Chaos Lord (Armourbane), Exalted Champion,
DA (VoL,
CC), Sorcerer (Prescience, Warptime); 3x5
Heretacs (usually go with Cultists but I wanted to run an all-Marines list); 8 Zerks with
PF, 10
NMs with Blastmasters & Lightning Claw, 5 Terminators with plasma,
HF, Icon of Wrath; 5 Raptors with triple Melta; Autocannon Havocs,
ML Havocs,
LR Proteus with Heavy Flamers; Rhino with Havoc.
-
Sniper Phobos Lord (+1 damage shooting trait), Primaris Rune Priest (cover aura spell, -1 to hit Malediction, armour of Russ), Bjorn, Gravis Lord; 2x5 Intercessors, 5 Infiltrators; Murderfang, Wulfen Shield Dread, Redemptor Dread with Lucius drop pod; Lascannons Long Fangs with Cyclone Shield Terminator, Heavy Plasma Long Fangs with Cyclone Shield Terminator, 5 Hellblasters
I let her deploy first. She put her Plasma Fangs in a tall central building, with Infiltrators below holding her objective nominated as Engineers. Las Fangs in a tall side building with sniper Lord, overlooking my objective, and with Intercessors on the ground to prevent ground floor deep strikes. Gravis Lord and Hellblasters (Engineers) outflanked. Redemptor In Drop Pod. Shield Dread and Intercessors led Bjorn and Murderfang with Rune Priest right up front in the middle. Missions were Engineers (2 units forfeit fighting to mine
VP’s from Objectives), Behind Enemy Lines (have units Start & end their turn in enemy DZ), Marked for Death (kill
LR, Havocs, Havocs, Zerks)
I put my objective in a corner behind a hilltop wall and nominated both Havocs squads as Engineers. Land Raider below, empty.
Heretacs either side of the formation to anchor against outflanks. Chaos Lord able to be heard by all of them. Termies and Raptors in reserve. Zerks,
NMs, Sorcerer and
DA behind
Heretac squad in a ruin at ground level, planning to jump out and grab a
VP off the central objective in the first turn. Rhino deploys as an easy target for Lascannons. Missions were Engineers, Headhunters (kill characters), Marked for Death (the four dreads).
I let her have turn one; her Plasma Fangs have no targets, and I want to be the one moving onto Objectives last in a round, and I have a Devastation Battery. I cast -1 to be hit on the Land Raider (she later casts -1 to hit on it). Her Death Star of dreads marches on the centre. Only one Intercessor tagging the objective - if I roll 3+ to advance my
Heretacs, I’ll grab the first end of round
VP for it. Redemptor drops in right in front of my lines. A Punishing Volley of Krak Missiles deletes it. Yeah, new Havocs are pretty cool! Her Las Fangs and Cyclones don’t take the Rhino bait, using a strat to ignore hit modifiers and pound the Land Raider down to 4W. Sniper Lord fails to Wound Chaos Lord. Bjorn and the Shield Dread roll 12 & 11 for their charges, running through a gap in the ruin wall and ragdolling the Berzerkers and
Heretacs and piling in to the Noise Marines. But! The Berzerker Champion and one of his squad lives. I throw 4CP at
VotLW and Fury of Khorne. 12 Power Fist attacks wounding on 3+ with full rerolls punishes their impetuousity. Then none of them run to morale. WORD BEARERS TRAIT IS AWESOME
My first turn.
Heretacs on either side of my objective scatter to block outflanks. Land Raider moves up towards drop Pod with Chaos Lord. Sorcerer fails to cast anything. Heavy weapons on Land Raider and Havocs focus on lascannons long Fangs; I want firepower supremacy, and rid of that sniper lord’s screen. Small arms target the drop Pod. Twin heavy Flamer gets two hits that fail to Wound. Noise Marine pistols troll Bjorn magnificently, then
CC DA shows them how it’s done. Zerks go down fighting against Shield Dread, whilst Rhino drives into it. Land Raider,
CL, and
Heretacs charge the Drop Pod. Knock it down to 1W. YAY SHE CAN’T SHOOT
AT THEM. I let her make a Shock Assault attack for it, hitting on a 6 due to
SW trait
First round ends with me 3-4 ahead.
Her turn.
DA fails to pray, because of course he does.
My knee-jerk rants about him getting a fail state on his ability and costing more for the privilege immediately feel vindicated. Hellblasters have no useful point of entry, so they stay in reserve. Gravis Lord turns up in a blind spot just outside the
NM building. Murderfang, Intercessors, and Rune Priest move up to try to join the mosh pit. Long Fangs, clearly shaken, only manage to kill a Havoc Champion. Rune Priest does nothing. Gravis Lord successfully charges the Noise Marines with an 11. STOP THIS. Murderfang, Intercessors, and Rune Priest declare charges. They can only reach the Rhino that’s bothering Shield Dread. Gravis Lord stabs five Noise Marines. They get free shots with their Bolt Pistols, inflicting a Wound. Intercessors tip over the Rhino. It explodes. It inflicts 3W on all of her units in the mosh pit. It kills a Noise Marine. Who takes a free shot with his Bolt Pistol, wounding Gravis Lord again. Noise Marines make their attacks. The Champion’s Lightning Claw kills Gravis Lord. Rock and roll! Land Raider eats the Drop Pod.
My turn. Land Raider moves up to a position where it can see and reach the Sniper Lord (assuming Havocs clear the remaining Las Fangs); Chaos Lord can charge him if needs be, and
Heretacs are blocking Hellblasters from getting a double tap on the
LR. Terminators and Raptors drop on the Plasma Fangs, to waste them this turn (she’s not got the
CP for her Rune Priest to let them get free shots) and kill her Engineer Infiltrators next turn. Noise Marines are now disengaged, with both Blastmasters and a Doom Siren intact, and a prescience caster next to them.
It’s not a tournament with accumulating
VP tally, so opponent concedes.