Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/04/09 13:19:20
Subject: Tau army 1500 points for torument
|
 |
Fresh-Faced New User
|
right so i want to know if this list will work, i don't mind if you tear it apart i just want to know if it would work.
Hq Commander Shas'o Sheild generator, Plasma rifle, Cyclic ion, hard wire blacksun filter
Troops Fire warrior 12 man with Shas'ui. Devilfish
Fire warrior 12 man with Shas'ui
Fire warrior 12 man with Shas'ui
Kroot squad 10 man
Kroot squad 10 man
Elite Crisis battle 3 man squad
1st sheild generator, Burst cannon, fussion blaster
2nd sheild generator, fussion blaster, plasma rifle
3rd sheild generator, burst cannon, missile pod
Fast attack Pirana with Fusion blaster
separate squads Pirana with Fusion blaster
Heavy support Hammerhead with rail gun, burst cannon, targetting array, Disruption pod, multi tracker
Hammerhead with rail gun, burst cannon, targetting array, Disruption pod, multi tracker
Sniper drone
exactly 1500 points.
thanks in advance
matt
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/09 14:55:32
Subject: Tau army 1500 points for torument
|
 |
Trustworthy Shas'vre
|
I'm not familiar with the torument... oh well, must be some British thing This list will be torn apart. It *could* work, but it would take a master tactician, bad opponent, and good rolls on your part. (~slightly exaggerated) Get rid of the SD on your commander, downgrade him to a ' el and give him a targeting array. Blacksun filters are horrible. Get rid of them, unless you are going to a tournament where you KNOW every mission will be a night-fighting mission. If you get a 'ui for you fire warriors, you should get a BK, otherwise, don't get them. You have overkilled your troops, you got WAY too many. I would get rid of 2 of your troops choice, fire warriors or kroot (preferably fire warriors). I would upgrade your devilfish to a warfish, giving it SMS/ TA/ MT/ DPs You crisis suit unit is terrible. Variety=fail. Shield generators=overpriced fail. You must use multi-trackers to fire 2 weapons as well! That said, all the suits in your unit should have the exact same loadout. It gives them more focus, and makes them better at whatever you want them to do. All you HS options are great... you may want to consider getting rid of a hammerhead for broadsides though. I would include 2 crisis suit units in your list, as follows: Firestorm Crisis Suits (3) (Burst Cannons/Missile Pods/Multi-Trackers) -150 Pts. Fireknife Crisis Suits (3) (Plasma Rifles/Missile Pods/Multi-Trackers) -186 Pts. I probably missed a good deal (I kind of rushed this)... oh well. If you want clarification on anything, or want me to expound on why certain things are bad, just tell me.
|
This message was edited 1 time. Last update was at 2011/04/09 14:56:00
Goliath wrote: Whichever they are, I'm not on the Reich ones, clearly. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/09 20:05:41
Subject: Tau army 1500 points for torument
|
 |
Fresh-Faced New User
|
i like you ideas, i will downgrade, my commander and give my suits multi trackers.
my only problem is that i don't have any broadsides and i only have 2 other battle suits burst cannon, shield generator and flamer, the other has twin linked plasma rifle and shield generator. and it is or a tournament.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 01:51:10
Subject: Tau army 1500 points for torument
|
 |
Winged Kroot Vulture
|
1. Hobby Magnets, 1/8" disc. They are cheaper than you can possibly imagine.
2. Steal your dads Dremmel tool. (just kidding... sort of)
3. Buzz a tiny indentation into the arm... tiny indentation into the gun.
4. glue magnet in.
5. Only have to own a maximum of say.. 12 suits. 15 @ the absolute maximum!
6. Spend the money you saved by magnetizing on tickets to the illest Dubstep show in town.
7. Open your mind to new horizons and your consciousness to higher points of cognitive thinking.
8. Achieve nirvana.
9. Life complete.
Magnetization. It's that good. Also, it would solve your "I only have this kind of suit left." problem.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 02:57:53
Subject: Tau army 1500 points for torument
|
 |
Trustworthy Shas'vre
|
I don't use magnets, just stick in the weapons and wreck xenos scum.
|
Goliath wrote: Whichever they are, I'm not on the Reich ones, clearly. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 04:36:07
Subject: Tau army 1500 points for torument
|
 |
Winged Kroot Vulture
|
The Bringer wrote:I don't use magnets, just stick in the weapons and wreck xenos scum.
Stick in? Like blue tack? Or what?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/10 05:14:19
Subject: Tau army 1500 points for torument
|
 |
Fixture of Dakka
|
A thing or two The_Bringer & CJ didn't mention:
matt16 wrote:Troops Fire warrior 12 man with Shas'ui. Devilfish
Fire warrior 12 man with Shas'ui
Fire warrior 12 man with Shas'ui
Kroot squad 10 man
Kroot squad 10 man
Try for a troop choice one per 500 points of game.
matt16 wrote:Elite Crisis battle 3 man squad
1st sheild generator, Burst cannon, fussion blaster
2nd sheild generator, fussion blaster, plasma rifle
3rd sheild generator, burst cannon, missile pod
I'd simply make each a single suit, easy to hide with JSJ and less need for a Shield *Drone* , not Generator. Never take Gens, as if you fail the wound, likely a LasCan, Pfist or ML, it's Instant Death. Better that chance be taken by a Shield Drone, but for now, skip those. And rip off the weapons and Shield Gens and take CottonJaw's advice. I mean it. Rip 'em off. Then go with REMagnets.
Now, how TB can just "stick 'em on", well, that's just how he rolls.
matt16 wrote:Fast attack Pirana with Fusion blaster
separate squads Pirana with Fusion blaster
Add a DisPod to tau vehicles every time: Cover SAve!
And keep your Railheads for now, they're arguably the best tank in the game (well, okay StormRavens are better, and LRCs are ...) well, a *good* tank anyway.
|
This message was edited 1 time. Last update was at 2011/04/10 05:15:01
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/15 16:23:46
Subject: Tau army 1500 points for torument
|
 |
Fresh-Faced New User
|
thanks people for the advice 4 days until the tournament so some last min advice would be appreciated here is the amended list.
Hq
Commander shas'el Sheild generator, Plasma rifle, Cyclic ion, hard wire multi tracker
Troops Fire warrior 12 man Shas'ui. Devilfish, multi tracker
Fire warrior 12 man Shas'ui
Fire warrior 12man Shas'ui
Kroot squad 10 man
Kroot squad 10 man
Elite Crisis battle 3 suit squad
sheild generator, Burst cannon, fussion blaster, hard wire multi tracker
sheild generator, fussion blaster, plasma rifle, hard wire multi tracker
sheild generator, burst cannon, missile pod, hard wire multi tracker
Fast attack
Pirana Fusion blaster
Pirana
Heavy support Hammerhead rail gun, burst cannon, Disruption pod, multi tracker, target lock
Hammerheadrail gun, burst cannon, Disruption pod, multi tracker, target lock
Sniper drone squad
total points of 1497.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/15 17:45:06
Subject: Tau army 1500 points for torument
|
 |
Trustworthy Shas'vre
|
Cottonjaw wrote:The Bringer wrote:I don't use magnets, just stick in the weapons and wreck xenos scum.
Stick in? Like blue tack? Or what?
No... like, there is this little peg on all my weapons, and it fits snuggly into that little hollow part on the arms and shoulders of my crisis suits. I go around without using anything (not even blue- tac, though I have loads of it.)
Its simple, really. I don't know why people magnetize their suits.
|
Goliath wrote: Whichever they are, I'm not on the Reich ones, clearly. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/16 00:43:23
Subject: Tau army 1500 points for torument
|
 |
Fixture of Dakka
|
Ignoring the anti-Shield Gen advice?
matt16 wrote:Elite Crisis battle 3 suit squad
sheild generator, Burst cannon, fussion blaster, hard wire multi tracker
sheild generator, fussion blaster, plasma rifle, hard wire multi tracker
sheild generator, burst cannon, missile pod, hard wire multi tracker
These are illegal. Only Team Leaders can access the "hard wired" gear and that means the hwMT you've given them is illegally acquired. If you really want to keep the Shield Gens (bad idea) then how about this instead:
Elite Unit #1: XV8 - BC/ FB/Target Array, Team Leader (even though he's by himself) *then* hwMT and for goodness' sake, a Shield Drone.
Elite Unit #2: XV8 - BC/PR/Target Array, Team Leader, hwMT, hwDC, & a Shield Drone.
Elite Unit #2: XV8 - BC/ MP/Target Array, Team Leader, hwMT, hwDC & a Shield Drone.
You take Shield Drones because:
1. It's cheaper by 5 points than the Shield Gen
2. It is an extra wound.
3. Your suit won't die from a failed save vs. a LasCan, ML or Melta-wep.
If your models have the ShieldGens glued on, rip them off. All of us have a ton of left over Gun Drones. Simply rip off the carbines (like I did) and no opponent will have a problem calling them SDs.
This advice has the weight of 5 years tau experience and a 70% Win-Loss ratio.
|
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/16 13:47:49
Subject: Tau army 1500 points for torument
|
 |
Longtime Dakkanaut
St. Louis, Missouri
|
The Bringer wrote:Cottonjaw wrote:The Bringer wrote:I don't use magnets, just stick in the weapons and wreck xenos scum.
Stick in? Like blue tack? Or what?
No... like, there is this little peg on all my weapons, and it fits snuggly into that little hollow part on the arms and shoulders of my crisis suits. I go around without using anything (not even blue- tac, though I have loads of it.)
Its simple, really. I don't know why people magnetize their suits.
I also do this. They literally fit in and stay there...I just wish I realized that before gluing half of mine together as Fireknives Automatically Appended Next Post: Brothererekose wrote:Ignoring the anti-Shield Gen advice?
matt16 wrote:Elite Crisis battle 3 suit squad
sheild generator, Burst cannon, fussion blaster, hard wire multi tracker
sheild generator, fussion blaster, plasma rifle, hard wire multi tracker
sheild generator, burst cannon, missile pod, hard wire multi tracker
These are illegal. Only Team Leaders can access the "hard wired" gear and that means the hwMT you've given them is illegally acquired. If you really want to keep the Shield Gens (bad idea) then how about this instead:
Elite Unit #1: XV8 - BC/ FB/Target Array, Team Leader (even though he's by himself) *then* hwMT and for goodness' sake, a Shield Drone.
Elite Unit #2: XV8 - BC/PR/Target Array, Team Leader, hwMT, hwDC, & a Shield Drone.
Elite Unit #2: XV8 - BC/ MP/Target Array, Team Leader, hwMT, hwDC & a Shield Drone.
You take Shield Drones because:
1. It's cheaper by 5 points than the Shield Gen
2. It is an extra wound.
3. Your suit won't die from a failed save vs. a LasCan, ML or Melta-wep.
If your models have the ShieldGens glued on, rip them off. All of us have a ton of left over Gun Drones. Simply rip off the carbines (like I did) and no opponent will have a problem calling them SDs.
This advice has the weight of 5 years tau experience and a 70% Win-Loss ratio.
Wait, are you saying 3 one-unit squads of Team Leaders?...Or am I misunderstanding you? You can only have one Team Leader per squad.
|
This message was edited 1 time. Last update was at 2011/04/16 13:57:45
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/16 15:47:32
Subject: Tau army 1500 points for torument
|
 |
Fixture of Dakka
|
mega_bassist wrote:Wait, are you saying 3 one-unit squads of Team Leaders?...Or am I misunderstanding you?
You understand correctly.  Perfectly legal, too.
mega_bassist wrote: You can only have one Team Leader per squad.
Correct again. You have 3 separate squads/units. Each one is comprised of one suit, who just so happens to have the Team Leader upgrade, TA/gun/gun and then a hwMT.
If you don't have the points to upgrade for Team Leader, then you just don't select the Target Arrays and have a Gun/Gun/ MT Crisis Suit instead.
There's even a term for single suit units, "Monats".
Regarding the Shield Gens: There are going to be a lot more AutoCannon GK dreadnoughts on the scene. They're quite offensive and tough. With Pysbolt ammo, increasing the STR of the ammunition to STR 8, they're better than the (much pushed by GW) dreadknights. Also, if anyone is running Dark Eldar, that's loads of Dark Lances and Blasters, both cause Instant Death. I'm just trying to help you realize that the Shield Gen is a 50/50 chance of dying anyway, eliminating the Crisis Suit's multi-wound advantage. So, why are you *not* going with Shield Drones? Is it because your Shield Gen bits already glued on?
|
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/16 20:08:38
Subject: Tau army 1500 points for torument
|
 |
Fresh-Faced New User
|
about the shield generator. i have them because i have lost many whole squads of battle suits to things like battle cannons, and really about the hard wire, sorry must have mist that bit in the codex
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/18 16:14:22
Subject: Tau army 1500 points for torument
|
 |
Longtime Dakkanaut
St. Louis, Missouri
|
Brothererekose wrote:mega_bassist wrote:Wait, are you saying 3 one-unit squads of Team Leaders?...Or am I misunderstanding you?
You understand correctly.  Perfectly legal, too.
mega_bassist wrote: You can only have one Team Leader per squad.
Correct again. You have 3 separate squads/units. Each one is comprised of one suit, who just so happens to have the Team Leader upgrade, TA/gun/gun and then a hwMT.
If you don't have the points to upgrade for Team Leader, then you just don't select the Target Arrays and have a Gun/Gun/ MT Crisis Suit instead.
There's even a term for single suit units, "Monats".
Huh...never thought of that...I've heard the term before, but I didn't know what it meant...now I know what to do with my extra XV8
As for the Shield Generator - drop them. Please. It's the same save with a drone and drones act as an extra wound
|
|
|
 |
 |
|
|