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Made in us
I'll Be Back




I'm just starting to get a few pieces for an army and I would like some idea's for help on making an army list.

I would like 2 monoliths but i think that might be too many points spent.

Ideas?
   
Made in us
Irked Necron Immortal





NoVa

You want 2 monoliths in a 1500 point army? I don't see that as a waste of points, as monoliths are strong because of their power matrix ability.

Here's a list I edited from my 1500 point army, focused around a double monolith. When using a setup with 2 monoliths I would run heavy on warriors to back them up and prevent the ever lurking phase out. As for strategy, if the field was fairly clear of terrain I would use the Monoliths like bookends and use them to do a slow flank and help pull any units out of CC through the portal. The flayed ones I added for some CC if it was needed, or to infiltrate and ambush.

lord w/ Res. orb, phylactery, phase shifter -- 185
Troops
2x squads of 20 -- 720

Elite-
6 flayed ones - 108

Heavy
2x monolith - 235

total-- 1483

This message was edited 1 time. Last update was at 2011/04/08 02:55:37


 
   
Made in us
I'll Be Back




i never thought about flayed ones, but i really like the list. I'm glad that me wanting 2 monoliths wasn't a bad idea i just liked the idea of them. Plus the armor and phasing isn't a bad bonus.
   
Made in us
Newbie Black Templar Neophyte




2 monoliths is doable, but remember, it won't be viewed as a very friendly list for random matches lol.

Also i'm making a Necron army as well but I'm holding off because Necron is getting an upgrade very soon.

Chances are monoliths and warriors arn't gonna change very much and are probably still good investments.

However, there may be new models comming out with the upgrade and you find yourself wishing you had those instead of the older version you just bought.


But hers a cool 1500 pt list w/ 2 monos

HQ

Necron Lord-180
scythe
orb destroyer body

Troops-540

10 warriors
10 warriors
10 warriors
FAST ATTACK
3 Destroyers
3 destroyers
HEAVY-
Monolith
Monolith
1490 i think all together

Can't beat Necrons w/ CSM?

Take 2 squads of Nurgle possesed Swooping hawks and haywire both Monoliths turn 1.

Can't fail. Then charge nightbringer with a possesed Lysander w/ MoN.

Just got to think outside the box bro.  
   
Made in us
Regular Dakkanaut




Necron tips from what I've seen/read:

Don't use heavy destroyers, and really don't use pariahs either.

The FA slot is where Necrons shine. If you play in a lot of blocking terrain like towns or something, Wraiths can be very good, but otherwise generally destroyers -- fast, strong weapons, and solid saves/toughness.

The main wrath tactic is to use 2-3 monoliths and hide them behind them until you're ready.

Here's some info about flayed ones if you are interested: http://www.40konline.com/community/index.php?topic=197500.0


   
Made in us
I'll Be Back




i like the idea of destroyers, but i'm not sure but thanks for all the idea's keep them coming. yea i know that necrons are supposed to get updated i got the base of my army off a friend who's going dark eldar. so i got them cheap which is always good =]
   
Made in us
Dakka Veteran




Flayed Ones, Pariahs = terrible

Take 20 Warriors

Pick one of: Destroyers, Wraiths, Scarabs. Fill your FA with them. Then add Monoliths (if Destroyers), Monoliths & Immortals (if Wraiths), or Spyders (if Scarabs). Fill your heavy supports.

If you picked Destroyers or Scarabs, take a C'tan. I think the Deciever is better, but there is argument about that. For Wraiths, you need a Lord on a destroyer body. And a C'tan, but luckily Wraiths are cheap.

Fill points with Immortals, Lords.

This message was edited 1 time. Last update was at 2011/04/09 01:38:03


 
   
Made in us
Newbie Black Templar Neophyte




I'm a believer in one squad of pariahs lol.

If you run them behind a monolth or tomb spider, they are one of the best counter charge units ever. as long as they don't get charged by MC or Power weapons they gonna win.

And god hAlp terminators that let pariahs counter charge them....

Can't beat Necrons w/ CSM?

Take 2 squads of Nurgle possesed Swooping hawks and haywire both Monoliths turn 1.

Can't fail. Then charge nightbringer with a possesed Lysander w/ MoN.

Just got to think outside the box bro.  
   
Made in us
Regular Dakkanaut




Pariahs would be so sweet if we had a transport and/or they counted as Necrons. That'd be awesome.

This message was edited 1 time. Last update was at 2011/04/09 10:21:52


 
   
Made in us
Dakka Veteran




Except for the fact that if they have a character or 2 models with LCs you'll lose anyway? 5 pariahs charge for 10 attacks, 5 hits, 3.33 wounds. 2 LC models swing back at the same I, for 6/3/1.66 wounds.

Then you remove those as casualties, and 2 TH models swing for 1.66 more wounds. And you are left with 3.33 v 3.33. Admittedly, they need a mixed squad but that's not exactly total domination. If it was just hammer bros. it would be 3.33 v 1.66. The Pariahs do cost 20 points less.

Adding a character to each side: A LC Termi Captain will cause 1.5 wounds at I 5, reducing the Pariahs to 7 attacks. Adding a Lord with Warscythe kicks it back to 11. 11/5.5/3.66, but the Captain is only 155 points when the lord is generally 210 so we have an extra Termi. Where those wounds go also matters.

Bezerkers are going to eat them. Grey Hunters are going to eat them. BA troops are going to eat them. Pariahs are pretty bad.
   
Made in gb
Stealthy Grot Snipa




The Grog wrote:Except for the fact that if they have a character or 2 models with LCs you'll lose anyway? 5 pariahs charge for 10 attacks, 5 hits, 3.33 wounds. 2 LC models swing back at the same I, for 6/3/1.66 wounds.

Then you remove those as casualties, and 2 TH models swing for 1.66 more wounds. And you are left with 3.33 v 3.33. Admittedly, they need a mixed squad but that's not exactly total domination. If it was just hammer bros. it would be 3.33 v 1.66. The Pariahs do cost 20 points less.

Adding a character to each side: A LC Termi Captain will cause 1.5 wounds at I 5, reducing the Pariahs to 7 attacks. Adding a Lord with Warscythe kicks it back to 11. 11/5.5/3.66, but the Captain is only 155 points when the lord is generally 210 so we have an extra Termi. Where those wounds go also matters.

Bezerkers are going to eat them. Grey Hunters are going to eat them. BA troops are going to eat them. Pariahs are pretty bad.


Wraith's are better. Moving through any cover is a better counter assualt unit for all terain. That or some scarabs and spyders.
   
Made in us
Shrieking Guardian Jetbiker






Except you need to commit to 9 wraiths if you want to play a wraith wing other wise you'll need your fast attack slots for destroyers.

2k
2k 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Lord: Dbody, scythe, orb, shifter - 210

15 warriors - 270
10 warriors - 180

3 Wraiths - 123
3 Wraiths - 123
3 Wraiths - 123

Monolith - 235
Monolith - 235


1,499

Necron wraith wings are pretty amusing to use, i got it from another dakka member, and since then ive been using it too much to actually make any changes.
I generally run it in higher point games with a C'tan or 2nd lord with destroyer body, but its still pretty good in smaller games.

Keep the liths back a bit and away from any real threats (klaws mainly)
Keep all warriors in reserve until its as late as possible, then bring them in a move as quickly as you can towards any objective.
This can be helped by moving the liths near an objective then bringing them in through a portal.
I like to use a veil lord for that, but points dont allow it here, so its a case of making use of the lith's a bit more.

Wraiths and lord should be doing the damage, supported by firing from the lith's.




Also, a quick note.
At 2k most people tend to run 3 liths in a list since they are worth thier weight in gold.
Its a unit thats worth spamming.



Other main lists are really the Destroyer spam, which is simply 15 destroyers moving and shooting as much as possible.

   
Made in us
Stealthy Dark Angels Scout with Shotgun




Dante's Inferno

I'm not totally down on Pariahs, but they need some serious help.

Also, you know the codex is supposed to come out in a couple of months, right? I wouldn't spend a penny for now, because you never know what the new dex will bring.

Oh, and I like the list above, though more warriors is always preferrable. Not that Wraiths aren't awesome, just like having more troops and scoring units.


 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Pariah's?
No good at the moment.
No necron rule, no inv save and low initiative make them a poor choice.

If they had the initiative and the cron rule they would be great (the ++ save is wishlisting)

As it stands though the only way they can do damage is against a vehicle or a low initiative unit.
Anything else just pulps them before they can attack.


So, nice unit, not bad stats, amazing weapon, just no real use at the moment.

   
Made in us
I'll Be Back




yea i know there codex is coming soon, but i got a good deal from a friend but i'm going to keep from doing major purchases until later, but i doubt they'll mess with the monolith, so i'll probably get them before long.
   
Made in us
Regular Dakkanaut




All units are relatively safe imo since the count is currently so low. I think they'll all be better than they are right now. They may come out with some new stuff too, but that doesn't make the current units obsolete.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Safety wise?

Lith's will be fine.

Basic warriors should be fine, maybe an upgrade of weapons here and there.

Same with destroyers.

Lords will be the same again.


Other units though im unsure of.
I would hazard a guess that immortals wont change much, but cost wise, theres a chance of a new kit comming out.
Nearly £9 each takes the piss a bit when you really want to run 10 in a unit.
Hence why mine are converted from warriors.

   
Made in us
Dakka Veteran




Usual GW new codex: Everything bad is amazing. Everything good turns mediocre at best. One unit from each of those generalities will escape and remain good/bad. There will be some new amazing model that is either terrible or highly situational.

We don't have any unit upgrades to screw with, so Necrons escape that at least. And don't buy Immortals. That model with the 3 piece gun/arms combo is one of the worst to assemble I have ever had to deal with.
   
Made in us
Guard Heavy Weapon Crewman




washington

i usually run something like this

hq-
necron lord orb -140pts

troops-
10 warriors -180pts
10 warriors -180pts
10 warriors -180pts

fast attack-
3 destroyers -150pts
4 destroyers -200pts

heavy support-
monolith -235 pts
monolith -235 pts

total = 1500 pts

hope that list helped

Elysian Drop Toopers  
   
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I like it how does it fair?
   
Made in us
Been Around the Block




Orlando, FL

Two Monoliths at 1500 is a third of your points and not helping your phase out number. The best advice here is just don't do it, but if you do I would run the following:

IN BOTH LISTS:
Monolith x2 = 470pts
Lord /w Orb = 140pts

Against smaller elite armies:
10man Warriors x2 = 360pts
3man Destroyers = 150pts
3man Destroyers = 150pts
Lord /w Orb/DestBody/Phase Shifter/Phylact = 200pts

Total 1470pts.

Against larger armies such as orks
5man Immortals x2: 280pts
3man Wraiths x3: 369pts
Lord /w Orb/DestBody/Phase Shifter/Phylact/WS = 210pts


Total: 1469pts.

I am pulling all these values from memory, so doublecheck my math.

ARMIES:
Necrons (5k)
Blood Angles (4k) 
   
Made in us
On a Canoptek Spyder's Waiting List



Willamette Valley Oregon

Depending on the meta where your at I have found having 10x scabs with d-fields a good investment. In my area not many hoard players so templates/blasts are not as common. Sure they get insti gib'd with str 6 but they tb for a +2 cover save and can really muck up some tanks.

7000
3400
1500 
   
Made in us
Dakka Veteran




If the tanks are dumb enough to not move and they have nothing around to assault the scarabs. Dfields make scarabs too expensive, IMO, and they do little besides force your opponent to move .1 inches. I think they do better assaulting weak infantry.

They will rack up 6 glances on an immobilized/unwary vehicle though.
   
Made in us
I'll Be Back




From what i hear Scabs are pretty much a point sink, but i'm still new so what do i know.
   
Made in us
Been Around the Block




Orlando, FL

breakinghall wrote:From what i hear Scabs are pretty much a point sink, but i'm still new so what do i know.


Scarabs can be useful, but are extremely fragile. They can be cover for warriors, and can be effective in large enough numbers, but they tend to die to fast for their cost.

ARMIES:
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Blood Angles (4k) 
   
 
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