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![[Post New]](/s/i/i.gif) 2011/04/03 19:32:59
Subject: necron tactics against new GK
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Pyro Pilot of a Triach Stalker
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can anyone give any advice about necons dealing with the new Grey knights?
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![[Post New]](/s/i/i.gif) 2011/04/03 19:34:55
Subject: necron tactics against new GK
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Insect-Infested Nurgle Chaos Lord
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Pray ;0)
They seem to lack massive amounts of anti-armour, so Lith up, perhaps?
Try a Destroyer wing against the dreadknights..
Other than that, same tactics as all marines, i guess?
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/03 19:40:01
Subject: Re:necron tactics against new GK
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Same as always. Monolith support for your flavor of Necron army.
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![[Post New]](/s/i/i.gif) 2011/04/03 20:13:01
Subject: necron tactics against new GK
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Mekboy Hammerin' Somethin'
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What you normally do... The Grey Knights have nothing new that other armies don't...
How do you play against Orks... apply the same principle except there are fewer of them and they are tougher, but without access to a mass amount of S9 and the Deff Rolla.
You could easily go the Skimmer route and avoid HTH and trade shots, or go the wraith-wing approach and fight basically marines as their power weapons are for naught.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2011/04/03 20:21:14
Subject: necron tactics against new GK
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Insect-Infested Nurgle Chaos Lord
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'without access to a mass amount of S9 and the Deff Rolla.'
Since when did orks have mass amounts of S 9?
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/03 20:26:42
Subject: necron tactics against new GK
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Mekboy Hammerin' Somethin'
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Powerklaws... Powerklaws in every unit (Most of the time, not lootas and grots)
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This message was edited 1 time. Last update was at 2011/04/03 20:27:21
Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2011/04/03 20:44:43
Subject: necron tactics against new GK
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Fresh-Faced Inquisitorial Acolyte
Canada
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QuietOrkmi wrote:Powerklaws... Powerklaws in every unit (Most of the time, not lootas and grots)
strength 10 daemon hammers in every unit.
Although, that is basically the only thing that will reliable kill a monolith, so keep it out of cc and you will probably do great
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![[Post New]](/s/i/i.gif) 2011/04/03 23:08:00
Subject: necron tactics against new GK
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Mekboy Hammerin' Somethin'
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The difference is a Nob and a Marine in terms of attacks.
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2011/04/04 00:44:23
Subject: necron tactics against new GK
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Insect-Infested Nurgle Chaos Lord
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'Powerklaws... Powerklaws in every unit (Most of the time, not lootas and grots''
S 9 on the charge, then S 8.
One in a unit is hardly mass numbers, unless you're talking the vastly overcosted All-Nob units
You do realise they cost 25 Pts each, right?
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/04 01:18:34
Subject: Re:necron tactics against new GK
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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do NOT allow yourself to get into CC.
EVERY model is sporting PWs so you won't be getting your WBB unless you have an Orb handy.
your Monolith is going to also have to avoid CC. those Str10 deamonhammers will eat a mono for breakfast, especially since he will never be hitting on worse then 4s.
keep shooting and avoid CC, and accept that you play Crons and have the odds stacked against you in pretty much every situation.
but it isn't all bad news
Crons are probably the next, or the one after that, in line for the Ward treatment.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/04 01:19:42
Subject: necron tactics against new GK
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Insect-Infested Nurgle Chaos Lord
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And this isn't bad news how?
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/04 01:26:27
Subject: Re:necron tactics against new GK
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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once everyone's fluff has gotten the Ward treatment it will all be consistant and no one will be the wiser
besides, it's not like we can actually do something about it. we are all addicted to GW's brand of Plasticrack.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/04 01:37:48
Subject: necron tactics against new GK
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Insect-Infested Nurgle Chaos Lord
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Too true..
Mind you wardism makes me think about rehab sometimes.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/04/04 02:11:48
Subject: necron tactics against new GK
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Dakka Veteran
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Dash is correct. The same way to play every other Necron matchup. Stay out of hand to hand, hope that your 3 FA slots + Monoliths/Immortals carry the day.
Scarabs are gonna suck though.
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![[Post New]](/s/i/i.gif) 2011/04/04 02:14:43
Subject: Re:necron tactics against new GK
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Grisly Ghost Ark Driver
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Kill them dead by stabbing with bullets. How do Necrons win any other game?
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![[Post New]](/s/i/i.gif) 2011/04/04 02:24:46
Subject: necron tactics against new GK
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Daemonic Dreadnought
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Bruteboss wrote:QuietOrkmi wrote:Powerklaws... Powerklaws in every unit (Most of the time, not lootas and grots)
strength 10 daemon hammers in every unit.
Although, that is basically the only thing that will reliable kill a monolith, so keep it out of cc and you will probably do great
Are deamon hammers s10 against everything or just deamons?
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/04/04 02:28:53
Subject: necron tactics against new GK
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Mekboy Hammerin' Somethin'
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quietorkmi wrote:Powerklaws... Powerklaws in every unit (Most of the time, not lootas and grots
Fixed the Quote for you...
One in a unit is hardly mass numbers, unless you're talking the vastly overcosted All-Nob units  You do realise they cost 25 Pts each, right?
It was more the number of Powerklaws in the army, or the number of units with powerklaws in it...
+1 to what everyone else has says! Shoota the choppa!
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2011/04/04 02:59:05
Subject: necron tactics against new GK
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Fresh-Faced Inquisitorial Acolyte
Canada
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schadenfreude wrote:
Are deamon hammers s10 against everything or just deamons?
Yes: Hammerhand plus daemon(thunder)hammer equals strength 10 every time. All you need to do is pass the psychic test, which necron's aren't exactly going to stop you from doing.
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![[Post New]](/s/i/i.gif) 2011/04/04 03:47:14
Subject: necron tactics against new GK
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Devestating Grey Knight Dreadknight
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schadenfreude wrote:Bruteboss wrote:QuietOrkmi wrote:Powerklaws... Powerklaws in every unit (Most of the time, not lootas and grots)
strength 10 daemon hammers in every unit.
Although, that is basically the only thing that will reliable kill a monolith, so keep it out of cc and you will probably do great
Are deamon hammers s10 against everything or just deamons?
They are str8 base. Then their psychic ability Hammerhand adds +1 strength to them, specifically before modifiers, making their DH str 10.
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![[Post New]](/s/i/i.gif) 2011/04/04 03:54:31
Subject: necron tactics against new GK
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Automated Rubric Marine of Tzeentch
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Well, outside of magic ring monkeys, GKs actually can not shoot down a Monolith. Business as usual though for Necrons. Shoot them up and run from CC.
The Wraithwing might be interesting if you can keep them from getting shot up though.
C'tan might be nice since most GK units can not activate their Force Weapons and get the ability to hurt them in CC(need hammer hand to hurt T8 outside of Hammers).
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![[Post New]](/s/i/i.gif) 2011/04/04 03:57:32
Subject: Re:necron tactics against new GK
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Grey Templar wrote:once everyone's fluff has gotten the Ward treatment it will all be consistant and no one will be the wiser
besides, it's not like we can actually do something about it. we are all addicted to GW's brand of Plasticrack.
When Necroknights and Necro Gunships show up with invincible ultra Necro gun, Necrons will competitive again!
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![[Post New]](/s/i/i.gif) 2011/04/04 04:03:16
Subject: Re:necron tactics against new GK
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Charing Cold One Knight
Lafayette, IN
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Jackster wrote:Grey Templar wrote:once everyone's fluff has gotten the Ward treatment it will all be consistant and no one will be the wiser
besides, it's not like we can actually do something about it. we are all addicted to GW's brand of Plasticrack.
When Necroknights and Necro Gunships show up with invincible ultra Necro gun, Necrons will competitive again!
The silly naming this isn't new, just look up some of the 80s and 90s fluff. The truly awful naming conventions this edition comes from the space wolves book, which was a Phil Kelly creation. Wolf wolf, of the Wolf wolf wolf, armed with wolf claws riding a thunderwolf, with fenrisian wolfs...
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