Plant wrote:I think datasheets and a large number of similar profiles aren't the main issue. It's the teirs of special rules that stack that are causing issues:
Faction abilties
Cross faction abilities
Turn based abilities
Unit abilities
Warlord abilities
Auras
And essentially they all boil down to wound more or hit more. The only way we got through a game is by using battlescribe to check we hadn't missed anything.
To be honest, I'm surprised by the desperate state of
GWs army books and rule sets.
The nesting of bespoke rules has become absurd. It feels just about as arbitrary and complex and fun as tax law, ffs.
They desperately need to bring back a single, universal set of scalable special rules in the core book, and only add bespoke special rules to units *rarely.* As it is now, the morass of rules just feels bewildering and tedious. They're split across multiple books, errata,
FAQs, and now day-1 WarCom patches. It just feels so ... out of control? Amateurish? Unguided? Improvised?
Incredibly, despite all of this, the core rule set is simplistic and far too course to represent the model range. I mean, ffs, the core rule set isn't even capable of representing whole classes of units (flyers are the most egregious example of this).
And then they have the audacity to charge the outrageous prices that they do, for books like this, that have incorrect, imprecise, or broken rules on top of everything else. And the painfully sophomoric flavour text. And re-re-reused artwork. Only the new artwork and model galleries are enjoyable, and there's not nearly enough of that.