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Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Are their Shanagagins worth it? It looks like a decent shooting army because you essentially have a 30" range, your T5 on 2W (Wound Allocation) models, but it seems that they are very weak on Anti Tank. I was thinking of trying a list out on Vassal for fun, but I am just wondering if it is a complete waste of time? (Trying to be a bit compeditive here.)

I love the concept of a Bike Mob, and the models are great too in my opinon.

What do you guys think about these lists?
   
Made in us
Charing Cold One Knight




Lafayette, IN

revackey wrote:Are their Shanagagins worth it? It looks like a decent shooting army because you essentially have a 30" range, your T5 on 2W (Wound Allocation) models, but it seems that they are very weak on Anti Tank. I was thinking of trying a list out on Vassal for fun, but I am just wondering if it is a complete waste of time? (Trying to be a bit compeditive here.)

I love the concept of a Bike Mob, and the models are great too in my opinon.

What do you guys think about these lists?


If you would have asked a couple of years ago, yes, they were amazing and competitive. Now though... people know how to deal with them, and the new army books are up to the task of taking them out. List building is also much improved, so most people have the tools to do the job.

Nob bikers aren't all that weak on tanks though, you should have at least 3 PKs in each squad, with 2 PK warbosses. Multiple S9 and S10 attacks will kill any tank better than anything other than BW rollas.

 
   
Made in gb
Death-Dealing Devastator




revackey wrote:Are their Shanagagins worth it? It looks like a decent shooting army because you essentially have a 30" range, your T5 on 2W (Wound Allocation) models, but it seems that they are very weak on Anti Tank. I was thinking of trying a list out on Vassal for fun, but I am just wondering if it is a complete waste of time? (Trying to be a bit compeditive here.)

I love the concept of a Bike Mob, and the models are great too in my opinon.

What do you guys think about these lists?


A few warboss on bikes and a few units 8 nob bikers with Painboy biker with cybork bodies and two or three. Nob Warbikers are troops with W2, T5, Feel No Pain. 4+ Armour Save and 4+ cover save. What more can greenskin want? You can also have grots for holding the objevie so the bikers can do their thing.
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

I like the fact that there is no armor in the army, and since they get a cover save all the time (Right? Or is that only Warbikers?), ID shouldn't be to big of a problem. Then wound allocation to help with surviving. I think the learning curve would be long, but it could be doable, no?

also, would you suggest Lootas at 1500 points?

   
Made in us
Charing Cold One Knight




Lafayette, IN

revackey wrote:I like the fact that there is no armor in the army, and since they get a cover save all the time (Right? Or is that only Warbikers?), ID shouldn't be to big of a problem. Then wound allocation to help with surviving. I think the learning curve would be long, but it could be doable, no?

also, would you suggest Lootas at 1500 points?



The learning curve is ridiculously short. Point army at enemy, kill enemy. Run into good opponent, kill half of his army, lose all of yours. Seriously, a nob biker army is a blunt instrument that doesn't really let you out play your opponent. He can either deal with it, or he can't. Your winning has more to do with your opponents skill and list than your own.

At 1500 pts there isn't room for anything other than 2 Warbosses and your bikes. Skimp on the bikes, and you won't even beat the weaker players.

 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

I mean by the movement, I'd rather take advantage of LOS blocking terrain, but I see what you mean. Thanks for the advice.
   
Made in gb
Death-Dealing Devastator




notabot187 wrote:
revackey wrote:I like the fact that there is no armor in the army, and since they get a cover save all the time (Right? Or is that only Warbikers?), ID shouldn't be to big of a problem. Then wound allocation to help with surviving. I think the learning curve would be long, but it could be doable, no?

also, would you suggest Lootas at 1500 points?



The learning curve is ridiculously short. Point army at enemy, kill enemy. Run into good opponent, kill half of his army, lose all of yours. Seriously, a nob biker army is a blunt instrument that doesn't really let you out play your opponent. He can either deal with it, or he can't. Your winning has more to do with your opponents skill and list than your own.

At 1500 pts there isn't room for anything other than 2 Warbosses and your bikes. Skimp on the bikes, and you won't even beat the weaker players.

You have enough points for a extra unit, maybe some boyz to hold a something or lootas or someting else shooty. Krak Missiles might may annoying, but hey, you got a 4+ plus cover save. The 4+ armour save and 4+ cover save come with the warbike. Go
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Hopefully that will be a low enough save, Should I take 2 Warboss's or just Wazdakka?
   
Made in gb
Death-Dealing Devastator




revackey wrote:Hopefully that will be a low enough save, Should I take 2 Warboss's or just Wazdakka?
Two warbosses, then you get two nob biker units as troops.
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Right, thank you!
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

My buddy plays a good one. At 2K, two nob units w/ Warboss and Wazz, a couple biker troops for fast PKs/dakka guns, couple scoring grot units, and supported by as many kans, rokkit buggies, and combi-rokkits as he can squeeze in for ranged anti-tank. It's pretty tough, probably because he's a good player and can mitigate the weaknesses of the ork codex (of which there are many). I play mech DE and can stop it sorta by default thanks to loads of S8 and 4+ poison, but it gives other lists a tough ride.

People can say what they want about being able to deal with Nob bikers, yadda, yadda, yadda, but if they actually hit you, they still hit hard, and he's a good enough player to make it happen much more often than not. So, it CAN work, but you probably have to be a damn good player to get any consistency out of it against other good players. It's also a noobhammer deluxe.

 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

revackey wrote:Are their Shanagagins worth it? It looks like a decent shooting army because you essentially have a 30" range, your T5 on 2W (Wound Allocation) models, but it seems that they are very weak on Anti Tank. I was thinking of trying a list out on Vassal for fun, but I am just wondering if it is a complete waste of time? (Trying to be a bit compeditive here.)

I love the concept of a Bike Mob, and the models are great too in my opinon.

What do you guys think about these lists?


Yesterday, I ran an unorthodox Speed Freak list (http://www.dakkadakka.com/dakkaforum/posts/list/357470.page#2627235) vs. Mechanized Eldar. In that list were two groups of three diversified bikernobs -- with no Painboy or Bosspole. Each group was assigned the roll of providing cover for three trukks (six trukks total), variously loaded, onto the foe. This strategy definitely did its job: one, they screened the trukks (only one was shaken by turn two -- very rare for trukks); two, they soaked up a lot of small arms fire, and they wasted a squad a melta spam; destroyed several Eldar vehicles (don't forget, the charging Big Choppa is S7 & I4 on the charge -- not bad); slew Eldar warriors with ease. But mostly they confused my opponents target priority.

I don't know how this tactic would work with Imperial Guard. I hope to try very, very soon.

This message was edited 1 time. Last update was at 2011/04/05 03:38:26


Paul Cornelius
Thundering Jove 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I have a few Battle Reports on my youtube page of my Nob Biker list. Its pretty fun to play and it does do well, although it is a challenge since you only have 2 units on the table.


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I found a unit of nob bikers to work great with multiple battleweagons, as they are weak to the same weapons as them. If you opponent shoots the battleweagons, the bikers will be in his face, if the shoot the nobz, the battleweagons and their contents steamroll them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Guard Heavy Weapon Crewman





Sunshine Coast

In my oppinion if your versing guard or Tau don't use this list, They have too much firepower. Against everything else this list will be very nastly.

 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Battlewagons would be a good idea to use them with, I played a game on Vassal with them yesterday and drew in objectives. Not sure if I really like the playstyle, seems pretty straightforward.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Luna Dragon wrote:
notabot187 wrote:
revackey wrote:I like the fact that there is no armor in the army, and since they get a cover save all the time (Right? Or is that only Warbikers?), ID shouldn't be to big of a problem. Then wound allocation to help with surviving. I think the learning curve would be long, but it could be doable, no?

also, would you suggest Lootas at 1500 points?



The learning curve is ridiculously short. Point army at enemy, kill enemy. Run into good opponent, kill half of his army, lose all of yours. Seriously, a nob biker army is a blunt instrument that doesn't really let you out play your opponent. He can either deal with it, or he can't. Your winning has more to do with your opponents skill and list than your own.

At 1500 pts there isn't room for anything other than 2 Warbosses and your bikes. Skimp on the bikes, and you won't even beat the weaker players.

You have enough points for a extra unit, maybe some boyz to hold a something or lootas or someting else shooty. Krak Missiles might may annoying, but hey, you got a 4+ plus cover save. The 4+ armour save and 4+ cover save come with the warbike. Go





Oh thats not how you want to look at it with nob bikers. Dont rely on your 1! 4+ cover save to keep them safe. Krak missiles are a nobs worst nightmare, and even worse for bikers, because they cost alot more. Those missiles will ignore the 4+ you get from the bike, all it takes is 1 missile(and in SM armies they are free, I dont even have to mention SW) to down a nob. Thats alot of points for such an easy kill
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yeah, keep them out of sight from anything able to instant-kill them. Adding a biker warboss helps absorbing some S8/9 hits, as he still gets to use FNP against them. Stay the hell away from S10.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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