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![[Post New]](/s/i/i.gif) 2011/03/30 16:20:02
Subject: 2500 Space wolf for 'ard boys 2012
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Nurgle Predator Driver with an Infestation
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So this is a list that I am just now starting to put together and am hoping will be ready by next summer. This list is based off of a 1850 list that I have been proxying for about a year and have had great success with it. I have no tournament experiance with SPace wolves so let me know if something you have seen at tourny's will give it problems, or if you think maybe I could be spemding points better or such. Or quit frankly if you hate the list and think you can steam roll it by all means let me know why and with what?
HQ - 760
Wolf Lord - 295
-T. Hammer
-S. Shield
-Thunderwolf
-Runic Armor
-Wolftooth
-Wolf Tail
-Saga of the Bear
-X2 Fenrisian wolves
Rune Priest - 190
-Storm caller & Living Lightning
-Master of runes
-Runic armor
-Chooser of the Slain
-Wolf tail
-Melta bomb
Rune Priest - 140
-Living Lightning & Tempests Wrath
-Term. Armor
-Wolf tail
-Melta bomb
-Chooser of the Slain
Rune Priest - 135
-Living Lightning & Murderous hurricane
-Term. Armor
-Wolf Tail
-Chooser of the Slain
ELITE - 558
Wolf Guard - 293
-X1 Term. Arm. Cyclone missile, Combi melta, Power Fist
-X4 Power Fist, Combi Melta
-X1 Power Fist, Combi Plasma
Wolf Guard - 265
-X1 Term Arm. Cyclone missile, Combi Melta, Power Fist
-X4 Frost Axe
-Rhino
Troop - 605
Grey Hunters - 120
-X5
-Melta Gun
-Razorback
Grey Hunters - 120
-X5
-Melta Gun
-Razorback
Grey Hunters - 120
-X5
-Melta Gun
-Razorback
Grey Hunters - 120
-X5
-Melta Gun
-Razorback
Grey Hunters - 125
-X5
-Plasma Gun
-Razorback
Fast - 290
Thunderwolf Cav. - 290
-X5
-T. Hammer
-X2 Melta bombs
-X2 Bolters
Heavy - 280
Long Fangs - 140
-X6
-X5 Missile
Long Fangs - 140
-X6
-X5 Missile
2493
Ok so Lord goes with cav, and depending on opponent they either move up flank or move behind razorback screen. The two terminator priests go with long fangs and position their choosers to allow for bs 5 for the majoraty of the game (hopefully), and master of runes goes with the 4 frost axe wolf guard in rhino giving the razorbacks cover and shooting lightning out of the top hatch his chooser is used to defend against infiltrators when need be. The long fangs target transports and light armor first. the Cav are always looking for any charge target to pull them across the board faster. The list really works on redundancy, the grey hunters are so fersitile that I can handle just about any type of attack anywhere along my line. Thanks for any input guys.
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This message was edited 4 times. Last update was at 2011/03/30 19:01:16
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![[Post New]](/s/i/i.gif) 2011/03/30 16:37:24
Subject: 2500 Space wolf for 'ard boys 2012
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Ambitious Space Wolves Initiate
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Looks like a good list to me, I'm no veteran, but it looks like you've got your bases covered there. I've never played a 2500 point game, but you may want to consider bringing a little more missile support? Of course that suggestion is entirely circumstantial on whether you're playing a vehicle heavy army or not.
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![[Post New]](/s/i/i.gif) 2011/03/30 17:03:03
Subject: 2500 Space wolf for 'ard boys 2012
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Nurgle Predator Driver with an Infestation
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Thanks for the reply greyhunter. Do you not think the 14 missiles and 3d6 str 7 lightning wont be enough? If not, is another squad of long fangs what you think? I have always found three squads hard to position well, considering my razorback wall. Also I was wondering if anyone had experience and thought that Jaws would be a better power for the advancing master of runes? I have no experience with these guys, they are new to me. Jaws seems a little situational to me but maybe not, let me know what you think ?
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![[Post New]](/s/i/i.gif) 2011/03/30 17:12:21
Subject: 2500 Space wolf for 'ard boys 2012
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Sure Space Wolves Land Raider Pilot
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a few issues IMHO but I say this again it is ONLY my opinion.
lord with TH is a waste... you nerf his initiative...
rather a Frost wep or claw and give him bombs for vehicles...also why the tail? you have 3 RP... that is more than enough saves. Also maybe rethink the runic armour... the extra saves are nice but again he is in a unit and you have 3 RP so it is a bit overkill.
a Lord w/ TW, WC, SS, Meltabombs is 200pts on the nose... leaner and not a lot less effective.
Your Rune Priests:
again too many upgrades...
why Termy armour? if he is with LF pack he isn't going to need it...
Why tails? his staff already gives him one of the best hood abilities in the game...
you mentioned master of the runes... I don't see it on your list... but it isn't worth it... 50pts to fire an extra ability? rather go in 100 and get another RP
Rather again keep them lean...
3 RP w/ COS only comes in at 330pts total...
Termy squad... they are going to be left high and dry... no transport means they will never close with another unit... and every other unit will just steer clear... also in 2500pt there is plenty stuff that will wipe them by 2nd turn... unless you are using them purely as a fire magnet... in which case drop upgrades... otherwise pod them... if they are walking they won't see combat.
What does the second WG squad do? with TDA they can't join squads in razbacks/rhino's so again they will just be hanging around...
the troops are fine ish... they won't do much on their own but in sweep teams they can offer ALOT of targets and be effective... but your TL HB are not going to do much on the transports...
The TWC is also over spent on...
5 TWC are going to do damage... but only to one thing at a time... rather cut the squad to 3 TWC w/ 3 x SS & 1 xTH
...and maybe go with 2 squads of 3 or even 3 squads of 2...
Finally the LF are fine... but how are handling AV14? you have 3 meltaguns and 14 missile shots a turn... that is it... a LR or Raven is not even get slowed down most of the time... also the LF packs need transport...
basically your list has the right basic components but is over invested and also doesn't have alot of synergy... what it seems you are going for is a TWC/raz spam hybrid list but unfortunatly will not be as good as the sum of it's parts...
just my 2c worth...
Automatically Appended Next Post: going to go get a beer... when I come back I will post up a example list I feel might work better in synergy and efficiency...
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This message was edited 1 time. Last update was at 2011/03/30 17:16:59
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![[Post New]](/s/i/i.gif) 2011/03/30 17:37:47
Subject: Re:2500 Space wolf for 'ard boys 2012
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Dour Wolf Priest with Iron Wolf Amulet
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Jeez and I thought my Wolf Lord was prohibitively expensive at 225 points.
Also, why are you taking this unit with a Rhino? Rhinos can't transport Terminators:
Wolf Guard - 265
-X1 Term Arm. Cyclone missile, Combi Melta, Power Fist
-X4 Frost Axe
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![[Post New]](/s/i/i.gif) 2011/03/30 17:43:01
Subject: 2500 Space wolf for 'ard boys 2012
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Nurgle Predator Driver with an Infestation
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Thanks for the reply Vari! Ok so you'll have to bare with me here I dont think I know all your abreviations. On the wolf lord & the frost blade, I think I agree weith you, I have run him both ways, but I think your right and that a frost axe lets him shine alittle more. Ok as to all the upgrades all over the list, this includes all the wolf tails & the runic armor, I got done writing the list, and had like 80 points or something, and was having a hard time desciding what to do. So If I drop all the wolf tails, the runic armors, the combi meltas on the terminators, a melta bomb or two I come up with approx 75 or 80 points. Where should I spend them? The two terminators and the two terminator rune priests join the missle squads. The master of runes upgrade is something I have also gone back and forth with, I am maxed out on HQ slots so taking another rune priest is out, so at that point is 50 points worth being able to shoot lightning as well as give cover worth it? If not we save 50, up to about 125. Ok now I am not sure what a cos is for rune priest. The terminator armor on the runepriests for the LF's is jsut to allow another 2+ save for fire suck up. again not critical but something I have learned to enjoy having the one terminator in the squad, so I thought " hey why not two". So if not another 40 points, up to 165. I dont have a termy squad, so I am not sure if maybe its unclear where all the wolf guard go. In case thats the issue: 1st squad: compleatly broken apart, with each combi weapon going with a grey hunter squad, and the termy going in a long fang pack. The second squad has the termy broken off and added to the other LF squad, the remaining four are the body guard for the rune priest ( this unit is only here because I have a FW red scorpion based marine army and this army will be an expansion to that army, and have you seen the new red scorpion librarian w body guard ? super sick). The thunder wolf cav....... yet another unit I have gone back and forth on, so I have run 2 3 man units a lot, and I find that against really shooting armies, the three man squads dont make combat. they get a big old target placed on them, and get blasted. So after many mnay play tests I have settled on the 5 man unit. I agree that it limits them in targeting, but I try to get multi assaults, and often if a good target presents itself I will detach the lord and kill a second targetr with him. The bolters and melta bombs are for wound alocation, the bolter I dont ever fire because they are always fleeting, and I find the ability to allocate wounds indavidually is worth the loss of 2 attacks for the unit ( the melta bombs have proven to be quite useful on this unit actually). Ok so AV 14... I typically ignore it as long as possable, stripping the rest of the army away with the missiles. The TW have proven descent against land raiders. By ravens, do you mean storm ravens ? because I dont have any fear of them, I find that my missiles take them down easily. Finally for what reason would you give the LF's a transport? Thanks again for the critiques and please keep em coming. So Vari I think I was willing to loose 165 or so, where would you spend it?
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![[Post New]](/s/i/i.gif) 2011/03/30 18:10:53
Subject: 2500 Space wolf for 'ard boys 2012
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Sure Space Wolves Land Raider Pilot
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hmmm ok...
just a question...
which is your hammer unit? your RP / LF packs or your TWC?
..also not too sure on the legality on your cyclones then...
as far as I am aware you can only take heavy weapons on 1 in every 5 TDA equiped WG... so if that 1st squad are not all in TDA then it is illegal.
ok I am putting together a list based on yours which I think would be a bit leaner and meaner... please give thoughts on it and tell me if it suits your play style... Automatically Appended Next Post: sorry to answer a few of your other questions...
COS is chooser of the slain...
the reason to give LF's transport is for DoW as well as to get your hands on some more Raz for your wall...
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This message was edited 1 time. Last update was at 2011/03/30 18:13:11
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![[Post New]](/s/i/i.gif) 2011/03/30 18:18:09
Subject: 2500 Space wolf for 'ard boys 2012
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Nurgle Predator Driver with an Infestation
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The one termy with cyclone is leagal. For every 5 in squad, one in TDA can take ....
Which one is hammer unit ? They all are! no seriously, what do you mean, the long fangs are ranged animals, those squads earn their points back 10 out of 10 games. While the TWC are my H2H "Hammer".
Any list that fits the "lean and mean" description will most certainly fit me, I would love to take a look. I am going to add the 1850 point list that I am starting with to the OP. This list is tried and proven against all types of lists. Maybe it will help expain where I was coming from.
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![[Post New]](/s/i/i.gif) 2011/03/30 18:25:13
Subject: 2500 Space wolf for 'ard boys 2012
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Ambitious Space Wolves Initiate
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My bad, was not paying attention. I only noticed the Long Fangs with missile launchers.
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![[Post New]](/s/i/i.gif) 2011/03/30 18:44:24
Subject: 2500 Space wolf for 'ard boys 2012
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Sure Space Wolves Land Raider Pilot
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ok here goes...
HQ:
Wolf Lord w/ Frost axe, SS, Melta bombs & Wolf Mount
Wolf Lord w/ Frost blade, SS, Melta bombs & Wolf Mount
Rune Priest w/ COS, LL & Hurricane
Rune Priest w/ COS, Tempest & LL
Elite:
(Wolf Guard attached to GH squads)
Troops:
4 x 5 GH w/ melta + WG w/ combi melta & PF in Razerback with laz & TL plaz
1 x 5 GH w/ plasma gun + WG w/ combi plasma & PF in Razerback with laz & TL plaz
Fast:
1 x TWC w/ 4 SS, Thunder hammer, plasma pistol & melta bombs
Heavy:
2 x 6 LF w/ 5 ML in Razerback w/ TL assault cannons
now you have 2 of everything... ou have ablative wounds, target saturation and it is shooty & hitty...
list edited but don't see how to get 2 x TDA cyclone WG without nerfing some thing else...
remember as far as firepower is concerned you now have 2 x TLasault cannons, 5 laz with 5 TL plasma shots a turn extra
an extra 4 missile shots a turn is not going to make THAT big a difference compared to the above...
your thoughts?
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This message was edited 1 time. Last update was at 2011/03/30 19:10:13
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![[Post New]](/s/i/i.gif) 2011/03/30 18:51:05
Subject: 2500 Space wolf for 'ard boys 2012
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Dour Wolf Priest with Iron Wolf Amulet
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Varl Sigmund wrote:ok here goes...
HQ:
Wolf Lord w/ Frost axe, SS, Melta bombs & Wolf Mount
Wolf Lord w/ Frost blade, SS, Melta bombs & Wolf Mount
Rune Priest w/ COS, LL & Hurricane
Rune Priest w/ COS, Tempest & LL
Elite:
(Wolf Guard attached to GH squads)
Troops:
4 x 5 GH w/ melta + WG w/ combi melta & PF in Razerback with laz & TL plaz
Fast:
2 x 2 TWC w/ 2 SS, Thunder hammer & melta bombs
Heavy:
3 x 6 LF w/ 5 ML in Razerback w/ TL assault cannons
now you have 2 of everything... ou have ablative wounds, target saturation and it is shooty & hitty...
if you want you can join all the Lords and TWC into one unit... just drop the 2nd thunder hammer and add in melta bombs and a plasma pistol with the extra points...
your thoughts?
That looks like a very strong list to me, I wouldn't want to be on the opposite end of that.
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![[Post New]](/s/i/i.gif) 2011/03/30 18:55:33
Subject: 2500 Space wolf for 'ard boys 2012
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Nurgle Predator Driver with an Infestation
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I like the dbl thunder wolf lord, and I would want to make one squad, against a leaf blower list for instance, manticores or medussas for instance will tear through small TWC units. The other issue that I see with it in reguards to my play style is that I think 4 squads isnt enough, in fact my 1850 list has 6 and this thread has been making me rethink dropping one. Having the repetative units is one of the things that is so key to this lists success. The last thing I would note is that I find three squads of longfangs hard to deploy on some boards with the 6 or 7 vehicles, one squad always seems to be blocked. I think that this is a playstyle thing though and that for others having 3 squads would be easy to play well. Let me just recomend to you to give my cyclone termy attached to LF a try, the unit is just so good at shooting down light armor and infantry caught in the open. I will post a reformed list later, I need to think and I am pretty sure I want my 6 scoring units back.
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This message was edited 1 time. Last update was at 2011/03/30 18:56:21
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![[Post New]](/s/i/i.gif) 2011/03/30 19:01:09
Subject: 2500 Space wolf for 'ard boys 2012
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Sure Space Wolves Land Raider Pilot
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no problem...
remember there is no "perfect list" you need to think what works for you...
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![[Post New]](/s/i/i.gif) 2011/03/30 19:01:39
Subject: 2500 Space wolf for 'ard boys 2012
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Nurgle Predator Driver with an Infestation
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btw master of runes wasn't list in OP so I fixed
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![[Post New]](/s/i/i.gif) 2011/03/30 19:11:34
Subject: 2500 Space wolf for 'ard boys 2012
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Sure Space Wolves Land Raider Pilot
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list edited (dropd 1 LF pack, added a plasma GH pack and combined the TWC)
...but don't see how to get 2 x TDA cyclone WG without nerfing some thing else...
remember as far as firepower is concerned you now have 2 x TL assault cannons, 5 laz with 5 TL plasma shots a turn extra
an extra 4 missile shots a turn is not going to make THAT big a difference compared to the above... Automatically Appended Next Post: Just a quick question (while Hi jacking the thread...)
here is a fun/ sledgehammer list I put together.
I call it the Ragnar Waaagh! list
what do you think?
HQ:
Ragnar
Wolf Priest (both to got with Wolf Guard)
Elite:
2 x Dreadnaught with Plasma cannon
10 x WG - w/ 2 claws, 2 frost axe, 2 PF, 2 PW, 2 TH, 4 combi Plasma (  is it legal?)
Troops:
2 x 5 GH w/ melta, in Razerback w/ laz & TL Plas
2 x 5 GH w/ flamer, in Razerback w/ laz & TL Plas
Fast:
-
Heavy:
Landraider w/ Multi Melta & extra armour Ragnar, priest & WG go in here...
2 x 5 Fangs w/ 4 ML in Razerbacks w/ TL assault cannons
comes to 2500pts...
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This message was edited 1 time. Last update was at 2011/03/30 20:24:40
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![[Post New]](/s/i/i.gif) 2011/03/30 22:50:38
Subject: 2500 Space wolf for 'ard boys 2012
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Nurgle Predator Driver with an Infestation
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I am not a big fan of really expensive wolfguard, I think they get rediculously expesive so fast. Bloodclaws would be sick in the land raider with those two though, and for cheap too.
Automatically Appended Next Post:
So heres what I came up with, to be honest I miss all my bells and wistles but I think in the long run that your right and this will be a more solid way to go. I still dont have the vehicles for my LF, but they can walk on in DOW and just accept that they wont always get cover. I have 7 razorbacks total, so that aught to do I think. I will rpolly play a couple battles vs the new deamon hunter codex this weekend so Ill let you know how it goes. So I left one 5 point wolf tail on one of the chooser priest to have different wargrear from each other.
HQ - 590
Wolf Lord - 265
-Frost Blade
-S. Shield
-Thunderwolf
-Wolftooth
-Saga of the Bear
-X2 Fenrisian wolves
Rune Priest - 100
-Storm caller & Living Lightning
Rune Priest - 115
-Living Lightning & Tempests Wrath
-Wolf tail
-Chooser of the Slain
Rune Priest - 110
-Living Lightning & Murderous hurricane
-Chooser of the Slain
ELITE - 606
Wolf Guard - 336
-X1 Term. Arm. Cyclone missile, combi melta, Power Fist
-X4 Power Fist, Combi Melta
-X2 Power Fist, Combi Plasma
Wolf Guard - 270
-X1 Term Arm. Cyclone missile, combi melta, Power Fist
-X3 Frost Axe
-X1 Power fist
-Razorback
Troop - 730
Grey Hunters - 120
-X5
-Melta Gun
-Razorback
Grey Hunters - 120
-X5
-Melta Gun
-Razorback
Grey Hunters - 120
-X5
-Melta Gun
-Razorback
Grey Hunters - 120
-X5
-Melta Gun
-Razorback
Grey Hunters - 125
-X5
-Plasma gun
-Razorback
Grey Hunters - 125
-X5
-Plasma Gun
-Razorback
Fast - 290
Thunderwolf Cav. - 290
-X5
-T. Hammer
-X2 Melta bombs
-X2 Bolters
Heavy - 280
Long Fangs - 140
-X6
-X5 Missile
Long Fangs - 140
-X6
-X5 Missile
2496
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This message was edited 3 times. Last update was at 2011/03/31 00:50:08
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![[Post New]](/s/i/i.gif) 2011/03/31 07:44:36
Subject: 2500 Space wolf for 'ard boys 2012
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Sure Space Wolves Land Raider Pilot
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I would love to hear how they do...can you do a Bat rep on this?
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![[Post New]](/s/i/i.gif) 2011/04/04 03:07:07
Subject: 2500 Space wolf for 'ard boys 2012
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Nurgle Predator Driver with an Infestation
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Well, I only played one game with this list today, and it doid pretty good. I did get a kind of minor win, 2 objectives to 1. The rune priests in the long fangs are ok, but to be perfectly honest the 14 missiles is plenty of light armor shooting. The rune priest in the rhino was great, but as you stated, the master of runes most certanly wasnt needed and he did his job great without it. Once again the repetition in the list was the key. But after one game I kind of was feeling alittle bored with it. So I spent the rest of the day playing the normal space marine codex. Thanks for the help with the list.
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