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![[Post New]](/s/i/i.gif) 2011/03/30 17:31:58
Subject: what is the point of scout landspeeder?
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Stalwart Space Marine
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I was looking at the scout-tronsport landspeeder, and must admit, dont see much use for it. First of all, where can it get them that their infiltrate wont? I only see this viable if you keep it in reserves for a LONG TIME and then last-tern capture an objective. Is there any other use for it? And seriously, what is the chance a situation will ever occur when you can use it? Thanks in advance
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![[Post New]](/s/i/i.gif) 2011/03/30 17:36:14
Subject: what is the point of scout landspeeder?
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Road-Raging Blood Angel Biker
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I guess not much use at all. I've never even seen someone use one where I play at my local GW.
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Blood Rouges 10K+
Hive Fleet Unyielding 5.5k
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![[Post New]](/s/i/i.gif) 2011/03/30 17:39:15
Subject: what is the point of scout landspeeder?
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Savage Khorne Berserker Biker
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A friend of mine uses it to protect the rear of his vindicators from Deepstriking units with the jammer.
He also keeps it in the back and in cover most of the game, then pops out in the last turn to go claim an objective with the scouts inside. It doesn't work that well, though, since he does it on turn 5 and if there is a turn 6, the scouts usually get creamed.
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In Boxing matches, you actually get paid to take a dive and make the other guy look good.
In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. |
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![[Post New]](/s/i/i.gif) 2011/03/30 17:50:02
Subject: Re:what is the point of scout landspeeder?
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Stalwart Space Marine
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Nothing says good use of 125 points like... erm... a radar jammer?
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This message was edited 1 time. Last update was at 2011/03/30 17:50:43
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![[Post New]](/s/i/i.gif) 2011/03/30 17:50:39
Subject: what is the point of scout landspeeder?
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Hurr! Ogryn Bone 'Ead!
CT
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The Land Speeder Storm also allows a unit of scouts a first turn charge as it gets a scout move and then its normal move on turn 1. If you are not going first it provides a fast moving harassment unit that can outflank and in the end the scouts are still scoring.
Really its only major flaw is that is uses up a Fast attack slot that most people would rather fill with something else.
Cheers,
~Volkan
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![[Post New]](/s/i/i.gif) 2011/03/30 17:52:09
Subject: what is the point of scout landspeeder?
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Scarred Ultramarine Tyrannic War Veteran
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Besides using up valuable fast attack slots? You can try for 1st turn assaults and other shenanigans, but is very much a niche unit.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2011/03/30 17:52:44
Subject: what is the point of scout landspeeder?
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Charing Cold One Knight
Lafayette, IN
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darkmarine wrote:I was looking at the scout-tronsport landspeeder, and must admit, dont see much use for it. First of all, where can it get them that their infiltrate wont? I only see this viable if you keep it in reserves for a LONG TIME and then last-tern capture an objective. Is there any other use for it? And seriously, what is the chance a situation will ever occur when you can use it? Thanks in advance
So first turn assaults aren't your thing? First turn melta range shots aren't your thing?
Really, scout movement, turbo boost to just outside 12 inches from unit you wish to assault. First turn move 12 inches, throw scouts over the side, have them assault unit. Then fire your multi melta that you paid for at something in range. How much simpler do you have to be? Oh, scouts aren't good in CC? Well, they are cheap, and the sarge can take a good CC weapon, and a combi weapon. 4 CCW/ BP guys, and a PW or PF sarge is pretty cheap (90 pts for PW squad, 100 for PF), and will damage typical combat squads or dev equivelents, not to mention how much it will mess up the typical xenos fire support unit.
Scouting MM is a nice bonus, at 65 pts it is favorably priced compared to other units with similar ability to first turn melta things (and there isn't much that can do that).
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![[Post New]](/s/i/i.gif) 2011/03/30 17:58:51
Subject: Re:what is the point of scout landspeeder?
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Stalwart Space Marine
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I suppose you could mm a transport, then assault those inside first turn, or any turn ftm, oh, and good point notabot!
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![[Post New]](/s/i/i.gif) 2011/03/30 18:01:41
Subject: what is the point of scout landspeeder?
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Decrepit Dakkanaut
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It sounds like they fill the same role as koptaz.
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![[Post New]](/s/i/i.gif) 2011/03/30 18:03:25
Subject: Re:what is the point of scout landspeeder?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I'm glad Notabot posted before I had to slap some folks up. =D
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![[Post New]](/s/i/i.gif) 2011/03/30 18:53:31
Subject: what is the point of scout landspeeder?
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Lone Wolf Sentinel Pilot
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Honestly the biggest problem with it is that it isn't a dedicated transport. So it MUST take up an FOC slot (unlike land raiders).
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![[Post New]](/s/i/i.gif) 2011/03/30 18:56:56
Subject: what is the point of scout landspeeder?
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Charing Cold One Knight
Lafayette, IN
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PraetorDave wrote:Honestly the biggest problem with it is that it isn't a dedicated transport. So it MUST take up an FOC slot (unlike land raiders).
SM FA choices aren't all that great, you have speeders and bikes being good, and assault guys being the why bother units. You probably won't be playing many bikes outside of a bike list, where they are troops, and speeders aren't critical (and can be squadron-ed), so you should probably have slots for a storm or two.
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![[Post New]](/s/i/i.gif) 2011/03/30 19:07:11
Subject: what is the point of scout landspeeder?
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Scarred Ultramarine Tyrannic War Veteran
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PraetorDave wrote:Honestly the biggest problem with it is that it isn't a dedicated transport. So it MUST take up an FOC slot (unlike land raiders).
+1 I have always thought that the FA slots of the SM codex are the most competitive... They provide cheap, FAST MM shots that really are not available anywhere else. Not to mention Typhoons. I very rarely run my Smurfs without a full FA compliment.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2011/03/30 19:18:45
Subject: Re:what is the point of scout landspeeder?
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Willing Inquisitorial Excruciator
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The great thing about a first turn scout assault, is that you can multi-assault a bunch of stuff.
They also go VERY well in a Vulkan list, as the TL MM helps to offset the BS of 3.
Scout move, then move 12" and block the front of one tank, while multi-melta-ing the one next to it. The scout hop out and assault the troops from the tank, but multi-assault some other tanks as well. It forces all of the tanks in the multi-assault to move or be attacked again, limiting their fire. The Land speeder has blocked the movement of another tank, keeping it away from you lines. Then you scouts are locked in combat, so they can not be shot at.
This is just to show you what is possible, and it would take a mistake on the other player's part for this to happen. If you play against someone who is used to castling up their vehicles Land Speeder Storms, or Scout Bikers are a great way to break up those castles and let the rest of your army move in for the kill.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/03/30 19:29:21
Subject: what is the point of scout landspeeder?
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Terminator with Assault Cannon
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Land Speeder Storms are pretty good in Vulkan lists, where both the MM or HF on the speeder and the Scout Sergeant's combi-weapon are much more threatening, but otherwise somewhat underwhelming for their cost and slot.
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![[Post New]](/s/i/i.gif) 2011/03/30 19:33:22
Subject: what is the point of scout landspeeder?
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Plastictrees
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Just to add the important modifier: a storm full of scouts lets you have a turn 1 charge or melta-range shot *if your opponent decides to allow you to have it.*
Your opponent can always counter the turn 1 assault, so in practice what it actually does is force your opponent to bubble wrap, screen with disposable units, or start in reserve.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2011/03/30 20:39:55
Subject: what is the point of scout landspeeder?
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Raging Ravener
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A friend of mine uses two Landspeeder Storms with Multi-Melta, packed with 5 scouts with Combi-melta sarge and melta bombs. It completely destroyed my Battlewagon Orks (He uses Vulkan, I failed all my KFF saves). They are awesome when used right.
Ofcourse this will only work when he gets first turn, but it is one mean Alpha-Strike..
Feluca
Edit: Can't spell..
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This message was edited 2 times. Last update was at 2011/03/30 20:40:58
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![[Post New]](/s/i/i.gif) 2011/03/30 22:57:29
Subject: what is the point of scout landspeeder?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Flavius Infernus wrote:Just to add the important modifier: a storm full of scouts lets you have a turn 1 charge or melta-range shot *if your opponent decides to allow you to have it.*
Your opponent can always counter the turn 1 assault, so in practice what it actually does is force your opponent to bubble wrap, screen with disposable units, or start in reserve.
Which has it's ups and downs. If you have something in mind for the bubble wrap or screen, you might want to do it. It does require knowing your opponent well, but if you're fairly certain how they will react to the first turn melta/charge, it can have its upside of herding your opponents army to where you want them to be.
Also the FA slot competition doesn't help, as attack bikes and regular speeders are quite popular.
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![[Post New]](/s/i/i.gif) 2011/03/30 23:18:42
Subject: Re:what is the point of scout landspeeder?
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Mekboy Hammerin' Somethin'
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5 Scouts in a Land Speeder Storm are just extremely versatile. I run a Combi-melta and meltabombs.
Getting that alpha strike/first turn assault is devastating.
If your forcing your opponent to bubble wrap that awesome you just changed the way he wanted to play already. Which is part of making your opponent play your game not theirs.
If you don't get first turn awesome. Set in reserves to outflank or come in off the back edge depending on your opponent/mission/table.
Having a fast scoring unit is awesome too just ask any eldar player.
If I had a wish list it would be making it a dedicated transport. But if they did that they'd have to give them to wolf scouts just to make sure wolves do everything better still.
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![[Post New]](/s/i/i.gif) 2011/03/30 23:29:40
Subject: what is the point of scout landspeeder?
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Boom! Leman Russ Commander
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notabot187 wrote:darkmarine wrote:I was looking at the scout-tronsport landspeeder, and must admit, dont see much use for it. First of all, where can it get them that their infiltrate wont? I only see this viable if you keep it in reserves for a LONG TIME and then last-tern capture an objective. Is there any other use for it? And seriously, what is the chance a situation will ever occur when you can use it? Thanks in advance
So first turn assaults aren't your thing? First turn melta range shots aren't your thing?
Really, scout movement, turbo boost to just outside 12 inches from unit you wish to assault. First turn move 12 inches, throw scouts over the side, have them assault unit. Then fire your multi melta that you paid for at something in range. How much simpler do you have to be? Oh, scouts aren't good in CC? Well, they are cheap, and the sarge can take a good CC weapon, and a combi weapon. 4 CCW/ BP guys, and a PW or PF sarge is pretty cheap (90 pts for PW squad, 100 for PF), and will damage typical combat squads or dev equivelents, not to mention how much it will mess up the typical xenos fire support unit.
Scouting MM is a nice bonus, at 65 pts it is favorably priced compared to other units with similar ability to first turn melta things (and there isn't much that can do that).
This ^+1
I ran 2 in my White Scars army and used them as AT, gave both seargents Melta Bombs and both LSS Multimeltas. Between charging and Shooting (depending on who I was playing) I would take out on average about 2 tanks a turn. That's pretty good for the first turn of a game. Automatically Appended Next Post: Dashofpepper wrote:I'm glad Notabot posted before I had to slap some folks up. =D
Coulden't have said it better myself
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This message was edited 1 time. Last update was at 2011/03/30 23:32:48
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![[Post New]](/s/i/i.gif) 2011/03/30 23:42:48
Subject: what is the point of scout landspeeder?
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Regular Dakkanaut
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This seems to be one of the tricks that C:SM can do, but DA, BT, BA, and SW can't do, making it even more fun.
Planning on trying two in the C:SM army I'm building atm.
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GENERATION 14: The first time you see this, copy it into your sig and add 1 to the generation. social experiment. |
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![[Post New]](/s/i/i.gif) 2011/03/31 00:35:06
Subject: what is the point of scout landspeeder?
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Slippery Ultramarine Scout Biker
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It's definitely filled with shenanigans.. and it provides an additional tactic. Distraction, which is usually favored and absolutely necessary for Necrons and Tau.
Okay so you assault and kill some units and an enemy vehicle on the first turn of the game. That player will turn and hit your 5 man scout squad and land speeder.. probably eliminating a little above 200 points or so of guys... okay? You just directed a lot of their fire that would be directed at the rest of your army. Then... your turn you shoot up more of their guys with your Main force. Its a distraction that does a quick shot to an enemy weakpoint in deployment and then possibly gets blown up. That's okay, since that means you've damaged the enemy and your other squads aren't getting killed.
Edit: plus... if they don't shoot your scouts and Land Speeder Storm to death... then you still have a MM Or HF and some tankhunting or assaulting scouts in their deployment.
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This message was edited 2 times. Last update was at 2011/03/31 06:48:30
"As a sane man you are badly outnumbered again, my good lord. Perhaps you should defect and join us all." -Jack Snipe, Erfworld
We are steel. We are doom. We are the angels of death. The Emperor's chosen. Clad in the strongest steel and strengthened by the holiest of weapons. Our Armour is contempt. Our shields are disgust. Our swords are hatred. We are the mighty Space Marines. In the Emperor's name, we'll let none survive for we Know No Fear. |
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![[Post New]](/s/i/i.gif) 2011/03/31 05:02:13
Subject: what is the point of scout landspeeder?
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Lord Commander in a Plush Chair
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EndlessWrath wrote:Edit: plus... if they don't shoot your scouts and Land Speeder Storm to death... then you still have a MM and HF and some tankhunting or assaulting scouts in their deployment.
No, you really don't. The Storm is not a tornado, it only has a Cerberus Launcher and a heavy bolter(Or HF, or MM, or Ass-cannon).
OT: I have never fielded one, but then that is mainly on account of my not ever using SM-Scouts. Were I to use it, it would be with CC-Scouts, P-fist Sgt, and have an Ass-cannon(185 points)
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/03/31 06:29:31
Subject: what is the point of scout landspeeder?
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Contagious Dreadnought of Nurgle
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i use the storm on a regular basis. in fact all my foes here hate it.
1. You can alpha strike your opponents armor with a MM and a potential first turn charge with a unit of scouts with a combi melta and melta bomb. Lots of times in objective missions your foe will want to let you go first so they have a better chance of oout maneuvering for the win late game. There are ways to mitigate the 1st turn alpha strike but it still forces your opponent to play by your rules.
2. It lets you outflank a unit of scouts in a speeder that can cause similar alpha strike results to flanking armor units. Not bad. And late game if your speeder is delayed on entry its a great contesting unit.
3. Its fun. Not all games should be played with the WAAC mindset. I am strictly against this style of play outside of ardboys style tournis. I really enjoy themed armies and fielding a unit of scouts in one of these speeders, some scout bikes, a unit of scouts on foot and some other very light fast units makes for a fun and fluffy force.
These speeders are really fun. I like the speeder wing, i have 6. they can be pretty hard to kill if they are moving fast so they get a cover save and if used right they can be a real unpredictable, sometimes game changing unit.
two thumbs up, though not really a competative game unit i still love em.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2011/03/31 06:49:01
Subject: what is the point of scout landspeeder?
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Slippery Ultramarine Scout Biker
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Kommissar Kel wrote:EndlessWrath wrote:Edit: plus... if they don't shoot your scouts and Land Speeder Storm to death... then you still have a MM and HF and some tankhunting or assaulting scouts in their deployment.
No, you really don't. The Storm is not a tornado, it only has a Cerberus Launcher and a heavy bolter(Or HF, or MM, or Ass-cannon).
OT: I have never fielded one, but then that is mainly on account of my not ever using SM-Scouts. Were I to use it, it would be with CC-Scouts, P-fist Sgt, and have an Ass-cannon(185 points)
Thanks I didn't have my codex in front of me and I have yet to field a land speeder (part of not owning a model.)
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"As a sane man you are badly outnumbered again, my good lord. Perhaps you should defect and join us all." -Jack Snipe, Erfworld
We are steel. We are doom. We are the angels of death. The Emperor's chosen. Clad in the strongest steel and strengthened by the holiest of weapons. Our Armour is contempt. Our shields are disgust. Our swords are hatred. We are the mighty Space Marines. In the Emperor's name, we'll let none survive for we Know No Fear. |
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![[Post New]](/s/i/i.gif) 2011/03/31 06:59:31
Subject: Re:what is the point of scout landspeeder?
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Shas'la with Pulse Carbine
Sacratomato
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The Imperial Fist player at our game shop runs one with a 5 man scout squad and the sergeant has a Powerfist and others have Melta bombs etc. He outflanks with them and typically can move onto the board 12" dump his squad 2 1/2" then assault 6" as it is open topped.
I made the mistake of leaving two squadrons of Leman Russes and some Chimeras within range due to the mission being Spearhead and he wiped them all out in two turns with multi assaults and the squadron rule of course.
I personally think they are awesome as he also runs a Librarian with TH/SS Termies and using the teleport power and the beacon he can jump them right into the thick of things.....
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70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. |
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![[Post New]](/s/i/i.gif) 2011/03/31 19:01:51
Subject: what is the point of scout landspeeder?
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Longtime Dakkanaut
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Seems a good option in a tourney list - either your opponent won't realise the risk and will likely be hurt by your unexpected first turn attack, or will know the risk and will deploy defensively, hopefully to your advantage.
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![[Post New]](/s/i/i.gif) 2011/03/31 19:02:55
Subject: what is the point of scout landspeeder?
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Renegade Inquisitor de Marche
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Clang wrote:Seems a good option in a tourney list - either your opponent won't realise the risk and will likely be hurt by your unexpected first turn attack, or will know the risk and will deploy defensively, hopefully to your advantage.
Alpha strikes are hurt bad by reserving which is a fairly common tactic with glass armies like DE.
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![[Post New]](/s/i/i.gif) 2011/03/31 19:38:02
Subject: what is the point of scout landspeeder?
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Lone Wolf Sentinel Pilot
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Yeah, they can do a very nice 1st turn assault with it, for example, go slap up some tanks or tie up Long Fangs.
If only they were dedicated transports...
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2000 pts |
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![[Post New]](/s/i/i.gif) 2011/03/31 19:54:05
Subject: what is the point of scout landspeeder?
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Road-Raging Blood Angel Biker
Canfield, OH
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My buddy runs them with 5 Scouts with shotguns and Assault Cannon....not cheap but.. the AC works well on armor and troops and 2 shots from each shotguns + charge is 21 S4 attacks....most at BS3 saddly but is a kick in the teeth for small units or moping up a unit....and it scores.
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"...THIS IS THE INTERWEBZ! Where people aren't about to let the lack of having the slightest idea what they are talking about slow them down one bit! ;-).....And they'll get angry at others for disagreeing." - jmurph
"Disclaimer: I am not one of those who is going to tell you that you must change your list to find success. If these are the models and the list that you want to play, then play them." - Feldmarshal Goehring |
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