Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/12/10 16:44:05
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
The wild wasteland perk is a lot of fun there are some great random events that come with it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 18:37:34
Subject: Fallout: New Vegas
|
 |
Rotting Sorcerer of Nurgle
|
The kinda aliens from MS Zeta?
|
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 18:42:16
Subject: Fallout: New Vegas
|
 |
Fixture of Dakka
|
Sanctjud wrote:The kinda aliens from MS Zeta?
Yes.
http://fallout.wikia.com/wiki/Alien
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/18 13:42:28
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
So is the general consensus that the game is a good one?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/18 16:31:43
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
I would go with the game is full of awesome sauce. Its a lot of fun and hardcore makes you think a little bit more about your character giving the game more depth than fo3, but the surroundings are a bit more clean than fo3.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/18 21:36:21
Subject: Re:Fallout: New Vegas
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
It still needs to grow on me, I've decided to restart yet again after the last patch. The game is finally running somewhat normally for me now, with no more chronic crashes and quests that don't work. Right now I've decided to ignore the main quest and just walk around the map in search of new locations and quests I haven't stumbled upon as of yet.
|
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 00:49:31
Subject: Fallout: New Vegas
|
 |
Mekboy Hammerin' Somethin'
|
Ya, I was playing on my Xbox, when I triggered a trap that dropped four grenades at once. I assumed the consequence for triggering the trap was to freeze my game...
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 00:51:00
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
Footsloggin wrote:Ya, I was playing on my Xbox, when I triggered a trap that dropped four grenades at once. I assumed the consequence for triggering the trap was to freeze my game...
That is what I thought when I got hit by 6 death claws.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 01:10:50
Subject: Fallout: New Vegas
|
 |
Mekboy Hammerin' Somethin'
|
And your body reduced to a gorey soup? I also fell into a rock and had to restart from my last auto save... Momma Deathclaw and her children ate Me, Boone, and ED-E... Needless to say, my character exploded, my game also freezing...
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 02:43:59
Subject: Fallout: New Vegas
|
 |
Lord Commander in a Plush Chair
In your base, ignoring your logic.
|
Footsloggin wrote:And your body reduced to a gorey soup? I also fell into a rock and had to restart from my last auto save... Momma Deathclaw and her children ate Me, Boone, and ED-E... Needless to say, my character exploded, my game also freezing...
Boone and ED-E, the quintessential companions.
I got locked out of New Vegas, literally the gate said 'requires key', and had to kill a securitron to get the key. Nows there's no securitrons on the strip. Got to the point for the final mission and now I'm mopping up all of my other quests first.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 03:01:06
Subject: Fallout: New Vegas
|
 |
Mekboy Hammerin' Somethin'
|
Boone, literally picks off ANY humanoid from 1000 meters... I mean, he fires shots when I have no clue where the enemy is, and when I finally notice, I have a 0% chance to hit with VATS. One hits them, their head explodes, I laugh.
Always put power armor on your compainion... It's so funny to watch bullets bounce off their armor as they move up, like Juggernauts... Veronica is amazing too...
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 03:51:43
Subject: Fallout: New Vegas
|
 |
Lord Commander in a Plush Chair
In your base, ignoring your logic.
|
The only thing I don't like about ED-E is the annoying music it plays whenever it spots an enemy.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 03:53:42
Subject: Fallout: New Vegas
|
 |
Mekboy Hammerin' Somethin'
|
I love the music XD
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 04:19:27
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
Yeah ed-e's music has saved me numerus times.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 04:42:56
Subject: Fallout: New Vegas
|
 |
Mekboy Hammerin' Somethin'
|
It's so great, his blaster isn't the greatest, but his ability is amazing, and he's a good packrat with a great backstory.
|
Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.
Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 05:08:24
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
Yes he is to bad he can't be mixed with rex those two would make a great match for companions.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 14:31:42
Subject: Fallout: New Vegas
|
 |
Blood-Raging Khorne Berserker
|
I've found companions to be a bit of a pain. In hardmode when they die, they die permenantly. Considering that "Passive" apparently means "Run towards the enemy and beat them like they stole something, preferably with your rifle butt," this makes them pretty challenging. Oh, and they DO LOVE to try and block my line of fire, preferaly in such a way that ensures a .308 to the back of their skull.
That said, Power Armor does seem to help with most of the incidental damage they take from riff-raff.
Right now pretty much the only reason I'm playing with them is to mine the campanion quests. Those are actually pretty interesting. Shame they're so hard to figure out how to trigger typically.
I'm debating whether or not to play through a second time without hardmode. It'd be fun to make an energy-based character (Battery Ammunition is freakin' heavy) that relied on companions. Then again, I think of the 100+ hours THIS runthrough is taking so I dunno....
|
I'm not like them, but I can pretend.
Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/19 17:55:07
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
I have to say I dislike how hardcore modes is so damn detailed based that if your not paying attention you could lose it all.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 02:05:33
Subject: Fallout: New Vegas
|
 |
Blood-Raging Khorne Berserker
|
templeorks wrote:I have to say I dislike how hardcore modes is so damn detailed based that if your not paying attention you could lose it all.
I'm not sure how I feel about hardcore mode. I feel like it's a step in the right direction. I actually would sleep in random beds in Fallout 3 just because it had felt like my character had gone days without sleep during his adventuring. There's a couple of things I just don't like though.
1) As it is now, it's very immersion breaking when you have to stop, open a menu, find the right item and use it. I think I would have preferred if they had an "auto-use" function like I understand they did with the Vault 13 canteen whenever you were hungry or thirsty. It'd be a heck of a lot less clunky (As it stands, you dehydrate rapidly enough for it to be a severe annoyance, while on the other hand you can go something like 4 days without sleep before it pops on your meter so you barely think of it). You could set up a priortization to eat non-irradiated food first and then work your way down or something, but as it stands it's just irritating.
2) Ammo weight balancing feels a bit out of whack. Some builds are a LOT more challenging than others because the ammo is so much freaking heavier. Energy weapons and missles are the two I notice most. I could probably let this slide, but knocking down the weight on these by about 25% I think would make things a bit more fun. I hate having to leave behind a dozen missles simply because I'm so tight on weight.
3) Companion AI is just whacked. I wouldn't mind if some of them charged recklessly into battle as per their personality, but when I put them on passive, I really, honestly, genuinely want them to be passive. Or you could just have them get knocked out like in normal mode, but I suspect folks abuse that. It sucks that bringing a companion destroys a lot of options tactically (Anything short of CHHHHHAAAARRRRGGGGEEEE! basically).
The only part that feels *right* about hardmode is the healing/limb damage bit. Don't think I'd change any of that other than maybe slowing down healing even more.
I don't regret playing with it, but I doubt future games will have that mode clicked on. Hopefully they tinker with the formula for future editions.
|
I'm not like them, but I can pretend.
Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 05:33:06
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
1-UP wrote:templeorks wrote:I have to say I dislike how hardcore modes is so damn detailed based that if your not paying attention you could lose it all.
I'm not sure how I feel about hardcore mode. I feel like it's a step in the right direction. I actually would sleep in random beds in Fallout 3 just because it had felt like my character had gone days without sleep during his adventuring. There's a couple of things I just don't like though.
1) As it is now, it's very immersion breaking when you have to stop, open a menu, find the right item and use it. I think I would have preferred if they had an "auto-use" function like I understand they did with the Vault 13 canteen whenever you were hungry or thirsty. It'd be a heck of a lot less clunky (As it stands, you dehydrate rapidly enough for it to be a severe annoyance, while on the other hand you can go something like 4 days without sleep before it pops on your meter so you barely think of it). You could set up a priortization to eat non-irradiated food first and then work your way down or something, but as it stands it's just irritating.
2) Ammo weight balancing feels a bit out of whack. Some builds are a LOT more challenging than others because the ammo is so much freaking heavier. Energy weapons and missles are the two I notice most. I could probably let this slide, but knocking down the weight on these by about 25% I think would make things a bit more fun. I hate having to leave behind a dozen missles simply because I'm so tight on weight.
3) Companion AI is just whacked. I wouldn't mind if some of them charged recklessly into battle as per their personality, but when I put them on passive, I really, honestly, genuinely want them to be passive. Or you could just have them get knocked out like in normal mode, but I suspect folks abuse that. It sucks that bringing a companion destroys a lot of options tactically (Anything short of CHHHHHAAAARRRRGGGGEEEE! basically).
The only part that feels *right* about hardmode is the healing/limb damage bit. Don't think I'd change any of that other than maybe slowing down healing even more.
I don't regret playing with it, but I doubt future games will have that mode clicked on. Hopefully they tinker with the formula for future editions.
This is something I agree with I would love an auto uses food item that would be great and companions that don't act like idiots.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 13:30:38
Subject: Fallout: New Vegas
|
 |
Wicked Ghast
|
I don't find hardcore as clunky at all. It just means that I carry food/water around instead of using stimpaks. The ammo weight is accurate I think. Your comment on how you have to leave missle behind because they are to heavy is spot on. If you want to play "realistic" why do you want to be able to lug around hundreds of pounds of ammo?
These two things changes how I play a lot and I feel they give a uniqe and "realistic" feel to the game. Here are my examples, When I head into the wasteland I double check my water and food supply. When I am out wandering I keep an eye out for food or items I can make into food. When I am in a combat situation I make sure I have the upper hand since I heal over time I don't commit myself unless I know I am not gonna lose. I could list more but these should get my point across. It adds a sense of "realism" as if I am actually wandering in the wasteland.
One improvment I would like to see is an easier interface of making stuff. When you use a campfire you have to scroll through a huge list to find something you could make and then you would have to have the items on hand. I am playing a videogaem about a postapocalyptic landscape not a video game about making long grocery lists and then running errands to get the items. It should be along the lines of 1 recipe for every type of meat to get steak or something.
|
This message was edited 2 times. Last update was at 2010/12/20 13:33:11
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 21:39:45
Subject: Fallout: New Vegas
|
 |
Stone Bonkers Fabricator General
|
Footsloggin wrote:Boone, literally picks off ANY humanoid from 1000 meters... I mean, he fires shots when I have no clue where the enemy is, and when I finally notice, I have a 0% chance to hit with VATS. One hits them, their head explodes, I laugh.
Always put power armor on your compainion... It's so funny to watch bullets bounce off their armor as they move up, like Juggernauts... Veronica is amazing too...
Yeah he's pretty badass. However when I give him Power Armour it says "Companion will not wear that faction,s armour".
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/20 21:49:02
Subject: Fallout: New Vegas
|
 |
Fixture of Dakka
|
KamikazeCanuck wrote:Footsloggin wrote:Boone, literally picks off ANY humanoid from 1000 meters... I mean, he fires shots when I have no clue where the enemy is, and when I finally notice, I have a 0% chance to hit with VATS. One hits them, their head explodes, I laugh.
Always put power armor on your compainion... It's so funny to watch bullets bounce off their armor as they move up, like Juggernauts... Veronica is amazing too...
Yeah he's pretty badass. However when I give him Power Armour it says "Companion will not wear that faction,s armour".
You're giving him Brotherhood Power Armor or NCR Salvaged Power Armor. Both of those are the disguise as a faction type, so companions can't wear them.
You need to get Remnants Power Armor (the most DT in the game), T-51b Power Armor, T-45d Power Armor, or Gannon Family Tesla Armor.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 03:25:39
Subject: Fallout: New Vegas
|
 |
Storm Trooper with Maglight
|
That Gannon family armor is some of the coolest looking in the game first time I played through I didn't get it but the second time I nabed it strait away.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 23:03:39
Subject: Fallout: New Vegas
|
 |
Decrepit Dakkanaut
|
Bought the game via steam and i'm dumbfounded, it plays VERY differently to fallout 3 but its been more enjoyable so far.
I also agree with the comments saying its a lot harder than fallout 3
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/21 23:11:04
Subject: Fallout: New Vegas
|
 |
Stone Bonkers Fabricator General
|
pfff, its a lot easier than FO3 imo.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 03:20:23
Subject: Re:Fallout: New Vegas
|
 |
Blood-Raging Khorne Berserker
|
I found NV harder. In FO3 the enemies leveled with you, so there was never a time or place you were going where you shouldn't go. The hardest part about FO3 was the initial levels when you had two rocks and some harsh language to defend yourself. I did the Fire Ant quest/dungeon at level 4 and think I used every scrap of anything vaguely bullet-like to get through it - felt like a damn survival horror game. Once you got over the gear hump though, you were pretty much ridiculous. By level 30, you were maxed out in everything, had every good perk, and more ammo and goodies than you knew what to do with. Even multiple enemies didn't pose much threat if you had Grim Reaper Sprint - you were just a killing machine.
In NV the enemies don't level with you, so there are some spots that are just suicide. Even at level 30 I'm finding groups of enemies pose a real threat. Cazadores are lethal in groups of 3-4 and a Deathclaw will still kill me from time to time if it sneaks up on me. You are also MUCH more limited with your skill points and perks. You're pretty much forced to pick one or two weapon types and that's that. Forget about getting all the perks you want too. You've got to pick and choose.
Even the quests were harder. Not so much from a technical point, but rather a "What's the right way to finish this quest". There are a lot more Tenpenny Tower like quests, where there really isn't a good/right ending, but rather a weighing of what's important to you. It can lead to some interesting introspection if you're the thoughtful type.
Also, personally I found it much more difficult to figure out the "Best" weapon in NV. In FO3, in my experience, once you started getting the unique weapons you were one-shotting pretty much everything, you just had to pick if you wanted energy bolts, laser beams, or bullets flying at the enemy. I'm finding that NV is MUCH more nuanced with what's good and bad. I'm flipping between This Machine, All-American, and the Sniper rifle very regularly, always wondering what one I should have ready to go. I'm constantly trying to decide what ammo to have loaded up. I'm really not certain if this is the "best" kit for my character, or if I'd be better off dragging around the Ratslayer or Gobi or if I shoudl have gone energy or what a melee character would be like, or really much of anything. I have lots of options, but limited weight and skills. It's a wonderful feeling.
|
I'm not like them, but I can pretend.
Observations on complex unit wound allocation: If you're feeling screwed, your opponent is probably doing it right. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 03:58:34
Subject: Fallout: New Vegas
|
 |
Esteemed Veteran Space Marine
|
NV was way too easy on normal......Yeah what did i expect.
It seems they made unarmed so ridiculously powerful to make up for its failure in the last game. Most of the game i was one or two hitting anything that got in my way.
The only thing that gave me trouble was punching down the entire brotherhood of steel chapter by myself with a power-fist and after Boone had glitched and ended up in god knows where.
|
DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 12:50:39
Subject: Re:Fallout: New Vegas
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
Cazadores.. Hate.
|
Fatum Iustum Stultorum
Fiat justitia ruat caelum
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/22 15:30:51
Subject: Fallout: New Vegas
|
 |
Lord Commander in a Plush Chair
In your base, ignoring your logic.
|
Cazadores are entities of pure hate and speed.
|
|
 |
 |
|