ever heard of the Brass Scorpion?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/03/21 19:34:36
Subject: Special khorne defiler.
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Abhorrent Grotesque Aberration
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I would beef up its melee power since you gave it BS 2, giving it a ranged upgrade would be redundant. Perhaps something like what Blood Talons are? Or maybe a melee debuff for any unit in combat with it, lowing WS,S,T,I, or LD?
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![[Post New]](/s/i/i.gif) 2011/03/21 19:53:54
Subject: Special khorne defiler.
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Lord of the Fleet
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I don't really see the point for this. Apart from the beefed up cannon (which is offset by the BS2), the main bonus granted by it's 8 limbs can be offset by almost any result on the damage table (Weapon Destroyed - Loses bonus, Immobolised - Can't get into CC, Destroyed - Well, speaks for itself).
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![[Post New]](/s/i/i.gif) 2011/03/21 22:40:30
Subject: Re:Special khorne defiler.
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Raging Ravener
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Yeah, ever heard of not a dime to spend?
Brass scorpion is nice, but too big for average games, 550 points, Super-heavy and all that jazz..
This was an attempt at a lighter version, cheap/easy conversion AND potential for 2 S10 AP2 shots if psyched out.
It is almost identical to an actual defiler, but Khornized a bit.
I now think of adjusting attacks to 4, then allow old 4th Ed. fire frenzy apply fully as it was (attacks x2 if blood raged) only.
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![[Post New]](/s/i/i.gif) 2011/03/21 23:22:49
Subject: Special khorne defiler.
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Lord of the Fleet
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But still, Fire Frenzy has a chance of affecting your own troops, and I'm still adamant that no-one would take this seeing as, like I said before, almost any damage result renders it completly pointless.
1: Shaken - Only ranged weapon can't fire
2: Stunned - Can't do anything for a turn.
3: Weapon Destroyed - Loses a DCCW, loses it's special abilities.
4: Immobilised - Just sits there with it's BS2 Demolisher Cannon
5+6: Destroyed - Smoking crater.
You can see how the damage table really screws it up.
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![[Post New]](/s/i/i.gif) 2011/03/22 09:36:14
Subject: Re:Special khorne defiler.
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Raging Ravener
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Ok, there go some options and stuff:
1.- Defilers have daemonic possession, so they ignore shaken and stunned results (2/3 glancing and 1/3 pen, quite like having 3++ and 5++, unless Vs. melta or similar).
2.- They could exchange demolisher cannon and/or front AV13 for becoming a fast attack FOC unit, costing 150 points total. (and rendering fire frenzy roll of 6 harmless)
3.- The cannon was there in the first place mainly because of its range decrease would serve as an incentive for The Sigil to seek shorter distance, fluff-wise approved.
4.- There are 4 distinct bonuses*, as well as 4 DCCWs, so one weapon destroyed result (remember, 1 out of 6) could remove just one bonus. (whose choice?)
5.- Some sort of repair option could be added, like a mutating daemonic engine or whatever.
*: furious charge, +1D3 attacks, 1 CC reroll and blood rage.
I think I read about berzerkers riding bipods into combat, this could be a nice chance to add transport capability of 8, Khorne approved.
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![[Post New]](/s/i/i.gif) 2011/03/22 12:14:38
Subject: Special khorne defiler.
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Daemonic Dreadnought
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There is an entry in the poc book (or reload book, can't remember which) about some Khorne Defiler. Slaughterfiend i think it was called. Basically it a normal Defiler, maxed out with DCCW. but it also has chains which 'zerkers can hook onto and use the Defiler as trasnport during it's fleet move.
Look it up, it's funky.
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![[Post New]](/s/i/i.gif) 2011/03/22 12:50:30
Subject: Re:Special khorne defiler.
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Raging Ravener
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That is likely to be what I was trying to get to, precisely.
Any chance you could refer me to the exact FW book it is in?
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![[Post New]](/s/i/i.gif) 2011/03/22 13:48:20
Subject: Special khorne defiler.
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Daemonic Dreadnought
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It's either in the GW Apocolypse Book, or the smaller Apocolypse Reload.
it's not of on of the nasty expensive FW books.
Can't find anything online for it but i'll check the book when i get home and try to find a page ref for you.
I know it was part of an Apoc formation as well.....you got bonuses for fielding 3 of them at a time i think.
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![[Post New]](/s/i/i.gif) 2011/03/22 16:51:13
Subject: Special khorne defiler.
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Lord of the Fleet
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It's in Apoc Reloaded.
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![[Post New]](/s/i/i.gif) 2011/03/23 14:07:03
Subject: Re:Special khorne defiler.
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Raging Ravener
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Perhaps akin minds think alike, it is not difficult to imagine similar ideas coming out from multiple sources (more or less at the same time), given the same fluff and rules to work with.
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