calypso - Granted it wont get much use, but gaze was simply there for a few lucky shots when i dont need to fleet into combat, so yea, might aswell drop that one.
Might is there since there is alot of T5 about now, also, i want her to be hunting lone armour, which the extra strength moer than helps. (average roll of 7 = 13, compared to 14)
Might have to jiggle a few points and get musk.
Was planning on making sure it would be short combats and H&R not needed though.
Never been one for
MSU's, more so with plagues.
I find that any fast moving unit can get into combat with them no matter how i hide them.
With a 5 man unit the chances of losing the whole unit is pretty high.
With 10 i can hold them up enough to get help for them.
Actually missed changeling
However, i hate bolt on horrors.
The whole units shooting is wasted to get a single shot at something.
If i was running
MSU horrors then bolt would be ideal, but anti-armour wise bolt isnt needed on them.
They still have enough impact to sway a combat with help.
Also, i dont plan on dropping them anywhere near any risk.
They are fast enough to be dropped in safe then move into combat on thier own.
The crushers have an icon for just that reason.
They act as a safe drop for the flamers.
Not actually all that sure why ive taken 5, but i generally run into alot of horde armies currently, and with the
GK bandwagon starting aswell, i need as many templates that ignore armour as i can get.
Im affraid grinders tend to stay as they are
Thats 1 thing in the list that i get on with every game.
The way i see it is that a pie plate on a mob of boyz from a safe distance gives no come back.
If i used a unit in
CC i would lose some in return.
If i can free up a few more points i may throw tongue on the grinder aswell, but phlegm is staying on him for now.
You would think you get something for running a unit in its sacred number wouldnt you?
But as allways, it means nothing to
GW.