| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/04/05 00:20:28
Subject: A Space Marine Army up for Critique
|
 |
Bounding Assault Marine
Kamloops, BC, Canada
|
I haven't built all of my army yet but decided to get some help on building my army of space marines. What I'm planning so far is to have:
HQ
Darneth Lysander
Elites
Dreadnought
-twin-linked lascannon
-replace the CCW with a missile launcher
Troops
I)Tactical Squad (10 Marines)
-meltagun
-missile launcher
-the sergeant has a boltpistol and a chainsword and also has melta bombs and a teleport homer
II)Tactical Squad (10 Marines)
-plasma gun
-lascannon
-the sargeant carries a plasma pistol and a chainsword and a teleport homer as well
III)Scout Squad (10 Scouts)
-Replace the sergeant w/ Sergeant Telion
-missile launcher
-2 scouts with shotguns and 2 with sniper rifles
Fast Attack
Attack Bike
-Multi-melta
Heavy Supprt
I)Vindicator
-Siege shield
-and attach Brother-Sergeant Chronus
II)Devastator Squad (10 Marines)
-2 marines with lascannons
-a marine with a plasma cannon
-a marine with a multi-melta
With all of this this Army comes to 1485 pts
please send feedback on how I may improve this army.
|
Space Marines Rules!!
Become a Battle Brother! Join the Hellsing Crusaders in their purge of Xenos and everything not nice.
http://www.dakkadakka.com/dakkaforum/posts/list/0/367631.page
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 03:03:09
Subject: A Space Marine Army up for Critique
|
 |
Sure Space Wolves Land Raider Pilot
|
Why do you have shotguns with snipers in the same squad? or are you combat squading?
Leave chronus behind and just put extra armour on the vindicator.
Try to give your Tac transports. I would go with Razors.
Good Luck
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 03:10:31
Subject: A Space Marine Army up for Critique
|
 |
Thunderhawk Pilot Dropping From Orbit
Imperium - Vondolus Prime
|
You have given units Teleport Homers, but you don't have any Drop Pods or Terminators - unless you were planning on deepstriking Lysander? (I wouldn't recommend that.)
Unless you were Combat Squading your scouts, there is no reason to have both snipers and shotguns in the same unit - decide if it will be a close combat squad, or a long range squad.
I would drop the Attack Bike and Chronus, and try to get another Vindicator. This army seems to be tailored towards fighting a mechanized army. I think fighting a close-combat oriented enemy will prove a tough challenge for you.
|
All is forgiven if repaid in Traitor's blood. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 03:12:18
Subject: A Space Marine Army up for Critique
|
 |
Bounding Assault Marine
Kamloops, BC, Canada
|
Actually I have shotguns and the same squad with the snipers to let my scouts take on a more numerous enemies by using the shotguns to "soften" the enemy squads when they get too close and let the couple of snipers pick them off from a distance, otherwise giving my Tac some transports is a good idea since my main opponent uses tau and has a Hammerhead that's annoying to deal with. Automatically Appended Next Post: Also in regard to the teleport homers I'm planning to further expand and get a Terminator squad to deep strike in and also get a drop pod for my dreadnought, though I am also deciding to combat squad my scout.
|
|
This message was edited 1 time. Last update was at 2011/04/05 03:15:24
Space Marines Rules!!
Become a Battle Brother! Join the Hellsing Crusaders in their purge of Xenos and everything not nice.
http://www.dakkadakka.com/dakkaforum/posts/list/0/367631.page
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 15:36:19
Subject: A Space Marine Army up for Critique
|
 |
Bounding Assault Marine
Kamloops, BC, Canada
|
I decided to take out Chronus and the scout squad to add some transports, a drop pod, and a additional Vindicator
HQ
Darneth Lysander
Elites
Dreadnought
-twin-linked lascannon
-replace the CCW with a missile launcher
-dropped in with Drop Pod
Troops
I)Tactical Squad (10 Marines)
-meltagun
-missile launcher
-the sergeant has a boltpistol and a chainsword and also has melta bombs and a teleport homer
Ded.Trans. Razorback w/ twin-linked lascannon
II)Tactical Squad (10 Marines)
-plasma gun
-lascannon
-the sargeant carries a plasma pistol and a chainsword and a teleport homer as well
Fast Attack
Attack Bike
-Multi-melta
Heavy Supprt
I)Vindicator
-Siege shield
II)Vindicator
-Siege shield
III)Devastator Squad (10 Marines)
-2 marines with lascannons
-a marine with a plasma cannon
-a marine with a multi-melta
Ded. Trans. Razorback w/ twin-linked assault cannon
which then come to 1525 points
|
Space Marines Rules!!
Become a Battle Brother! Join the Hellsing Crusaders in their purge of Xenos and everything not nice.
http://www.dakkadakka.com/dakkaforum/posts/list/0/367631.page
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 17:12:08
Subject: Re:A Space Marine Army up for Critique
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
That Devastator Squad would be much better if it were a third Vindicator. Vanilla Devastators are overpriced. At the very least, don't mix weapons, with the possible exception of taking 1 Lascannon and 3 Missile Launchers to fully leverage the Signum. The Multi-melta in particular is terrible, as it has too short a range and can't fire on the move. If you swap in a third Vindicator, you will save a lot of points which you can use to take more Attack Bikes. One Attack Bike is probably dead before it does anything. It isn't that hard to get two wounds through a 3++ save. Three Attack bikes are something to worry about, especially since you can run them separately to cause overkill.
I've done the Mathammer, and the TL-Lascannon Razorback is the weakest of the three highest cost options, at least in the Blood Angels codex. It doesn't improve that much on the Las/Plas at long range, and the TL-AC is actually better at destroying AV14. In addition, the TL-AC holds up better against cover. It probably improves in the Vanilla codex, as Vanilla Razorbacks aren't fast, which is more of a loss for the Las/Plas and TL-AC versions. I would suggest you choose the same weapon for all the Razorbacks you take to make target priority more difficult for your opponent.
I also wonder why you want to put a long-range Dreadnought in a Drop Pod. I suppose you will have a better chance at side and rear armor shots, but you pay a premium for the longer range that is wasted when you drop in close. In addition, you give up an easy killpoint. At the very least, remember that you can drop the pod empty, so experiment to find out when that is the better option.
Finally, assuming this list is ultimately going to be 1500+ points, I think you need more troops. You can have 4 scoring units with this list, but at most 2 will be mobile, and 5 man squads of Space Marines are not all that durable. I'd think about working a third Tactical squad in, or possibly a squad of 5 Scouts with Snipers, Cloaks and a Missile Launcher for objective camping. Do not expect them to kill much, but they can go to ground for a 2++ save which makes them borderline impossible to kill with shooting. Stuff that moves up to Assault them will be in range of your Vindicators.
|
Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 17:13:06
Subject: A Space Marine Army up for Critique
|
 |
Dark Angels Neophyte Undergoing Surgeries
|
I wouldn't give your tactical squads teleport homers. If there just going to be standing at the back of the board taking pot shots with the lascannon/missile launcher there is no point as you want the things coming in from deep strike close enough to assault. Also, the dread would be better of starting on the board with that load out, it seems to shooty to be dropped in.
Your heavy support seems solid though
Hope this helps
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 17:35:23
Subject: Re:A Space Marine Army up for Critique
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
well 1 attack bike is going to be super useless and is probably going to die well before it can do anything. play test it if you want but my personal experience is that you need 4 bikes in a squad to be remotely effective. its too easy to instant kill a single bike.
I dont know why you are giving your devastators a dedicated transport, seems like a use of heavy weapons. Give the transport to your tac squad.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 17:44:05
Subject: A Space Marine Army up for Critique
|
 |
Longtime Dakkanaut
Beaver Dam, WI
|
Specialize your devastator squads more. And if you can lose at least one lascannon.
I would like 1x lascan + 3x MM for anti-tank work. Knowing the sgt can pump one of them to BS 5. If you want an anti personnel squad, 3 x Plasma Cannon + 1 ML would serve you better again when at range, the ML can be pumped to BS 5 so that is two good accurate shots and overall this will be cheaper and more focused.
If you can, get the devs a razorback as this adds to protection as well as firepower. 75 pts for a las/plas razorback would do wonders.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 18:21:21
Subject: A Space Marine Army up for Critique
|
 |
Bounding Assault Marine
Kamloops, BC, Canada
|
The attack bike is mainly for going around doing what it can and be a decoy target but I'm also planning to increase it to 3 attack bikes, the Razorback that is attached to the Devs was a mistake and is actually suppose to be with the other Tac squad, I may also switch the TL-Lascannon Razorback for a TL-AC, and the Tac squads aren't taking pot shots and are going to go rampage about. Plus the local players around me use strong vehicles and long range weaponry .
|
Space Marines Rules!!
Become a Battle Brother! Join the Hellsing Crusaders in their purge of Xenos and everything not nice.
http://www.dakkadakka.com/dakkaforum/posts/list/0/367631.page
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 18:27:07
Subject: Re:A Space Marine Army up for Critique
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
Just a reminder: Decoys will not work against good opponents. If the lone Attack Bike is an actual threat, they will kill it easily. If it is not, they will ignore it. You shouldn't rely on your opponent making obvious mistakes for obvious reasons.
Against bad opponents, you should be winning without a need to induce poorer play from them.
|
Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 18:40:31
Subject: A Space Marine Army up for Critique
|
 |
Dark Angels Neophyte Undergoing Surgeries
|
i don't understand why you have given your tac squads heavy weapons then, if there going to be rampaging surly it would be better to spend the points else where? As they wont be able to shoot the big guns if there moving all over the show. Just a suggestion (:
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/05 20:27:07
Subject: A Space Marine Army up for Critique
|
 |
Bounding Assault Marine
Kamloops, BC, Canada
|
I updated my army due to your help and came up with this instead
HQ
Darneth Lysander
Elites
Dreadnought
-twin-linked lascannon
-replace the CCW with a missile launcher
-dropped in with Drop Pod
Sternguard Veteran Squad (10)
-4 storm bolters
-flamer
-heavy flamer
Ded. Trans. Rhino
Legion of the Damned (5)
-plasma gun
-plasma cannon
Troops
I)Tactical Squad (10 Marines)
-meltagun
-missile launcher
-the sergeant has a boltpistol and a chainsword and also has melta bombs and a teleport homer
Ded.Trans. Razorback w/ twin-linked assault cannon
II)Tactical Squad (10 Marines)
-plasma gun
-lascannon
-the sargeant carries a plasma pistol and a chainsword and a teleport homer as well
Ded. Trans. Razorback w/ twin-linked assault cannon
Heavy Supprt
I)Vindicator
-Siege shield
II)Vindicator
-Siege shield
III)Devastator Squad (10 Marines)
-2 marines with lascannons
-a marine with a plasma cannon
-a marine with a multi-melta
Which all comes to a total of 2,005 points Automatically Appended Next Post: The Tac squads aren't exactly rampaging about as I'm planning to have the Razorback deploy them by the objectices or strategic locations and have them there with the transports as support or get close enough so that I can Deep Strike the Legion of the Damned squad or bring in my dreadnought with the drop pod without worrying about scatter, but once they get to where I want them they ain't movin' from there unless the situation changes
|
|
This message was edited 2 times. Last update was at 2011/04/05 23:49:02
Space Marines Rules!!
Become a Battle Brother! Join the Hellsing Crusaders in their purge of Xenos and everything not nice.
http://www.dakkadakka.com/dakkaforum/posts/list/0/367631.page
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/12 20:18:00
Subject: A Space Marine Army up for Critique
|
 |
Bounding Assault Marine
Kamloops, BC, Canada
|
I decided to take my army in a different way and design it to hopefully kill anything from afar before it gets too close and this is what I came up with:
HQ
Space Marine Captain
-Artificer Armour
-plasma pistol
-power sword
-digital weapons
Elites
Dreadnought
-twin-linked lascannon
-replace storm bolter with heavy flamer
Dreadnought
-twin-linked lascannon
-replace storm bolter with heavy flamer
Legion of the Damned (5)
-plasma gun
-missile launcher
Troops
I)Tactical Squad (10 Marines)
-plasma gun
-missile launcher
-the sergeant has a bolt pistol and a chainsword and also a teleport homer
II)Scout Squad (10 Scouts)
-Sergeant Telion
-missile launcher
-rest of squad carries snipers
III)Scout Squad (10Scouts)
-missile launcher
-squad carries sniper rifles-Sergeant has plasma pistol and power weapon
Heavy Support
I)Vindicator
-Siege shield
-Brother-Sergeant Chronus
II)Predator
-no change to sponsons or main gun
III)Predator
-no change to sponsons or main gun
Please suggest how I may improve it.
|
|
This message was edited 2 times. Last update was at 2011/04/12 20:18:52
Space Marines Rules!!
Become a Battle Brother! Join the Hellsing Crusaders in their purge of Xenos and everything not nice.
http://www.dakkadakka.com/dakkaforum/posts/list/0/367631.page
|
|
|
 |
 |
|
|