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For the second senario, it says the unit that contains the bloody choppa gains +1 attack and +1 strength. It is worded kind of funny but does that mean every individual model gets 1 attack? What about TK chariot units that have multiple crew/stats on the profile? What about characters?

Would I be correct in assuming that each horse and crew member would get +1 attack and strength? If so, a huge chariot unit would be pretty nifty for the second senario, imo!

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Decrepit Dakkanaut




Everything in the unit gains +1 Attack
   
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Powerful Ushbati





Manhatten, KS

I am actually running Settra and like 20 some odd chariots in my army. I plan on throwing him in with a unit of 9 other chariots and giving them the strider banner to ignore DT and giving them that +1 S and +1 A. Question is does it give D3+1 impact hits at strength 5 now?

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Their strength is higher, so impact hits are higher

If they only give D3 impact hits normally it would STILL only give D3 impact hits - you get +1 Attack, impact hits dont appear on your stat line.
   
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Houston, Texas

Its going in my horde of bloodletters...

40 WS5 Str 6 Hatred attacks with killing blow...

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San Jose, CA

ShivanAngel wrote:Its going in my horde of bloodletters...

40 WS5 Str 6 Hatred attacks with killing blow...
I'm actually leaning towards Daemonettes for that - 60+ ASF S4 attacks (w/armor piercing). But YMMV - in my local meta, I'd rather have more attacks than higher strength & KB.

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Provo, UT

I'm going to be putting it on my horde of 55 Seaguard. 50 St 4 ASF/re-rollable potentially attacks on the charge, 60 when charged. That doesn't sound like much (and compared to what I really plan to do with them it's not) but it's still something.

This message was edited 1 time. Last update was at 2011/03/28 22:16:08


"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267

I think George Orwell was unknowingly describing 40K.

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DarkAngelHopeful wrote:I'm going to be putting it on my horde of 55 Seaguard. 50 St 4 ASF/re-rollable potentially attacks on the charge, 60 when charged. That doesn't sound like much (and compared to what I really plan to do with them it's not) but it's still something.


Only a HE player would think that doesn't sound like much

I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
 
   
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Provo, UT

Davall wrote:
DarkAngelHopeful wrote:I'm going to be putting it on my horde of 55 Seaguard. 50 St 4 ASF/re-rollable potentially attacks on the charge, 60 when charged. That doesn't sound like much (and compared to what I really plan to do with them it's not) but it's still something.


Only a HE player would think that doesn't sound like much


Yup, and it's okay because we have to deal with our race wide T3 issue some how. Also, it's 'Ard Boyz. You're supposed to bring a hard list lol.

"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267

I think George Orwell was unknowingly describing 40K.

Armies - Highelves, Dwarves 
   
Made in us
Cold-Blooded Saurus Warrior




Oh, I wasn't commenting about 'ard Boyz, just that you thought that wasn't much

T3 is easy enough to deal with as well. Teclis has the solution to your T problems.

I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
 
   
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Provo, UT

Davall wrote:Oh, I wasn't commenting about 'ard Boyz, just that you thought that wasn't much

T3 is easy enough to deal with as well. Teclis has the solution to your T problems.


Ah, okay lol. Yeah, good old Teclis can do his flesh to stone tricks. However, the reason I didn't say it was too much with the Seaguard was that I didn't want to write what I actually plan on doing with them in the tournament, which is infact, extremely OP and very y

"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267

I think George Orwell was unknowingly describing 40K.

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Actually I was going to give it to my Horrors, with skulltaker and the changeling. That unit is dead hard to shift, and even harded with the increases, and sorta killy.

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Mine will be going in one of my Warrior units.

the Chosen don't need it.

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Any Monstrous Infantry would be awesome with it, a bunch of Bulls with that would be terrifying.
Saurus likes it though. TG probably wont need it.

This message was edited 1 time. Last update was at 2011/03/30 20:15:41


 
   
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Manhatten, KS

Jackster wrote:Any Monstrous Infantry would be awesome with it, a bunch of Bulls with that would be terrifying.
Saurus likes it though. TG probably wont need it.


It does say core unit!

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Trolls are core for me...

However, am I missing something? This doesn't override the rule about how many supporting attacks back rank models can give, right?

I.e., swordmasters already have a bunch of attacks, but can only give 1 supporting attack each.

Chaos Ogres with AHW and MoK have 5 attacks, but can only give 3 supporting attacks each.

So the way I'm reading it, sure each model in the unit gets +1 attack, but the only models that actually get to use it are the ones in the front rank.

Can someone correct me on this or confirm if that's how they're reading it?

This message was edited 1 time. Last update was at 2011/03/30 20:44:49


 
   
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Decrepit Dakkanaut




Nothing overrides the supporting attacks rule. Therefore giving it to a unit with a low number of high quality attacks, such as White Lions, is of greater benefit than to units which rely on volume, such as Wyches.
   
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Provo, UT

Also, it has to be a core unit. So, White Lions are out.

"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267

I think George Orwell was unknowingly describing 40K.

Armies - Highelves, Dwarves 
   
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Shadeglass Maze

Which would also mean a unit that can forgo regular attacks for a special single one (trolls vomiting) won't get +1 attack int hat instance (since they're forgoing their regular attacks). Good to see this shouldn't be easy to abuse...
   
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Its going on a block of Tzeench warriors.


Cool! I get the benifit of Frenzy without the drawbacks

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Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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HIDING IN THE METAL BAWKSES!!

Too bad I am not gonna bring DE, a horde of Frenzy AHW Corsairs with Cauldron plus this would be so awesome!

This message was edited 1 time. Last update was at 2011/03/31 05:00:32


 
   
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This is why I'm running 20+ wolf riders with spears and giving them characters to make them magic proof & otherwise hard.

I'm assuming some deep units and expecting to clip the rear of at least 2 enemy infantry blocks after my 18" vanguard move and possibly 3d6 Hand of Mork. (12" from my DZ to his, so I get behind any forward deployed troops.) Each of the li'l buggers will be getting 2S5, 2S3 attacks, negating rank bonus', and backed up by a horde of savage orcs.

A more expensive and frontal answer is savage orc boar boyz with the swiftness banner. Wouldn't even need to be big'uns... with EHW it will be 7S5 attacks on the charge per model, including 1 rank to get the flanking bonus. Hmm...

In any case, it seems better than wasting it on infantry. Particularly elite infantry who may be over the strength-cap where that +1 strength just pushes most opponents further into "no armour save, 2+ to wound" land.
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Decrepit Dakkanaut




18" Vanguard move? Have they changed the vanguard move rules as well? You only get 12" (fixed amount) normally
   
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Indiges

vanguard is 12" move AND you can not move within 12" of the enemy. ref p79.

so none of that works unless you opponent is really dumb enough to leave his flanks that uncovered.

This message was edited 1 time. Last update was at 2011/04/01 14:02:51


 
   
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If I was going to 'Ard Boyz, I'd put it on Snagla's lads for epic lolz.

Baring that, Irongut horde FTW.....

This message was edited 1 time. Last update was at 2011/04/01 14:40:11


 
   
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Why on an IG horde?

they already wound most everything on 2s?

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Shadeglass Maze

I'm guessing for the +1 attack, but it's probably better on a unit that could benefit more from the +1 str.
   
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only the front rank gets the +1A benifit.


it would probably benift bulls more as they cna, due to being cheaper, be run wider and maintain that frontage longer.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

Grey Templar wrote:only the front rank gets the +1A benifit.


it would probably benift bulls more as they cna, due to being cheaper, be run wider and maintain that frontage longer.


Doesn't monstrous infantry get all their attacks from the second row? That would make the 'Chopa pretty brutal in any Ogre list...
   
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Up to 3 supporting attacks, not all.

I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
 
   
 
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