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Made in us
Fresh-Faced New User




What have you all found works for dealing with these nasties, 5 to 10, eager to provide a beating?

Stick them up with gaunt swarms?
Or some odd combination of the venomthrope with a Swarmlord (or just a Swarmlord)?
Some other combination with Genestealers?
Or the deadly hail of Devourer-armed Gaunts' shooting?
Anything?


Tell me your stories, successful or not. My local gaming group is giggling over the thought of that many. Some have the models already, and I want to be ready for GK Termie swarms.
   
Made in us
Dark Angels Librarian with Book of Secrets






Genestealers, rending claws, lots of shots from hormogaunts, carnifexes, tyranid warriors, boneswords, etc...

Terminators may be beasts, not until they get to hit back. Thunder hammers hit at initiative 1, giving you ample time to shred them in close combat.

And while 2+/3++ saves are cool, forcing them to take a lot of saves will eventually roll up a one. Don't waste a few powerful shots, spray them with anything you've got!
   
Made in gb
Towering Hierophant Bio-Titan



UK

Roughly 1/2 their points worth of super gants. That is termagants with adrenal glands and toxin sacs, supported by a Old Adversary Hive Tyrant. Those gants will shred through them and even without support, as long as synpase, the TH/SS termies won't through the gant's quickly enough and will suffer diminishing returns after casualties.

Failing that, roughly the same amount in gargoyles should do the trek. It is all about the massed attacks & the blinding venom helps with piling on the wounds forcing multiple saves to be made (and thus failed).

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Regular Dakkanaut




TH/SS termies are elite, high value ass kickers. Use that against them and deny them the targets they want to kill. They know they're gonna tear your big nasty Trygon or Hive Tyrant apart with everything they've got ignoring the only save you get (armor) and they have an invul save to back themselves up. Don't play their game, use Termagants or Hormagaunts.

There's two main tactics for dealing with them using these tools and which one you choose is dependent on the rest of the board. You can either drown them in one gigantic kitten pile of teeth and claws all in one massive go forcing them to roll armor save after armor save until they get 1s, and there's comparatively few of them so it's just a numbers game. If that opportunity doesn't present itself based on the rest of the table then feed them a spawned unit or whatever you have on the table that is the least value against the opponent's army once per turn and block all their mean nasty attacks with your skulls. Just do what you can to keep them away from what they're good at killing.
   
Made in us
Dark Angels Librarian with Book of Secrets






Maybe its just me, but I haven't seen terminators, even thunder hammer ones, stand as long as some players say they did. Must mean that people aren't using their tools properly, mine and theirs.
   
Made in ph
Stealthy Space Wolves Scout





Genestealers are pretty good against terminators. Ofcourse you need the right amount. You either make him save alot of wounds thanks to rerollable 1's to hit and rending, or he beats you making you run away thanks to initiative 6. If you run away, just try again. And if that doesn't work, use ymgarls, increase their number of attacks. The broodlord also makes terminators in base to base with him stop attacking if you are lucky.

This message was edited 1 time. Last update was at 2011/03/23 06:36:56


There are 2 kinds of Dakka members: People who just think the game and people who actually play the game. Which one are you? 
   
Made in iq
Nihilistic Necron Lord




The best State-Texas

Genestealers are far to expensive to throw at assault Terminators.

Cheap Hordes of bugs work just wonders. Gargoyles and Termagaunts are very effective, since they can shoot first, then assault (Counting they have AG and Poison of course) and they will just shred them.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in nl
Longtime Dakkanaut





against 5 TH/SS terminators:

tervigon with TS/AG spawns about 10 gaunts within 6 inch.
shoots with cluster spines (S5 large template).
gaunts move and shoot their fleshborers.
at this point you will probably got 1 kill.
tervigon uses fleet if necessary to keep the gaunts within 6 inch so he can give them TS/AG. gaunts attack and kill another one.
3 terminators swing back and kill a few gaunts but still be locked in combat in his turn. Gaunts die and in your turn you can kill those last terminators with another fresh group of gaunts and/or with your tervigon.

it will cost you a group of gaunts and maybe a few wounds on your tervigon but it works..

So yes..you need lots of small bugs to kill them and 30 hormagaunts/gargoyels will also do fine.
   
Made in us
Raging Ravener



Bay Area, CA

I've learned that there are very few infantry units that a crapton of supergaunts can't handle

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in au
Regular Dakkanaut





Australia

If you have a Hive Tyrant, use Paroxysm and throw in a Gaunt brood. Watch as your opponents termies flail about and take far too long to chew through your super cheap gaunts.

If you want to kill them, add in TS and AG for your gaunts, and Old Adversary on you Hive Tyrant. Now your gaunts are really ruining your opponents day as they start chewing the Termies.

Gargoyles can also be used with a Flyrant.

The main problem you will face though is the delivery system for the termies. It's all good and well to say "This unit is a great counter to that unit", but unless you can crack their transport It's likely your opponent will make that decision. Make sure you're packing plenty of Hive Guard and a few heavier guns (points providing) to crack the transport and make sure you're the one making the decision of who engages who.

--Brute force always works. The only time it doesn't is when you don't use enough--
Hive Fleet Inferno - Dakka P&M Blog | Black Legion Blog
Hive Fleet Inferno goes to Ball And Chain Tourney 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





Aye, as a TH/SS + LR user, I will happily confirm that the following will bug me:

Huge numbers of incoming toxigland gaunts/gants
Huge numbers of genestealers (And I mean at least 2:1.)
Paroxysm

These things strain my ability for my terminators to do anything but struggle to not die, and make me yank all the stops out to try and move my assault marine squad into position to charge in and cause a gigantic number of regular attacks to try and even the odds. Meanwhile, your MCs that my terminators SHOULD be hammering into oblivion are wandering around the field screaming something about cheezburgers and generally making my life more difficult than it really has to be.

Generally you shouldn't let your MCs get caught in the combat with my terminators and the gaunts unless you really like taking a lot of no retreat wounds in addition to a couple thunderhammer attacks directed their way (Which i will, your trygon hitting at I1 next turn because I scored a wound is going to make a big difference.) this goes double if I have a vanguard or ASM squad in the area about to join in to un-tarpit your gaunts with their bucketloads of attacks. At this point either I will be winning combat and the problem will be solved shortly, or I now have that second unit involved to anchor for my ATs so they can fail their morale check and fall back out of combat without having to roll to break away, so be ready to divert a unit to escort them off the board or to assault them again next turn.

(Yes, the above depends on my surviving the initial blitz of high I attacks from 60 toxigland gaunts and then a full carnifex brood charging in or something ridiculous, but quite frankly? If you have enough weight of attacks to wipe out a 6-8 AT squad in the opening assault, several things have happened: You have popped my LR/LRC. You have gotten at LEAST one full toxigland brood in position without being shot down a good bit or turbo-ginsu-5000`ed by vanguard/ASM/speeder templates/doubletap bolters from tacsquads. You got the charge successfully. You were not assaulting into cover, perhaps the crater from the previously mentioned land raider. You probably got a hive tyrant both close enough without dying or being CCed itself to prevent you from paroxysm and got the power off. .....Chances are if the above happen I have made massive errors or gotten VERY unlucky with my rolls.)

This message was edited 2 times. Last update was at 2011/03/23 10:38:07


 
   
 
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