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![[Post New]](/s/i/i.gif) 2012/08/11 11:46:36
Subject: Re:Good News For DE
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Norn Queen
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MeanGreenStompa wrote:Platuan4th wrote:Skipphag da Devoura wrote:
Why are Spess Mahrens and Orkz the only ones allowed to field AP 2 weapons on their Sgts?
They're not. Dark Eldar(and any army with Power Weapons) HAVE access to AP2 in the form of using an Axe. You guys just don't like that option because it means attacking at I1, just like any army that takes it.
No, there is no Dark Eldar model with a power axe. You are to use the weapon the model comes with, interpreting which kind it is according to a visual assessment.
If you are one of those folks modelling weapons onto your models (I keep reading deathcult assassins in Grey Knights are having this done much), consider that either future FAQs or codices will specify the type of weapons carried by the unit type and may exclude the weapons your fastidiously gluing onto your figures. You may be looking at a very annoying swapping back to two swords on those DCA or changing your sybarite back to an agonizer.
Got a source for that? Because as far as it goes right now, there's nothing stopping Dark Eldar from weilding power axes. Nothing. It's not based on what the model is sold as, but what it is equipped with in the game. Modelling a Dark Eldar with a power axe is 100% legal, and nothing has suggested GW will start disallowing them for various races, since the power weapon system is a universal system. While I understand some books have types specified (the Dark Angels codex specifies Deathwing sergeants have Power Swords, for example), these are older books. Newer books, which were likely written with 6th edition in mind, do not specify what kind of power weapon you have unless it's a special kind like an agoniser - and even then, there's a universal rule in the rulebook covering unusual power weapons.
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![[Post New]](/s/i/i.gif) 2012/08/11 14:12:11
Subject: Re:Good News For DE
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Khorne Rhino Driver with Destroyer
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-Loki- wrote:MeanGreenStompa wrote:Platuan4th wrote:Skipphag da Devoura wrote: Why are Spess Mahrens and Orkz the only ones allowed to field AP 2 weapons on their Sgts? They're not. Dark Eldar(and any army with Power Weapons) HAVE access to AP2 in the form of using an Axe. You guys just don't like that option because it means attacking at I1, just like any army that takes it.
No, there is no Dark Eldar model with a power axe. You are to use the weapon the model comes with, interpreting which kind it is according to a visual assessment. If you are one of those folks modelling weapons onto your models (I keep reading deathcult assassins in Grey Knights are having this done much), consider that either future FAQs or codices will specify the type of weapons carried by the unit type and may exclude the weapons your fastidiously gluing onto your figures. You may be looking at a very annoying swapping back to two swords on those DCA or changing your sybarite back to an agonizer. Got a source for that? Because as far as it goes right now, there's nothing stopping Dark Eldar from weilding power axes. Nothing. It's not based on what the model is sold as, but what it is equipped with in the game. Modelling a Dark Eldar with a power axe is 100% legal, and nothing has suggested GW will start disallowing them for various races, since the power weapon system is a universal system. While I understand some books have types specified (the Dark Angels codex specifies Deathwing sergeants have Power Swords, for example), these are older books. Newer books, which were likely written with 6th edition in mind, do not specify what kind of power weapon you have unless it's a special kind like an agoniser - and even then, there's a universal rule in the rulebook covering unusual power weapons. Well, we have no source, but you can;t expect GW to let us pick forever. Why would you go for a power maul instead of a sword or ax? I personally believe that with the new codexes, the power weapons will be split into different point costs the encourage use of some of the weaker weapons (mauls and lances). Also, what I think the other guy was saying is as there is no DE ax bit (We have swords and lances), you'd either have to green stuff, plasticard it, ect. A lot of work for a weapon that will be the death of us.
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This message was edited 3 times. Last update was at 2012/08/11 14:13:14
Current Armies
-Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines
Army Project
http://www.dakkadakka.com/dakkaforum/posts/list/469111.page |
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![[Post New]](/s/i/i.gif) 2012/08/11 14:43:28
Subject: Re:Good News For DE
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Assassin with Black Lotus Poison
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quilava1 wrote:-Loki- wrote:MeanGreenStompa wrote:Platuan4th wrote:Skipphag da Devoura wrote:
Why are Spess Mahrens and Orkz the only ones allowed to field AP 2 weapons on their Sgts?
They're not. Dark Eldar(and any army with Power Weapons) HAVE access to AP2 in the form of using an Axe. You guys just don't like that option because it means attacking at I1, just like any army that takes it.
No, there is no Dark Eldar model with a power axe. You are to use the weapon the model comes with, interpreting which kind it is according to a visual assessment.
If you are one of those folks modelling weapons onto your models (I keep reading deathcult assassins in Grey Knights are having this done much), consider that either future FAQs or codices will specify the type of weapons carried by the unit type and may exclude the weapons your fastidiously gluing onto your figures. You may be looking at a very annoying swapping back to two swords on those DCA or changing your sybarite back to an agonizer.
Got a source for that? Because as far as it goes right now, there's nothing stopping Dark Eldar from weilding power axes. Nothing. It's not based on what the model is sold as, but what it is equipped with in the game. Modelling a Dark Eldar with a power axe is 100% legal, and nothing has suggested GW will start disallowing them for various races, since the power weapon system is a universal system. While I understand some books have types specified (the Dark Angels codex specifies Deathwing sergeants have Power Swords, for example), these are older books. Newer books, which were likely written with 6th edition in mind, do not specify what kind of power weapon you have unless it's a special kind like an agoniser - and even then, there's a universal rule in the rulebook covering unusual power weapons.
Well, we have no source, but you can;t expect GW to let us pick forever. Why would you go for a power maul instead of a sword or ax? I personally believe that with the new codexes, the power weapons will be split into different point costs the encourage use of some of the weaker weapons (mauls and lances).
Also, what I think the other guy was saying is as there is no DE ax bit (We have swords and lances), you'd either have to green stuff, plasticard it, ect. A lot of work for a weapon that will be the death of us.
Well if you regularly play against GEQs a Power Maul is the best choice. You'll negate most of their armour saves and wound them on 2s with the bonus of any multi-wound characters become I1 if they take a wound.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2012/08/11 15:21:43
Subject: Good News For DE
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Khorne Rhino Driver with Destroyer
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Aren't we already faster than Guardsmen? Though seriously, I have no army which I regularly play against. It was GEQs, but I think that guy quit :(
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Current Armies
-Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines
Army Project
http://www.dakkadakka.com/dakkaforum/posts/list/469111.page |
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![[Post New]](/s/i/i.gif) 2012/08/11 16:31:49
Subject: Good News For DE
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Fixture of Dakka
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Sure, a power sword will kill twice as many marines as a power maul... 25 percent chance compared to 50 percent.
However, a maul ends up being significantly better against every other armour value. And that's without mentioning the times when Concussive comes into play...
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![[Post New]](/s/i/i.gif) 2012/08/11 17:03:49
Subject: Good News For DE
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Kelne
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Compel wrote:Sure, a power sword will kill twice as many marines as a power maul... 25 percent chance compared to 50 percent.
However, a maul ends up being significantly better against every other armour value. And that's without mentioning the times when Concussive comes into play...
However, when it comes to DE, you are usually bettter off buying a Venom Blade - A lot cheaper, and only lacks the AP 4 value.
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![[Post New]](/s/i/i.gif) 2012/08/11 20:54:32
Subject: Good News For DE
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Gavin Thorpe
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Just throwing it out there, but Dark Eldar do actually have a genuine model with Power Axe. Any argument based around modelling options was always flimsy, but in this case is just outright wrong.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1251829_99110112047_DEIncubiretinuemain_873x627.jpg
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WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company. |
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![[Post New]](/s/i/i.gif) 2012/08/11 21:23:49
Subject: Good News For DE
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Insect-Infested Nurgle Chaos Lord
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True enough,
The Succubus has a glaive option too which IIRC counts as an axe these days. Could be wrong though..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/08/11 22:25:09
Subject: Good News For DE
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Khorne Rhino Driver with Destroyer
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The Succubus? I Always viewed that as a spear, which GW counts as a lance. and ax isn't that sleek. The only ax I could think of for DE would be a warhammer bit
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This message was edited 1 time. Last update was at 2012/08/11 22:25:53
Current Armies
-Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines
Army Project
http://www.dakkadakka.com/dakkaforum/posts/list/469111.page |
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![[Post New]](/s/i/i.gif) 2012/08/12 04:49:43
Subject: Re:Good News For DE
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Decrepit Dakkanaut
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-Loki- wrote:MeanGreenStompa wrote:Platuan4th wrote:Skipphag da Devoura wrote:
Why are Spess Mahrens and Orkz the only ones allowed to field AP 2 weapons on their Sgts?
They're not. Dark Eldar(and any army with Power Weapons) HAVE access to AP2 in the form of using an Axe. You guys just don't like that option because it means attacking at I1, just like any army that takes it.
No, there is no Dark Eldar model with a power axe. You are to use the weapon the model comes with, interpreting which kind it is according to a visual assessment.
If you are one of those folks modelling weapons onto your models (I keep reading deathcult assassins in Grey Knights are having this done much), consider that either future FAQs or codices will specify the type of weapons carried by the unit type and may exclude the weapons your fastidiously gluing onto your figures. You may be looking at a very annoying swapping back to two swords on those DCA or changing your sybarite back to an agonizer.
Got a source for that? Because as far as it goes right now, there's nothing stopping Dark Eldar from weilding power axes. Nothing. It's not based on what the model is sold as, but what it is equipped with in the game. Modelling a Dark Eldar with a power axe is 100% legal, and nothing has suggested GW will start disallowing them for various races, since the power weapon system is a universal system. While I understand some books have types specified (the Dark Angels codex specifies Deathwing sergeants have Power Swords, for example), these are older books. Newer books, which were likely written with 6th edition in mind, do not specify what kind of power weapon you have unless it's a special kind like an agoniser - and even then, there's a universal rule in the rulebook covering unusual power weapons.
You'd be surprised at who I talk with mate, but no, as you can see from my post, I was warning that we don't know what's going to start coming out from the codices of the future, they may clearly state the power weapon type (and I'd not be at all surprised, given historical precedence). I'm just suspecting some folks might end up with their dicks caught in the fridge door.
That isnt an axe, incubi carry klaives, klaives are the weapon entry for incubi in the codex. Klaives are listed in the FAQ and detailed. They are not axes. In fact in the FAQ, there isn't even mention of them being power weapons in the revised description. Just +1 Str and AP3.
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![[Post New]](/s/i/i.gif) 2012/08/12 06:39:39
Subject: Re:Good News For DE
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Longtime Dakkanaut
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MeanGreenStompa wrote:-Loki- wrote:MeanGreenStompa wrote:Platuan4th wrote:Skipphag da Devoura wrote:
Why are Spess Mahrens and Orkz the only ones allowed to field AP 2 weapons on their Sgts?
They're not. Dark Eldar(and any army with Power Weapons) HAVE access to AP2 in the form of using an Axe. You guys just don't like that option because it means attacking at I1, just like any army that takes it.
No, there is no Dark Eldar model with a power axe. You are to use the weapon the model comes with, interpreting which kind it is according to a visual assessment.
If you are one of those folks modelling weapons onto your models (I keep reading deathcult assassins in Grey Knights are having this done much), consider that either future FAQs or codices will specify the type of weapons carried by the unit type and may exclude the weapons your fastidiously gluing onto your figures. You may be looking at a very annoying swapping back to two swords on those DCA or changing your sybarite back to an agonizer.
Got a source for that? Because as far as it goes right now, there's nothing stopping Dark Eldar from weilding power axes. Nothing. It's not based on what the model is sold as, but what it is equipped with in the game. Modelling a Dark Eldar with a power axe is 100% legal, and nothing has suggested GW will start disallowing them for various races, since the power weapon system is a universal system. While I understand some books have types specified (the Dark Angels codex specifies Deathwing sergeants have Power Swords, for example), these are older books. Newer books, which were likely written with 6th edition in mind, do not specify what kind of power weapon you have unless it's a special kind like an agoniser - and even then, there's a universal rule in the rulebook covering unusual power weapons.
You'd be surprised at who I talk with mate, but no, as you can see from my post, I was warning that we don't know what's going to start coming out from the codices of the future, they may clearly state the power weapon type (and I'd not be at all surprised, given historical precedence). I'm just suspecting some folks might end up with their dicks caught in the fridge door.
That isnt an axe, incubi carry klaives, klaives are the weapon entry for incubi in the codex. Klaives are listed in the FAQ and detailed. They are not axes. In fact in the FAQ, there isn't even mention of them being power weapons in the revised description. Just +1 Str and AP3.
Sorry dude, BRB says "use the weapon as what it apear to be", and before a FAQ, that means DEldar have AP2 power axes.
In the current DEldar codex, Klaive is a 3 grip, big blade like, power weapon, not the halberds in the picture. So, they look like axes, or halberds (wich are just pole axes), so you can take them as axes or spears (tell your opponent before the start of the game, and make it clear when making the list), doying exactly what rules tell you to.
If GW will FAQ it? I dont know, i think they will, giving all non xeno races little or no option, and giving imperial races all the good toys.
And boy, i hope Klaives become AP2, reg ini... That way incubis will worth the 20 points they cost.
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If my post show some BAD spelling issues, please forgive-me, english is not my natural language, and i never received formal education on it...
My take on Demiurgs (enjoy the reading):
http://www.dakkadakka.com/dakkaforum/posts/list/537654.page
Please, if you think im wrong, correct me (i will try to take it constructively). |
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![[Post New]](/s/i/i.gif) 2012/08/12 08:16:48
Subject: Good News For DE
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Kelne
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This just in!
The entire line was redone and these models have not been available for like 2 years.
The Dwarf Wolf wrote:
In the current DEldar codex, Klaive is a 3 grip, big blade like, power weapon, not the halberds in the picture. So, they look like axes, or halberds (wich are just pole axes), so you can take them as axes or spears (tell your opponent before the start of the game, and make it clear when making the list), doying exactly what rules tell you to.
If GW will FAQ it? I dont know, i think they will, giving all non xeno races little or no option, and giving imperial races all the good toys.
And boy, i hope Klaives become AP2, reg ini... That way incubis will worth the 20 points they cost.
You may want to re-read the section about Power weapons. Unusual power weapons, ( which Klaives undoubtedly are) tell you that they are always AP3 and what the description says, disregarding how the weapon looks completely.
Otherwise, Nemesis Force Halberds would be Power Lances, for example.
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![[Post New]](/s/i/i.gif) 2012/08/12 12:45:29
Subject: Re:Good News For DE
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Crafty Bray Shaman
NOVA
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The Dwarf Wolf wrote:<snip>
Sorry dude, BRB says "use the weapon as what it apear to be", and before a FAQ, that means DEldar have AP2 power axes.
In the current DEldar codex, Klaive is a 3 grip, big blade like, power weapon, not the halberds in the picture. So, they look like axes, or halberds (wich are just pole axes), so you can take them as axes or spears (tell your opponent before the start of the game, and make it clear when making the list), doying exactly what rules tell you to.
If GW will FAQ it? I dont know, i think they will, giving all non xeno races little or no option, and giving imperial races all the good toys.
And boy, i hope Klaives become AP2, reg ini... That way incubis will worth the 20 points they cost.
Sorry, dude, your entire post was wasted. The FAQ that came out the day 6th ed dropped has them listed as AP3, +1 str, melee, two-handed. Therefore, we are not waiting for a FAQ, they are not AP2, and they are not unusual power weapons because they are not power weapons at all. So it doesn't matter what they look like.
Fail.
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![[Post New]](/s/i/i.gif) 2012/08/12 13:05:18
Subject: Re:Good News For DE
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Decrepit Dakkanaut
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The Dwarf Wolf wrote:MeanGreenStompa wrote:-Loki- wrote:MeanGreenStompa wrote:Platuan4th wrote:Skipphag da Devoura wrote:
Why are Spess Mahrens and Orkz the only ones allowed to field AP 2 weapons on their Sgts?
They're not. Dark Eldar(and any army with Power Weapons) HAVE access to AP2 in the form of using an Axe. You guys just don't like that option because it means attacking at I1, just like any army that takes it.
No, there is no Dark Eldar model with a power axe. You are to use the weapon the model comes with, interpreting which kind it is according to a visual assessment.
If you are one of those folks modelling weapons onto your models (I keep reading deathcult assassins in Grey Knights are having this done much), consider that either future FAQs or codices will specify the type of weapons carried by the unit type and may exclude the weapons your fastidiously gluing onto your figures. You may be looking at a very annoying swapping back to two swords on those DCA or changing your sybarite back to an agonizer.
Got a source for that? Because as far as it goes right now, there's nothing stopping Dark Eldar from weilding power axes. Nothing. It's not based on what the model is sold as, but what it is equipped with in the game. Modelling a Dark Eldar with a power axe is 100% legal, and nothing has suggested GW will start disallowing them for various races, since the power weapon system is a universal system. While I understand some books have types specified (the Dark Angels codex specifies Deathwing sergeants have Power Swords, for example), these are older books. Newer books, which were likely written with 6th edition in mind, do not specify what kind of power weapon you have unless it's a special kind like an agoniser - and even then, there's a universal rule in the rulebook covering unusual power weapons.
You'd be surprised at who I talk with mate, but no, as you can see from my post, I was warning that we don't know what's going to start coming out from the codices of the future, they may clearly state the power weapon type (and I'd not be at all surprised, given historical precedence). I'm just suspecting some folks might end up with their dicks caught in the fridge door.
That isnt an axe, incubi carry klaives, klaives are the weapon entry for incubi in the codex. Klaives are listed in the FAQ and detailed. They are not axes. In fact in the FAQ, there isn't even mention of them being power weapons in the revised description. Just +1 Str and AP3.
Sorry dude, BRB says "use the weapon as what it apear to be", and before a FAQ, that means DEldar have AP2 power axes.
In the current DEldar codex, Klaive is a 3 grip, big blade like, power weapon, not the halberds in the picture. So, they look like axes, or halberds (wich are just pole axes), so you can take them as axes or spears (tell your opponent before the start of the game, and make it clear when making the list), doying exactly what rules tell you to.
If GW will FAQ it? I dont know, i think they will, giving all non xeno races little or no option, and giving imperial races all the good toys.
And boy, i hope Klaives become AP2, reg ini... That way incubis will worth the 20 points they cost.
Dude...
Read The Codex.
Read The Rulebook.
READ THE FAQ.
There is no new way to alter the wargear alloted to units in their codex. I cannot give my Ork Warboss a fething plasma gun just because there is an old rogue trader one with a plasma gun and you cannot change a fething KLAIVE to a power axe because there is no option to take a 'power weapon', only a named weapon, the KLAIVE.
The KLAIVE is clearly described in the amendments part of the FAQ, that being the part that you update your codex to adhere to.
Page 31, Incubi, Klaives:
"Replace this entry with: Klaives are close combat weapons with the following profile:
Range STR AP Type
--- +1 3 Melee, Two Handed
No mention of the words Power Weapon and... yes, it has a full amended profile, so no, no deciding they are power axes.
Vague resemblance in model weapon, whether on old version or latest one, does not supersede written rules for the model.
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![[Post New]](/s/i/i.gif) 2012/08/12 15:14:39
Subject: Good News For DE
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Decrepit Dakkanaut
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What would you say to using the upper half of an old Incubi's weapon as a Power Axe if you were doing a conversion?
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2012/08/12 15:48:34
Subject: Good News For DE
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Sinewy Scourge
Lawrence, KS
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Those are halberds. Polearms or voulges, perhaps. Still not axes. Just being pedantic.
It's a pointless discussion anyway because power axes are not the answer for DE in close combat against 2+. I'm guessing Haemi's with that sniper rifle or Pathfinders will be your best friends, honestly.
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Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
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![[Post New]](/s/i/i.gif) 2012/08/12 16:11:50
Subject: Good News For DE
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Khorne Rhino Driver with Destroyer
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well, since their not available anymore, you'd have to have a boatload of kits lying around or no respect for older models
But yes, we get snipers now
Wondering how a Pathfinder+Haemy combo would work. An extra sniper on a t4 model with fnp could be handy
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Current Armies
-Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines
Army Project
http://www.dakkadakka.com/dakkaforum/posts/list/469111.page |
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![[Post New]](/s/i/i.gif) 2012/08/12 21:13:15
Subject: Good News For DE
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Decrepit Dakkanaut
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Dysartes wrote:What would you say to using the upper half of an old Incubi's weapon as a Power Axe if you were doing a conversion?
Sure, on a unit that can take a power weapon and call it a Power Axe, you can if you want to. Cut the axe off a bloodthirster and stick it on a helliarch and call it a power axe if you want to.
Just don't grumble overly when/if GW releases either a FAQ or a new codex confirming power 'Swords' at the appropriate points and you're left sniping the thing back off again. Or they fix agonisers and they once again become weapon of choice.
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![[Post New]](/s/i/i.gif) 2012/08/12 21:45:35
Subject: Good News For DE
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Calculating Commissar
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That kind of presupposes GW gives a crap about Dark Eldar players or their rules, which is not supported by any of the evidence we have.
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The supply does not get to make the demands. |
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![[Post New]](/s/i/i.gif) 2012/08/12 21:56:17
Subject: Good News For DE
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Kelne
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Agamemnon2 wrote:That kind of presupposes GW gives a crap about Dark Eldar players or their rules, which is not supported by any of the evidence we have.
This basically is a / EOT.
Sad, but true. They never cared about Dark Eldar in the past, and they haven't started to now.
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![[Post New]](/s/i/i.gif) 2012/08/12 22:00:31
Subject: Re:Good News For DE
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Twisted Trueborn with Blaster
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Nope!
This at least alleviates the guilt I'd feel for buying my products from independent retailers and getting codices in .pdf format online. I'd feel bad about not supporting a company that makes a game I like so much, but they fething hate me, so they can kiss my ass.
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![[Post New]](/s/i/i.gif) 2012/08/12 23:06:38
Subject: Re:Good News For DE
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Decrepit Dakkanaut
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The entire dark eldar line has only just been rereleased, it was a total and massive overhaul, it took up a lot of Jes Goodwin's time, new plastic moulds, R&D etc.
It would be very poor business decision indeed not to care about Dark Eldar players, it would make the entire relaunch kind of odd if they didn't care about us?
I think it's more a case of 40k editions taking a distinct path and certain codices suffering as the pendulum's swing catches those not ducking...
Now, from a business perspective, given the monetary investment I listed above, Dark Eldar are still a new army and have really not enjoyed their place in the sun. Space Wolves and Blood Angels were certainly not the investment from the design and manufacturing perspective that Dark Eldar were, but both have survived rather well. I continue to hope and believe that GW will release a 'patch' FAQ for Dark Eldar to increase their potency in 6th. I won't mind if it greatly ups rarely used units, that's par for the course, but the army should be given some form of compensation for the losses it's incurred with the shift in focus moving from 5th to 6th.
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![[Post New]](/s/i/i.gif) 2012/08/12 23:50:08
Subject: Good News For DE
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Khorne Rhino Driver with Destroyer
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And GW just started showing us love. We had like 3 or 4 Waves! Every seen meqs get 4 waves? neither have I :p But yeah if GW just took a few days of super glueing Phil Kelly to his chair, we might have a nice codex again Hey Warboss, if your even still reading this thread, check out this rumored new CSM weapon Flails: AP 2 Str 8 reduce WS of targets
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This message was edited 2 times. Last update was at 2012/08/12 23:58:05
Current Armies
-Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines
Army Project
http://www.dakkadakka.com/dakkaforum/posts/list/469111.page |
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![[Post New]](/s/i/i.gif) 2012/08/13 00:00:57
Subject: Re:Good News For DE
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Shas'o Commanding the Hunter Kadre
Missouri
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But big spikey balls on chains aren't good against armor!
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2012/08/13 08:32:22
Subject: Re:Good News For DE
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Kelne
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MeanGreenStompa wrote:The entire dark eldar line has only just been rereleased, it was a total and massive overhaul, it took up a lot of Jes Goodwin's time, new plastic moulds, R&D etc.
It would be very poor business decision indeed not to care about Dark Eldar players, it would make the entire relaunch kind of odd if they didn't care about us?
I think it's more a case of 40k editions taking a distinct path and certain codices suffering as the pendulum's swing catches those not ducking...
Now, from a business perspective, given the monetary investment I listed above, Dark Eldar are still a new army and have really not enjoyed their place in the sun. Space Wolves and Blood Angels were certainly not the investment from the design and manufacturing perspective that Dark Eldar were, but both have survived rather well. I continue to hope and believe that GW will release a 'patch' FAQ for Dark Eldar to increase their potency in 6th. I won't mind if it greatly ups rarely used units, that's par for the course, but the army should be given some form of compensation for the losses it's incurred with the shift in focus moving from 5th to 6th.
Oh I know about the relaunch, it's what got me into Dark Eldar.
It still seems like DE are not as important as Marines, and will never be.
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![[Post New]](/s/i/i.gif) 2012/08/13 14:04:00
Subject: Re:Good News For DE
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Khorne Rhino Driver with Destroyer
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Sidstyler wrote:But big spikey balls on chains aren't good against armor!
I beg to differ. If you look at medieval times, the spiky ball would be used to crush armor. Ever seen LotR? Those balls got stuck in shields all the time
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Current Armies
-Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines
Army Project
http://www.dakkadakka.com/dakkaforum/posts/list/469111.page |
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![[Post New]](/s/i/i.gif) 2012/08/13 15:15:47
Subject: Re:Good News For DE
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Assassin with Black Lotus Poison
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quilava1 wrote:Sidstyler wrote:But big spikey balls on chains aren't good against armor!
I beg to differ. If you look at medieval times, the spiky ball would be used to crush armor. Ever seen LotR? Those balls got stuck in shields all the time
He was being sarcastic
We already had the Spiky Ball/Blunt Force vs Pointy Sword discussion earlier in the thread.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2012/08/13 15:32:32
Subject: Good News For DE
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Khorne Rhino Driver with Destroyer
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true, true.
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Current Armies
-Chaos Marines: The Black Brethren of Eyreas
-Renegade Guard: Cadian 333rd/Vraksian PDF
-Imperial Guard: Cadian 8th
-Dark Eldar: Kabal of the Scarred Shark
-Space Marines: Ultramarines
Army Project
http://www.dakkadakka.com/dakkaforum/posts/list/469111.page |
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![[Post New]](/s/i/i.gif) 2012/08/13 16:21:29
Subject: Re:Good News For DE
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Ultramarine Land Raider Pilot on Cruise Control
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quilava1 wrote:Sidstyler wrote:But big spikey balls on chains aren't good against armor! I beg to differ. If you look at medieval times, the spiky ball would be used to crush armor. Ever seen LotR? Those balls got stuck in shields all the time Way off topic but I know a fair bit about armour (see picture left  ) and I don't know where this has come from. Against chainmail spikey balls on chains are effective because the chain is flexible enough to 'give' under the force of impact and break the bones underneath. The spikes would break apart links and penetrate flesh but were too short to cause serious injury - they would, however, form a perfect site for infection which could later become fatal. Against plate they would not have been used as they were too slow, unwieldy and inaccurate. Warhammers, poleaxes and heavy flanged maces would make good can openers but flails would just bounce. Any other weapon would have to be capable of finding a gap (nigh on impossible against a well-fitted full suit) or striking a joint accurately enough to 'lock' it preventing your opponent from moving the limb in question (do that enough and they can't get you anymore  ). anyway, back to our scheduled programming....
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This message was edited 1 time. Last update was at 2012/08/13 16:21:46
While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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![[Post New]](/s/i/i.gif) 2012/08/13 17:24:53
Subject: Re:Good News For DE
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Sinewy Scourge
Lawrence, KS
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MeanGreenStompa wrote:The entire dark eldar line has only just been rereleased, it was a total and massive overhaul, it took up a lot of Jes Goodwin's time, new plastic moulds, R&D etc.
It would be very poor business decision indeed not to care about Dark Eldar players, it would make the entire relaunch kind of odd if they didn't care about us?
I think it's more a case of 40k editions taking a distinct path and certain codices suffering as the pendulum's swing catches those not ducking...
Now, from a business perspective, given the monetary investment I listed above, Dark Eldar are still a new army and have really not enjoyed their place in the sun. Space Wolves and Blood Angels were certainly not the investment from the design and manufacturing perspective that Dark Eldar were, but both have survived rather well. I continue to hope and believe that GW will release a 'patch' FAQ for Dark Eldar to increase their potency in 6th. I won't mind if it greatly ups rarely used units, that's par for the course, but the army should be given some form of compensation for the losses it's incurred with the shift in focus moving from 5th to 6th.
I'd love for this to happen, but it won't. Never in my experience with GW have they nerfed something so hard with a rules release, then redacted it. They have rarely done the opposite either (Demons breaks WHFB, never gets fixed) The closest we got was the uber nerf to VC from 7th to 8th, then the VC getting a new book right away (unneeded, they were very strong in 7th, I could manage them sucking for a bit while more deserving books got updated) The best we can hope for is one or two clarifications that help us out, but GW's track record is to instead answer a question we never asked, and either nerf that ability no one ever had a problem with, or make it broken beyond belief in a way that never had anything to do with its original text. ("replace 'if the bearer is not in combat' with 'Center a 5" template over the bearer and remove all enemy models under it from play with no saves of any kind.")
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Therion wrote:6th edition lands on June 23rd!
Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
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