Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/12/22 15:51:32
Subject: Fallout: New Vegas
|
 |
Combat Jumping Rasyat
|
1. Shoot wings 2. Back peddle Once you cripple a wing, the Cazadore is stunned for a short period, move on to the next closest one. Use a weapon with high DPS. They're not that hard. If you're playing melee or unarmed, then it gets interesting.
|
This message was edited 1 time. Last update was at 2010/12/22 15:56:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 17:26:23
Subject: Re:Fallout: New Vegas
|
 |
Stone Bonkers Fabricator General
|
1-UP wrote:I found NV harder. In FO3 the enemies leveled with you, so there was never a time or place you were going where you shouldn't go. The hardest part about FO3 was the initial levels when you had two rocks and some harsh language to defend yourself. I did the Fire Ant quest/dungeon at level 4 and think I used every scrap of anything vaguely bullet-like to get through it - felt like a damn survival horror game. Once you got over the gear hump though, you were pretty much ridiculous. By level 30, you were maxed out in everything, had every good perk, and more ammo and goodies than you knew what to do with. Even multiple enemies didn't pose much threat if you had Grim Reaper Sprint - you were just a killing machine.
In NV the enemies don't level with you, so there are some spots that are just suicide. Even at level 30 I'm finding groups of enemies pose a real threat. Cazadores are lethal in groups of 3-4 and a Deathclaw will still kill me from time to time if it sneaks up on me. You are also MUCH more limited with your skill points and perks. You're pretty much forced to pick one or two weapon types and that's that. Forget about getting all the perks you want too. You've got to pick and choose.
Even the quests were harder. Not so much from a technical point, but rather a "What's the right way to finish this quest". There are a lot more Tenpenny Tower like quests, where there really isn't a good/right ending, but rather a weighing of what's important to you. It can lead to some interesting introspection if you're the thoughtful type.
Also, personally I found it much more difficult to figure out the "Best" weapon in NV. In FO3, in my experience, once you started getting the unique weapons you were one-shotting pretty much everything, you just had to pick if you wanted energy bolts, laser beams, or bullets flying at the enemy. I'm finding that NV is MUCH more nuanced with what's good and bad. I'm flipping between This Machine, All-American, and the Sniper rifle very regularly, always wondering what one I should have ready to go. I'm constantly trying to decide what ammo to have loaded up. I'm really not certain if this is the "best" kit for my character, or if I'd be better off dragging around the Ratslayer or Gobi or if I shoudl have gone energy or what a melee character would be like, or really much of anything. I have lots of options, but limited weight and skills. It's a wonderful feeling.
You make some good points but I can't help but feel "Hardcore mode" failed in what it set out to do. I've never once gone hungry, thirsty or sleepy because Nevada is a paradise compared to DC. The most notable effect of hardcore mode is that ammo has weight. Also the most notable difference between NV and FO3 is that you only get a perk every other level. Also those perks are depowered like Grim Reaper's spirit and Action Boy. These changes make it more difficult but quite frankly they do not make it more fun.
I played FO3 on hard because you got more experience for kills that way but I play NV on hard just because its too easy.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 20:59:41
Subject: Fallout: New Vegas
|
 |
Mekboy Hammerin' Somethin'
|
Hmm... The DLC came out, I may get it and see if it's any good...
However, I cannot believe that this has not come up yet... THE PLANT VAULT!!! Anyone else have a Sister of Battle moment? Screaming you shall be cleansed! And firing your flamer into every bush you saw out of fear...
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 23:02:27
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
I used mines in the plant vault it worked sometimes.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 23:48:45
Subject: Fallout: New Vegas
|
 |
Esteemed Veteran Space Marine
|
halonachos wrote:Cazadores are entities of pure hate and speed.
At the start of the game i decided to F#$K what everyone in the town said and i headed of towards the hills. After firing many bullets at a stupid wasp (i had no idea what it was) and then wondering how i was missing so much and then realizing i wasn't hurting it and then running.
It hit me and blew up.
I did kill a nest of them guarding combat Armour though. That was a close call. Automatically Appended Next Post: Footsloggin wrote:Hmm... The DLC came out, I may get it and see if it's any good...
However, I cannot believe that this has not come up yet... THE PLANT VAULT!!! Anyone else have a Sister of Battle moment? Screaming you shall be cleansed! And firing your flamer into every bush you saw out of fear...
No... Boone always blew there heads of before i saw them.
Now the GHOUL VAULT! With the awesome armoury..... That was the hardest part for in the whole game. I had to back in so many times use so much rad-x it was crazy. But the guns i got would of made it worth it (if i was guns).
I found funny how many quests i was failing when i one hit exploded everyone out side the strip (cant remember the name of that area) and destroyed the brotherhood chapter and killed pretty much everyone except the people in the strip and people from towns with a doctor. Automatically Appended Next Post: I also didnt like how unviable explosives was.
|
This message was edited 2 times. Last update was at 2010/12/23 00:13:33
DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/23 01:58:48
Subject: Fallout: New Vegas
|
 |
Mekboy Hammerin' Somethin'
|
Explosives became a support skill, rather than an actual weapons skill...
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/23 02:09:35
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
Footsloggin wrote:Explosives became a support skill, rather than an actual weapons skill...
Thankfully thats how I have always run explosives, main in energy weapons and secondary explosives due to their shared perception bonus's.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/23 02:14:27
Subject: Fallout: New Vegas
|
 |
Lord Commander in a Plush Chair
In your base, ignoring your logic.
|
I made the mistake of wearing NCR armor into the brotherhood bunker. I was walking in there and all of a sudden 4 or so come rushing at me and I notice that no one else in my group(ED-E and Boone) are shooting at them. They were behind a door that I went to open. The door was locked, luckily the 10mm smg is ungodly strong.
Need to go back to vault 34 though, there's a case with a very hard lock on it that I need to crack.
I noticed one issue where you can get locked out of the strip even after you've been in there. Although it was locked after I started a quest in the Atomic Wrangler so I think that had something to do with it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 00:15:39
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
Has any one picked up the DLC. If so how is it? Does is add any depth to the Vegas area?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 00:17:23
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
templeorks wrote:Has any one picked up the DLC. If so how is it? Does is add any depth to the Vegas area?
Nope but it adds a new area, its more point lookout than broken steel.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 00:33:15
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
corpsesarefun wrote:templeorks wrote:Has any one picked up the DLC. If so how is it? Does is add any depth to the Vegas area?
Nope but it adds a new area, its more point lookout than broken steel.
So no extra lvls but a new map kinda thing. Oh what fun is the loot worth getting it then.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 00:40:40
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
templeorks wrote:corpsesarefun wrote:templeorks wrote:Has any one picked up the DLC. If so how is it? Does is add any depth to the Vegas area?
Nope but it adds a new area, its more point lookout than broken steel.
So no extra lvls but a new map kinda thing. Oh what fun is the loot worth getting it then.
Oh you get a higher level cap but the game doesnt continue after the main storyline finishes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 03:02:06
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
corpsesarefun wrote:
Oh you get a higher level cap but the game doesnt continue after the main storyline finishes.
I see glad to get a lvl cap not to worried about the story going past the end too much.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 10:01:33
Subject: Re:Fallout: New Vegas
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
It's more like Mothership Zeta, you're stuck until you've finished it, only when you're done you can't go back.
|
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 13:09:33
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
And its limited edition only on the xbox.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 16:55:26
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
That makes it a little lame but it will hit other systems after awhile but you have to stay the whole time thats kinda weak sauce.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 18:39:59
Subject: Fallout: New Vegas
|
 |
Stone Bonkers Fabricator General
|
What does the level cap raise too?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 19:03:03
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
KamikazeCanuck wrote:What does the level cap raise too?
35
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 19:09:38
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
Hopefully 50 so I can kill me some death claws its just so damn hard to do when you make a character that is based around looting the cites not killing things. Automatically Appended Next Post: I missed the post above sad day only 35.
|
This message was edited 1 time. Last update was at 2010/12/27 19:10:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/27 19:15:46
Subject: Fallout: New Vegas
|
 |
Mysterious Techpriest
|
I think the game loses all of its charm once you hit the higher levels. Starting out, I was wearing scavenged armor and armed with nothing but a near-broken recharger rifle and a laser pistol that I could barely afford ammo for. Now that I'm at level 20 and have some quality gear, I have trouble finding a challenge. I think NV's real failing in terms of difficulty is a lack of complexity. In a game like Neverwinter Nights, you have to use the right spell at the right time. You need special spells and strategies to defeat undead or fiends, and higher-level enemies are often difficult not because of their HP and attack power, but because you need to do something special to damage them or they can debuff the player.
While Cazadors and Deathclaws can pose a serious threat to a careless Courier, I feel a little cheated when "making the game harder" just means I'm required to pump more bullets into them before they drop. Now, if we had some chameleon Deathclaws or divebombing Cazadors.....
That said, up until this point I've had LOADS of fun in NV. Vault 22 is my favorite dungeon so far; I definitely hosed the place down with an Incinerator while yelling "PURGE THE UNCLEAN!".
|
This message was edited 1 time. Last update was at 2010/12/27 19:32:22
DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+
2800pts Dark Angels
2000pts Adeptus Mechanicus
1850pts Imperial Guard
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/28 04:32:15
Subject: Fallout: New Vegas
|
 |
Mekboy Hammerin' Somethin'
|
That Vault made me afraid of the lawn for weeks, and everytime I went outside, I had the urge to take Lysol and a match to the Holly-Bushes...
That being said, I like a challenge, and FNV provided that through and through, but as said, it did let up towards the end. I just wish they could come up with a game that, even when your max level, with amazing gear, and great followers, even the lowliest of creatures can take you down if your not careful...
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/28 13:33:20
Subject: Fallout: New Vegas
|
 |
Wicked Ghast
|
I really liked vault 34 how you walked in after the "zombie apocalypse". All the rooms had improvised barricades with blood and guts strewn all over the place. Then every last resident had turned into "zombie". It was difficult too with all of the glowing ones appearing at random.
I did it after I went to nellis air force base so it was creepy to see what happened to the overseer the boomers were talking about.
I have a funny glitch that when I pick up an item on top of another item. The item it was on top of begins to rise up aand out of the table/ground. I first noticed it when I saw a star cap on top of a wooden crate. Once I picked up the cap the box began to rise from the ground as if the dead were coming back to life!!!
It isn't a big issue but its kinda funny when I grab something from a shelf and everything falls off of it because something else is rising up out of the shelf. LOl I am such a clutz.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/28 14:38:15
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
Does anyone know if the G.E.C.K modding system works for newvegas mods? Cos pvp vault combat is a mod i would be interested in working on.
And yeah pael there is that weird gravity glitch  its strange but can be funny when things fly away.
|
This message was edited 1 time. Last update was at 2010/12/28 14:39:18
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/28 15:35:49
Subject: Fallout: New Vegas
|
 |
Wicked Ghast
|
Yeah G.e.c.k. works for new vegas, go to newvegasnexus.com I think to download a manager an dother mods. There is a undead apocalyspe where goodsprings is overrun with the walking dead.
Tons of fun!!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/28 17:15:42
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
Damnit i just remembered i got new vegas on steam :(
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/29 00:35:20
Subject: Fallout: New Vegas
|
 |
Servoarm Flailing Magos
|
Pael wrote:One improvment I would like to see is an easier interface of making stuff. When you use a campfire you have to scroll through a huge list to find something you could make and then you would have to have the items on hand. I am playing a videogaem about a postapocalyptic landscape not a video game about making long grocery lists and then running errands to get the items. It should be along the lines of 1 recipe for every type of meat to get steak or something.
This needs inplementing. I like the idea of the reloading benches and campfires but disslike the shopping list way of putting it.
Boone is badass. Shame he died when I tried to get to the Boomers. Bloody artillery.
Also everything is stupidly more expensive in NV compared to 3. I mean by my level in 3 I'd probably have a damn good gun (chinesse assualt rifle or plasma rifle). I'm using either a Hunting rifle of a varimant rifle (depending on ammo available) and I've seen good guns available, all for like 3K.
Is anyone here any good at Caravan or does anyone else not get how this is supposed to work?
(Tip. get with luck 10 and it's practically impossible to go bust in blackjack)
|
"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/29 00:36:54
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
Part of the joy of new vegas is that its hard to get a decent weapon
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/29 01:28:59
Subject: Fallout: New Vegas
|
 |
Servoarm Flailing Magos
|
Yeah, I've got a rebar club which I bashed my face through Mr house's robots. Funny as.
Can't wait till good weapons.
Also the mods are a great idea. Automatically Appended Next Post: Bloody hell Cazadores are fast buggers. Only just encountered them as I tried to get to Red Rock canyon.
|
This message was edited 1 time. Last update was at 2010/12/29 12:45:38
"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/29 13:57:48
Subject: Fallout: New Vegas
|
 |
Wicked Ghast
|
Things seem more expensive but then you sell stuff for a ton of caps. I have somewhere around 15 - 20 pieces of armor that I can't sell cause the vendor only have 700 or so caps and the stuff is worth 3000. So I just leave them at the hotel until the vendors get more money or I want to buy and expensive weapon.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/29 14:18:06
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
Pael wrote:Things seem more expensive but then you sell stuff for a ton of caps. I have somewhere around 15 - 20 pieces of armor that I can't sell cause the vendor only have 700 or so caps and the stuff is worth 3000. So I just leave them at the hotel until the vendors get more money or I want to buy and expensive weapon.
Old lady gibson normally has something like 6k caps.
|
|
 |
 |
|