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Rage - Can one model satisfy the movement for an entire unit?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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If a unit is subject to Rage, can one model in that unit move as fast as possible toward the closest visible enemy, and the rest of the unit move wherever they want as long as they maintain coherency, even if they move AWAY from the closest visible enemy?
Yes - One model is enough to satisfy Rage
No - All models in the unit must move as fast as possible toward the closest visible enemy
Not clearly defined by the rules - Requires errata
Something else entirely - Please explain

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Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

The Rage USR is as follows:
Rage - Some warriors are little more than mindless killing machined, incapable of rational thought and only interested in getting to grips with the enemy as soon as possible. In the Movement phase, units subject to rage must always move as fast as possible towards the closest visible enemy. In the Shooting phase, they are free to decide whether to run, but if they do they must run towards the closest visible enemy. in the Assault Phase they must always consolidate towards the closest visible enemy. Whilst falling back, embarked on a transport, or if no enemy is visible, they ignore this rule.

Background

I recently played a game against one of my regular opponents. I played Space Wolves, and he played Blood Angels with a large Jump Pack Death Company equipped with a bunch of Power Weapons and Power Fists, Lemartes, and an attached Librarian. At one point, I had two Rhinos and a Razorback each within 3" of his Death Company, and about 8"-12" away I had two units of Grey Hunters, two Razorbacks, and two units of Long Fangs. The intent was to force his Death Company to go after the closer vehicles in order to stall them long enough for my Thunderwolves to get into position for a charge, and preserve my gunline from taking a massive charge.

The board looked as follows:

1) Razorback (Closest model)
2) Death Company
3) Razorback
4) Grey Hunters
5) Razorback
6) Grey Hunters
7) Long Fangs
8) Long Fangs
The unmarked units weren't involved, and the thing in front of the Long Fangs marked #7 was a broken pile of rubble. The table edge is marked as such.

On my opponents turn, he moved one Death Company model toward the Razorback (#1) which we determined was closest, stopping exactly 1" away, then stated that "The unit had moved as fast as possible toward the closest visible enemy", and proceeded to string out the rest of the Death Company such that most of the rest of his models were 1" away from my line of Grey Hunters, Razorbacks and Long Fangs. None of the rest of his models moved toward the Razorback at all, but he claimed that one model doing so satisfied what the "unit" was required to do specifically because the rule did not say "Models in the unit", it just said "unit", and he was free to move the rest of the models as he pleased.

After his move the board looked as follows:

1) The model that moved first toward the Razorback which was closest.

He then proceeded to assault all of the models in my line, and the ensuing combat wiped out both Razorbacks, both packs of Grey Hunters and one pack of Long Fangs before I even made a single attack, scoring him 5 Kill points where he would have only been able to score 1-2 had he been forced to go after the Razorback.

My question is, does this seem like a correct interpretation of the rule? As it states, they are supposed to be mindless killing machines not capable of making rational decisions. They see an enemy right in front of them and attack it without thought rather than determining what would be the best tactical decision. The unit is heinously powerful, and Rage is supposed to be a limiting factor so your opponent cannot just smash into whatever they want and kill it. Fluff of course does not equal rules, but why have a rule like Rage if it's so easily ignored?

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in gb
Possessed Khorne Marine Covered in Spikes






well it does say unit, so i recon as one it part of the unit it will be fine. However some might say that since it is a unit they all move as one. I would allow only one model moving the closest in a game.

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I would have to say that this 'trick' does not work. He did not move his unit as close as possible to the nearest enemy, he moved one model as close as possible.

In this case I think unit refers to a collection of models. I agree it is not explicitly defined, but his interpretation seems t be pushing the limit to his advantage at best.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

RAW-wise you could move one model and satisfy the requirement if you browbeat the TO enough Not saying this is correct (for those who will then try to quote me) but there is an argument. There's an equally strong one that it involves the whoe unit, with each model in the unit moving as fast as possible towards the nearest enemy.

RAI i get the feeling it's supposed to be the whole unit, and that's how I play it.

An FAQ would be nice, but unlikely. They always seem to address the issues that everyone already worked out or nerf units that certain (cough marine cough) units have been having trouble with, rather than hitting the rules questions I need answered

One thing i'd love to know Why doesn't rage involve the assault phase? I see this a lot, where a rage-infused psychotic unit will belt across the board towards some hapless unit, run towards them in the shooting phase and then screeech to a halt an inch or so short of them and yell incoherently instead of plowing into combat with them...

Irrefutably legal, as there is no assault requirement, but it boggles my mind from a suspension of disbelief perspective

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