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![[Post New]](/s/i/i.gif) 2011/03/26 22:18:44
Subject: 1500 Point 'hard to kill' Nurgle army
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Possessed Khorne Marine Covered in Spikes
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Hey dakkites.
So, the idea of this army is to
a) Look cool
b) Be a  er to kill (I only play annihilation)
HQ
Typhus-225 pts
Daemon Prince with Mark of Nurgle, Wings, Gift of Chaos-180 pts
Troops
7 Plague Marines
2 Bolters, 1 Melta
3 Pistols + CC weapons
Champion w/ Power Fist, Plasma Pistol-211 pts
+Rhino with Combi-Melta-45 pts
7 Plague Marines
2 Bolters, 1 Melta
3 Pistols + CC weapons
Champion w/ Power Fist, Plasma Pistol-211 pts
+Rhino with Combi-Melta-45 pts
Elites
4 Terminators (To go with Typhus) with 2 Combi-Meltas-130 pts
Heavy Support
Land Raider (For Typhus and co.) 220 pts
1267 points altogether
::EDIT::
After dropping the Daemons and changing the PM's round a bit I now have 233 points spare (Which can be stretched to 250)
The options are-
A) 5 Possessed with Nurgle icon
and give the Termies Nurgle Icon and 2 more Combi-Meltas
B) Another 7 PM's with a Rhino
C) 2 Dreadnoughts, both with CC weapon, Heavy Flamer, MM, Extra Armour-120 pts each
Any other suggestions?
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This message was edited 2 times. Last update was at 2011/03/27 22:56:36
Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/03/26 23:04:17
Subject: 1500 Point 'hard to kill' Nurgle army
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Strangely Beautiful Daemonette of Slaanesh
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Why the hell do you have it seperated like that? All PMs have Bolters, Bolt Pistol and C.C. Weapons. Why would you put a combi-melta on the Rhino, and not give the PM squads a second melta? Why put a plasma pistol on your already expensive champions? Why Power Weapons and not Power Fists? Why Gift of Chaos on the Daemon Prince, when he should have Warptime to help him in assaults, where he belongs? Just a few things that came to my mind while looking at your list.
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![[Post New]](/s/i/i.gif) 2011/03/26 23:12:31
Subject: 1500 Point 'hard to kill' Nurgle army
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Possessed Khorne Marine Covered in Spikes
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UberhAxTHC wrote:Why would you put a combi-melta on the Rhino, and not give the PM squads a second melta?
Theres the issue of the point limit, and finding the Meltas
UberhAxTHC wrote:Why put a plasma pistol on your already expensive champions?
Plasma is cool
UberhAxTHC wrote:Why Power Weapons and not Power Fists?
I1 CAN SUCK MY ROTTING
UberhAxTHC wrote:Why Gift of Chaos on the Daemon Prince, when he should have Warptime to help him in assaults
2 words. Free Spawn. More fun.
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Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/03/27 00:25:24
Subject: 1500 Point 'hard to kill' Nurgle army
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Strangely Beautiful Daemonette of Slaanesh
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You can use the points from getting rid of the dumb combi-melta to give the squad a real meltagun...plasma is cool if you like to vaporize your own expensive champion...I sure hope your squad doesn't get hit by an Dreadnoughts any time soon, or else your PMs will just have to sit there and die, because you have no way to fight back...oh yeah, because spawns are SOOO good in this codex....
One more thing - you have your PM squads up to 10 models per squad. Why? If things go right for you, those extra PMs won't do anything but sit in a metal box the whole game. Wasted points. You can take 2 special weapons in a squad of 5 in a Rhino, why not?
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This message was edited 1 time. Last update was at 2011/03/27 00:27:48
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![[Post New]](/s/i/i.gif) 2011/03/27 01:05:30
Subject: Re:1500 Point 'hard to kill' Nurgle army
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Been Around the Block
Idaho, USA
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If this is for fun, you should be doing whatever you want not taking internet advice. That being said take everything with a grain of salt, if you want to do something then do it. Everyone here plays differently, so these are my reccomendations:
1. Typhus is a waste of points, and on top of being a waste of points you've put more than 1/3 of your army into 5 models and a tank. As a general rule of thumb don't take death stars unless you're playing fantasy.
2. Chaos LRs are pointless unless they're loaded with zerkers, and even more pointless at 1500 points. They're too much of a point sink and it's going to get the living hell shot out of it because there's nothing else to compete with it on the field
3. Fully upgraded PM squads are pointless, in my experience 7 does the job if you play right.
What I would do:
1. Drop the LR, Typhus and Daemons(and the pointless combimelta on the rhino)
2. Add a DP with Warptime
3. Drop the Plasma from your champs, give them a P fist and 2 meltas as well as dropping the squads to 7
4. Deep strike 3 termies with combi-meltas to pop random stuff
5. Extra points add Oblits
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This message was edited 3 times. Last update was at 2011/03/27 04:14:49
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![[Post New]](/s/i/i.gif) 2011/03/27 08:14:59
Subject: 1500 Point 'hard to kill' Nurgle army
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Hurr! Ogryn Bone 'Ead!
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Theres something missing but I cant tell what It is
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"Sticks and stones may break my bones , but words will never hurt me "
Try telling that to the noise marines , They'll rip you apart with em' |
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![[Post New]](/s/i/i.gif) 2011/03/27 08:19:34
Subject: 1500 Point 'hard to kill' Nurgle army
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Mysterious Techpriest
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All of that said, plasma pistols look so flash. I loaded my army up with plasma weapons on those grounds alone.
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DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
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![[Post New]](/s/i/i.gif) 2011/03/27 09:28:32
Subject: 1500 Point 'hard to kill' Nurgle army
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Horrific Howling Banshee
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DrownedRat117 wrote:Plasma is cool
I1 CAN SUCK MY ROTTING
2 words. Free Spawn. More fun.
I was going to offer advice, but after the OP responded with these lines, I don't feel he really wants or deserves advice. He clearly wants to play for fun, and if he wants to win, he'll just have to fight people that are really terrible. Unfortunately in 40k, if you want to play for fun and win, they you need to play a perfect list and derive enjoyment from winning. That, or play decidedly fun and casual lists against others doing the same thing, because if you play something to this tune in any kind of competitive setting you'll get curb stomped.
What is so bad about I1? Scared of your entire 10-man T5 unit in power armor dying before he gets to attack? What the hell are you in assault with? I1 is fine, let your PMs do some damage and make sure your power fist is in combat with any ICs in the opponent's unit.
Plasma GUNS are cool. Plasma PISTOLS are not. Don't do it. Drop the combi melta on the rhino too, fool.
Free spawn? *sigh* look, warp time is better, mathematically and strategically, and if you don't want to listen then you can keep playing an inferior list.
Most of the advice others have given you has been very sound. I hope that you manage to absorb some of it and maybe, just maybe become a better gamer because of it. If you didn't want to change your list at all, why did you offer it to these forums for scrutiny?
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2000 points 28W 2D 1L |
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![[Post New]](/s/i/i.gif) 2011/03/27 13:35:24
Subject: 1500 Point 'hard to kill' Nurgle army
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Possessed Khorne Marine Covered in Spikes
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TehScat wrote:DrownedRat117 wrote:Plasma is cool
I1 CAN SUCK MY ROTTING
2 words. Free Spawn. More fun.
I was going to offer advice, but after the OP responded with these lines, I don't feel he really wants or deserves advice.
Wow get over yourself-It was a sarcastic way of saying how I don't like I1, and they were only reasons why I wanted those things. Grow up.
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Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/03/27 20:00:03
Subject: 1500 Point 'hard to kill' Nurgle army
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Hurr! Ogryn Bone 'Ead!
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DrownedRat117 wrote:TehScat wrote:DrownedRat117 wrote:Plasma is cool
I1 CAN SUCK MY ROTTING
2 words. Free Spawn. More fun.
I was going to offer advice, but after the OP responded with these lines, I don't feel he really wants or deserves advice.
Wow get over yourself-It was a sarcastic way of saying how I don't like I1, and they were only reasons why I wanted those things. Grow up.
Maybe you should grow up and learn some manners and be greatfull for your advice
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"Sticks and stones may break my bones , but words will never hurt me "
Try telling that to the noise marines , They'll rip you apart with em' |
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![[Post New]](/s/i/i.gif) 2011/03/27 20:33:49
Subject: 1500 Point 'hard to kill' Nurgle army
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Fixture of Dakka
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Not lookin' for flamage, just giving Constructive Criticism:
DrownedRat117 wrote:UberhAxTHC wrote:Why put a plasma pistol on your already expensive champions?
Plasma is cool
I do think UberAxTHC does miss a point here, even though the general rule of thumb is to *not* put plasPs on Champs, PFist sergeants, etc, because of the extra risk on an expensive point dude. On Plaguers though, this is not so bad, given FnP mitigates the blow out.
UberhAxTHC wrote:Why Power Weapons and not Power Fists?
DrownedRat117 wrote:I1 CAN SUCK MY ROTTING
Here, though, DrownedRat, you're missing something; Given that plague marines are already have Init slower than MarineEquivalents, the PF makes sense since it will have no discernible change in the order it strikes in, vs. MEqs. I do put a PW on my Skull Champ, with the Furious Charge helping out on the STR of it.
Having run them for a few months, I will attest to the 7 PM number being enough and I run them *without* the Champions, favoring to spend points on Oblits.
DrownedRat117 wrote:1515 points altogether
Trimming one PM will bring you below the 1500 limit. Given how you posted this:
DrownedRat117 wrote:4 Bolters, 1 Melta
4 Pistols + CC weapons
and ...
DrownedRat117 wrote:b) (I only play annihilation)
I'm guessing you're a bit new, but you should know that the points limits are strictly observed and standard procedure, but you've some other fixing to do and points to spend. You'll need to re-read page 61 on the Lesser Daemons and how they get summoned. So, you have some icons to add in.
So, a couple PMs out, icons in. Otherwise, it's playable, but not RTT competitive, which given that you said you only play KP missions, it is not an issue.
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This message was edited 1 time. Last update was at 2011/03/27 20:35:14
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2011/03/27 21:26:31
Subject: 1500 Point 'hard to kill' Nurgle army
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Possessed Khorne Marine Covered in Spikes
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Brothererekose wrote:
UberhAxTHC wrote:Why Power Weapons and not Power Fists?
DrownedRat117 wrote:I1 CAN SUCK MY ROTTING
Here, though, DrownedRat, you're missing something; Given that plague marines are already have Init slower than MarineEquivalents, the PF makes sense since it will have no discernible change in the order it strikes in, vs. MEqs. I do put a PW on my Skull Champ, with the Furious Charge helping out on the STR of it.
lol-I have only just realised that Plague Marines have sucha low Initiative  Powerist it is!
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Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/03/27 21:37:33
Subject: Re:1500 Point 'hard to kill' Nurgle army
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Screamin' Stormboy
Canada
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I think you should drop the lesser daemons, put their points to other things, beef up the Terminators, maybe add a Devastator(?) . On a personal note I once had 5 Possessed almost make it to my Tau army after having everything possible shoot at them, this included three twin-linked Railguns for a couple of turns, they did die, but other units did reach and cause absolute devastation.
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'We iz da biggest and da baddest'
-Truth-fact
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![[Post New]](/s/i/i.gif) 2011/03/27 22:06:38
Subject: Re:1500 Point 'hard to kill' Nurgle army
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Possessed Khorne Marine Covered in Spikes
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BossGlefang wrote:I think you should drop the lesser daemons, put their points to other things, beef up the Terminators, maybe add a Devastator(?) . On a personal note I once had 5 Possessed almost make it to my Tau army after having everything possible shoot at them, this included three twin-linked Railguns for a couple of turns, they did die, but other units did reach and cause absolute devastation.
Was thinking about making all the termies champs, to kick some real arse, and I'm assuming your reccomending I use possessed?  Sounds groovy, I am re-working it now
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Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/03/27 22:08:42
Subject: Re:1500 Point 'hard to kill' Nurgle army
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Screamin' Stormboy
Canada
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DrownedRat117 wrote:BossGlefang wrote:I think you should drop the lesser daemons, put their points to other things, beef up the Terminators, maybe add a Devastator(?) . On a personal note I once had 5 Possessed almost make it to my Tau army after having everything possible shoot at them, this included three twin-linked Railguns for a couple of turns, they did die, but other units did reach and cause absolute devastation.
Was thinking about making all the termies champs, to kick some real arse, and I'm assuming your reccomending I use possessed?  Sounds groovy, I am re-working it now
Well I always recommend units that I had a hard time with or which just took out more then it should.  It is a game of random luck after all.
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'We iz da biggest and da baddest'
-Truth-fact
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![[Post New]](/s/i/i.gif) 2011/03/27 22:19:03
Subject: 1500 Point 'hard to kill' Nurgle army
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Strangely Beautiful Daemonette of Slaanesh
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DrownedRat117 wrote:Brothererekose wrote:
UberhAxTHC wrote:Why Power Weapons and not Power Fists?
DrownedRat117 wrote:I1 CAN SUCK MY ROTTING
Here, though, DrownedRat, you're missing something; Given that plague marines are already have Init slower than MarineEquivalents, the PF makes sense since it will have no discernible change in the order it strikes in, vs. MEqs. I do put a PW on my Skull Champ, with the Furious Charge helping out on the STR of it.
lol-I have only just realised that Plague Marines have sucha low Initiative  Powerist it is!
NOW he listens...
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![[Post New]](/s/i/i.gif) 2011/03/27 22:27:49
Subject: 1500 Point 'hard to kill' Nurgle army
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Towering Hierophant Bio-Titan
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NOW he listens...
Easy
Rat - Gotta say, i agree with her on pretty much everything.
While plasma is pretty good, its short ranged, will barely get shot and just costs too much on a model thats high on points as it is.
Trim that down to start with.
Drop the plagues down to 7 at the most and throw in meltas.
Lesser daemons aint soo good, they tend to die easily most of the time, so use thier points on something worth while.
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![[Post New]](/s/i/i.gif) 2011/03/27 22:42:22
Subject: 1500 Point 'hard to kill' Nurgle army
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Possessed Khorne Marine Covered in Spikes
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I dropped the Daemons and reduced the PM's to 7
Given the powerfists
I'm keeping plasma, unless I really need the points
I may drop one or two termies and make the remaining ones Champs.
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Sternguard never die
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![[Post New]](/s/i/i.gif) 2011/03/27 23:14:33
Subject: 1500 Point 'hard to kill' Nurgle army
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Fixture of Dakka
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UberhAxTHC wrote:NOW he listens...
It's all in the delivery.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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