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![[Post New]](/s/i/i.gif) 2011/04/05 18:51:01
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Stealthy Kroot Stalker
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I'm am aware that the Rifleman Dreadnought is a standard Dread with 2 TL Autocannons. But for the same cost, you can take an Assault Cannon. This would allow the Rifleman to not only take on light vehicles and TEqs due to rending, but also infantry groups, making it a good all-round unit. Is there fault in this idea? Is trading 3 shots and rending worth the +1 strength? Or is it because the randomness of rending that makes people take the solid Dual Autocannon build for 4 S7 shots?
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![[Post New]](/s/i/i.gif) 2011/04/05 18:57:05
Subject: Re:Rifleman Dreadnoughts: Assault Cannon?
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Angered Reaver Arena Champion
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Actually its the range. Assault cannon has only a 24 inch range, limiting its target selection. The autocannon is the choice weapon since it is twin linked and has the greater range.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2011/04/05 19:16:54
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Stone Bonkers Fabricator General
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the twinlinking also helps
Also the left hand weapon can only be TL autocannons, DCCW, or a missile launcher right.
4 autocannons also looks really cool if modeled properly.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/05 19:27:38
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Uhlan
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One of the great things about Riflemen dreads is that with that 48" reach, with good positioning you'll avoid a lot of the current meta. Plasmaguns and meltaguns won't be a problem at that range, but if you're in 24" assault cannon range, chances are you're getting toasted.
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4th Aleutian Heavy Mechanized 2500
Tournament Record: 3-1-1, 1 Best General Championship.
***Boycotting Games Workshop until they Cease and Desist their douchebaggery***.
Khador: 65 pts eButcher & Zerkova |
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![[Post New]](/s/i/i.gif) 2011/04/05 19:46:48
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Dour Wolf Priest with Iron Wolf Amulet
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Although if you're drop podding in then it's not really an issue.
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![[Post New]](/s/i/i.gif) 2011/04/05 19:48:43
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Stone Bonkers Fabricator General
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Andilus Greatsword wrote:Although if you're drop podding in then it's not really an issue. 
rifleman dreads are not for drop podding
they dont have a DCCW, so they dont ignore armor saves. They get wrecked by any MeQ unit with a fist. Even without a fist, Krak grenades can take them and their 2 attacks down.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/04/05 19:55:45
Subject: Re:Rifleman Dreadnoughts: Assault Cannon?
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Steadfast Grey Hunter
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I've used this setup with my Wolves, and it works fairly well... I'll probably give it a shot with the GKs as well... Wound up spending all game last night with a Str 8 Rifleman shooting up things and in the end killing a total of 1 infantry model due to the nice 3+ saves :-) Really missing the rending, etc...
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![[Post New]](/s/i/i.gif) 2011/04/05 19:57:23
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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acekevin8412 wrote:I'm am aware that the Rifleman Dreadnought is a standard Dread with 2 TL Autocannons. But for the same cost, you can take an Assault Cannon. This would allow the Rifleman to not only take on light vehicles and TEqs due to rending, but also infantry groups, making it a good all-round unit. Is there fault in this idea? Is trading 3 shots and rending worth the +1 strength? Or is it because the randomness of rending that makes people take the solid Dual Autocannon build for 4 S7 shots?
The fault is that the assault cannon sucks compared to two TL autocnanons.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2011/04/05 20:27:30
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Fixture of Dakka
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Twin-linked Autocannon and a Missile Launcher work well at complimenting each other IMHO however.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/04/05 22:59:26
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Irked Blood Angel Scout with Combat Knife
Edmonton Alberta
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acekevin8412 wrote:Is trading 3 shots and rending worth the +1 strength
actually an assualt cannon gets four shots. But anyways, another thing with two twin-linked autos is that if you get a weapon destroyed result you still got some shooting left. I find that while technically they get the same amount of shots, being able to re-roll misses on a weapon with 1 higher strength is better than hoping for 6's to get the odd rending shot.
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Grr and stuff...
DS:80S+G+MB++IPw40k95#+D+A++/sWD254R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/05 23:10:57
Subject: Rifleman Dreadnoughts: Assault Cannon?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Just Dave wrote:Twin-linked Autocannon and a Missile Launcher work well at complimenting each other IMHO however.
thats a decent combo,
it trades volume of fire and accuracy for the ability to kill Av13.
it isn't optimal for killing transports because the Krak missile performs worse then an tl-autocannon against most transports(Av10-12 range)
the autocannon is about the same vs infantry as the missile.
personal preference is the main dividing point.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/04/06 01:23:20
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Liche Priest Hierophant
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On drop podding riflemen dreadnoughts:
It can be good in a drop pod list (space wolves) where you start the dreadnought on the table and drop emty pods if he reserves everything, or you can drop it in an target side armour with the assault/autocannons at range. But now he has to calculate in facings from both the dreadnought and the long fangs.
Cake for everyone. For science.
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![[Post New]](/s/i/i.gif) 2011/04/06 06:33:14
Subject: Rifleman Dreadnoughts: Assault Cannon?
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Contagious Dreadnought of Nurgle
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So far i have had pretty good luck with a mix of both asscannon and AC on a dread. The ability to threaten any armor on the board is a big plus. If you figure in the bonus for rending, a asscannnon has a better chance to pen AV14 than a Las cannon. sure it only works at close range but i usually play smurfs, really shooty. My foe usually has to get closer to make things work, and when he gets closer, my fire improves. win win. but if you are soley worried about downing light armor, the rifleman is the way to go.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2011/04/06 18:36:33
Subject: Re:Rifleman Dreadnoughts: Assault Cannon?
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Stealthy Kroot Stalker
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Thanks everyone, I completely forgot about the added range of the Autocannon in comparison to the Assaul Cannon.
I disagree with the idea of taking the Missile Launcher however, because you only get one shot and it's only glancing AV13 on a 5 and penetrating on a 6.
I'm gonna go swap out those guns now. Thanks again to the Dakka Dakka community.
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