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Made in nz
One Canoptek Scarab in a Swarm






these are some rules i have recently made for the necron void dragon c'tan.
i have seen some rules on other posts and sites but i have tried to modifi them and make them better.
here they are...

Necron C'tan

THE VOID DRAGON

WS....BS....S....T....W....I....A....Ld....Sv
6.......5....10...8.....5.....5...5....10.....4+ (invunrable)

Special rules
Attack of the machine spirit
Fists of molten lava
Power over resurection
eternal warrior

and all the other C'tan rules.... (all the ones from the codex)
(see codex for more information on these special rules)
0-1 C'tan
Monstrous creature
Imune to natrual law
Necrodermis
Drain life
Manifestation
Above all others
Fearless

Attack of the machine spirit
The void dragons spirit is powerfull enough to seise up tracks and engines and to take controll of the vehicles steering. It can mentaly change the direction of a vehicle and send it to its doom.
A single shoting attack is made agaised any enemy with an amour value withen 24". this shooting attack requires line of sight. For every one point of amour above 10, you must suffer a -1 penilty to your 'to hit' roll. e.g to hit amour 12, normaly you would need a 2+ with BS 5, but the tank has 2 points of amour over 10 so you suffer a -2 penilty to your roll, you now need to roll a 4+ to hit. if the vehicle is hit, roll a D6 and move the enemy vehicle up to that many inches in any direction. it can not, however, be moved off the table, into any model (enemy or friendly), or into impassiable terrain. this shooting attack can also be targeted at the necron monolith and will hit automaticaly on a D6 roll of a 4+.

Fists of molten lava
The void dragon has such power over metal he can crush even the most heavily amoured tank with just one swipe of his fist.
Because of this, the void dragon has the tank hunters universal special rule.

Power over resurection
The void dragons supreme control over metal alows any necron near him to self repair any wound with ease.
Necrons withen 12" of the void dragon can self repair on a 3+ instead of a 4+. *this is not a resurection orb so if the necron was killed by a power wepon or any other wepon that ignores amour saves they do not get to self repair*



Thaughts?????
Points value (im thinking maybe 450)????
any changes or questions to do with the rules are welcome

This message was edited 8 times. Last update was at 2011/04/02 04:46:06


Necrons 3000 points
Imortal robot zombies! 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

what do the fists do?

get rid of the modifiers for power over the machine thing, just have it work on 4+, And inflict an auto glancing hit

why Tank Hunter? no shooting attack?

I like power over resurrection, pretty cool
   
Made in nz
One Canoptek Scarab in a Swarm






the fists give the tank hunters rule.

i think that not having modifiers would be OP, i wanted it to be harder to take control of a land raider, than say, a rhino.

a shooting att might be good... like a fireball or somthing?




Automatically Appended Next Post:
or the fists could have an effect similar to the blood talons of a blood angle dreadnaught... an extra attack for every unsaved wound caused

This message was edited 1 time. Last update was at 2011/04/01 22:09:09


Necrons 3000 points
Imortal robot zombies! 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

mezorgon1234 wrote:the fists give the tank hunters rule.

i think that not having modifiers would be OP, i wanted it to be harder to take control of a land raider, than say, a rhino.

a shooting att might be good... like a fireball or somthing?




Automatically Appended Next Post:
or the fists could have an effect similar to the blood talons of a blood angle dreadnaught... an extra attack for every unsaved wound caused


Ohhhh HHHeeeelllll no, not on a model that ignores all saves lol

about the control thing, moving a vehicle D6 is naff, and in most situations may be a good thing, Now stopping that vehicle shooting or moving... well, much
more usefull.

Shooting attack

Deus Mechanica!
S10
AP1
Lance
Heavy 1
Range: 36"
only affects units with armoUr value

Think of what DR Manhatten did to that Tank
   
Made in nz
One Canoptek Scarab in a Swarm






mabye on a roll of a 6 you can fire one of its guns
lol that would be good.. your land raider just blew up the rhino sitting beside it.

for the shooting attack, it could be included but it might bump the points up pretty high....

what do you think this model is worth? (poits wise)

Necrons 3000 points
Imortal robot zombies! 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





This seems incredibly incredibly incredibly weak for a C'Tan, much less the Void Dragon.

if you're going to use him for Apoc games you really need to make him flashier and stronger.

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

350 points id say, as powerful as C'tan are, they are not game breakers anymore, Nuke Necrons bye bye C'tan
   
Made in us
Loyal Necron Lychguard






Eternal Warrior please! Or possibly "immune to all remove from play results unless taken down to no wounds left". I don't know, something like that.

Otherwise, what most people said...I really don't see much here that I'd want over the choices already available. The PoR rule is neat (from apocalypse, but a different name).

Other than that, I'd *never* take an initiative 1 model.

This message was edited 1 time. Last update was at 2011/04/02 00:25:27


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

I 1!!! didnt notice this lol

make it EW, or 1 JOTWW and you die
   
Made in us
Mekboy Hammerin' Somethin'





JOTWW bypasses Eternal Warrior as it does not inflict wounds.

Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
Made in nz
One Canoptek Scarab in a Swarm






ok, eternal warrior will help.
im sick of my other c'tan (deciver and nightbringer) being id. and inititive 5 might be better so it can compare with the nightbringer.
somthing that might work is any walker in cc with the void dragon is reduced to I 1 as the void dragon frezes its joints in place.

Necrons 3000 points
Imortal robot zombies! 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

mezorgon1234 wrote:ok, eternal warrior will help.
im sick of my other c'tan (deciver and nightbringer) being id. and inititive 5 might be better so it can compare with the nightbringer.
somthing that might work is any walker in cc with the void dragon is reduced to I 1 as the void dragon frezes its joints in place.


I like this idea, its pretty cool, and definitely make his I 4+
   
Made in us
On a Canoptek Spyder's Waiting List



Willamette Valley Oregon

I'm really liking this.

7000
3400
1500 
   
Made in nz
One Canoptek Scarab in a Swarm






thanks =)

Necrons 3000 points
Imortal robot zombies! 
   
Made in nz
One Canoptek Scarab in a Swarm






any ideas of a points cost?

Necrons 3000 points
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Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

I'd say 300 minimum...
Does he actually have any wargear?

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Made in gb
Decrepit Dakkanaut






UK

This is incredibly weak for a C'tan, the Nightbringer and Deciever you see in the Necron Codex were created for a game system several editions prior to 5th edition where their stats represented their fluff as Star Gods, it would be next to impossible to balance a Star God for 5th edition unless it's apocalypse, and even then it'd be bloody hard as you're talking about something that rivals a major Chaos God in power and slew Eldar Gods and Goddesses millenia ago.

First thing i'd do is make it something like the Dawn of War games and their portrayal of the Nightbringer and Deciever as essences bestowed upon a Lord to make him powerful, yet still only a fraction of the power of the Star Gods themselves; in this case, an essence of the Void Dragon would suit 5th edition fine, and would mitigate the balance issues that would surround creating a Star God profile with 5th edition in mind.

The Void Dragon doesn't strike me as a combat monster (pun unintended) like the Nightbringer, or a supporter like the Deciever, so I think WS5 and BS5 should suffice. His strength is fine, perhaps make him 8 or 9 instead of straight 10? Remember, he's a Monsterous Creature, so will get 2D6 penetration against most things anyway.

Wounds are fine, maybe make him W6 on account of his reasonable WS/BS? T8 somewhat makes up for it though. Initiative should be 6 in my opinion, but that's only because I think of the Void DRAGON as something akin to its namesake, and therefore quite agile. 5 Attacks seems fine, but perhaps make it 4 for balance?

Special rules:
I don't understand attack of the machine spirit, it isn't written very clearly.

The fists don't really make sense, he already gets 2D6 penetration, why does he need tank hunter?

Instead of 3+ WBB, perhaps make it a re-roll?

You might also want some sort of protection against psychic attacks, perhaps similar to Khârn's rule?

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

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Made in us
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Avatar 720 wrote:
Special rules:
I don't understand attack of the machine spirit, it isn't written very clearly.

The fists don't really make sense, he already gets 2D6 penetration, why does he need tank hunter?

Instead of 3+ WBB, perhaps make it a re-roll?

You might also want some sort of protection against psychic attacks, perhaps similar to Khârn's rule?


1. What's to know, basically you roll a die with some modifiers and get to move an enemy vehicle. Not worth it unless you can fire a gun as well (or at all). And it's pretty simple to understand. AV 10: 2+. AV 11: 3+. AV 12: 4+. AV 13: 5+. AV 14: 6+.

2. Because tank hunter adds +1 to the damage result, not the penetration roll.

3. Then what would you do about porting them through monoliths if they failed their WBB and their reroll from the void dragon? I'd rather it be a 3+ WBB since that rule actually exists with the phalanx and pylon phalanx (whatever it's actually called) from apoc.

4. Agreed.
   
Made in gb
Junior Officer with Laspistol




Perth/Glasgow

This seems like quite a good built but I feel as it is the dragon he should have more control over vehicles, like causing vehicles to fire on each other or boosting nearby monoliths

Currently debating whether to study for my exams or paint some Deathwing 
   
Made in gb
Krazed Killa Kan






Newport, S Wales

Considering the fluff is that the Void dragon is large enough (when in his necrodermis shell) to eat a whole planet, maybe it should be:

Cost - 1000pts
Every turn, roll a d6, on a 5+ necron player wins as void dragon turns up and noms the planet!

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 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

Posted this in another thread on the C'tan, I think it's a good representation of the Void Dragon.

The pictures fairly big so have spoilered it.

Spoiler:



Some more images.

http://www.jonspace.com/flashbackhumor/forums/showthread.php?t=968

The Void Dragon is an absolute beast, I think he's not in the game for a reason

No pity, no remorse, no shoes 
   
Made in gb
Decrepit Dakkanaut






UK

Kevin949 wrote:
Avatar 720 wrote:
Special rules:
I don't understand attack of the machine spirit, it isn't written very clearly.

The fists don't really make sense, he already gets 2D6 penetration, why does he need tank hunter?

Instead of 3+ WBB, perhaps make it a re-roll?

You might also want some sort of protection against psychic attacks, perhaps similar to Khârn's rule?

2. Because tank hunter adds +1 to the damage result, not the penetration roll.


Tank Hunters "add +1 to their armour penetration rolls whenever they hit a vehicle" pg76

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Loyal Necron Lychguard






Avatar 720 wrote:
Kevin949 wrote:
Avatar 720 wrote:
Special rules:
I don't understand attack of the machine spirit, it isn't written very clearly.

The fists don't really make sense, he already gets 2D6 penetration, why does he need tank hunter?

Instead of 3+ WBB, perhaps make it a re-roll?

You might also want some sort of protection against psychic attacks, perhaps similar to Khârn's rule?

2. Because tank hunter adds +1 to the damage result, not the penetration roll.


Tank Hunters "add +1 to their armour penetration rolls whenever they hit a vehicle" pg76


Yes, yes it does. Must have just gotten confused (not with AP1).
   
Made in nz
One Canoptek Scarab in a Swarm






hmm... taking controll of a wepon does sound like a good idea.
maybe a choice can be made... if the enemy tank is hit, choose to, 1) move the tank, or 2) roll a d3. on a 1 you may fire one wepon, on a 2 you may fire 2 wepons and on a 3 you may fire 3 weapons (owner of the tank decides which wepon) this may also be targeted on the monolith(1 or 2 it fires flux, 3 it fires particle whip, potentialy giving it 2 whips a turn)


Automatically Appended Next Post:
purplefood wrote:I'd say 300 minimum...
Does he actually have any wargear?


do necrons ever have any wargear lol? not very often =(

This message was edited 1 time. Last update was at 2011/04/16 04:00:07


Necrons 3000 points
Imortal robot zombies! 
   
Made in nz
One Canoptek Scarab in a Swarm






soo.. umm, 350/400 points?

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Made in ca
Stalwart Strike Squad Grey Knight




Canada

I'd say buff him up, make him 500+ points and then throw him into apocalypse only.

The C'tan just don't seem that feasible in the normal force org. charts anymore.

2000 Grey Knights

Ultramarines 1500

 
   
Made in nz
One Canoptek Scarab in a Swarm






i can imagine an epic model here....
12" high massive c'tan, burning robes maybe even massive dragon-like wings.
would be an impressive model.

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Made in gb
Blood-Raging Khorne Berserker





London

I just think he's too weak. Ctan, especially the god of machines, should literally rip through vehicles like butter.


E.g.
Strength 10, Ap 1, Range 24", Assault 1, Lance, Melta
Passes through multiple units like a Blood Lance, only stopping on a glancing hit/failed to penetrate.

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Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

Formosa wrote: Shooting attack

Deus Mechanica!
S10
AP1
Lance
Heavy 1
Range: 36"
only affects units with armoUr value

Think of what DR Manhatten did to that Tank


I like this better

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
 
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