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Made in us
Sneaky Kommando






USA

I'm just starting my first 40k army (orks, obviously) and I'm in love with kans/dreds I have a dreds, 6 kans, a few boyz and a leman I'm looting. I've got a battle force on the way with a trukk and some bikes... any ideas where I should go from here? Definitely a big mek....

Help me out!

Here's a 1200 point list I slapped together:

HQ
1 Big Mek with Kustom Force Field

Troops
30 shoota boys with 3 big shootas
12 slugga boys with a nob with klaw and pole
1 dedicated trukk with red paint, boarding plank and wreckin ball
12 slugga boys with a nob with klaw and pole
1 dedicated trukk with red paint, boarding plank and wreckin ball
1 Deff Dred with extra CCW and kustom mega-blasta

Fast Attack
6 Warbikes with a nob with klaw and pole

Heavy Support
6 Kans with 4 rokkits and 2 grotzookas

TOTAL : 1199pts

Someone suggested that I put a pk nob with the shootas, but I think I could give my mek a kalw. Also, they suggested splitting the bikers into two units with a nob/klaw/pole each
PLEASE COMMENT/CRITIQUE as I've never built an army before!
Thanks!

"Get 'em boyz!
Dakka dakka dakka!
WAAAGH! THE ORKS!
WAAAGH!!"
-Rotgob, Ork strategist  
   
Made in au
Screamin' Stormboy




Sydney, Australia

You definitely want a Nob with PK in that Shoota boy mob. Nobs with power klaws are the only things that can get you through a combat that lasts longer than one turn and still leave you enough bodies to do something else effectively.

If you have a somewhat competitive environment, I think you will find that list lacking in certain ways. I think it exposes you to too many of the Orks' shortcomings. But if you've already got the models on order, then you may as well use it. You will figure out what works or not.

In my personal experience regarding units you've got: 1) Trukks are bad except for nobz, and 2) Warbikers fall prey to leadership tests too quickly.

From a synergistic point of view, your trukks and warbikers are also at odds with your big mek + 30 ork mob + kans + dread. In other words, those two parts of the list don't work together.
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





Why not turn this into a Full Kan Wall? ( its almost there anyway) Why not something like

HQ

KFF Mek - 85

TROOPS

29 Shoota Boyz, Nob, PK, BP, - 220
29 Shoota Boyz, Nob, PK, BP, - 220

ELIETS

5 Loota - 75
5 Loota - 75
5 Loota - 75

HEAVY SUPPORT

3 Killa Kans, Rokkits - 150
3 Killa Kans, Rokkits - 150
3 Killa Kans, Rokkits - 150

1200/1200

This would be a pretty standard Kan wall list. The basic premise is this. Your KFF will make the Kans "obsured" thus conferring a 4+ cover save. Your ork boys will walk behind the kans earning them a 4+ cover save. Your kans will shoot thier rokkits every turn at the most threatning target in range. If no targets are present the entire list will run.

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Made in us
Jovial Plaguebearer of Nurgle






Right now you have a little bit of everything and not a lot of any one thing. At this point value having only two trukks will get them blown up on the first turn. I would suggest either dropping all of the fast things and go with some solid kans+dreads, or drop the slow things and go fast.

I have generally found that my armies are much more effective when everybody charges into combat on the same turn.

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Welcome to the horde firstly.



You could put a PK on the BigMek and stick him with the shoota boyz. Heres the problem with that, in CC, where the PK will be used most, the opponent can single out the BigMek. thats not good, because BigMeks are easy cheesy to kill, so youd just be wasting your PK/points in that situation. So a PK nob in ANY boyz mob is where you want to be at on them.

Also Id say cut some of those upgrades on the trukks. Trukks should be cheap, and putting all that junk on there isnt helping them. Id say at the very least get rid of the wrecking ball.



Also, with what you have, Id use a hybrid kanwall build personally. Keep the Mek in a unit (shootas) so he cant be singled out in shooting. Stick that unit behind the kans you have and march forward. The kans get the 4+ (5+ if you cant stay close enough for the full benefit) and shooting at any units behind them gets the same in return. Id have those bikes out front and the trukks behind them, to get the 4+ cover save to the trukks.

Heres where you can try it 2 ways. 1 would be to keep the trukks behind the bikes and scoot them forward and once your close enough, go nuts and assault with the trukks, shoot with the bikers.

way 2 would be to keep the shoota mob behind the kans, the trukks behind the shoota mob and the bikers on either side of the trukks for more cover saves depending on where your being shot from. Then once you get close enough, break out with the trukks, bikers and do what #1 does at that point.

Youll be relying on your kans heavily but thats the point of a kan wall in the first place. KAns with that nice cover save will/can take ALOT of abuse. Basically your keeping the rest of your army fresh for when their time comes to go nuts and assault. Good luck and let us know how your first few games go ya?
   
Made in gb
Stealthy Grot Snipa




Not particularly a fan of this. I've got Orks myself, it's too spread.

You need a battlewagon and some Nobs. Drop the bikers or split into 3.

PK on the Big Mek is useful but then you should drop the nob. Anyway this is only a quick reply.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I'm just starting my first 40k army




When he posted his list, this is what I kept in mind. Obviously there are better builds, and if your a tourny player (or you take your builds advice only reading tourny players input) then yea, either kanwall it or BW spam it.

Keep what a poster puts up when they say things like what I quoted. Chances are its all they have at the moment.

Also OP, I just want to add, that unless you plan on using alot of bikers/trukks, youll get better deals else where then the battleforce set. Simply because many builds do not use the trukks or bikers. Just an FYI

This message was edited 1 time. Last update was at 2011/04/08 19:49:09


 
   
Made in us
Sneaky Kommando






USA

King Cracker: I think you get where I'm going with this. Maybe splitting my force will weaken it, but I also want to try out some different tactics.
Also, what's cheaper for trukks/bikes? Wayland Games sells the Batteforce for $77 which is just as much as a trukk and a set of bikes ($33 + $45) plus you get 20 boys. I guess I don't get what you mean...

OK, so here's a revised list:
HQ (85)
Big Mek with KFF

Troops (534)
30 shoota boys with 3 big shootas and nob/pk

12 slugga boys with nob/pk/pole
Trukk with red

12 slugga boys with nob/pk/pole
Trukk with red

Fast Attack (280)
4 Bikes with nob/pk/pole

4 Bikes with nob/pk/pole

Heavy Support (300)
6 Kans with 6 rokkits

TOTAL - 1199

For 1500 I'd add
12 slugga with red trukk and pk/pole nob
and
3 more kans with 3 rokkits

How about that?

"Get 'em boyz!
Dakka dakka dakka!
WAAAGH! THE ORKS!
WAAAGH!!"
-Rotgob, Ork strategist  
   
Made in us
Mekboy on Kustom Deth Kopta






i think king cracker meant finding bikes and trukks on ebay, i've bought a few things there now for my orks got a nice looking warlord with BP PK for 3 bucks, and got 20 boys for 14 bucks. bikes and trukks are much cheaper there too and sometimes when poeple buy a battle force set and sell what they don't want, or on the swap forum here you can find good deals

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Made in us
Calm Celestian






If you want to try half mech, half Kan Wall, you should look into another KFF Mek. The Kans need one and the trukks really need one. One will not get it done.

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Made in us
Sneaky Kommando






USA

pzbw7z wrote:If you want to try half mech, half Kan Wall, you should look into another KFF Mek. The Kans need one and the trukks really need one. One will not get it done.


If a Big Mek with KFF is loaded into a trukk would it still protect other trukks/bikes of they're in range?
Remember, I'm very new to 40k...

"Get 'em boyz!
Dakka dakka dakka!
WAAAGH! THE ORKS!
WAAAGH!!"
-Rotgob, Ork strategist  
   
Made in gb
Stealthy Grot Snipa




Yes it would.
   
Made in us
Calm Celestian






lessthan1337 wrote:
If a Big Mek with KFF is loaded into a trukk would it still protect other trukks/bikes of they're in range?
Remember, I'm very new to 40k...


A vehicle actually enhances the KFF; you measure from the hull of the vehicle to determine range of coverage.

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Made in hk
Shas'la with Pulse Carbine





Hong Kong

I thoroughly enjoy jacets kan wall list. It looks very strong. Has the power to take out vehicles, support fire to take out enemy artillery and the boys to clean up the rest.






 
   
Made in us
Screamin' Stormboy




Southaven Mississippi

i recommend playing both side to develop a balanced opinion. when i am unsure abot parts of my army i play escalation with them starting with the baser units and working other things into the synergy. hell my main arm is a 1500 point army with a nob wagon, burna wagon, 3 trukk boyz squads, kff, warboss, and 9 bikes. it is what i can make work. and you should do thesame i believe. your player skill andarmy build will benfit learning your units strength and weaknesses. i promise you i have argued on here bfore with people defending my bikes. but i like them better than koptas but it is a matter of what your opinion is.


Automatically Appended Next Post:
Sorry posted from cellphone.

This message was edited 1 time. Last update was at 2012/04/26 16:53:09


 
   
 
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