I was depressed by the death company and the sanguinary guard lack of certain things because I had 3 boxes of dc and 4 boxes of sang guard mix those with 2
tac marine squads and you have yourself 55 cool assault marines (I did have to order more
cc weapons) But the extra bits are fun to build cool models with Sorry for going totally off topic.
Yes assault squads are 10 man squads
pf 2 melta guns its 235 points seems expensive yes it is put a priest with them and they are really tough.
Librarian should be with an assault squad here is why
You give him shield and unleash rage.
The assault squad has a priest so you have furious charge and feel no pain.
So your librarian strikes at initiative 5
ws 5 re rolling to hit with unleash rage with a power weapon.
You get a ton of attacks with the assault marines that re roll to hit at
str and initiative 5 (so you go before normal marines and mostly everything).
Those attacks wipe out squads.
Shield is amazing it sounds lame 5 up cover its a bubble effect it works on tanks infantry and everything you have no idea how many of my tanks that has saved and how many marines have lived because of shield.
Also you cast shield in the opponents shooting phase and then cast unleash rage in your assault phase its a win win.
Tac squad is a little out of place assault squads can deal with the enemy better (3 attacks on the charge rather than 2 rapid fire shots).
I suggest you try it out the 2 melta guns shooting before you charge and the bolt pistols kill (for me at least) 2 to 3 guys. Then charge lib chops down 3 priest if he ends up in combats does 2 ish wounds and then there are 20 some odd assault marine attacks and 3
pf attacks basically marine squad is done for.
Personally I would recommend a tw assault cannon
hb sponson Baal pred it gives amazing fire support and mulches everything from guard squads predators.
Mine have always earned their points back I think they are wonderful and amazing.
Dreads really great because the furiosos have armor 13 and thats pretty darn great as in crack grenades dont work.
My favorite set up for dreads is a furioso dread with blood talons riding a storm raven.
Reasons.
3 attacks on the charge
If a priest is near by he gets furious charge so he strikes initiative 5
str 7 but that
str dosnt make a real difference hes meant for troop killing not tank hunting.
He has
ws 5 so hits marines on 3s
str 6 kills marines on 2s
eery unsaved wound he makes he gets that many more attacks in the same turn.
You can kill an entire marine squad with them not having a chance to do anything back to you because you can wipe them out before their melta bombs and or
pf will be dead by the time its thier turn to attack.
He has a melta gun so he can bust open the transport then slaughter the guys inside good times no one is safe.
125 points of awesome.
Priests are pretty great you definitely want them.
For 1500 and 1750 I run 3 with jump packs in 1500 I have 3 assautl squads in 1750 I have 4 assault squads and 2 squads just stick together.
I wouldnt recommend more than 3 because then you loose an elite slot and well when I can I like taking 2 furiosos or furioso and termie friends.
Dont give them power weapons or anything fancy other than a jump pack they can be singled out in
cc because they are independent characters in that sense so you want them hidden they are unit buf models not combat models even tho they can do that too.
One more thing then ill stop infernos pistols and hand flamers sound really awesome they are way too costly and not very effective the hand flamer is not strong enough to do much and the inf pistol it gives you the plus 1 bonus in combat but to get the 2
d6 ap you need to be within 3 inches of a tank and if you blow it up there is a good chance that the explosion can hit you and you could take a wound (yes you may have priests) but why would you risk loosing a marine.
That being said I hope I helped you a bit adn best of luck If you have questions you can pm me