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Made in gb
Lieutenant Colonel





Somewhere in warp space

I'm currently building quite a few Chimeras for my IG army but i'm not sure what weapon is best on the turret.
I'm already using heavy flamers on the hull but I don't know wether to use Multi-Lasers or Heavy Bolters.

Thanks

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Crazed Spirit of the Defiler




New Jersey

Against MEQ's I use multilasers for the 2+ to wound
for horde armies either go with the heavy flamer or heavy bolter due to the 2+ wound and their superior ap



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I really like the multi-lasers. They're a pretty darn multi-purpose gun.

I'm not like them, but I can pretend.

Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. 
   
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Lone Wolf Sentinel Pilot




England, UK

Multi-laser. Wounding on 2s and the potential to hurt vehicles is much better than AP5.

L. Wrex

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<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in fi
Rough Rider with Boomstick




Finland

Stick with the Multi-lasers. They provide you with a tool to more tactical situations. Don´t let the
better AP of the Heavy Bolter blind you. Cover is plentiful in 5th and MEQ armies don´t care about AP4 anyway.
S6 is the real ace in this match up. It enables you to threaten light armor, high Toughness monsters and wound
basic troopers of most armies on a 2+.

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Made in us
Been Around the Block





Multi-laser, S6. it has ap6 ,but wounds on a 2+ and gets three shots.

This message was edited 1 time. Last update was at 2011/04/02 17:17:02


 
   
Made in au
Horrific Howling Banshee





Gogo multi lasers. As said, S6 wins out.

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Made in us
Hauptmann




Diligently behind a rifle...

A good mix of both, I have list now with two of each. My Multilaser Chimeras tend to be in the thickest fighting and having that extra bump of S is a big help. My heavy bolter Chimeras are my runners, they tend to be hitting flanks and pick apart enemy squads out of cover. They usually carry my melta vets. My Multilaser Chimeras carry plasma vets and my CCS.

I've also had good success with putting a heavy stubber with multilaser + heavy bolter, that way I can still get 6 shots all the time. I like hull heavy flamers too, just don't use them as much.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

It depends if you want a weapon that is crappy at everything, or a weapon that is slightly crappier at everything, but vaguely decent against at least one thing.

Not that it is really going to matter much, as the purpose of a transport is to transport, which usually precludes all that much weapon fire most of the time.


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Hb, S5 Ap4 3 shots, ml S6 Ap6 3 shots. You do nothing with better ap if you dont wound. Domt worry about ap, if you need to blast something w ap 4 or lower, your lemans,manticores etc. will take care of that!

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Jone96 wrote:You do nothing with better ap if you dont wound.

You do nothing with wounding if your opponent passes his armor saves.


This message was edited 1 time. Last update was at 2011/04/02 18:41:13


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Made in us
Charing Cold One Knight




Lafayette, IN

Ailaros wrote:
Jone96 wrote:You do nothing with better ap if you dont wound.

You do nothing with wounding if your opponent passes his armor saves.




AP isn't all that important unless you get to marine armor values. Anything with worse save is going to be in cover assuming decent terrain and competent players. I personally would only go with multilasers, since they are decent against light tanks, and wound nearly everything at a decent number (short of the talos, C'tan, wraithlords, wounds on no worse than a 4).

I've personally have found more dakka to be more important than AP most of the time.

 
   
Made in gb
Lieutenant Colonel





Somewhere in warp space

Thank you for the advice, I think I will use the Multi-Lasers.

(IMO they are the best looking weapon as well)

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Utilizing Careful Highlighting






A post Brexit Wasteland

Multi-Lazors!!!?!!?!

I would go for the multilasers because of the higher str will help get more wounds.
   
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Lone Wolf Sentinel Pilot





San Diego, California

Just go C.S. Goto on your army and have multilazors everywhere. They work.

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Made in nz
Major




Middle Earth

The ability to instant death t3 models shouldn't be over looked either, multi lasers can reall hurt guard heavy weapon teams and DE with FNP

We're watching you... scum. 
   
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Charing Cold One Knight




Lafayette, IN

EmilCrane wrote:The ability to instant death t3 models shouldn't be over looked either, multi lasers can reall hurt guard heavy weapon teams and DE with FNP


My pycannon inquisitor died from a S6 hit the other day, failed his termie armor save. Serves him right for being alone in the open against guard.

 
   
Made in nz
Major




Middle Earth

notabot187 wrote:
EmilCrane wrote:The ability to instant death t3 models shouldn't be over looked either, multi lasers can reall hurt guard heavy weapon teams and DE with FNP


My pycannon inquisitor died from a S6 hit the other day, failed his termie armor save. Serves him right for being alone in the open against guard.


There's a reason CS Goto endorses multi lasers, they're killy

A fellow guard player killed a greater daemon in one turn with them.

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Hardened Veteran Guardsman






What about dual HF?
   
Made in se
Guard Heavy Weapon Crewman




Helsturm Hive

Dual HF is kinnda not impressive, you can only fire 1 if you move with short range. And if the opponent are so close that you can fire both you are dead anyways.

Multilaser + hull heavy flamer is the best allround setup. ML can threathen many units and heavyflamers are useful when they get close.

 
   
Made in us
Battleship Captain




Oregon

On a related point, when do you think it worth it to splurge for the Heavy Stubber? Its only S4 so you can still move and fire both it and another weapon.
   
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Rogue Daemonhunter fueled by Chaos






Toledo, OH

I'm the first to agree that Dakka's search is a bit wonky, but simply typing "Chimera Turret" into the tactics search box picks up these threads:

http://www.dakkadakka.com/dakkaforum/posts/list/315772.page#1908274

http://www.dakkadakka.com/dakkaforum/posts/list/291692.page

http://www.dakkadakka.com/dakkaforum/posts/list/285900.page#1445823

To sum it all up: stick with multilasers.
   
 
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