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Made in us
Consigned to the Grim Darkness





USA

I've gotten close to finishing my Codex: Adepta Sororitas on the IGMB. Now it's time to finish out the special characters. Keep in mind, these are intended to go into this ruleset...

Here are the five I have come up with:


Celestine, the Living Saint
Stats: 225 pts, WS5, BS5, S3(6), T3, W3, I5, A3, Ld10, Sv2+/4++
Type: Infantry, Independent Character, Special Character, Jump Infantry
Composition: 1 Saint Celestine, 0 or 5 Seraphim
Wargear: Ardent Blade, Armor of Saint Katherine, Wings of Faith, Frag/Krak Grenades
Special Rules: Adepta Sororitas, Eternal Warrior, Fearless, Miraculous Intervention, Repent!
-- Grants 3 Faith Points
-- May purchase five Seraphim as retinue for 100 pts
---- Retinue may purchase two special weapons or meltabombs as per the Seraphim squad entry.
-- Squads Saint Celestine joins become Fearless as well.

Ardent Blade

Two-handed, master-crafted power weapon which doubles strength.
Used as a flamer in the shooting phase.

Armor of Saint Katherine

Grants 2+ armor save, 4++ invulnerable save.

Wings of Faith

Jump pack, grants Hit and Run special rule. Celestine is assumed to always pass the initiative test needed to do Hit and Run.

Miraculous Intervention

If Saint Celestine is removed from play by any means (including instant death, or any other means which would remove a model), roll an unmodified leadership test using Saint Celestine's leadership value. if she passes, then at the start of your next turn select a location on the battlefield within 12" of a Faithful unit. Apply a large blast template at the location-- any model caught in that blast takes an S3 AP- hit that ignores cover saves. Spawn Celestine at the center of the blast, moving units aside as necessary. She counts as having charged that turn. A kill point is granted for the first "death" Saint Celestine goes through, but not subsequent "deaths". If there are no Faithful units to spawn on, Saint Celestine is instead placed by the opposing player.

Repent!

As long as Celestine is on the board, this Act of Faith may be used:

--Announce which squad is attempting this Act of Faith at the start of the assault phase, choosing a squad which is within 12" of Saint Celestine (using her model, not her retinue, to judge distance).
--Make test of Faith
--If passed, apply this rule to that squad for the duration of that phase:
----Members of the squad gain +1S and +1I.
--Not compatible with Hand of the Emperor or The Passion.

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----------==========----------

Canoness Praxedes, Heroine of Ophelia VII
Stats: 200 pts, WS5, BS5, S3, T3, W3, I4, A3(4), Ld10, Sv2+/4++
Type: Infantry, Independent Character, Special Character
Composition: 1 Canoness Praxedes, 0 or 5 Celestians
Wargear: Mace of Banishment, Power Armor, Cloak of St. Aspira, Master-Crafted Inferno Pistol, Rosarius, Frag/Krak Grenades
Special Rules: Adepta Sororitas, Divine Charisma, Slayer of Monsters, Redemption!
-- Grants 3 Faith Points
-- May purchase five Celestians as retinue for 70 pts
---- Retinue may purchase two special weapons as per the Celestian squad entry
---- May purchase a transport as per the Celestian squad entry

Mace of Banishment

One-handed, Master-Crafted Power Weapon which wounds on a 3+. Psykers wounded by this weapon are unable to use psychic powers during their next turn.

Slayer of Monsters

Having single-handedly slayed a Hive Tyrant, Praxedes is singularly blessed in combat against these abominations, be they mechanical or biological. Praxedes may re-roll her save (whether armor, invulnerable, or cover) against monstrous creatures and walkers.

Redemption!

As long as Canoness Praxedes is on the board, this Act of Faith may be used:

--Announce that Canoness Praxedes is attempting this Act of Faith at the beginning of the enemy's turn.
--Make test of Faith
--If passed, apply the following to each friendly unit with a model within 6" of Canoness Praxedes at the end of the enemy's turn:
----Roll a D6 for each model removed as a casualty that turn. On a 6, that model gets back up with one wound remaining.


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----------==========----------

Palatine Atraea of Rekkei III
Stats: 145 pts, WS5, BS5, S3(4), T3, W3, I4, A3(4), Ld10, Sv3+/4++
Type: Infantry, Independent Character, Special Character
Composition: 1 Palatine Atraea, 0 or 5 Celestians
Wargear: Chaosbane and Warpbane, Power Armor, Rosarius, Frag/Krak Grenades
Special Rules: Adepta Sororitas, Divine Charisma, Assault Tactics, Furious Charge, We Shall Emerge Victorious
-- Grants 2 Faith Points
-- May purchase five Celestians as retinue for 70 pts
---- Retinue must be equipped with bolt pistol and close combat weapon.
---- Retinue may purchase up to two power weapons as per the Celestian Squad's entry.
---- May purchase a transport as per the Celestian squad entry
---- Retinue also gains Furious Charge.

Chaosbane and Warpbane

One-handed, Master-Crafted Power Axes which grant +1 to strength. Grants Preferred Enemy: Chaos Daemons and Chaos Space Marines.

Assault Tactics

Celestian Squads may be taken as troops in an army led by Palatine Atraea.

We Shall Emerge Victorious!

Each wound Palatine Atraea makes in close combat counts as two for the purposes of determining who won the combat.


----------==========----------
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Canoness Emelia Stone
Stats: 155 pts, WS5, BS5, S3, T3, W3, I4, A3, Ld10, Sv3+/4++
Type: Infantry, Independent Character, Special Character
Composition: 1 Canoness Emelia Stone, 0 or 4 Retributors
Wargear: Master-Crafted Heavy Bolter, Master-Crafted Power Weapon, Power Armor, Rosarius, Frag/Krak Grenades
Special Rules: Adepta Sororitas, Divine Charisma, Discipline is Strength, Judgement of Heretics
-- Grants 2 Faith Points
-- May purchase four Retributors as retinue for 51 pts
---- Retinue is equipped with four Master-Crafted Heavy Bolters
---- May purchase a transport as per the Retributor Squad squad entry
---- Retinue is also effected by Discipline is Strength

Discipline is Strength

Canoness Emelia Stone's attacks cause Pinning checks at -1 leadership for every unsaved wound.

Judgement of Heretics

As long as Stone is on the board, this Act of Faith may be used:

--Announce which squad is attempting this Act of Faith at the start of the shooting phase, after Canoness Emelia Stone has declared a target.
--Make test of Faith
--If passed, Canoness Emelia Stone replaces her heavy bolter with the following for the remainder of the shooting phase:
---- R48", S7 AP4, Heavy 3 Rending
--Not compatible with Divine Guidance


----------==========----------
----------==========----------

Sister Indira of Holy Terra
Stats: 50 pts, WS4, BS4, S3, T3, W2, I4, A2, Ld10, Sv3+
Type: Infantry, Upgrade Character
Composition: 1 Sister Indira of Holy Terra
Wargear: Bolt Pistol, Power Weapon, Power Armor, Frag and Krak Grenades
Special Rules: Adepta Sororitas, Blessing of the Emperor
-- Grants 1 Faith Point
-- May be purchased as an upgrade character for Sororitas Novitiates, Battle Sisters, Celestians, or Retributors, replacing their Sister Superior.

Blessing of the Emperor

As long as Sister Indira of Holy Terra remains on the board, the squad she is attached to automatically passes all Tests of Faith, and does not consume faith points in its first Act of Faith each turn. However, the squad counts as Fearless in close combat, and enemy independent characters may target Indira as if she were also an independent character.

This message was edited 4 times. Last update was at 2011/06/04 21:19:57


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Does Celestine's squad get Hit & Run too, or just Celestine?

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All Seraphim have Hit and Run.

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I like. Doesn't seem too overpowered, but still awesome. And seems really fluffy. I would love to fight these ladies

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Nottingham

I want Emelia Stone! Holy Cow she should rock :-D

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Lincolnshire, UK

I'm not a Sisters player nor possess any real knowledge of them in-game, so I can't (and won't) comment that much, however I know the labours of making a fandex and they look like well written/balanced rules, so at the very least I'm hoping this'll bump the thread and get it the views it deserves.

As I said, i won't have much to contribute to the thread as a whole, however most of the characters look very balanced and, if anything, over-costed. A couple of suggestions I would make for simplicity is that Praxedes simply causes ID to Psykers and that for simply clarification (although I assume it doesn't and you'll be more specific in your actual Codex) you state whether Celestine's retinue also 'respawns'.

As I said however, they look balanced and characterful for the large part and I'm only sad I can't provide any more input. I would recommend more than 5 characters in total for the final product however. Good luck.

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There will be seven or eight total. Two or three of them will be Ecclesiarchal characters-- a high priestess, a priestess upgrade character, and some kind of red redemptionist character.


Automatically Appended Next Post:
Just Dave wrote:A couple of suggestions I would make for simplicity is that Praxedes simply causes ID to Psykers and that for simply clarification
That would have no effect on Hive Tyrants, therefor no. I want to prevent them from using their psychic powers as a means to allow her to reproduce her killing of a Hive Tyrant in single combat.

What would you recommend for points?

This message was edited 1 time. Last update was at 2011/04/13 03:23:43


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Either change Miraculous Intervention to only 1 time per game, or remove Eternal Warrior from her. If not you have a special character that is virtually unkillable. And you could really start to pull off some tar pitting with her as she'll be dieing 75% of the time on your opponents turn and when you place her, your next turn she'd be able to assault again anyway, and not give up KP's if she's running into the same squad again and again.

Or change it to she reappears on your next shooting phase.
   
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El-dred wrote:Either change Miraculous Intervention to only 1 time per game, or remove Eternal Warrior from her.
No, and no ^.^

She is T3. Without eternal warrior, she dies in one hit from a guardsman with a powerfist, or a multilaser from a chimera. This is a Living Saint we're talking about, literally a physical embodiment of the Emperor's will made manifest, not some dinky run of the mill space marine. As T3 with a 4+ invulnerable save, she is going to be fairly easy to wound compared to other 200+ point characters anyway. Compare trying to wound her to trying to wound Lysander, who is T4 with a 3+ invulnerable save, higher WS, has one more wound, etc-- and he's cheaper and hits harder.

All the has in comparison is mobility and the ability to come back when she's killed. Hell, his Bolter Drill and Bolster Defenses aren't based off of a limited resource like her specific Act of Faith is.


It was intended to be at the start of your next turn, though, not immediately.

This message was edited 4 times. Last update was at 2011/04/13 22:44:42


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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South Lakes

Emelia stone seems to have a cheap retinue for all those heavy bolters! (or are they 51 points each?) other than that i really like it.

This message was edited 1 time. Last update was at 2011/04/13 22:45:37


 
   
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No, it's 51 points total. Though that's actually a bit undercosted, as 51 points is how much you'd pay for four retributors with heavy bolters (I think... it should be 11 per model and 5 for each hhavy bolter... hrm. Yeah, it IS undercosted), not master-crafted ones.

What price increase would you suggest? to 65 points? 75?

This message was edited 1 time. Last update was at 2011/04/13 22:52:34


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Lincolnshire, UK

7 or 8 characters sounds good, I was thinking 4/5 sounded a bit weak, so that's much better.

As for points, I honestly wouldn't know where to start. I admit, I'm more of an MeQ man and I don't know the ins and outs of the faith point system. I'd help more if I could.

I would request however that one of the characters has a special rule titled "hell hath no fury..."

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"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
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Fareham

I'd go with 75-100 points on her retinue.
Master crafted Hbolters on sisters for 51 is really cheap.



Also, ill agree about saint.
Multiple chances to come back seem fine considering her toughness.
If she was T4-5 then fair enough, but she isnt.

   
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Just Dave wrote:As for points, I honestly wouldn't know where to start. I admit, I'm more of an MeQ man and I don't know the ins and outs of the faith point system. I'd help more if I could.
http://commissar.proboards.com/index.cgi?board=Ally&action=display&thread=10614

It is all detailed out in the first page of this thread. In fact, the only thing missing are these characters (in their most recent forms at any rate) and the Sarissa, which I forgot to edit in to the wargear post apparently.

Hrm. How about 85 points?

That's roughly 21 points per model, so it's ten points per master-crafted heavy bolter and eleven points for the models themselves.

This message was edited 1 time. Last update was at 2011/04/17 13:31:36


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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I like the look of this a lot. I followed your link and your units seem to have a 5th edition feel to them. Your characters here seem to fit well with the troops and although at first galnce some seem a bit overpowered because of their numerous abilities, their relatively low stat line does seem actually to balance them out. Tremendous work.

The only thing I'd say you might want to consider, and isn't actually character -related, sorry, (because it seems out of character with 5th edition to me) is the way Faith works. Faith points don't seem to me to be the best way of doing it from a 5th perspective.

Perhaps if the rule was that, like Grand Strategy in the GK codex, a certain number of units D3 say could be given one of the specified faith abilities for the entire game? That's just off the top of my head but seems book-keeping free and to fit with things like the DE combat drugs, that now all work the same way.

Or perhaps the specific leaders you take could determine how many units get the chosen Faith ability?

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I really don't like that much. It's either too random or would just make one HQ unit favored over all the other ones (which is something I've tried to solve, even if I may not necessarily have succeeded).

If I were to do anything to change it, I'd make it closer to Guard Orders, except it's the Sister Superior giving it to her squad instead of an HQ unit (to differentiate between Guard and Sisters, and to give me the option of having different squads have different Acts of Faith).

As it is, I think I've struck a balance between flavor, balance, and simplicity. It's already majorly simplified compared to third edition...

This message was edited 1 time. Last update was at 2011/04/17 14:29:04


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Sure, it just in all honesty seems to me to be providing too many options and (admittedly limited) book-keeping to sit easily with what I see in 5th ed.

That said, it's your codex and you've done a great job as far as I can see. I'm not saying you should change, merely that your Faith rules are the only ones that stuck out as being not so 5th ed.

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Working on the two ecclesiarchy characters-- if anyone has ideas on them, please, say so.


Currently I'm thinking of having a Confessor character and a Red Redemptionist character whom can purchase a special 0-1 Red Redemptionist squad as retinue or simply attach themselves to another squad like a sort of uberpriest. The confessor I'm thinking will upgrade ecclesiarchy units somehow.

This message was edited 1 time. Last update was at 2011/06/03 00:01:14


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I would change Celestine a bit, as it's near impossible to kill her (LD10 will only fail 1/12 times, and you have to chew through 3 wounds with a 4++ save... so 6 wounds that would ignore armor, so on average you would have to deal 72 AP2 wounds to her to kill her. In fact, she would only permanently die, even if she was the only thing on your team on the board, on average once in every 2 games on average). Instead, make the blast/charge when she deep strikes, and place her in reserve when she dies. This way, she's prevented from being on the board constantly.

I mean, realistically, she could kill 5-7 squads over the course of a game, by herself. Starts on the board, going 2nd. Opponent kills, make your LD. Comes back into play, counts as charging the unit she lands on. 4 S7 attacks at I5, could very potentially prevent things from hitting back, and she's got a 2+/4++ save anyway. Win combat, run down opponent, die to shooting on opponents turn. Rinse, repeat. It's not likely that she would kill 5-7 squads, but it wouldn't be out of the question. She could defanetly kill Tau, MEQ, Sisters, and Guard (not blob) squads like this with little problem.

This message was edited 1 time. Last update was at 2011/06/03 05:29:49


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Which is good, because she'd be dying very often despite costing two hundred and twenty five points and granting no real army-wide benefits.

If I were to nerf that, the only thing I owuld do is remove the blast and simply have her assault the target.

And then I would reduce her cost drastically.

This message was edited 2 times. Last update was at 2011/06/03 07:12:41


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Melissia wrote:Which is good, because she'd be dying very often despite costing two hundred and twenty five points and granting no real army-wide benefits.


She's not that non-survivable. Doing a bit of mathhammerz:

It takes:
36 S3 hits (generally speaking 72 shots)
27 S4 hits
22 S5+ hits
7.2 AP2 (assuming that AP2 or better weapons are higher than S5) hits

Since all of these are HITS not shots, assuming a BS 4 model; 72, 54, 44, 14.4 shots respectively.
Multiply each of these by TWELVE to get actual number of shots to permanently kill her: 864, 648, 528, 173 respectively.

You're talking about a character that is very literally invulnerable in any realistic game with NO ability to eliminate her. Can't just ignore her, she's too fast. Can't shoot her to death, she'll just DS on you the next turn. She needs to not be on the board every turn, forever.

Also, survivability isn't everything. Look at Drazhar, 230 points for a T4, 2+, no invul model.

This message was edited 2 times. Last update was at 2011/06/03 20:47:24


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I remember in an old WD there was an SoB v Tau battle report.

The SoB player had an old Canoness in a wheelchair/bike,it was really funny.

You should make her a character,maybe some sort of Mother Superior of one of the Orders,with lots of cool weapons.

Now,don't flame me for not taking your project seriously. I have get respect for the hard work your doing,I'm just giving an idea,not a demand.

 
   
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Saint Celestine's Miraculous Intervention seems like it'd be open to abuse. Turn 1, you just throw her at an enemy, and then turn 2 you drop her down in the heart of the enemy battleline and she's now a large threat that gives you no reward for killing her; almost like a Lone Wolf but able to come back to life a possible 6 times in 1 game.

Of course, you'd be relying on not failing the LD test, but on Ld 10 it's a risk that many people would be more than willing to take.

If you have the Intervention as something more akin to "Within 12" of a Faithful unit without scattering." then it'd be better, her re-birth guided by the faith of her Sisters.

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Actually I like that. It would also mean you'd want to preserve your faithful units anyway.


Automatically Appended Next Post:
Made a change to add that suggestion in. And a note at the end, that if there are no Faithful units for her to spawn near, the opposing player places her instead.

This message was edited 1 time. Last update was at 2011/06/04 21:20:25


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Helpful Sophotect






Hello,

I like you dex very much. I will try to use it soon. My mates and I only play friendly games and we're very open-minded on what we use to have fun

About the last questions on Celestine, have you considered this :
To make the Saint reappear, the faithful unit must use a Faith point and pass a faith test ?

It is just a tought I had, reading Avatar 720
her re-birth guided by the faith of her Sisters.
   
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Rough draft of the first two Ecclesiarchy characters.


Confessor Illon Mithsonnis, Scourge of Astranoxis
Stats: 155 pts, WS5, BS3, S3(6), T3, W3, I3(1), A3, Ld10, Sv5+/4++
Type: Infantry, Independent Character, Special Character
Composition: 1 Confessor Mithsonnis, 0 or 4 Priests
Wargear: Master-Crafted Eviscerator, Flamer, Flak Armor, Rosarius, Frag/Krak Grenades
Special Rules: Divine Charisma, Ecclesiarchal Servant, In His Name!, Scourge The Land, Terrifyingly Inspirational
-- Grants 2 Faith Points
-- May purchase four Priests as retinue for 80 pts
---- Retinue can be equipped as any Priest could
---- May purchase a transport as per the High Priest(ess) entry

Scourge The Land

Confessor Mithsonnis' flamer, and any equipped in his retinue, may place its template anywhere within 6" of its base as long as the template covers the declared target.

Terrifyingly Inspirational

As long as Confessor Mithsonnis is on the field, all friendly squads count as fearless. This has no effect while Confessor Mithsonnis is in reserves-- only when he is on the board. Any enemy squads on the board at the same time as Confessor Mithsonnis is also on the board suffer from -1 to leadership for all relevant tests.


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Cult of the Red Redemptionist
The Red Redemptionist cult is one of the most famous doomsayer cults, a group of civilians wading into battle with chain weapons, most notably the famous Eviscerators, often with one-shot flamers attached to add an extra punch. On the battlefield, they're essentially little more than a logistical and morale nightmare to most commander, but Ecclesiarchal commanders still make use of them by putting them well in advance of friendly lines, where they are
Stats: 18 pts each, WS3, BS3, S3(6), T3, W1, I3(1), A2, Ld10, Sv5+/6++
Type: Infantry
Composition: 1 Priest, 4-14 Red Redemptionist(s)
Wargear: Eviscerator, Flak Armor, Exterminators
Special Rules: Fearless, Feel No Pain, Furious Charge, Hard Target, Holy Rage*, Scouts, Single-Minded
-- Grants 1 Faith Point
-- May not enter transports or be joined by special characters.
-- Priest uses the standard Priest statline and equipment.

Exterminators

Counts as a one-shot hand flamer. One per Red Redemptionist model in the squad.
Template, S3 AP6, Assault 1, Ignores Cover Saves

Hard Target

Red Redemptionists seem preternaturally lucky, not suffering dangerous terrain tests (instead treating them as difficult terrain) or casualties from minefields. Grants a 6++ invulnerable save due the erratic nature of their insane charge into battle.

Single-Minded

At the beginning of a battle, nominate a single enemy model. Red Redemptionists may move contrarty to Rage as long as they move their maximum speed towards this model, although they still assault enemies that are in the way. If the model is in reserves or is destroyed, they revert back to behavior defined in Rage.

*Fleet and Rage.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in fi
Roaring Reaver Rider




My personal secret lair

I would like to playtest these but I never managed to get my army of sisters big enough before the models went out of production. These seem very interesting.

I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!

Hollowman wrote:

Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.

 
   
 
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