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Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

Which is it?

Looking to finish up my orks, and looking for a new army to play with. All Im looking for is a ballsy close-combat assault force that can smash face. Doesnt necessarily have to be 'elite', though that's of some consideration (to mix it up from Orks).
At the moment, pure Jumpers DoA Blood Angels, or a combined Wych Cult/Beastmasters themed DE army sounds right up my alley but Im open to suggestions.

Cheers.

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Made in gb
Mighty Kithkar





Southend, England

gotta be BA surely, put in a good few squads of AM's, and 1 or 2 of the furioso varients and hey presto!!!

This message was edited 1 time. Last update was at 2011/03/27 03:36:38


Malifaux henchman, best game in the world.
 
   
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Insect-Infested Nurgle Chaos Lord






Black Templars and Chaos Khorne marines can also quality. There's nothing subtle about a black tide or Kharn and co.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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On moon miranda.

Well...Orks are a pretty in your face assault army

Pretty much any Marine book that isn't the basic book will do this since they pretty much invariable are simply "we are Space Marines...but FIGHTIER!!!111eleventyone".

Tyranids can do it

Chaos Space Marines can be built to do it.

Daemons of course can.

Eldar can do it, Jetbike Seer Councils, etc.

Pretty much any army isn't Witch Hunters, Necrons, Tau and Imperial Guard can be built to be an aggressive CC army.

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Shas'o Commanding the Hunter Kadre





Richmond, VA

If you want a speed assault setup, BA are your best bet.

Beyond that, CSM are built for melee, with so many base attacks and the ability to add khorne marks, you hit him against anything.

You can also pull off a nid army as well.


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Freaky Flayed One





Daemons can go pretty hard in assult:
Bloodthirster
BLoodletters
Bloodcrushers
Seekers of Slannesh
Daemonettes
Fiends
Screamers
Flesh Hounds

Sick number of attacks on charge for all these units.
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Vanilla Marines led by Kayvaan Shrike with combat scouts, assault squads and assault termies could do quite nicely since they would all have fleet and could deepstrike/infiltrate.

This message was edited 1 time. Last update was at 2011/03/27 05:20:02


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Orks in mass trukks.. chaaaarrge!!
   
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http://www.dakkadakka.com/dakkaforum/user/edit/40180.page

Tyranids are pretty mean in close combat. DE have some pretty good units too like Wyches, Talos and Hellions

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Malicious Mandrake





DE can run a nasty WWP list that is total assault.... can be made to take out both vehicles and troops really easy.

A succubus, couple of Haemys, some Grotesques, Wracks, Beastmasters, and lots of Wyches will definitely ruin someones day, especially ifyou get the WWP withing 15" of his front lines in turn 1, which is usually pretty easy to do.

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Oregon, USA

I'd vote Khorne Daemons. They really make a mess of anything they run into

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Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

Cheers guys. Suggestions are all well and good. The Khorne Daemons/CSMs sounds like a good smash-face army to go with, though maybe a little too obvious a solution? I do like painting red though (another reason for Blood angels I suppose).

Just a question; What are the units used to make an effective CC assault army with Tyranids? When I think of CC Nids, I think Genestealer swarms popping out of nowhere, and Carnifex tossing tanks around like iron ragdolls.

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Made in gb
Kabalite Conscript






I'd go with BA. (Death company dreadnoughts are troops)

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Ronin wrote:Cheers guys. Suggestions are all well and good. The Khorne Daemons/CSMs sounds like a good smash-face army to go with, though maybe a little too obvious a solution? I do like painting red though (another reason for Blood angels I suppose).

Just a question; What are the units used to make an effective CC assault army with Tyranids? When I think of CC Nids, I think Genestealer swarms popping out of nowhere, and Carnifex tossing tanks around like iron ragdolls.


Genestealers, Gargoyles, and Trygons. There is nothing more "in your face" than a 6 wound MC popping out behind your rear lines with almost no deepstrike mishap or multiple units of genestealers outflanking and charging their rears.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

MechaEmperor7000 wrote:
Ronin wrote:Cheers guys. Suggestions are all well and good. The Khorne Daemons/CSMs sounds like a good smash-face army to go with, though maybe a little too obvious a solution? I do like painting red though (another reason for Blood angels I suppose).

Just a question; What are the units used to make an effective CC assault army with Tyranids? When I think of CC Nids, I think Genestealer swarms popping out of nowhere, and Carnifex tossing tanks around like iron ragdolls.


Genestealers, Gargoyles, and Trygons. There is nothing more "in your face" than a 6 wound MC popping out behind your rear lines with almost no deepstrike mishap or multiple units of genestealers outflanking and charging their rears.


Nice Never really thought about the Trygon. Last time a friend tried using one on me, my Orks clobbered it with Powerklaws

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Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Has to be out of (other than orks):

Nidzilla/Swarm Tyranids
Jump-pack BA
CSM/Deamons with army-wide MoK

I'm not all to familiar with the new grey knights yet, but they too look like they could be a pretty good in-your-face CC army.

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Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Bloodthirsty Bloodletter





Gonna hafta add my voice to those saying BA, CSM, or Daemons.

BA are, of course, all manner of jumpy/assaulty/killy
CSM using khorne berzerkers and very aggressive obliterators are extremely in-your-face
And, of course, 3/4s of the daemon codex have no guns at all, and rely entirely on getting stuck in.

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Northern California

I think this question deserves a poll...

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Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

econtutor wrote:I think this question deserves a poll...


I thought about a poll, but Im not aware of all the possible options there are in terms of races and their possible army lists and builds, and I wanted suggestions that were a bit more specific than just the name of the relevant Codex.
Plus whenever a poll is made, someone whines that their option isnt on the poll

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Major




Middle Earth

Black Templars can be pretty assault oriented, as are BA obviously

Don't have much experience with xenos armies however

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Paingiver





Not really smash face but I was shocked to hear seekers can move 6 inches, roll for fleet then charge 12 inches. WS 4 and S3 is meh but 4 attacks each, +1 on the charge and rending attacks is nice. Keeper of Secrets and fiends are nice too if you want a themed Slaanesh army.

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Obviously the new Grey Knights they are very elite and very up close and personal stabby.
   
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Decrepit Dakkanaut





Vallejo, CA

I agree with the people talking khorne here. Nothing about khorne says "I'd like to sit and shoot, thank you", and some of khorne's stuff is just MEAN. I mean, consider a claws khorne lord with a dozen raptors. Fast, you get the charge in, and, running the math, it utterly destroys things like power blobs and ork boy mobz.

But lest you think that's a fluke, you then have options like MoK LC champrion terminators. 60 lightning claw attacks on the charge? Yeah...

I mean, even fielding nothing but berzerkers and a couple mok claw lords (2 claw lords, 6 groups of 8 berzerkers with a fist clocks in at just north of 1500 points) puts out a ludicrous amount of close combat madness, and that's with just HQ and troops.


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Not much new to say, but I agree that BA/CSM/Daemons would be the way to go.

BA has the most updated codex and frankly there was a lot of crap I rolled my eyes at when my buddy first started fielding them. I personally found their fluff to be pretty lame, but it's hard arguing against their rules.

Berzerkers are probably my favorite unit in the game. CSM gives a variety of painting and modelling opportunities. I'm not positive they'll out-CC and they certainly won't out maneuver a jump-BA army though.

Daemons is pretty much by definition the "I'm going to punch you in the face" army. As has been mentioned, 3/4 of the codex doesn't even HAVE a ranged weapon.

I'm not like them, but I can pretend.

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Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

Id say BA. The assault sqd is a troop choice and you can choose to remove their JP and put them into a Rhino or Razorback with Lucifer pattern engines. Also the Priests give you FNP and Furious Charge and before every game you roll to see if troops are affected by the red thirst. Doesnt get much more assault-like than that!

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Jacksonville Florida

Can't really say anything differant then the others but I can say a cc unit that would scare me.

Apocalypse game

19 Khorne Berserkers 3 attacks each (1 basic, 1 from MoK and 1 from cc weapon+pistol) is 57 attacks
+
1 Skull Champion 4 attacks
+
Wolf Priest with 3 attacks (2 basic, 1 from cc weapon+pistol)
=
_________________________
64 attacks that can re-roll failed To-Hit rolls against either MC or Infantry because of Oath of War (you choose at start of game)

At least 3 of those will be PW attacks but could be 7

61 of those will be at S&I 5 if you get the charge

And that's IF you don't add any other characters.

 
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

Warboss Imbad Ironskull wrote:Can't really say anything differant then the others but I can say a cc unit that would scare me.

Apocalypse game

19 Khorne Berserkers 3 attacks each (1 basic, 1 from MoK and 1 from cc weapon+pistol) is 57 attacks
+
1 Skull Champion 4 attacks
+
Wolf Priest with 3 attacks (2 basic, 1 from cc weapon+pistol)
=
_________________________
64 attacks that can re-roll failed To-Hit rolls against either MC or Infantry because of Oath of War (you choose at start of game)

At least 3 of those will be PW attacks but could be 7

61 of those will be at S&I 5 if you get the charge

And that's IF you don't add any other characters.


Why/how is it exactly that a Wolf Priest ends up running around with Khorne Berserkers? Ive not played Apoc admittedly, but I didnt realise you could do that in Apoc.

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Khorne is pretty awesome - although I like a couple power fists in with my termies. A Khorne CSM Lord with a daemon weapon - if you are lucky- can unleash total hell. I run one on a juggernaut when I know I will be fighting other CC armies, and lemme tell you even if you roll boxcars only once in your life with him, it's worth it. " Yes, that will be 17 S5 power weapon attacks from that model. Eat it."
   
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Some dusty place in Texas

Ronin wrote:Cheers guys. Suggestions are all well and good. The Khorne Daemons/CSMs sounds like a good smash-face army to go with, though maybe a little too obvious a solution? I do like painting red though (another reason for Blood angels I suppose).

Just a question; What are the units used to make an effective CC assault army with Tyranids? When I think of CC Nids, I think Genestealer swarms popping out of nowhere, and Carnifex tossing tanks around like iron ragdolls.


The Trygon Prime+Raveners+Hormagaunts W/ TS with 2 Tervigons to give FNP and Hive Guad and Devilgaunts to force your enemy to keep his head down? That is an insanely aggressive assault.

Although I would vote BA for the "Ballsiet" CC army, despite the fact I thnk Nids are the best CC overall.

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Jacksonville Florida

Ronin wrote:
Warboss Imbad Ironskull wrote:Can't really say anything differant then the others but I can say a cc unit that would scare me.

Apocalypse game

19 Khorne Berserkers 3 attacks each (1 basic, 1 from MoK and 1 from cc weapon+pistol) is 57 attacks
+
1 Skull Champion 4 attacks
+
Wolf Priest with 3 attacks (2 basic, 1 from cc weapon+pistol)
=
_________________________
64 attacks that can re-roll failed To-Hit rolls against either MC or Infantry because of Oath of War (you choose at start of game)

At least 3 of those will be PW attacks but could be 7

61 of those will be at S&I 5 if you get the charge

And that's IF you don't add any other characters.


Why/how is it exactly that a Wolf Priest ends up running around with Khorne Berserkers? Ive not played Apoc admittedly, but I didnt realise you could do that in Apoc.


In Apocalypse you can combine units from differant armies into one. This lets players with 2 differant armies combine them so that they're large enough to play Apocalypse sized games. But that dosen't mean you can't choose specific units to boost your chosen army. Like taking cc Orks to make up for the lack of cc punch a Tau army has.

 
   
 
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