Coteaz 100
Venerable Dreadnought, 2x
TLAC, Psybolt ammo 195
(10) Purifiers, 4x psycannon, 2x Hammer, 4x Halberd 298
Rhino 40
(10) Purifiers, 4x psycannon, 2x Hammer, 4x Halberd 298
Rhino 40
6x Warrior Henchmen, 3x meltagun 54
Rhino 40
6x Warrior Henchmen, 3x meltagun 54
Rhino 40
3x Warrior Henchmen 12
Razorback, TLHB, Psybolt ammo 50
3x Warrior Henchmen 12
Razorback, TLHB, Psybolt ammo 50
3x Warrior Henchmen 12
Razorback, TLHB, Psybolt ammo 50
Dreadnought, 2x
TLAC, Psybolt ammo 135
Dreadnought, 2x
TLAC, Psybolt ammo 135
Dreadnought, 2x
TLAC, Psybolt ammo 135
= 1750
So, what do we have here?
16
TL kraks @ 48". 8 Psycannons. 9
TL str6 shots. Some meltaguns if a land raider shows up. 4x av12, 7 rhino chassis.
You'll usually want to combat squad the 'friers and steal the meltasquads' rhinos, so you can shoot 2 psycannons out of the top hatches.
Other than that, its relatively simple. Drive into midfield, stay there. You should be able to outshoot most everything, hordes will cry when you drop 4 cleasing flames on them (yep, thats 2 wounds per model in the unit

), and most deathstars you should be able to shoot up, shoot up some more, bubblewrap away with the henchmen, and then finish them with the purifiers.
Only thing I'm slightly worried about is the relative fragility of my scoring units, but usually it isnt a problem, there are so many real threats in this army that your opponent is rarely able to concentrate on your tiny henchman squads, especially when they'll only be on the board by t 3-4 (you did leave them in reserve, right?)
A plus is that an unaware opponent might look at your single Venerable dread and write you off as a battleforce n00b. Then on turn 1 you can shatter that illusion, along with most of his army

(see what I did there?)
C&C welcome =)