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Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

So I opened up my grey knight strike squad very happy. Then I frowned because I cannot see how to magnetize them. I want to have different load outs but no magnet seems like it can fit. That may not make sense so to sum up, how do you magnetize the the hands/arms.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I don't have any Grey Knights.

I assume the hands are too narrow for the usual disc magnets?

You could try rod magnets, or stacks of small discs.

These guys offer 1mm x 1mm discs, 2mm x 8mm rods, 3mm x 4mm rods.

http://e-magnetsuk.com/magnet_products/neodymium_magnets/circular_disc_magnets.aspx

Don't forget you don't have to match the shape of the magnets on both sides of the divide. You could put a rod in the arm and a couple of small discs in the hand.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Yeah, they're Space Marines so you aren't dealing with the skinniest wrists ever... but you're not in for an easy job unless you can find some tiny magnets. Fortunately all the weapon 'arms' are actually hands, so you don't have to chop anything up or require an extra shoulderpad for each option.
   
Made in gb
Fully-charged Electropriest





Hereford, UK

You could always pin the hand joints? A tight fit is just as good IMO, I've used it on a SM commander instead of the magnets.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

not sure how to pin models. So you are saying get rod magnets, how big should they be?

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

That would be very hard to do. All I can say is good luck, and I hope you get a really customizable army.

This message was edited 2 times. Last update was at 2011/04/03 16:18:22


From whom are unforgiven we bring the mercy of war. 
   
Made in us
Regular Dakkanaut






I honestly don't see the point in magnetizing them. Yeah it will give you very flexible models and yeah the models are expensive (plastic PAGK's being almost twice as expensive as a plastic marine).

You will never need a lot of GK modelsthough. You can make an entire GK army for less than $100 with three boxes of troops and it will almost be effective. I would save yourself the hassle of magnets and converting and just buy the one more box of models you might need to have that extra flexibility.

 
   
Made in gb
Leader of the Sept







Pinning is simple. You drill a hole into the arms/weapons/whatever and glue in a short length of metal rod into one of the bits. The friction of the rod in the remaining hole is usually enough to keep a light weapon in place and is ideal for playing with plastics. Its a lot cheaper than magnets, but is a bit more fiddly to put together.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





Glasgow

It'd be difficult. Small magnets are your only hope. Make sure you get the strongest grade commercially available. Otherwise there won't be enough surface area for a strong hold, and the hand will spin around all over the place.

So, your answer is small magnets, and care when drilling.
   
Made in gb
Sneaky Kommando





London

These are 3mm x 1mm N40 grade magnets, I use them for arm joints on Terminators and Power armour marines alike
He use to sell 2mm x 1mm as well These are good for wrist joints.
Have magnetized all my Grey knights including Storm Ravens, Dreadnoughts and Dreadknights

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=320679399208&ssPageName=STRK:MESELX:IT
   
Made in us
Napoleonics Obsesser






NoBaconz4You wrote:You could always pin the hand joints? A tight fit is just as good IMO, I've used it on a SM commander instead of the magnets.


Yeah, this.

At least you don't need an extra shoulder pad for every single option


If only ZUN!bar were here... 
   
Made in us
Been Around the Block





You may want to check out the Manufactorum http://themanufactorum.com Ignore that pic on the home page with the giant wrist magnets, there are teeny magnets in the kits/instructions.

He even sells several drill bits.

Surely the GK wrists can't be much smaller than assault marines... http://themanufactorum.com/kits/marines/assault/assembly.htm
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

They are the same as assault marines, I also have another question is it possble to use the magnets with out drilling the model, just thinking cause then I would need another drill, the other one broke

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

You might get away with it.

The magnetic 'grab' strength just might be weaker than the glue strength, but I wouldn't bet on it.


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Fresh-Faced New User




usa

i would think of putting a small piece of metal on the joint to small to have a magnet, but i only have done that once and on a larger model,so good luck
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

I tried putting the magnets inside the body of the marine, for arm attachments. I think it is working quite well I need to pick up another drill to get the arms, any tips for the arms?

Same list, different army

6th Edition W 32 L 7 D:3 
   
 
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