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Made in no
Liche Priest Hierophant





Bergen

 Odrankt wrote:
 easypeasylemonsquezy wrote:
 Niiai wrote:
The neothype hybrids come in 2 different box sets.
What weapons are in each pack? I am having trouble thinking I can put together what ever I want.


The Imperial guard Conversion ( Neophyte Hybrid Squad ) has a grenade launcher, flamer, 1 laspistol / 1 chainsword and 10 lasguns. Big thing it comes with is a single Heavy weapons team.

The Neophyte hybrids has far more weapon options, 10 autoguns, 10 shotguns, 1 seismic cannon, 1 heavy stubber, 1 mining laser, 1 grenade launcher, 1 webber, 1 flamer, 1 webber pistol, 1 bolt pistol, 1 autopistol, and 3 melee weapons.


How do we get access to Missle Launchers or are they apart of the Normal Neophytes?


I think the missile launcher is part of the heavy weapon team.

   
Made in ie
Deranged Necron Destroyer





 Niiai wrote:
 Odrankt wrote:
 easypeasylemonsquezy wrote:
 Niiai wrote:
The neothype hybrids come in 2 different box sets.
What weapons are in each pack? I am having trouble thinking I can put together what ever I want.


The Imperial guard Conversion ( Neophyte Hybrid Squad ) has a grenade launcher, flamer, 1 laspistol / 1 chainsword and 10 lasguns. Big thing it comes with is a single Heavy weapons team.

The Neophyte hybrids has far more weapon options, 10 autoguns, 10 shotguns, 1 seismic cannon, 1 heavy stubber, 1 mining laser, 1 grenade launcher, 1 webber, 1 flamer, 1 webber pistol, 1 bolt pistol, 1 autopistol, and 3 melee weapons.


How do we get access to Missle Launchers or are they apart of the Normal Neophytes?


I think the missile launcher is part of the heavy weapon team.
Awesome, thank you!

I personally prefer the Missle Launcher over a Lascannon. S8 and S9 wound the same, both have the same D6 damage only difference is the -2 on the ML vs -3 on the LC. Missle Launcher also has the possibility to shoot a grenande at 48". What do ye guys prefer.? I am usually going Lascannon on a Tank Commander and Missle Launcher on my Neophytes.

This message was edited 2 times. Last update was at 2018/01/12 03:01:01


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Drop Trooper with Demo Charge





Kalamazoo Michigan

With the missile launcher loosing its template and going to D6 for frag, its pretty crap actually. I don't think I've seen anyone take a missile launcher if they could instead take a lascannon.

S9 Lascannon vs S8 Missile is actually pretty big, on T8 targets the lascannon wounds on a 3+, there are very few ranged weapons that are S9.

In GSC I don't really think taking lascannons or missile launchers are really that worth it. Acolytes and abberants are so much better at taking out S7 or S8 targets then a few neophytes with heavy weapons would ever be.

Neophytes would be a lot better off going with a heavy bolter or mortar. Having a single fire weapon at 4+ or 5+ to hit is a pain.

The HWT kits are nice, they only give you 2 infantry but they come with all the weapons, so with some extra 60mm bases, some sort of block to rest the guns on and some more infantry you can make all the heavy weapon types you want.


Automatically Appended Next Post:
 Odrankt wrote:

So... That means that because a Tank Commander has the "Leman Russ" keyword it is allowed to Command itself or any LR within 6".

Unless you have other evidence to say this is illegal?


I can't remember exactly where it says it but it does specifically say Tank Commanders cannot issue orders to characters. They are characters so they cannot issue orders to themselves or other Tank Commanders.

It is stated in Imperium 2 FAQ that Tank Commanders cannot issue orders to themselves, I'm pretty sure the wording about not being able to order characters is in the index and codex.

This message was edited 1 time. Last update was at 2018/01/12 19:25:25


Life before death, Strength before weakness, Journey before destination. 
   
Made in no
Liche Priest Hierophant





Bergen

 easypeasylemonsquezy wrote:
With the missile launcher loosing its template and going to D6 for frag, its pretty crap actually. I don't think I've seen anyone take a missile launcher if they could instead take a lascannon.

S9 Lascannon vs S8 Missile is actually pretty big, on T8 targets the lascannon wounds on a 3+, there are very few ranged weapons that are S9.

In GSC I don't really think taking lascannons or missile launchers are really that worth it. Acolytes and abberants are so much better at taking out S7 or S8 targets then a few neophytes with heavy weapons would ever be.

Neophytes would be a lot better off going with a heavy bolter or mortar. Having a single fire weapon at 4+ or 5+ to hit is a pain.

The HWT kits are nice, they only give you 2 infantry but they come with all the weapons, so with some extra 60mm bases, some sort of block to rest the guns on and some more infantry you can make all the heavy weapon types you want.


Automatically Appended Next Post:
 Odrankt wrote:

So... That means that because a Tank Commander has the "Leman Russ" keyword it is allowed to Command itself or any LR within 6".

Unless you have other evidence to say this is illegal?


I can't remember exactly where it says it but it does specifically say Tank Commanders cannot issue orders to characters. They are characters so they cannot issue orders to themselves or other Tank Commanders.

It is stated in Imperium 2 FAQ that Tank Commanders cannot issue orders to themselves, I'm pretty sure the wording about not being able to order characters is in the index and codex.


Hi. How do your runn acolites? I play a leviathan nid army. I am adding some hammerants as well. S10 alpha strike is to tempting. But I would like another element. For the moment I am considering IG spearhead with heavy weapon teams for lascans and mortars.

How do the acolitea you mention help?

   
Made in us
Drop Trooper with Demo Charge





Kalamazoo Michigan

Acolytes are arguably better than hammerants.

If I'm taking hammerants I usually take a 10 man of Acolytes and have a primus for both to ambush with rolls of 5 or 6s.

10x Acolytes 193 points
4 with Heavy Rock Saws
Leader with bonesword and lash whip
Cult Icon

The Heavy Rock Saws do 1 less damage but have better AP than the hammers, they don't have the -1 to hit though so with a primus and cult icon thats 2+ to hit reroll 1s. If you combine that with the Might from beyond, thats equivalent (most likely better) than 8 hammerants.

Heavy rock drills can be good too but they're expensive. Great against enemies with invuln saves but as nids you may as well just bring biovores.

I ambush the Acolytes in turn 1, since they have 6 models without heavy weapons they can loose some models to overwatch and still be effective. Turn 2 I usually ambush the hammerants since there is a better chance of them not being killed in overwatch and more deployment options.

Nice thing too with acolytes is if you have might from beyond that's 6 x 3 attacks that will pretty much all hit, on 6s to wound thats AP -4, so still quite effective against vehicles, but also far more effective against infantry than hammerants are. They also have autopistols.

Hammerants and acolytes that ambush work best with kraken. That's how I usually run, its pretty devastating to gunlines.

If you want to gum up the works even more, throw in some ambushing neopyhtes with shotguns and flamers / grenade launchers. They may not ambush well but they make a good nuisance and if they're within 6" of the primus they get ws3+.


Life before death, Strength before weakness, Journey before destination. 
   
Made in ie
Deranged Necron Destroyer





I can't remember exactly where it says it but it does specifically say Tank Commanders cannot issue orders to characters. They are characters so they cannot issue orders to themselves or other Tank Commanders.

It is stated in Imperium 2 FAQ that Tank Commanders cannot issue orders to themselves, I'm pretty sure the wording about not being able to order characters is in the index and codex.
the Index said what you are saying, Pask can command himself or any Leman Russ and TC can only command non-character Leman Russ's.

However, in the codex, they changed or misprinted it to them having the same wording in that they can both Command any Leman Russ within 6". I also could not find any FaQ to say otherwise. I will ask in the AM fourm, they will most likely knwo the answer.


Automatically Appended Next Post:
 easypeasylemonsquezy wrote:
Acolytes are arguably better than hammerants.

If I'm taking hammerants I usually take a 10 man of Acolytes and have a primus for both to ambush with rolls of 5 or 6s.

10x Acolytes 193 points
4 with Heavy Rock Saws
Leader with bonesword and lash whip
Cult Icon

The Heavy Rock Saws do 1 less damage but have better AP than the hammers, they don't have the -1 to hit though so with a primus and cult icon thats 2+ to hit reroll 1s. If you combine that with the Might from beyond, thats equivalent (most likely better) than 8 hammerants.

Heavy rock drills can be good too but they're expensive. Great against enemies with invuln saves but as nids you may as well just bring biovores.

I ambush the Acolytes in turn 1, since they have 6 models without heavy weapons they can loose some models to overwatch and still be effective. Turn 2 I usually ambush the hammerants since there is a better chance of them not being killed in overwatch and more deployment options.

Nice thing too with acolytes is if you have might from beyond that's 6 x 3 attacks that will pretty much all hit, on 6s to wound thats AP -4, so still quite effective against vehicles, but also far more effective against infantry than hammerants are. They also have autopistols.

Hammerants and acolytes that ambush work best with kraken. That's how I usually run, its pretty devastating to gunlines.

If you want to gum up the works even more, throw in some ambushing neopyhtes with shotguns and flamers / grenade launchers. They may not ambush well but they make a good nuisance and if they're within 6" of the primus they get ws3+.



Nice comparison with Acolytes vs Hammerants.

I was thinking of running my Hammerants with an Acolyte Iconward w/ relic to be S12 and 6+ FnP but you not got me thinking about using Acolytes.

Would you say that 10 Acolytes, Icon bearer and 4 Acolytes with Rock Saw accompanied by an Iconward w/ Relic would be any good. Sure your losing 2+ to hit but you get 6+ FnP and if casted with MfB they would be S12 which is totally comparible to Hammerants.

Looks like I'm going over my Tournament list again

This message was edited 2 times. Last update was at 2018/01/13 01:22:42


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Regular Dakkanaut




Thoughts on handflamers now that we can reliably get into range off of ambush? I’m tempted to give them to my rocksaw acolytes to doubledown on their damage
   
Made in de
Lurking Gaunt






 easypeasylemonsquezy wrote:
With the missile launcher loosing its template and going to D6 for frag, its pretty crap actually. I don't think I've seen anyone take a missile launcher if they could instead take a lascannon.

I see it very often, because i am a tyranid player as well and its used so mulch low armor save units faster with the potential to threat vehicles and high toughnes models as well.

 easypeasylemonsquezy wrote:
In GSC I don't really think taking lascannons or missile launchers are really that worth it. Acolytes and abberants are so much better at taking out S7 or S8 targets then a few neophytes with heavy weapons would ever be.

If you can reach them beyond their screens and have some luck with the ambush rolls. IF you can make contact, then sure, they are great. If its not possible to do so, then better shoot some heavy weapons. Again, its the option to do so which makes it worth in my opinion.
Heavy alpha strikes and hard first turn melee/shooting/smite is common, so most enemies will have screens or some other kind of protection.
Sidenote: In my lokal meta its close to impossible to just ambush somewhere and freely charge what ever i want. If you have a competent opponent, it can be a very hard job to place abberants right to have them shine.

Edit:
And with heavy weapons, the opponent cant afford to just ignore such neophyte squads entirely. Draws fire from other units.


 easypeasylemonsquezy wrote:
Neophytes would be a lot better off going with a heavy bolter or mortar. Having a single fire weapon at 4+ or 5+ to hit is a pain.

Bigger probability to get 1 of 3 shots in, but on the other side have way less impact on high toughnes targets or good armor saves.

This message was edited 1 time. Last update was at 2018/01/14 07:11:52



24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in us
Shadowy Grot Kommittee Memba






 Niiai wrote:
 easypeasylemonsquezy wrote:
With the missile launcher loosing its template and going to D6 for frag, its pretty crap actually. I don't think I've seen anyone take a missile launcher if they could instead take a lascannon.

S9 Lascannon vs S8 Missile is actually pretty big, on T8 targets the lascannon wounds on a 3+, there are very few ranged weapons that are S9.

In GSC I don't really think taking lascannons or missile launchers are really that worth it. Acolytes and abberants are so much better at taking out S7 or S8 targets then a few neophytes with heavy weapons would ever be.

Neophytes would be a lot better off going with a heavy bolter or mortar. Having a single fire weapon at 4+ or 5+ to hit is a pain.

The HWT kits are nice, they only give you 2 infantry but they come with all the weapons, so with some extra 60mm bases, some sort of block to rest the guns on and some more infantry you can make all the heavy weapon types you want.


Automatically Appended Next Post:
 Odrankt wrote:

So... That means that because a Tank Commander has the "Leman Russ" keyword it is allowed to Command itself or any LR within 6".

Unless you have other evidence to say this is illegal?


I can't remember exactly where it says it but it does specifically say Tank Commanders cannot issue orders to characters. They are characters so they cannot issue orders to themselves or other Tank Commanders.

It is stated in Imperium 2 FAQ that Tank Commanders cannot issue orders to themselves, I'm pretty sure the wording about not being able to order characters is in the index and codex.


Hi. How do your runn acolites? I play a leviathan nid army. I am adding some hammerants as well. S10 alpha strike is to tempting. But I would like another element. For the moment I am considering IG spearhead with heavy weapon teams for lascans and mortars.

How do the acolitea you mention help?


I ran the math on it earlier, a 10-man squad of acolytes with 4x saws and Cult Icon does better damage for the points than a maxed squad of aberrants to tanks, and can alternatively shred infantry fairly well, so I would call them a better TAC option. Aberrants are good if you find yourself struggling vs a superheavy vehicle or a very tank heavy army because they essentially pack the anti-tank pwoer of two aco squads into one unit that only needs one turn's worth of meticulous uprising. Aberrants can pretty reliably charge and take down 2 main battle tank models if theyre close together, or down a single superheavy type unit.

I would take acos either with max saws+icon if you're Meticulous Uprising them onto the board, or 5-man with 2 Demo Charges if they're just going to be a standard troop squad unsupported/transported in a rockgrinder. Both those loadouts are solid IMO.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in no
Liche Priest Hierophant





Bergen

Wait what? They are better vs T7 and 8 then 3 damage aberants?

   
Made in us
Shadowy Grot Kommittee Memba






 Niiai wrote:
Wait what? They are better vs T7 and 8 then 3 damage aberants?


no, but they're more efficient for the points spent. Since so many vehicles in the game currently use the "T7 3+ 10-13 wounds" mold, you can try to tune your anti-vehicle units to kill exactly that amount and not waste anything in overkill.

10 sawcolytes deal 10.3 damage with their saws, .65 damage with their knives, 2 damage with rends, and 1 damage with non-rends to deal an average of 14 damage on the dot to the T7 3+ profile. 8 hammerberrants deal almost double that and cost a bit less than double the sawcolytes, about 1.6x if I remember right. So they're more efficient in the instance where you get the charge on 2 T7 3+ normal vehicles (not that outlandish if you consider how easily you get a 6 with Meticulous Uprising), or 1 double-wounds superheavy like a baneblade or knight. Critically though the sawcolytes aren't locked into JUST the narrow band vehicle target - those claws and knives are perfectly happy chewing up some medium or light infantry as well.

My thought here is that both units are good, acolytes are better in more circumstances.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in no
Liche Priest Hierophant





Bergen

Mmmmm.... That makes some sence.

My thoughts was that it was much cheaper to buy some goliaths and turn them into abberants then buying the super expensive acolytes.

   
Made in us
Shadowy Grot Kommittee Memba






 Niiai wrote:
Mmmmm.... That makes some sence.

My thoughts was that it was much cheaper to buy some goliaths and turn them into abberants then buying the super expensive acolytes.


acos are cheap if you get a DWO set of 12 and one or two squad boxes. The DWO models are very easy to convert because the arm shoulder join is a simple flat plane, you can easily clip the arms cleanly off the dwo models and mount the arm sets from the kit. That's how I got my acolytes.

Only trouble with the goliath box is there's really only 4 proper two-handed hammer bits. most of the arm builds are gun+small melee weapon which doesnt really work.


Automatically Appended Next Post:
https://www.ebay.com/itm/Deathwatch-Overkill-Genestealer-Cult-1st-2nd-generation-acolyte-hybrids-B-12-40k/253370737049?hash=item3afe12a199:g:j3oAAOSwCU1Y18l7

they can be slightly difficult to find, but this is pretty typical a price for the DWO acolytes, less than the price of a single 5-man squad box.

This message was edited 1 time. Last update was at 2018/01/17 14:19:57


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ie
Deranged Necron Destroyer





the_scotsman wrote:
 Niiai wrote:
Mmmmm.... That makes some sence.

My thoughts was that it was much cheaper to buy some goliaths and turn them into abberants then buying the super expensive acolytes.


acos are cheap if you get a DWO set of 12 and one or two squad boxes. The DWO models are very easy to convert because the arm shoulder join is a simple flat plane, you can easily clip the arms cleanly off the dwo models and mount the arm sets from the kit. That's how I got my acolytes.

Only trouble with the goliath box is there's really only 4 proper two-handed hammer bits. most of the arm builds are gun+small melee weapon which doesnt really work.


Automatically Appended Next Post:
https://www.ebay.com/itm/Deathwatch-Overkill-Genestealer-Cult-1st-2nd-generation-acolyte-hybrids-B-12-40k/253370737049?hash=item3afe12a199:g:j3oAAOSwCU1Y18l7

they can be slightly difficult to find, but this is pretty typical a price for the DWO acolytes, less than the price of a single 5-man squad box.


If your looking for Genestealer cult bits I woudl highly recommend 2nd hand websites or Wargaming trading pages on Facebook.

I bought 2nd hand;
1 Goliath Rockgrinder,
1 Iconward,
2 Primus's,
2 Magu's,
8 Aberrants (All magnetised arms),
25 Acolytes, 6 Saws, 5 Cutters, 3 Drills, 3 Demo charges and 3 Icon bearers,
60 Neophytes, 20 Shotguns, 15 lasguns, 2 Lascannons, 4 Missle Launchers, 5 mining lasers, 6 grenade launchers and 8 autoguns,
44 Genestealers,
2 Patriarch,
And the Battleforce box

All that cost me £270/€313 which is easily an unreal offer. I also got some AM stuff like Russ's and platoon commanders and 5 Biovores from the same transaction.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Liche Priest Hierophant





Bergen

I actually found that one and bought it before I saw your link. Finding good ebays for Norway is hard because of the steep shipping.

If I buy a pack of acolytes I think I can make 2 buss saws out of that. (Green stuff off one of the sides, and glue the busssaw on one of the other tools.) But I would like to see 2 more buss saws in a unit, making a total of 4. I think 4 busssaw in a group of 15 acolytes is a good mix of wounds and damage.

Edit: Someone in the paint an modeeling forum found me some made out of lego. Some filing and I think it will be good. :-) Although shipping was 12x the price of the saws. :-p


Automatically Appended Next Post:
In what situation do you use hybrid metamorphs over purestrain genestealers?


Automatically Appended Next Post:
How is the math on demolition charges? Is a group of 5 with 2 demo charges in a chimera good? Seems to me that it can have a very high variance on the dice. (2d6 assault, BS4+, d3 damage.)

This message was edited 3 times. Last update was at 2018/01/17 16:36:49


   
Made in gb
Regular Dakkanaut




Yeah I'm not convinced on democharges either, short range, super high variance, bleh. Much rather take rocksaws.

A short while ago I couldn't praise aberrants enough, but recently I feel like rocksaws hit that TAC sweetspot (as an aside, ork bitz are great for rocksaw conversions).

I'm currently primusing a group of ten acolytes and they do really nice work. I'm hoping they get a better way to up their longevity than the iconward in the codex though, they are painfully filmsy
   
Made in us
Been Around the Block





Great timing on the demo charge discussion, because I came here to ask the same thing. The benefit that Rock Saws seem to have is the extra AP, but caps at 2 attacks.

The Demo Charges swing both ways, average die roll is going to be 3.5, and does similar amounts of damage.

Chances are if you're in range to swing a saw, you'll be able to throw a demo charge right? Furthermore, failing a charge but having some demo charges at least grants you the ability to do SOME damage.

I've gone the non-committal way of 2 of each in my 10 man acolyte squad :p

This message was edited 1 time. Last update was at 2018/01/17 18:55:58


 
   
Made in gb
Regular Dakkanaut




If you’re within 6” and fail the charge then the dice gods were dead set against you making a charge. Thats what, a 1/9 chance? Then you’ve got to hit on a 4+ instead of a 3+, then your opponent has to fail a save, compared to hit on a 3+ then leaving no save for most targets. Also you can buff the melee with primus, banner, relic and might from beyond. And you can reuse the rocksaws on the offchance that the acolytes survive. In my eyes its a no brainier
   
Made in no
Liche Priest Hierophant





Bergen

Whaaaat? I am confused,

What bases are the different cultists on? I try to base my cultists on industrial bases, while my nids on outdoor bases, I am confused.


Automatically Appended Next Post:
So, the mining laser. Can often shoot at range 24, when they sett up. But only on a 5+. But it 14 points. S9, but only d3 damage. The dark eldar do not like the blaster, (assault 1 18", bs3+ 1d3 damage) d3 damage is not very much. 28 points for 2 chances as 5+. Asuming you set up within 24", you have 55% chance to hit with one of the weapons. That is very bad for 24 points, right? I mean they are gonne get eaten in the following turn. They seem bad.

This message was edited 2 times. Last update was at 2018/01/18 02:00:20


   
Made in us
Brainy Biophagus Brewing Potent Chemicals






 Niiai wrote:

What bases are the different cultists on?


Neophytes are on 25mm bases (like Guardsmen), pretty much everything else is on 32mm bases (like Space Marines). Genestealers are a bit of an oddity since the ones from Overkill are on 32mm bases while the stand-alone box has them with slotted 25mm bases.

As for the Mining Laser, post chapter approved I'm not sure what I think of them. Their main purpose is similar to plasma as a general purpose weapon that can deal with well armored infantry while having the strength to threaten larger targets, but with melee anti-tank getting a big boost and Seismic Cannons getting a sizable cost reduction it isn't really needed to fill those niches anymore.

I'm still quite fond of Demolition Charges though. One of the more notable advantages they have over Rock Saws still is that they are a shooting weapon so they can blow up one target and still be free to charge another. I've still been running more mechanized lists though, which admittedly skews my opinion of them. They aren't very good with ambushers since most results won't be in range to fire, but transports have no problem getting them next to whatever needs to be blown up.

This message was edited 1 time. Last update was at 2018/01/19 15:19:13


 
   
Made in us
Regular Dakkanaut




What is the best way to deal with Hard to Hit T6 Flyers as GSC? Rockgrinders with Clearance Incenerators, Scout Sentienels with Heavy Flamers, Acolyte Iconward artifact backed HandFlamers, or Spamming Magnus for Smite?
   
Made in us
Been Around the Block





Honestly, I don't know that chasing flyers with short range flamers has ever been a decent answer. If you can manage to get in range to shoot them, sure.

But how often is your opponent going to be giving you that kind of opportunity, especially on supersonic flyers?
   
Made in no
Liche Priest Hierophant





Bergen

Ignore it?

Get some hydra guards? Get some hydra tyranids to keep it in theme? Sounds like a plan.

   
Made in us
Raging Ravener




Mid-Michigan

I'm sure this has been asked before - so I'm sorry - but I couldn't search and find it. The AM FAQ says:

Q: Can an Astra Militarum Detachment that is included in an army alongside a Genestealer Cults Detachment using the Brood Brothers rule gain a Regimental Doctrine, and can the units in such a Detachment use any of the regiment-specific Stratagems, Warlord Traits, Orders, Relics, etc.?

A: No, Brood Brothers Detachments cannot use any regiment-specific rules.


Does this mean I can take a Tank Commander (officer) and give him Kurov's Aquila? It seems like it is not a regiment-specific relic, so I should be good, right?

edit: never mind, the army has to be led by an AM character.

This message was edited 2 times. Last update was at 2018/01/20 01:34:27


 
   
Made in gb
Regular Dakkanaut




I could be wrong, but I saw some talk about being able to use an armies extra relic stratagem even if your warlord isn’t from that army. Can anyone confirm? Think it was deathguard related.

On a related note, can’t wait until we get our codex so I don’t feel forced into taking some wimpy company commander as a warlord over my patriarch
   
Made in us
Loyal Necron Lychguard





You can use the "get an extra relic" stratagem to get relics from codexes that are not your warlord's.
   
Made in no
Liche Priest Hierophant





Bergen

What are your experiences with sentinels? I would think the armored wariant is outplatformed by a platon of infatery for heavy weapons. But is the scout any interestng?

   
Made in ie
Deranged Necron Destroyer





 Arachnofiend wrote:
You can use the "get an extra relic" stratagem to get relics from codexes that are not your warlord's.


Question, In the Codex's it states you can take relics if your HQ is the Warlord of the detachment e.g. I am using a GSC/AM/Nids army and have my AM Tank Commander as my Warlord w/ Grand Strategist to gain a CP and Kurovs Aquila to regain CPs.

Would I be able to spend the Extra 1 - 3 CPs to take relics from GSC and Tyranids or are we only able to take extra relics from the Warlords Detachment?


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Loyal Necron Lychguard





 Odrankt wrote:
 Arachnofiend wrote:
You can use the "get an extra relic" stratagem to get relics from codexes that are not your warlord's.


Question, In the Codex's it states you can take relics if your HQ is the Warlord of the detachment e.g. I am using a GSC/AM/Nids army and have my AM Tank Commander as my Warlord w/ Grand Strategist to gain a CP and Kurovs Aquila to regain CPs.

Would I be able to spend the Extra 1 - 3 CPs to take relics from GSC and Tyranids or are we only able to take extra relics from the Warlords Detachment?


Tyranids yes, GSC no. It's a no on GSC because even though we know it WILL exist the "extra relics" stratagem doesn't technically exist for GSC yet.
   
Made in gb
Regular Dakkanaut




 Niiai wrote:
What are your experiences with sentinels? I would think the armored wariant is outplatformed by a platon of infatery for heavy weapons. But is the scout any interestng?


I like mine as scouts with autocannons. I run 2-3 and use them to deny alpha strikes. The auto cannons are cheap (5 points extra, or 2 points extra if run as guard sentinels). Once they’ve dont their pre-game move I tend to keep the stationary and use the autocannons range to harass the enemy
   
 
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