Switch Theme:

Were Bolters ever Good?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Locked in the Tower of Amareo




My marines catch tons of catapult fire if I actually deign to get within assault range. In other words, it's infinitely more useful for the Eldar than the bolter is for marines.

This message was edited 1 time. Last update was at 2014/12/27 01:17:54


 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

One on one, assuming we're within assault ranges, Dire Avengers are trading about even with a Tac squad, assuming straight bolters to Avenger Shuriken Catapults. The Dire Avengers are 1ppm less (or as much as a Chaos Marine). Hard to feel bad about anything there. Bolters are plenty fearsome against Dire Avengers. This isn't getting into the Tac squads other capabilities or qualities.

In any kind of straight up firefight against basic Guardians, the Marines should come out ahead, as the Guardians die like guardsmen but cost twice as much, with a very shortened weapons range.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Locked in the Tower of Amareo




 Vaktathi wrote:
One on one, assuming we're within assault ranges, Dire Avengers are trading about even with a Tac squad, assuming straight bolters to Avenger Shuriken Catapults. The Dire Avengers are 1ppm less (or as much as a Chaos Marine). Hard to feel bad about anything there. Bolters are plenty fearsome against Dire Avengers. This isn't getting into the Tac squads other capabilities or qualities.

In any kind of straight up firefight against basic Guardians, the Marines should come out ahead, as the Guardians die like guardsmen but cost twice as much, with a very shortened weapons range.


But the marines are severely degraded from scatter laser and serpent shield fire. It's always two squads of 5 DA shooting at the three lone survivors of a marine squad. That's what's being neglected in all these discussions. The Eldar first strike the marines for two or three turns and then we can talk about bolters and shuriken catapults. Intact marine squads never get to do anything, because as soon as the Eldar go, they are no longer intact.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Martel732 wrote:
 Vaktathi wrote:
One on one, assuming we're within assault ranges, Dire Avengers are trading about even with a Tac squad, assuming straight bolters to Avenger Shuriken Catapults. The Dire Avengers are 1ppm less (or as much as a Chaos Marine). Hard to feel bad about anything there. Bolters are plenty fearsome against Dire Avengers. This isn't getting into the Tac squads other capabilities or qualities.

In any kind of straight up firefight against basic Guardians, the Marines should come out ahead, as the Guardians die like guardsmen but cost twice as much, with a very shortened weapons range.


But the marines are severely degraded from scatter laser and serpent shield fire. It's always two squads of 5 DA shooting at the three lone survivors of a marine squad. That's what's being neglected in all these discussions. The Eldar first strike the marines for two or three turns and then we can talk about bolters and shuriken catapults. Intact marine squads never get to do anything, because as soon as the Eldar go, they are no longer intact.
And we're assuming every Eldar unit hasn't taken any harm from autocannons, missile launchers, assault cannons, heavy bolters, lascannons, flamers, thunderfire cannons, etc?

We're just assuming the Eldar always get an alpha-strike in first with little in the way of return fire?

I mean, Eldar are a rough army, but we're being somewhat binary in our comparisons here...

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Gore-Soaked Lunatic Witchhunter







Short answer to the whole argument is that small arms are a fine tool to deal with line infantry, but the way the game is these days line infantry see very little play and when they do the guns you're taking to drop light vehicles/elite infantry are just as good at handling lighter units.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in ca
Commander of the Mysterious 2nd Legion





Martel732 wrote:
 KingmanHighborn wrote:
Marines are TOO CHEAP for all their special rules, guns, and unit upgrades. 16 points I think for a boltgun, power armor, 4s in WS,BS,S,T,I in the stat line, LD 8 though really with ATSKNF might as well be 10. Combat Squad rule (kinda iffy I'm not big on splitting my squads but others like it.), All the MEQ flavored special rules, That's a fricken' bargin. A xenos with that stat and saves, would push 20 if not more.


Marines are not too cheap at all. They are a serious joke in their base form. Their offense is pathetic for their cost.


I'd argue thats because Tatical Marines aren't intended to be a super offense unit. rather they're suppose to be a durability unit. they may not deal as much damage as say a Tau gunline, but they're MUCH more surviabile to make up for it. the arguement honestly right now stems as to "is survability a valueable thing to buy for infantry"?


Opinions are not facts please don't confuse the two 
   
Made in us
Locked in the Tower of Amareo




Durability is secondary or even tertiary compared to firepower. It's been been this way since 5th.


Automatically Appended Next Post:
 Vaktathi wrote:
Martel732 wrote:
 Vaktathi wrote:
One on one, assuming we're within assault ranges, Dire Avengers are trading about even with a Tac squad, assuming straight bolters to Avenger Shuriken Catapults. The Dire Avengers are 1ppm less (or as much as a Chaos Marine). Hard to feel bad about anything there. Bolters are plenty fearsome against Dire Avengers. This isn't getting into the Tac squads other capabilities or qualities.

In any kind of straight up firefight against basic Guardians, the Marines should come out ahead, as the Guardians die like guardsmen but cost twice as much, with a very shortened weapons range.


But the marines are severely degraded from scatter laser and serpent shield fire. It's always two squads of 5 DA shooting at the three lone survivors of a marine squad. That's what's being neglected in all these discussions. The Eldar first strike the marines for two or three turns and then we can talk about bolters and shuriken catapults. Intact marine squads never get to do anything, because as soon as the Eldar go, they are no longer intact.
And we're assuming every Eldar unit hasn't taken any harm from autocannons, missile launchers, assault cannons, heavy bolters, lascannons, flamers, thunderfire cannons, etc?

We're just assuming the Eldar always get an alpha-strike in first with little in the way of return fire?

I mean, Eldar are a rough army, but we're being somewhat binary in our comparisons here...


Marines' alpha strikes are a joke compared to the eldars' alpha strikes. Marines don't usually have that much 36"+ firepower compared to Eldar.

This message was edited 1 time. Last update was at 2014/12/27 22:44:16


 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

Vaktathi wrote:
Martel732 wrote:
 Vaktathi wrote:
One on one, assuming we're within assault ranges, Dire Avengers are trading about even with a Tac squad, assuming straight bolters to Avenger Shuriken Catapults. The Dire Avengers are 1ppm less (or as much as a Chaos Marine). Hard to feel bad about anything there. Bolters are plenty fearsome against Dire Avengers. This isn't getting into the Tac squads other capabilities or qualities.

In any kind of straight up firefight against basic Guardians, the Marines should come out ahead, as the Guardians die like guardsmen but cost twice as much, with a very shortened weapons range.


But the marines are severely degraded from scatter laser and serpent shield fire. It's always two squads of 5 DA shooting at the three lone survivors of a marine squad. That's what's being neglected in all these discussions. The Eldar first strike the marines for two or three turns and then we can talk about bolters and shuriken catapults. Intact marine squads never get to do anything, because as soon as the Eldar go, they are no longer intact.
And we're assuming every Eldar unit hasn't taken any harm from autocannons, missile launchers, assault cannons, heavy bolters, lascannons, flamers, thunderfire cannons, etc?

We're just assuming the Eldar always get an alpha-strike in first with little in the way of return fire?

I mean, Eldar are a rough army, but we're being somewhat binary in our comparisons here...


Well first off I've rarely seen a scatter laser, (Or multilaser for that matter) do diddly squat against anything with a 3+ save. Give a MEQ a save they tend to make it well above what math says they should. I've seen ten marines tank a 20 strong guardian squad + starcannon, and lose 3 models. And this hasn't been a 'one off' situation.

But still the basic troopers ARE guardians and armed with shuriken catapults. And a bolter is a better weapon.

BrianDavion wrote:
Martel732 wrote:
 KingmanHighborn wrote:
Marines are TOO CHEAP for all their special rules, guns, and unit upgrades. 16 points I think for a boltgun, power armor, 4s in WS,BS,S,T,I in the stat line, LD 8 though really with ATSKNF might as well be 10. Combat Squad rule (kinda iffy I'm not big on splitting my squads but others like it.), All the MEQ flavored special rules, That's a fricken' bargin. A xenos with that stat and saves, would push 20 if not more.


Marines are not too cheap at all. They are a serious joke in their base form. Their offense is pathetic for their cost.


I'd argue thats because Tatical Marines aren't intended to be a super offense unit. rather they're suppose to be a durability unit. they may not deal as much damage as say a Tau gunline, but they're MUCH more surviabile to make up for it. the arguement honestly right now stems as to "is survability a valueable thing to buy for infantry"?


Offense OR Defense if a xenos army had a marine's stats and rules they'd be 20+ points. Marines get a huge discount for what they do.

My beloved 40K armies:
Children of Stirba
Order of Saint Pan Thera


DA:80S++G+M++B++IPw40K(3)00/re-D+++A++/eWD233R---T(M)DM+ 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

BrianDavion wrote:
Martel732 wrote:
 KingmanHighborn wrote:
Marines are TOO CHEAP for all their special rules, guns, and unit upgrades. 16 points I think for a boltgun, power armor, 4s in WS,BS,S,T,I in the stat line, LD 8 though really with ATSKNF might as well be 10. Combat Squad rule (kinda iffy I'm not big on splitting my squads but others like it.), All the MEQ flavored special rules, That's a fricken' bargin. A xenos with that stat and saves, would push 20 if not more.


Marines are not too cheap at all. They are a serious joke in their base form. Their offense is pathetic for their cost.


I'd argue thats because Tatical Marines aren't intended to be a super offense unit. rather they're suppose to be a durability unit. they may not deal as much damage as say a Tau gunline, but they're MUCH more surviabile to make up for it. the arguement honestly right now stems as to "is survability a valueable thing to buy for infantry"?



Does survivability win you games? If not, then no it isn't worth paying for.

What wins games at the moment?

Taking objectives, mobility.
Killing units, firepower.

Relative to their points cost of course.

What makes tacticals mobile? Rhinos, which are an armour 11 shoebox. As long as you're in the Rhino you're not contributing to the firepower rating of the army.
What gives tacticals firepower? Not much really. They're still just bolter carriers for the most part. Two special weapons for 200 points is not great.

In comparison bikes are innately mobile, and with twin-linked bolters their shooting per model is better than a Tactical marine and of course they can take maximum special weapons at the minimum squad size necessary for squads to count as troops.

Some might say that not dying contributes to winning by avoiding giving away victory points, but that's when it has to be pointed out that Tactical marines are not that tough. There are a lot of weapons that kill them easily, and for the rest there's volume of shooting. The New Zealand football team made it through a world cup by not losing games, they had great defence, but they didn't win the games either because they had sub-optimal offence. Being in the Rhino makes them more durable, but of course at the price of cutting their firepower down to whatever can fire out the top hatch.


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.




I find passive aggressive messages in people's signatures quite amusing. 
   
Made in gb
Walking Dead Wraithlord






SM are T4 s4 +3 sv and 24" range as a basic troop right ?

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Argive wrote:
SM are T4 s4 +3 sv and 24" range as a basic troop right ?


Yes, with S4 AP5 rapid fire weapons, frag and krak grenades (iirc) as their standard loadout

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Legendary Master of the Chapter






Freman Bloodglaive wrote:


Does survivability win you games? If not, then no it isn't worth paying for.



Tell that to every wombocombo 2++ rerollable nonsense armies (and hard to hit spam (sometimes they come together))

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

There's a difference between T4 3+ and 2++ rerollable, though...

I should think of a new signature... In the meantime, have a  
   
Made in us
Legendary Master of the Chapter






Just answering his question bro.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

There's a difference between survivability and survivability, ho.

I should think of a new signature... In the meantime, have a  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Against low strength small arms, 2++ rerollable is overkill, comrade.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fr
Hallowed Canoness





2++ is an aberration, and the developers that allowed that should consider it a professional fault to have made this kind of things possible. And launch themselves selflessly into self-redemptive crusades of penance too. Mates.

This message was edited 2 times. Last update was at 2014/12/29 17:49:21


"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Locked in the Tower of Amareo




2++ is tolerable, I guess. 2++ rerollable is beyond dumb. Wouldn't use it if I could get it.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Hybrid Son Of Oxayotl wrote:
2++ is an aberration, and the developers that allowed that should consider it a professional fault to have made this kind of things possible.


I don't mind the 2++ on a Shadowfield, since it has a pretty severe downside and the model is typically dead on the first failed save.

However, other 2++ saves seem silly - like being able to tank wounds on Draigo - who has 4 wounds and EW.

2++ rerollable saves are lust ridiculous. Hell, I don't think any invulnerable saves should be rerollable - not when there's virtually nothing in the game that can negate them.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Locked in the Tower of Amareo




 vipoid wrote:
 Hybrid Son Of Oxayotl wrote:
2++ is an aberration, and the developers that allowed that should consider it a professional fault to have made this kind of things possible.


I don't mind the 2++ on a Shadowfield, since it has a pretty severe downside and the model is typically dead on the first failed save.

However, other 2++ saves seem silly - like being able to tank wounds on Draigo - who has 4 wounds and EW.

2++ rerollable saves are lust ridiculous. Hell, I don't think any invulnerable saves should be rerollable - not when there's virtually nothing in the game that can negate them.


I think this is a fair set up. As you say, the shadowfield is one thing. I've never had a problem with it. But from Draigo on up, the abuses are crazy and not fun.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Yeah, the fact that 2++ rerollables are a thing and that 2++'s without some sort of major drawback are even possible is, as noted by Hybrid Son Of Oxayotl, a professional failure of game design. Just a couple years ago in 2012 that would have been the stuff of absurd internet hyperbole.

Now you've got players that think there's nothing wrong with it and that limiting the 2++ rerollables to a 4++ on the reroll is an onerous restriction

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Locked in the Tower of Amareo




Back in the day, you could stack a 2++ vs shooting on top of a terminator save which was 3+ on (two dice - save penalty of the weapon) The 40K devs never seem to learn.

This message was edited 1 time. Last update was at 2014/12/29 20:55:39


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Vaktathi wrote:
Yeah, the fact that 2++ rerollables are a thing and that 2++'s without some sort of major drawback are even possible is, as noted by Hybrid Son Of Oxayotl, a professional failure of game design. Just a couple years ago in 2012 that would have been the stuff of absurd internet hyperbole.

Now you've got players that think there's nothing wrong with it and that limiting the 2++ rerollables to a 4++ on the reroll is an onerous restriction


Can I also nominate 'Invisibility' as a further failure of game design?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Locked in the Tower of Amareo




Yeah, it's the kind of thing I save all my deny dice for. But it's still hard to stop.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Martel732 wrote:Back in the day, you could stack a 2++ vs shooting on top of a terminator save which was 3+ on (two dice - save penalty of the weapon) The 40K devs never seem to learn.
I think it's because almost nobody who designed 2E still works there and the institutional memory is gone

vipoid wrote:
 Vaktathi wrote:
Yeah, the fact that 2++ rerollables are a thing and that 2++'s without some sort of major drawback are even possible is, as noted by Hybrid Son Of Oxayotl, a professional failure of game design. Just a couple years ago in 2012 that would have been the stuff of absurd internet hyperbole.

Now you've got players that think there's nothing wrong with it and that limiting the 2++ rerollables to a 4++ on the reroll is an onerous restriction


Can I also nominate 'Invisibility' as a further failure of game design?

Absolutely. Also funnily enough, there was of course quite an uproar when a major tournament just tried nerf that too (changing it from Snapshots and 6's in CC to simple WS1/BS1 so hitting in CC on 5's and allowing blasts and templates to target invisible units)

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Locked in the Tower of Amareo




They can take their uproar and get lost.

This message was edited 1 time. Last update was at 2014/12/29 21:07:59


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Vaktathi wrote:
Martel732 wrote:Back in the day, you could stack a 2++ vs shooting on top of a terminator save which was 3+ on (two dice - save penalty of the weapon) The 40K devs never seem to learn.
I think it's because almost nobody who designed 2E still works there and the institutional memory is gone

vipoid wrote:
 Vaktathi wrote:
Yeah, the fact that 2++ rerollables are a thing and that 2++'s without some sort of major drawback are even possible is, as noted by Hybrid Son Of Oxayotl, a professional failure of game design. Just a couple years ago in 2012 that would have been the stuff of absurd internet hyperbole.

Now you've got players that think there's nothing wrong with it and that limiting the 2++ rerollables to a 4++ on the reroll is an onerous restriction


Can I also nominate 'Invisibility' as a further failure of game design?

Absolutely. Also funnily enough, there was of course quite an uproar when a major tournament just tried nerf that too (changing it from Snapshots and 6's in CC to simple WS1/BS1 so hitting in CC on 5's and allowing blasts and templates to target invisible units)


You know, that nerf is quite sensible. Area of effect attacks are, logically, highly effective against unseen targets.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Legendary Master of the Chapter






 CthuluIsSpy wrote:


You know, that nerf is quite sensible. Area of effect attacks are, logically, highly effective against unseen targets.


Its the case with mr cluxsus and no one bats and eye at him for basically being invisible 24/7

Man that poor guy got alphaed by a buuuuch of flamers :(


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Locked in the Tower of Amareo




Not being able to target invisible units with a flamethrower is perhaps the dumbest rule 40K has ever vomited out. That's EXACTLY what one would use vs invisible foes.
   
Made in us
Longtime Dakkanaut




I think the main issue is that the tournament announced the rules change AFTER people had signed up/lined up vacation time/deposits on hotel and plane fare etc.

I don't think there would have been nearly as much if it was announced beforehand.

Personally seeing invisibility getting the nerf hammer is fine by me.
   
 
Forum Index » 40K General Discussion
Go to: