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Made in dk
Loyal Necron Lychguard






 the_scotsman wrote:

Relics:

Morvaine's Agonizer: has the exact stats of a normal agonizer, but you get to select 1 unit in the enemy unit, and rather than engaging in a roll-off to see if they can fall back, they just don't get to fall back.

Garland of Spite: Melee attacks by the bearer automatically hit (instead of hitting on 2s) and the bearer can select 1 enemy model within engagement range and halve their attack characteristic, rounding up.

Grave Lotus Toxin: +1 to S and D of all melee weapons used by the bearer

Glaive Exquisite: S+2 Ap-5 D2, +1 to wound if attacking enemy units with LD8 or more, if the bearer fought but did not attack enemy units with LD8 or more, she suffers 1 MW.

We all know the Grave Lotus toxin interaction with the Razorflails making them Damage 2 and then double-doubling with the Competitive Edge trait, but on its own the Grave Lotus doesn't actually stack up to many other available relics damage-wise. You could make a S+3 AP-3 D2 Archite glaive, for example, but the Glaive Exquisite and the Dancer's Edge (which any succubus can have) are both better than that and have special abilites. The best use for it other than Razorflails would be S+1 AP-2 D3 Shardnet and Impaler, which is kind of a strength 4 thunder hammer?

Comparing to some random relic melee weapons from Codex SM that I don't often hear about in competitive play:

Benediction of Fury: S+2 AP-2 D3, Extra mortal on a 6 to wound.
Burning Blade: S+3 AP-5 D2, similar to the Glaive except he's always strength 7 instead of strength 5 and sometimes +1 to wound, that's gonna work out the same fairly often.
Scimitar of the Great Khan: S+1 AP-3 D2, on a wound of 6 does 4 damage
Glaive of Vengeance: Sx2 AP-3 D3d

I'd say these seem reasonably comparable.

The only outlier is toxin razorflails because 12 attacks AP-2 D2. It is really just the basic razorflail that is abnormal, few weapons double attacks. 2 stats on most weapons is a totally fair and often underwhelming relic, a relic chainsword that doubles attacks is cool, a relic thunder hammer that doubles attacks is busted, it's really just the multiplicative nature of damage that is rearing its ugly head, which is why toxin razorflails and not any other toxin weapon needs to be nerfed.

Warlord traits:

Competitive Edge: gain a number of bonus attacks equal to the number of attacks that did not reach the Inflict Damage stage. We know this one is broken when applied to Razorflails due to the multiplication, it actually does not deal as much damage as two of the standard traits (+2 attacks, and Wound Roll of 6 Causes Mortal Wounds Equal To Damage) when applied to most relic/normal weapon builds.

Matchless Agility: -1 to hit and wound the warlord

Master Executioner: Warlord rerolls wound rolls

So I don't know. You've got one good defensive trait, one bad offensive trait (RR wounds is worse than the two generic traits mentioned earlier against basically all targets) and one good offensive trait (better vs heavily defended targets than the competing generic succubus traits)

+2 atk is a 2/6 or 2/7 (30ish %) increase in damage.

Re-rolling wounds is 2/6 if you are wounding on 3s, 3/6 if you are wounding on 4s, 4/6 if you are wounding on 5s and 5/6 if you are wounding on 6s, this is far, far better than +2 atk. You can get the same thing with a 2cp Stratagem but a relic providing the benefit of a 2CP Stratagem is just a bit too good.

Comp Edge is better than +2 attacks unless you hit and wound with all but one attack and your opponent fails all their saves. 5/6 attacks hit, no more than 3/4 wound, 2/3 will be unsaved, so you get about 60% additional damage with comp edge, you're almost never going to generate less than 2 attacks with this and usually you will generate more, executioner vs Ork Boyz is an exception. What's worse is the relic is just a better version of the re-roll wounds, sure, you have to go through the hit step for your failed wound rolls, but you also get bonus attacks for failed hits and successful saves which is what makes it a must-have, mortal wound toxin flail being the only other option that can compete.
 Xenomancers wrote:
 vict0988 wrote:
 Xenomancers wrote:
Spoiler:
 the_scotsman wrote:
Yeah probably. Full DT would get completely fething demolished by comp quinns. Just utterly destroyed. Also any of the weird funky skew lists like nids with the un-attackable harridan or DG with morty or Necron silver tide would probably just eat it for lunch as well.

The DT detachment that everyone is just slapping into their comp DE lists is actually just patrol, Drazar, 3x wrack squads, and the Raiders are DT if theyre not taking BH or Obrose.

That's it. but that exact same detachment appears in like 6 or 7 of the top placing drukhari lists from the last week. Nobodys bothering to bring liq grots or cronos engines at all.


Automatically Appended Next Post:
its a weird, unfun skew list that I dont want to result in units and options that aren't otherwise Op getting point bumps.

they could just straight up delete DT for all i care, it's not interesting and I feel the same level of sympathy for someone who built a 2000 point army around it as i do for someone who built like a Guard infinite daemon summoning loop army in 7th ed.

I really don't care what they do - I think it would work better like this. They can chose to deal a mortal wound to themselves and their target unit any time they successfully wound something.

Would you play a Marine chapter where that was the whole Chapter Tactic? Deal 1 mortal wound to the target and the firing unit? You just made a very silly suggestion.

It's only silly until you realize...they have a 5+ FNP. The raiders don't but it's still a big advantage to be able to trade mortals when you know what the stakes are.

+1 to Wound and damage is obviously too good. Even +1 to wound or damage would be too good. It was just an idea anyhow - Perhaps it should come with a +1 str to the weapon being used...kinda like...infernals imperial knights.

They get hot and they are not shooting units, the Salamanders Chapter tactic is better than +1 to hit and wound with shooting and 1 mortal wound per hit roll of 1 with shooting. There is no guarantee that you will be shooting units paying more per wound than you are, even multiplying DT wounds by 1,5 to get the effective wounds of the units.

3 Daemonic Power: Select one ranged weapon this model is equipped with. Add 1 to that weapon’s Strength characteristic and Damage characteristic.

This message was edited 3 times. Last update was at 2021/04/28 15:33:30


 
   
Made in us
Never Forget Isstvan!






Easy for for Razor Flail that solves all the issues and isnt a complete nerf:

When selected to fight a model equipped with this weapon gains 4 additional attacks. This effect only occurs once per player turn.

No more doubling, no more double doubling. You just gain +4 attacks.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in de
Longtime Dakkanaut




Marin wrote:

You are joking right ? Did you listen to the video you posted ?
Dont`t you realize that SM are couple of times more used factions and for that reason there are alot more mirrors ?

IH HAD 78% WR including games vs other space marines.
This most broken Drukhari weekend, drukhari have less than 70% WR excluding mirrors.
Do you try to convince people that minimal 8% WR is nothing when one of the factions i used couple of times more ?
Just stop posting stats and stick to your personal opinion please.



You seem to be making up numbers. Nowhere did Drukhari do sub-70%

Iron Hands did 72% on the infamous big weekend, including mirrors, and 78% excluding mirrors.
Drukhari list weekend did 74%, including mirrors, and 79% excluding mirrors.

There is no 80% anywhere in there and all statistics are from the same source / model (i.e. 40Kstats.com, using only GT-size events, etc.. and as presented on a FLG-network podcast .. i.e. the linked podcast earlier and this weeks Chapter Tactics stats they read from 40kstats).

By these measurement, Drukhari are at least IH-release-weekend levels of bad, if not a smidgen more (though that is probably debatable given margins of errors and such). At the very least, they are now the second army in the history of competitive 40K (well, since 5th edition, 'Ard Boyz, etc.. I don't think there are stats pre-5th) that broke the 70% barrier.

Nothing in 5th, 6th or 7th Edition ever came close.

This message was edited 4 times. Last update was at 2021/04/28 15:35:41


 
   
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Mexico

Drukhari is nowhere close to IH levels bad, because Drukhari are nowhere as prevalent as Space Marines. With IH, everyone was suddenly playing IH, there was even a joke of "my Ultramarine Blue IH", meanwhile getting a Drukhari army to competitive standards is going to take far more investment than color blindness. And because of that, Drukhari mirror matches are rare, while IH mirror matches were not, so the IH win rate was significantly depressed by mirror matches. And lastly, IH were broken in a meta that was already about countering Space Marines, while the meta has yet to adapt to Drukhari.

I'm not saying Drukhari are not powerful, nor that they do not need nerfs, but you cannot compare them with the mess that was the IH, at least no yet.

This message was edited 1 time. Last update was at 2021/04/28 15:45:58


 
   
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 Tyran wrote:
Drukhari is nowhere close to IH levels bad, because Drukhari are nowhere as prevalent as Space Marines.

With IH, everyone was suddenly playing IH, there was even a joke of "my Ultramarine Blue IH", meanwhile getting a Drukhari army to competitive standards is going to take far more investment than color blindness.

And because of that, Drukhari mirror matches are rare, while IH mirror matches were not, so the IH win rate was significantly depressed by mirror matches.

And lastly, IH were broken in a meta that was already about countering Space Marines, while the meta has yet to adapt to Drukhari.

I'm not saying Drukhari are not powerful, nor that they do not need nerfs, but you cannot compare them with the mess that was the IH, at least no yet.



What are you talking about?

Literally everyone has been teching for Harlequins and Sisters for the past 3 months. Nobody cared one bit for Marines before Marines 2.0 came around.

If anything, the situation is inverse. Drukhari are currently dominating a meta already shooting for them, while Marines at the time took the "Jim-Vesal"-Poxwalkers-Nanavati-Aberrants-&-Richard-Siegler-Tau-Meta by storm.
   
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Sunny Side Up wrote:
If anything, the situation is inverse. Drukhari are currently dominating a meta already shooting for them, while Marines at the time took the "Jim-Vesal"-Poxwalkers-Nanavati-Aberrants-&-Richard-Siegler-Tau-Meta by storm.


How exactly is the meta already gunning for DE?
   
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Mexico

Sunny Side Up wrote:

Nothing in 5th, 6th or 7th Edition ever came close.

Necron Decurion redefined the second half of 7th ed. You literally could not win if you didn't had a "7.5" Codex, and only like half of the factions got a 7th ed codex, much less a post Decurion one.
   
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 Daedalus81 wrote:

How exactly is the meta already gunning for DE?


It isn't. The meta has barely managed to adjust for Death Guard after the initial anti Marines + Necron wave settled in.
   
Made in de
Longtime Dakkanaut




 Daedalus81 wrote:
Sunny Side Up wrote:
If anything, the situation is inverse. Drukhari are currently dominating a meta already shooting for them, while Marines at the time took the "Jim-Vesal"-Poxwalkers-Nanavati-Aberrants-&-Richard-Siegler-Tau-Meta by storm.


How exactly is the meta already gunning for DE?


Because it's been impossible to go better than 3-2 maybe for the last 6 months (if you could go to an event) if you couldn't kill 5-7 Starweavers, ObSec Troupes falling out with melta-pistols and and Skyweavers running amok. Which isn't so different from Raiders, Wyches and Hellions (just less efficient and reliable than DT Liquifiers instead of Fusion, etc..). Or trade your way through a bunch of T3 Repentia/Zephyrim charging you from 30" away.



This message was edited 1 time. Last update was at 2021/04/28 15:53:02


 
   
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 Tyran wrote:
Sunny Side Up wrote:

Nothing in 5th, 6th or 7th Edition ever came close.

Necron Decurion redefined the second half of 7th ed. You literally could not win if you didn't had a "7.5" Codex, and only like half of the factions got a 7th ed codex, much less a post Decurion one.


We have been spoiled with decent balance in 8th. Even in its worst moments, we never reached the horrors of 6th and especially 7th. This made people forget what unbalanced 40K really looks like.
   
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NE Ohio, USA

 Daedalus81 wrote:
 the_scotsman wrote:
I don't know if anyone is arguing that drukhari don't need emergency nerfs in their 2-week FAQ. The only question is where the feth that is (hopefully taking longer because theyre making some balance adjustments)


I encourage everyone to send a polite email to 40KFAQ@gwplc.com and ask them to release the FAQ.


Sorry, I've literally got better things to do and don't care about "crisis" that's tourney win %s.

Besides, it won't make any difference. This week your all screaming about this, in a few weeks you'll all move on to howling about admech or something.
End result will be the same - no matter your outrage about _______, the game won't actually improve.
   
Made in us
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 Tyran wrote:
Drukhari is nowhere close to IH levels bad, because Drukhari are nowhere as prevalent as Space Marines.


According to the reddit thread based on a loose count of 1,500 games DE are 25% of all games.

In Nov 2019 Iron Hands had 456 games out of 6,000 or less than 10% -- marines overall were 23%. DE are MORE prevalent than IH and even marines as a whole were at their onset and are still not sweeping tournaments.
   
Made in us
Haemonculi Flesh Apprentice






Sunny Side Up wrote:
 Tyran wrote:
Drukhari is nowhere close to IH levels bad, because Drukhari are nowhere as prevalent as Space Marines.

With IH, everyone was suddenly playing IH, there was even a joke of "my Ultramarine Blue IH", meanwhile getting a Drukhari army to competitive standards is going to take far more investment than color blindness.

And because of that, Drukhari mirror matches are rare, while IH mirror matches were not, so the IH win rate was significantly depressed by mirror matches.

And lastly, IH were broken in a meta that was already about countering Space Marines, while the meta has yet to adapt to Drukhari.

I'm not saying Drukhari are not powerful, nor that they do not need nerfs, but you cannot compare them with the mess that was the IH, at least no yet.





Literally everyone has been teching for Harlequins and Sisters for the past 3 months.


Statements like this are humorously bad. If that is the literal case it should be easy for you to prove that everyone, that means the folks ITT were/are teching for Harlies and sisters. Neither of which are DE which is also kind of hilarious.


Automatically Appended Next Post:
 Daedalus81 wrote:
Sunny Side Up wrote:
If anything, the situation is inverse. Drukhari are currently dominating a meta already shooting for them, while Marines at the time took the "Jim-Vesal"-Poxwalkers-Nanavati-Aberrants-&-Richard-Siegler-Tau-Meta by storm.


How exactly is the meta already gunning for DE?


They aren't, at this point I am starting to suspect he hasn't even had a game VS DE let alone played 9th a all himself.

This message was edited 1 time. Last update was at 2021/04/28 16:05:13


   
Made in us
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ccs wrote:


Sorry, I've literally got better things to do and don't care about "crisis" that's tourney win %s.

Besides, it won't make any difference. This week your all screaming about this, in a few weeks you'll all move on to howling about admech or something.
End result will be the same - no matter your outrage about _______, the game won't actually improve.


This has nothing to do with outrage and everything to do with communicating our desire with GW.

And point of fact - the game has improved.

This message was edited 2 times. Last update was at 2021/04/28 16:06:50


 
   
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Comparing Grave Lotus razorflails on their own to other available relic/trait combos, ignoring Blade Artists for the sake of brevity/ease of math:

Toxin Flails:

7.77 dead GEQ
3.88 dead MEQ
1.45 dead Terminators/Gravis (I think the numbers work out the same between T5 and 2+ armor but maybe theyre slightly different technically this is the T4 2+ number)
5.17 damage to T7 3+

Glaive Exquisite

4.86 dead GEQ
4.86 dead MEQ
2.43 dead gravis
1.62 dead Terminators
5.83 damage vs T7 3+ if the vehicle is LD8+, 3.89 if it is.

Triptch Whip

6.94 dead GEQ
5.78 dead MEQ
2.89 dead gravis
1.92 dead terminators
2.34 damage to T7 3+ (it's a poison weapon so...yeah. Double that number if she's Cursed Blade though.)

^That comparison is why I don't think toxin flails are actually the problem here. Correct the initial interaction with compedge/maybe rework compedge in general, and then nerf the points on succubi if theyre still performing over where they should be (because tbh I think they're pretty fething aggressive for a 60pt hq, the only real reasonable point of comparison for the point cost is a canoness, but the succubus with relics is generally better than the canoness with relics.)

Compedge and the RR wounds trait need to be considered in the context of the fact that many relic builds (triptch whip, strong dancers edge succubus, glaive exquisite) allow the succubus to wound on 3s and 2s vs most targets.


Automatically Appended Next Post:
 Red Corsair wrote:
Sunny Side Up wrote:
 Tyran wrote:
Drukhari is nowhere close to IH levels bad, because Drukhari are nowhere as prevalent as Space Marines.

With IH, everyone was suddenly playing IH, there was even a joke of "my Ultramarine Blue IH", meanwhile getting a Drukhari army to competitive standards is going to take far more investment than color blindness.

And because of that, Drukhari mirror matches are rare, while IH mirror matches were not, so the IH win rate was significantly depressed by mirror matches.

And lastly, IH were broken in a meta that was already about countering Space Marines, while the meta has yet to adapt to Drukhari.

I'm not saying Drukhari are not powerful, nor that they do not need nerfs, but you cannot compare them with the mess that was the IH, at least no yet.





Literally everyone has been teching for Harlequins and Sisters for the past 3 months.


Statements like this are humorously bad. If that is the literal case it should be easy for you to prove that everyone, that means the folks ITT were/are teching for Harlies and sisters. Neither of which are DE which is also kind of hilarious.




Personally I'm super interested to learn about this build that's a good counter against both competitive harlequins and current competitive pony party sisters of battle. Because they seem like some of the most distinct lists from each other possible.

This message was edited 1 time. Last update was at 2021/04/28 16:10:10


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in bg
Dakka Veteran




Sunny Side Up wrote:
Marin wrote:

You are joking right ? Did you listen to the video you posted ?
Dont`t you realize that SM are couple of times more used factions and for that reason there are alot more mirrors ?

IH HAD 78% WR including games vs other space marines.
This most broken Drukhari weekend, drukhari have less than 70% WR excluding mirrors.
Do you try to convince people that minimal 8% WR is nothing when one of the factions i used couple of times more ?
Just stop posting stats and stick to your personal opinion please.



You seem to be making up numbers. Nowhere did Drukhari do sub-70%

Iron Hands did 72% on the infamous big weekend, including mirrors, and 78% excluding mirrors.
Drukhari list weekend did 74%, including mirrors, and 79% excluding mirrors.

There is no 80% anywhere in there and all statistics are from the same source / model (i.e. 40Kstats.com, using only GT-size events, etc.. and as presented on a FLG-network podcast .. i.e. the linked podcast earlier and this weeks Chapter Tactics stats they read from 40kstats).

By these measurement, Drukhari are at least IH-release-weekend levels of bad, if not a smidgen more (though that is probably debatable given margins of errors and such). At the very least, they are now the second army in the history of competitive 40K (well, since 5th edition, 'Ard Boyz, etc.. I don't think there are stats pre-5th) that broke the 70% barrier.

Nothing in 5th, 6th or 7th Edition ever came close.



We are slowly progressing atleast we now know about the 78% IH WR.

There is a chance that i`m not seing the correct data, but when i try to filter drukhari for 24.04.2021 i see this:

This message was edited 1 time. Last update was at 2021/04/28 16:27:13


 
   
Made in us
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Calling it a 2-week FAQ any more is a bit of a joke. They've been taking longer and longer to get these out, while doing less and less in each one.

Beyond that, why did we need a FAQ to fix this stuff in the first place? It's all blindingly obvious interactions. All the things we've identified as "clearly broken" are stuff the internet picked up on within hours. Either Book of Rust wasn't playtested at all, which is absolutely ridiculous, or it was, and GW just ignored the feedback. And the 10 point Reaver thing is just downright embarrassing. Even if you somehow manage to miss a typo like that, FAQ it the very next day, it's not that hard.

Our standards for GW are so laughably low that it's quite incredible they still manage to fall short.

This message was edited 1 time. Last update was at 2021/04/28 16:44:01


 
   
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If these issues are so egregious (and they are admittedly) why didn’t the play testers catch them?
   
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Crix wrote:
If these issues are so egregious (and they are admittedly) why didn’t the play testers catch them?


Because GW doesn't have a serious playtesting program (it uses unpaid playtester "status" as a perk to offer influencer and insiders, not as something to actually improve the game), and it doesn't even listen to the results of the joke playtesting program it has.
   
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Marin wrote:


There is a chance that i`m not seing the correct data, but when i try to filter drukhari for 24.04.2021 i see this:



Because the website isn't updated yet. Probably will go on this weekend.

FLG podcast with the 40kstats.com guy today said his data from some 10 GT-size events had Drukhari at 74% (including plenty of mirror matches as they were also some 13% of the field).
   
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For what it is worth the goonhammer brain trust have written their first article on this. It does seem like they are talking about similar numbers for tournament wins, but smaller numbers for the % of the field that is Dark Eldar.

https://www.goonhammer.com/going-fast-and-breaking-things-are-drukhari-too-good/


I know one of the ideas out there is that one of the ways the meta will "adapt" is just that you are going to get a higher % of DE players going forward. In my personal play group of about a dozen players we have gone from 1 part time drukhari player to 6 since the codex has released.
   
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 the_scotsman wrote:
Toxin Flails:

7.77 dead GEQ

How? All your numbers seem off to me.

Below I've done the numbers including Blade Artists. The reason toxin flails are problematic is because of WL traits, without those Toxin flail is fine, but because you will have a larger proportion of attacks fail than with other weapon types and because you make more hit rolls the mortal wound and comp edge WL traits become too good. As I said previously, I believe triptych whip is OP as well although it lacks WL trait synergy, the glaive seems fine.

Toxin flails w/ S4 drug:

GEQ dmg 6*2/6*5/6*4=6,67
MEQ dmg 6*2/6*5/6*3/36*26*2=7,22
TEQ dmg 6*2/6*5/6*3/36*20*1,5=4,17
Rhino dmg 6*2/6*5/6*2/36*28*2=5,19

Competitive Toxin flail w/ S4 drug:

GEQ dmg (2-6,67/12)*6,67=9,63
MEQ dmg (2-7,22/24)*7,22=12,27
TEQ dmg (2-4,17/18)*4,17=7,37
Rhino dmg (2-5,19/24)*5,19=9,26

Precision Toxin flail w/ 7A drug:

GEQ dmg 7*2/6*2+7*2/6*4/6*3=9,33
MEQ dmg 7*2/6*2+7*2/6*4/6*2/12*9*2=9,33
TEQ dmg 7*2/6*2+7*2/6*4/6*2/12*7*1,5=7,39
Rhino dmg 7*2/6*2+7*2/6*4/6/6*5*2=7,26

Glaive Exquisite w/ 7A drug:

GEQ dmg 7/6*5/6*4=3,89
MEQ dmg 7/6*5/6*5*2=9,72
TEQ dmg 7/6*5/6*5/6*4*1,5=4,86
Rhino dmg 7/6*5/6*3*2=5,83

Competitive Glaive Exquisite w/ 7A drug:

GEQ dmg (2-3,89/7)*3,89=5,62
MEQ dmg (2-9,72/14)*9,72=12,69
TEQ dmg (2-4,86/10,5)*4,86=7,47
Rhino dmg (2-5,83/14)*5,83=9,23

Triptych Whip w/ 7A drug:

GEQ dmg 10/6*5/6*5=6,94
MEQ dmg 10/6*5/6*5/30*26*2=12,04
TEQ dmg 10/6*5/6*5/6*4*1,5=6,94
Rhino dmg 10/6*5/6*2=2,78

Quicksilver Triptych Whip w/ 7A drug:

GEQ dmg 12/6*5/6*5=8,33
MEQ dmg 12/6*5/6*5/30*26*2=14,44
TEQ dmg 12/6*5/6*5/6*4*1,5=8,33
Rhino dmg 12/6*5/6*2=3,33

Note that comp edge is still the best option for the whip.

This message was edited 3 times. Last update was at 2021/04/28 17:50:24


 
   
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Crix wrote:
If these issues are so egregious (and they are admittedly) why didn’t the play testers catch them?


Because some of it isn't a simple fix. And how effective is an already loose playtesting scheme going to be during COVID?

I'm sure they caught Reavers and GW failed proofreading again.

Dark Lotus is a separate book. Did they even have it? Were the playtesters concerned or are we overly concerned about it? ( see Scotsman's post ).

Dark Technomancers are strong, but it doesn't appear to be favored to get spammed by tournaments players at all. Did they miss it or did they think it was a non-issue?

Beyond those three very noticeable things the tweaks get a little more difficult. There are a number of small slam dunk changes, but would those actually affect the win rate?


Automatically Appended Next Post:
yukishiro1 wrote:
Calling it a 2-week FAQ any more is a bit of a joke. They've been taking longer and longer to get these out, while doing less and less in each one.


I'm fairly certain that them doing less in the FAQs is a good thing. That means fewer mistakes. If someone is mad they didn't rake DA over the coals or something they should re-review their stance.

This message was edited 4 times. Last update was at 2021/04/28 17:57:15


 
   
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Longtime Dakkanaut




My point wasn't they should be doing more, just that they are both taking longer while also doing less. So it's not a case of the greater time to put out the FAQ being attributable to them making bigger, more sweeping changes that require more time to internally test. They aren't making any big changes in FAQs. All they're doing is fixing the obviously dumb oversights, and that shouldn't take nearly as long as it does.

Like if they just wanted to fix the obviously stupid junk, we all agree what that is - they could have had a FAQ out for that in a couple days. You don't need testing to know that 10 point Reavers is wrong or that the Succubus with a bajillion attacks is an obvious design error. There is no way GW intended it to work the way it does, they just weren't attentive enough to understand their own rules interactions. I guarantee you nobody at GW ran the math on that Succubus and was like "42 potential attacks dealing up to 56 damage on a 75 point model? this is totally fine!" That was totally unintentional, the person designing it absolutely did not realize that each failed attack was going to create 2 more.

This message was edited 1 time. Last update was at 2021/04/28 18:03:16


 
   
Made in us
Shadowy Grot Kommittee Memba






 vict0988 wrote:
 the_scotsman wrote:
Toxin Flails:

7.77 dead GEQ

How? All your numbers seem off to me.


yeah, i ran the flails as AP-2, theyre actually AP-1. I'll rerun those.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut





yukishiro1 wrote:
My point wasn't they should be doing more, just that they are both taking longer while also doing less. So it's not a case of the greater time to put out the FAQ being attributable to them making bigger, more sweeping changes that require more time to internally test. They aren't making any big changes in FAQs. All they're doing is fixing the obviously dumb oversights, and that shouldn't take nearly as long as it does.

Like if they just wanted to fix the obviously stupid junk, we all agree what that is - they could have had a FAQ out for that in a couple days. You don't need testing to know that 10 point Reavers is wrong or that the Succubus with a bajillion attacks is an obvious design error. There is no way GW intended it to work the way it does, they just weren't attentive enough to understand their own rules interactions.


I am not certain that the timing has been wildly off for others like this one has, but I can't conceive of a good reason for it regardless of COVID. We're like a month out now? Every time they have a delayed one like this it always comes out with far less than we'd expect it to, lol.
   
Made in us
Longtime Dakkanaut




GW has been taking longer and longer to put FAQs out ever since 9th launched. For example, the death guard one took a month to come out too - DG released Jan 23, "two-week FAQ" released February 22.

Someone can go back and run the exact dates for all of them, but it's not a two-week FAQ at this point, it's more like a four-week FAQ. Dark Angels was more like seven weeks - release early February, FAQ the very end of March, which is quite astounding. If that pattern holds, we could be waiting three more weeks, and by summer we'll be talking about the "ten-week FAQ."

This message was edited 2 times. Last update was at 2021/04/28 18:19:06


 
   
Made in gb
Swift Swooping Hawk




UK

Don't forget their complete lack of any effort with the AOS Winter "FAQ" where they stated there wasn't enough data to make any proper changes. (Despite plenty of tournaments and tournament data available)

Nazi punks feth off 
   
Made in dk
Loyal Necron Lychguard






 the_scotsman wrote:
 vict0988 wrote:
 the_scotsman wrote:
Toxin Flails:

7.77 dead GEQ

How? All your numbers seem off to me.


yeah, i ran the flails as AP-2, theyre actually AP-1. I'll rerun those.

They are AP-2 to with the relic, or not, I guess my math on the flails is off as well.

This message was edited 1 time. Last update was at 2021/04/28 18:28:51


 
   
Made in us
Shadowy Grot Kommittee Memba






 vict0988 wrote:
 the_scotsman wrote:
 vict0988 wrote:
 the_scotsman wrote:
Toxin Flails:

7.77 dead GEQ

How? All your numbers seem off to me.


yeah, i ran the flails as AP-2, theyre actually AP-1. I'll rerun those.

They are AP-2 to with the relic.


...Grave Lotus Toxin is S+1, D+1, AP-1? i thought it was just S+1 D+1.

In which case 7.77 dead GEQ is 14A, hitting on 2s, wounding on 3s, 7.77 dead guard.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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