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Made in us
Focused Dark Angels Land Raider Pilot





An impossibly small point value for pure deathwing. ANY input would be welcome. The plan is to drop the Hammernators somewhere annoying, while the Dread, Termies, and Belial walk around and shoot stuff. One question I had: should I switch the CF for a HF on the dreadnought?


Belial 130: His special sword and storm bolter

Venerable Dreadnought 145: Twin Linked Autocannon or Assault Cannon or Plasma Cannon (suggestions?!)

Deathwing Squad 215: 5xThunder hammer and storm shield + CML

Deathwing Squad 215: 1 sergeant with power weapon and SB, 1xTH/SS, 1x PF/SB+CML, 1x CF/SB, 1xPF/SB

750

Thanks all!
   
Made in us
Dominar






Belial

2x DW Term squad with CML

2x MM/TML Speeder

750 on the nose, valid vs all comers.

Actually pretty damn scary for 750. 8 ML shots/turn and 10 TH/SS Terms with an I5 lightning claw d00d slayer.
   
Made in us
Death-Dealing Dark Angels Devastator



Talladega, AL

Drop venerable off the dread for an apothecary.

I ONLY NEED A 2 TO SAVE! .... ....
WDL
Space Marine Bike Army - 15/1/6
:tyranid: 3500 pts
~2500 pts
~2250 pts
~5000-6000 pts
GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Focused Dark Angels Land Raider Pilot





sourclams wrote:Belial

2x DW Term squad with CML

2x MM/TML Speeder

750 on the nose, valid vs all comers.

Actually pretty damn scary for 750. 8 ML shots/turn and 10 TH/SS Terms with an I5 lightning claw d00d slayer.


I was actually thinking a bit about this. Won't the speeders just get ripped open on turn one considering AV10 and the lack of target saturation?
   
Made in us
Winged Kroot Vulture





Seattle, WA

snake wrote:
sourclams wrote:Belial

2x DW Term squad with CML

2x MM/TML Speeder

750 on the nose, valid vs all comers.

Actually pretty damn scary for 750. 8 ML shots/turn and 10 TH/SS Terms with an I5 lightning claw d00d slayer.


I was actually thinking a bit about this. Won't the speeders just get ripped open on turn one considering AV10 and the lack of target saturation?


They most certainly will. I'm a purely Tau player, but just thinking about what I have @ 750, I'm going to have at least one railgun, which... open topped + AP1 = seriously good %age of wrecked/explodes!

   
 
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