| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/04/08 20:59:03
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Pulsating Possessed Chaos Marine
|
So, this is one of the random effects the GK player rolls when assaulted or assaulting: Take a initiative test. If you fail, that model attacks his own squad. So, even though the squad majority is a initiative 4, a Sargeant with a fist needs to roll a 1 or he attacks his squad? Am I reading this right?!
|
Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/08 21:00:55
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Arch Magos w/ 4 Meg of RAM
|
the sarg strikes at I1, his initiave is not actually 1
for the same reason models with thunder hammers dont automatically die to jaws of the world wolf and such.
|
Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/09 04:29:08
Subject: Re:Psyk Out Grenades Initiative Test Question
|
 |
Pulsating Possessed Chaos Marine
|
Thanks, that was a real scare for a second.
|
Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 08:00:48
Subject: Re:Psyk Out Grenades Initiative Test Question
|
 |
Ship's Officer
|
Grundz is correct.
Just for completeness, "Psyk-out Grenades" and "Psychotrope Grenades" are two different things. I believe the ones that have a randomized, hallucinogenic effect (to which you are referring) are the Psychotrope Grenades.
DoW
|
"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 14:00:04
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Huge Hierodule
|
Further question - the idea came to me from DogOfWar's post:
Say a unit is equipped with psyk-out grenades AND psychotroke grenades. Said unit assaults a psyker (tyranid hive tyrant, in this case). Would the tyrant's I test from the psychotroke grenades be I1 since the psyk-out grenades drop psyker's initiative? Or do you always test on your base stat?
|
Been out of the game for awhile, trying to find time to get back into it. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 14:06:09
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Grim Dark Angels Interrogator-Chaplain
|
it depends, If it says "psykers strike at I 1" then no If it says "psykers Inia Stat is reduced to 1" then maybe
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 15:51:21
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Ship's Officer
|
Formosa wrote:it depends, If it says "psykers strike at I 1" then no
If it says "psykers Inia Stat is reduced to 1" then maybe
Agreed.
If it modifies or changes the statistic itself, then I'd say you test on that. Unless it specifically says "test on unmodified I," then you would test on whatever the statistic has become during that phase (but as Formosa says, not necessarily on what the model would strike at in H2H).
DoW
|
"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 16:03:53
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Shunting Grey Knight Interceptor
|
From the french version of the codex:
"[...] all daemons and psykers in the squad have an initiative of 1 until the end of the phase."
So it appears that they test psychotrope grenades at I1!
|
"this is a first in naval history, a torpedo sunk a truck!" McHale's Navy
"In confusion there is profit."
   |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 16:19:03
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Stone Bonkers Fabricator General
|
Do 6s auto fail?
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 16:50:37
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Grim Dark Angels Interrogator-Chaplain
|
6's always auto-fail and according to the french version of the rule, yep it would be Inia 1.. nasty
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 16:52:18
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Decrepit Dakkanaut
|
And the English version. Daemons / Pskyers ARE init 1
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 23:07:45
Subject: Re:Psyk Out Grenades Initiative Test Question
|
 |
Regular Dakkanaut
|
So if the init of the unit goes down to one and all of the enemy 'come over' to the other side, does no combat occur?
Another question: If all but one of the squad 'come over' and the sole member is wiped out, do the 'turned' survivors have to make a morale check or be destroyed?
|
Fire claws innocents without number
As charred cinders replace green life
Death takes good and evil to their slumber
And guilt stabs into me with its knife |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/11 00:29:07
Subject: Re:Psyk Out Grenades Initiative Test Question
|
 |
Nurgle Predator Driver with an Infestation
USA - MS
|
Fedral wrote:So if the init of the unit goes down to one and all of the enemy 'come over' to the other side, does no combat occur?
Another question: If all but one of the squad 'come over' and the sole member is wiped out, do the 'turned' survivors have to make a morale check or be destroyed?
you allocate wounds they cause against ALL models in the squad. After blows are struck and saves made, then the unit returns to normal to make their morale check.
GK charges your 5 man unit ---> 4 fail.
GK's + your 4 attack your own unit ---> Inflict 8 wounds
You have to allocate the wounds as normal, so if I am correct if you fail one I would assume you could choose to kill a traitor over your normal until enough fail. So as long as you don't fail 5 your guy can strike back.
You fail 3 wounds ---> 3 traitors die and your 1 guy attacks back causing no wounds
Your unit loses CC by 3 and returns to your command to take its check.
|
Father Nurgle Wash Over Us |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/11 05:18:39
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Decrepit Dakkanaut
|
If they roll the "6" result, then they make attacks against themselves, but do so at Init 1. So your GK would attack them first, and any survivors would hit at Init 1 against their own unit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/11 07:14:45
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Regular Dakkanaut
|
If they have both grenades, which grenade effect resolves first ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/11 07:34:40
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Decrepit Dakkanaut
|
Psykouts seem to resolve first, as they are when you first make assault moves. Psykotropes are after all reactions /etc
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/11 15:44:32
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Nurgle Predator Driver with an Infestation
USA - MS
|
nosferatu1001 wrote:Psykouts seem to resolve first, as they are when you first make assault moves. Psykotropes are after all reactions /etc
What he said.
|
Father Nurgle Wash Over Us |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/11 16:23:25
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Member of the Malleus
|
Hmmm brain mines would be the same then, if in fact it makes you test on init 1 to resist the grenades, man you could really shred some enemy units with that.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/11 16:52:47
Subject: Psyk Out Grenades Initiative Test Question
|
 |
Decrepit Dakkanaut
|
It's another anti-mephiston item. Not only do you attack first and will likely ID him, but have a 5/6 chance that, if you dont, he isnt attacking you.
A lot like mindstrike missiles.....
|
|
|
 |
 |
|
|