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Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

***EDIT*** Not sure if this should be in tactics or lists. Please move it where its supposed to be.
I've played 5 or 6 games now, starting at 1000pts, all the way up to 2500+, all against necrons. And at 1000 - 1500pts i'm a god. 4 games at that lvl and its been 3 wins and a draw. 2 of those phased him out by turn 3. but at the 1501pts+ games i get _owned_. My BC's get decimated before i can get them into CC, usually with only a few survivors left for assault, which they usually lose after i've charged. I've tried keeping them behind cover, I've tried the direct approch. I don't own a land raider so they don't have any vehicles to ride in unless i make the unit smaller... and from what i've seen here if you take blood claws, you take the full squad.
as well that monolith of his... I've tried ignoring it, i've tried focus firing on it with all my lascannons and vidicator, but that seems almost pointless. my rolls suck :| 4-5 games he ran at least one, and i managed to kill 2 of them. but it does too much damage with all those different attacks. he drops ord on me, then zaps everyone within 12 inches with his gauss field. Last game he ran a nightbringer... bjorn didn't stand a chance. didn't even get into CC with him.
here's a sample list of mine at 1700(ish):
HQ
Wolf priest w. PP

Bjorn w. PC

Njal

Troops
5 GH w. plasma gun, pp, pw & RB x2

5 GH w. flame, pp, pw, motw, standard & RB w.LC+TL PG x2

15 BC w. flamer, melta, pf x2

Elite
5 Scouts w. 4 snipers 1 HB. (<--- this seems like my only real option taking out that damn nightbringer)

Heavy support
Vindicator w. extra armor & siege shield

6 LF w. 2LC, 3PC, sgt w. PG & RB

Fast attack
10 Skyclaws w. flamer, pw, motw
---------------------------
My basic plan was use the skyclaws to harass his units, the bc's run up to hit whatever's squishies in CC with the GH w. PG providing cover fire. GH w. flamer heads for capture points. The LF find somewhere with a good LoS and cover, the vindicator finds some area cover to hide in and blasts anything that comes close enough. Made a newbie mistake with him though, thought i wasn't allowed to move at all and still fire. I try to place the Vindicator somewhere that can not only give it a cover save, but also can clear objectives. Scouts are much the same. And i must say... I was told not to use them in their sniping role, but damn were they useful the first game. or rather, they would have been had i rolled higher than 2 on my hit rolls :/ the times i did hit, i killed. had his necrons pinned just in time to throw my SC at them.
Learned another lesson... don't bother with reserves :/ by the time they actually come into play, its not worth it.
I'm still working on placement and minimizing my movement mistakes, but any suggestions?

This message was edited 1 time. Last update was at 2011/03/22 07:19:28


ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in gb
Chaplain with Hate to Spare






"A God"?! Against Necrons? Dude, I hope you're proud.. that's the currently weakest and most outdated codex in the game. It ain't no achievement to beat a standard Necron force..

What you really want to do is load up on power weapons of all shapes and sizes; that's what really kills Necrons. Honestly, if I were you, I'd drop the Skyclaws and Bjorn (I'm surprised anyone would take him.. he really isn't worth it), and get some Thunderwolf Cavalry and ML Devastators in there. Your lack of Wolf Guard is apparent as well..
   
Made in gb
Veteran Wolf Guard Squad Leader





Bristol, England

Buy some new units. Get rid of the BC they are really bad unless in a LRC with a WG + WP and even then there are better units. Sky Claws are also not great but are usable but I would never take more than 5 and their other big problem is that they can't take a WG. You need more Grey Hunters as they are arguably the best point for point unit in the book. LF should all have the same weapon. Never waste points on putting a special weapon on the Long Fang Pack Leader he should be the first casualty. Not much tactical help I'm afraid, however unless you inherited or chose this list to be fluffy you needed to read the codex before you bought the models.

DC:80S++G+M+B+IPw40k96#-D++A++++/fWD180R+T(T)DM+
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Space Wolves Ragnars Great Company (4000)
Ultramarines IV Company (4000)
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Khorne's Fluffy Bunnies (2500)
Praetorian Titan Legion (3 big angry robots + 1 skinny tech priest)
High Elves, Empire, Dark Elves, Brettonians 
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

I said god because of the ease. I destroyed him, and only lost a few models in the process. But i didn't have a codex when i got most of my models. :/
Do you think i should take the rhinos rather than the RB's? throw a full squad in?
Why are BC's so bad? with a leader of some sort they seem like melee giants with all those attacks, and the re-rolling of failures with a wolf priest.
In previous games I used ML long fangs and they did diddly. i was literally better off using the krak missles rather than the frag, and if i'm going to do that i might as well use plasma. at least then theres a chance I'll hit more than one.
How would you suggest decking out the wolf guard? and i don't have time for conversions, which means thunderwolf cavelry isn't really an option IIRC.

ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

CoI wrote:I said god because of the ease. I destroyed him, and only lost a few models in the process. But i didn't have a codex when i got most of my models. :/
Do you think i should take the rhinos rather than the RB's? throw a full squad in?
Why are BC's so bad? with a leader of some sort they seem like melee giants with all those attacks, and the re-rolling of failures with a wolf priest.
In previous games I used ML long fangs and they did diddly. i was literally better off using the krak missles rather than the frag, and if i'm going to do that i might as well use plasma. at least then theres a chance I'll hit more than one.
How would you suggest decking out the wolf guard? and i don't have time for conversions, which means thunderwolf cavelry isn't really an option IIRC.


Blood Claws are just bad in comparison to Grey Hunters. Yes they can put out an ungodly number of attacks (and you're using them with a Wolf Priest which is smart), but the need the charge or they aren't as effective. In addition, their lower BS means that they aren't going to do as well in shooting, which can make all the difference. BC are more assault specialists, while Grey Hunter are more flexible, yet still well-suited for combat. Also, Grey Hunters can take Wolf Standards, while Blood Claws cannot. Grey Hunters and Blood Claws have the same basic loadouts, so you can just count your BC models as GH.

For the LF, you should be using the ML to fire at transports and other vehicles with AV</=12. You should only fire them at infantry if they have nothing else to shoot at, or if it's really important. If you fire all your missiles at the Nightbringer, it should go down in a couple turns. And yeah, frag missiles suck against MEQ, save 'em for Guard/Nids/DE/etc.>

This message was edited 1 time. Last update was at 2011/03/23 03:59:21


   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

10 Blood Claws put out 40 attacks on the Charge, and 30 on the counter attack.

10 Grey Hunters with a wolf standard will put out the equivalent of 40 Attacks on the charge and 40 on the counter attack.

Then add in the fact that your ten gray hunters can re-roll half their armor saves and are WS4.

THEN add in the fact that they are BS 4 with two special weapons.

Grey Hunter are way better than Blood Claws.

---------------------------------------------

Why so many Plasma Pistols? I always feel like they are a waste of points. You are paying 15 pts, for a gun that you will probably only shoot once, and unlike a melta shot ot will not take out a 100 pt or more tank. You have four of them, Take them out and it saves you 60 pts right there. Take out the four power weapons and you have enough points for 5 more Grey Hunters and a Razorback.

--------------------------------------------

Sniper Scouts? They are only good when they have stealth and can score and are a cheap way to min/max your list. They are doing none fo those tings for you. Take them with BP and CCW, a melta gun and power weapons. Then outflank and pop up from the back board edge and eat something in combat or melta a tank. Sniper weapons are not that great as you simply do not get enough shots with them to do any significant damage. Relying on pinning is also a waste of time. It is nice when it happens, but there is a ton of Ld 10 and Fearless people so you will not pin all that often.

Being able to pop out of nowhere means that he can not hide his warriors from you, you can take them out and then phase him out.

-------------------------------------------

On fighting Necrons in General. The necrons have a lot of units that are VERY hard to kill. Both of the C'tan and the Monolith are very hard to take out. the great thing about them is that they are a lot of points and there is one rule that YOU can abuse to let you win against necrons.

Phase Out.

The more good stuff the necron player takes, the more vulnerable they are to Phase out. They Take 3 monoliths and a C'tan, that is great for you, because you only need to kill 11 of the 20 warriors he has to win the game. Learn to ignore the big scary things and just focus on the "necron" units. Phase him out, and then laugh as 900+ pts of models vanish because you took out a handful of necron warriors.

I hate to say this, but Necrons are generally considered one of the worst armies at the moment, and Space wolves one of the best. Learn to play to his weaknesses and you will be fine.

This message was edited 1 time. Last update was at 2011/03/23 04:59:14


40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

I just grabbed as many plasma weapons as I could so that they wouldn't stand back up. And i was under the impression that power weapons also negated the WBB roll.
as for the LF, necrons only have the one transport option, and i use my vindicator to take that out. well i used a razorback once, but that was likely just luck.
I think next time i play I'll stick with the grey hunters, and use either skyclaws or scouts as my dedicated melee unit. But is the extra troops i can move about worth giving up the weapons platform if i take a rhino instead of a razorback?
so in summary: don't bother with Blood Claws unless they're in a land raider, ignore the big threats and just phase him out, and just don't bother with PP's. I miss anything?
by the way, I am correct in that I can move my vindicator and still fire the cannon yes? as well, ordinance doesn't need LOS? but if you're not in los your BS doesn't lower the scatter?

This message was edited 1 time. Last update was at 2011/03/23 23:25:39


ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in gb
Chaplain with Hate to Spare






I see no reason to ignore Monoliths.. you got a Predator/Devastators/other-anti-vehicle-thingy sitting in the back? Take pot-shots at them. Last game I played; BA vs Necrons.. first turn my Predator wrecks the monolith with its Lascannons. Honestly, they're not all that hard to destroy with concentrated fire and a bit of luck.

Although.. I'm pretty sure that there is no need to tailer any army to kill Necrons.. any force, if used well, should be more than enough to beat that old 'dex. The BA list I used was more-or-less tailored for Orks and based upon the models I had handy at the time, but it devastated Necrons all the same.
   
Made in us
Regular Dakkanaut





Skyclaws are terrible. They're basically expensive bloodclaws. Same lousy BS and and other flaws. If you don't want thunderwolves, get some landspeeders for your fast attack.

Scouts are not a melee unit. They pop up, kill something, and then die. If they live and keep doing damage great, but that isn't their purpose.

As far as razorbacks vs rhinos, how do you want to play?
Razorspam? Get a bunch of razorbacks, put some Grey Hunters with no upgrades in them and drive around shooting. There should be no reason for a 5/6 man squad to get out unless forced. In those numbers they'll get chewed apart before even getting to do damage in cc. Generally 5-6man units of them just die.

Do you want to close with and destroy in CC? Take 10man GH squads or 9GH and a wolf guard with Of and multimelta. Give your GH squad melta (2 if you take 10 GH) a power weapon,wolf standard, and if you have the points MOW. Drive your rhinos up, dismount and rapidfire at the enemy, then sit back and receive their charge with counter attack.
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

Just looked at my codex, and I'm not seeing Multimelta as an option for wolf guard. Do you mean Combi-melta?

ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in us
Raging Ravener





I think that's too many points invested in your HQ while not using a single one of the best HQ in your codex: Rune Priests.

You have to hit him where it hurts. If he's running lots of Destroyers they can pretty annoying. Three long range strength 6 shots per turn each is tough to deal with. But you have guys in your codex who are cheaper and can shoot further with a higher strength weapon remember.

If he only has one Monolith past 1500 he's got a pretty balanced force. Don't let the internets or codex written in 2002 fool you. Necrons can still take a beating and get back up to dish it out. But you need to rush in to CC fast with things like Warriors. If he parks his c'tan and Monolith near them that's okay as long as you can assault the Warriors before his C'tan can assault your Grey Hunters you're probably going to sweep a whole unit of Warriors and that's worth losing some GH.

   
Made in no
Liche Priest Hierophant





Bergen

He does not need a rune priest with Njall in there.

But I agree that he has a lott of points invested in HQ. I like bjorn and Njall. I do not like the blood claws.

   
Made in us
Navigator





Why Bjorn and Njal? Thats a bit over a quarter of your points in a 2000 point game. There's just so many more useful units those points could buy you.

   
Made in us
Raging Ravener





Njal is so much worse than two Rune Priests. I know he has some awesome abilities but when you have an opportunity to take up to 4 HQ why not go cheap and get many instead of going expensive (or in this case going with a lot and going expensive)?

   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

actually bjorn and njal were more of an experiment. I'm new (yup, i knew you couldn't tell ) and thought i'd try these cool named characters. bjorn worked well one game, then seemed like a point sink the second. I'll probably just stick with a venerable dread. but that venerable re-roll saved my bacon so many times its not funny... all those auto-glancing hits, and my opponant rolling 6's on the damage chart... his first rolls were _always_ 5 or 6, but re-rolls were generally >3. Njal seemed to work really well though. I might keep him and the wolf priest at 1500+.
He runs 2 monoliths after the 1500 mark usually. a few destroyers and heavy destroyers, some scarabs and a lot of warriors.

ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

CoI wrote:actually bjorn and njal were more of an experiment. I'm new (yup, i knew you couldn't tell ) and thought i'd try these cool named characters. bjorn worked well one game, then seemed like a point sink the second. I'll probably just stick with a venerable dread. but that venerable re-roll saved my bacon so many times its not funny... all those auto-glancing hits, and my opponant rolling 6's on the damage chart... his first rolls were _always_ 5 or 6, but re-rolls were generally >3. Njal seemed to work really well though. I might keep him and the wolf priest at 1500+.
He runs 2 monoliths after the 1500 mark usually. a few destroyers and heavy destroyers, some scarabs and a lot of warriors.


A lot of people seem to speak ill of Venerable Dreads, but to me they're one of my most consistently kick-ass units.

   
Made in gb
Chaplain with Hate to Spare






They are indeed, Andilus. One turn, my Venerable Dreadnought managed to kill about 20 Ork Boys. Might not seem like a great deal, but it was game changing. He was in a bottleneck and Heavy Flamer + Plasma Cannon + Charge basically decimated a very dangerous unit before they reached my "squishy" Tactical squads.
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Yup, and even when it doesn't really perform, it will soak up a lot of fire and just keep coming with all its weapons blown off, more pissed than ever. The Venerable rule is just plain awesome.

   
Made in gb
Chaplain with Hate to Spare






Awesome.. unless..

First roll: 5
"Hahaha! No thank you!"
Second roll: 6




Reminds me of my IG sentinal.. every single game I've used it in (about 8 at least) it has EXPLODED and killed more Guardsmen than it has enemies in the entire game.
   
Made in au
Hoary Long Fang with Lascannon



Marrickville (sydney) NSW, Australia

yea, that happened the second game I used him :/ was about to get into CC with the nightbringer and the rat :censored shot me. with his scythe. ... crap. :lol

ChrisWWII wrote:"Yea verily, though I pass through the valley of the shadow of death, I shall fear no evil for I am driving a house sized mass of FETH YOU!"

themocaw wrote:I view slaanesh as a giant ball of boobs and genitalia of both sexes.

Edmondblack: There's something about some str10, AP2 blast weaponry which says "i love you" in that very special way. 
   
 
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