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Flashy Flashgitz





USA

Hey dakkanites,

I was wondering out of all of the army builds out there, what units can assault the turn they deep strike and which is the best at doing just that?

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Liche Priest Hierophant





Bergen

While it is a bitt odd question I supose if you do not know the awser it is a good question to ask.

In short: None. However the one who breaks this rule is space marines with the weard fast attack squad's heroic internvetion. While not so good, it is quite potent in a blood angel list since they got a global 1d6 less scatter on jump troops. While those are often not cost eficient they can be used to take out things that are dangerush to the rest of your army (think of it like a precise curgical tool.)

One thing worth mentioning is the dark eldar web way portal witch has a lott of the same qualeties as deep striking, and you are alloved to charge out of it. (Helions and courges being best since they can move 12", runn and charge. And the beasts since they can move 6, runn and charge 12".)

WWP are not so hot here on DakkaDakka moastly because the dark prince of pwnage DashofPepper say's so. While he has a lott of good points, I certanly think there is room in thet codex to use WWP eficiently.

Also, you can look into SW drop pod assaults. You do not get to assault that turn, but the SW are very mean out of a DP and it is a lose lose for your oponent since they have counter attack, and they will charge him the next turn.

   
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For orks, storm boyz with Zagstruk can assault the turn they deepstrike and with a strike at initiative power klaw.

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Daemons don't have anything that can assault the turn it deepstikes

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CSM have demons that can, from memory.

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The way I read the Witch Hunter Codex, a Callidus Assassin can. She comes in from reserve anywhere on the board (technically not "deep strike" but effectively the same) and may move and fight normally in the turn she arrives. (P 21.)
   
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Summoned Lesser Daemons, the ole' Callidus (doesn't 'Deep Strike'), Vanguard Veterans, Dreadnoughts in Lucius Pattern Drop Pods... that's all I can think of.
   
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Vanguard Vets and Lesser Daemons. A few others out there.

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Arctik_Firangi wrote:Summoned Lesser Daemons, the ole' Callidus (doesn't 'Deep Strike'), Vanguard Veterans, Dreadnoughts in Lucius Pattern Drop Pods... that's all I can think of.

LPDP = IA =/= WH40k

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Joostuh wrote:
Arctik_Firangi wrote:Summoned Lesser Daemons, the ole' Callidus (doesn't 'Deep Strike'), Vanguard Veterans, Dreadnoughts in Lucius Pattern Drop Pods... that's all I can think of.

LPDP = IA =/= standard WH40k


Fixed that for you...

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SM and BA Vanguard Veterans can do it if a Heroic Intervention is declared. Of course it's often suicidally stupid to do so if you're SM, so only BA ever do it, because Descent of Angels makes it work much better.

Summoned Lesser Daemons from Codex: Chaos Space Marines. Their stats aren't too impressive, and they cost only 2pts less per model than a much better-equipped CSM, but they are passable to good depending on the target, and they count as Troops, which is pretty sweet for holding objectives if they survive.

Ork Stormboys if led by Zagstrukk. It's extremely dangerous, so you don't see it often.

A dreadnought coming out of a FW Lucius Pattern drop pod. Most people don't allow FW in standard events, but at events which allow FW, or even one FW model, this is a good one to watch out for. I saw it a couple of times at Adepticon, where they usually allow one FW model (or as many as you can afford, in Gladiator).

Overall if you want to know which army does it best...

I'll take the Lucius out of the running because it's not general-use.

It's probably BA with Vanguard Vets, as they can hit with high accuracy anywhere on the table and smash an important vehicle or shooty unit.

CSM LDs are probably second best. I would be tempted to rank them first, since they are also Scoring units and you can get them rather cheap, but they're not as efficient in close combat, and don't have the ability to DS anywhere on the table- only within 6" of an icon. Which gives them some good flexibility, but not nearly as much as Vanguard. It also means if they show up on turn 2 it's very likely that your icons aren't close enough yet for them to get a good charge, unless your opponent is playing very badly. If CSM bikes didn't cost so darn much they might be able to fix this problem with a turbo-boost move, but you're looking at a bare minimum cost of 109pts for three guys with just an icon, and no melta or nothing, which is not cheap or reliable enough to depend upon.

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Jidmah wrote:CSM have demons that can, from memory.


Fair enough, but Codex Daemons does not.

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Flashy Flashgitz





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Niiai wrote:While it is a bitt odd question I supose if you do not know the awser it is a good question to ask.

In short: None. However the one who breaks this rule is space marines with the weard fast attack squad's heroic internvetion. While not so good, it is quite potent in a blood angel list since they got a global 1d6 less scatter on jump troops. While those are often not cost eficient they can be used to take out things that are dangerush to the rest of your army (think of it like a precise curgical tool.)

One thing worth mentioning is the dark eldar web way portal witch has a lott of the same qualeties as deep striking, and you are alloved to charge out of it. (Helions and courges being best since they can move 12", runn and charge. And the beasts since they can move 6, runn and charge 12".)

WWP are not so hot here on DakkaDakka moastly because the dark prince of pwnage DashofPepper say's so. While he has a lott of good points, I certanly think there is room in thet codex to use WWP eficiently.

Also, you can look into SW drop pod assaults. You do not get to assault that turn, but the SW are very mean out of a DP and it is a lose lose for your oponent since they have counter attack, and they will charge him the next turn.


I should have qualified my original post to include deepstriking or other similar means of arrival, but as others have pointed out there are other possibilities. I just wanted to know if I wasn't aware of a tactic for armies I rarely face.


Automatically Appended Next Post:
Mannahnin wrote:SM and BA Vanguard Veterans can do it if a Heroic Intervention is declared. Of course it's often suicidally stupid to do so if you're SM, so only BA ever do it, because Descent of Angels makes it work much better.

Summoned Lesser Daemons from Codex: Chaos Space Marines. Their stats aren't too impressive, and they cost only 2pts less per model than a much better-equipped CSM, but they are passable to good depending on the target, and they count as Troops, which is pretty sweet for holding objectives if they survive.

Ork Stormboys if led by Zagstrukk. It's extremely dangerous, so you don't see it often.

A dreadnought coming out of a FW Lucius Pattern drop pod. Most people don't allow FW in standard events, but at events which allow FW, or even one FW model, this is a good one to watch out for. I saw it a couple of times at Adepticon, where they usually allow one FW model (or as many as you can afford, in Gladiator).

Overall if you want to know which army does it best...

I'll take the Lucius out of the running because it's not general-use.

It's probably BA with Vanguard Vets, as they can hit with high accuracy anywhere on the table and smash an important vehicle or shooty unit.

CSM LDs are probably second best. I would be tempted to rank them first, since they are also Scoring units and you can get them rather cheap, but they're not as efficient in close combat, and don't have the ability to DS anywhere on the table- only within 6" of an icon. Which gives them some good flexibility, but not nearly as much as Vanguard. It also means if they show up on turn 2 it's very likely that your icons aren't close enough yet for them to get a good charge, unless your opponent is playing very badly. If CSM bikes didn't cost so darn much they might be able to fix this problem with a turbo-boost move, but you're looking at a bare minimum cost of 109pts for three guys with just an icon, and no melta or nothing, which is not cheap or reliable enough to depend upon.


Great summary!!

This message was edited 1 time. Last update was at 2011/04/12 19:13:34


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Chaos Space Marine lesser demons can get quite a bit of distance off a unit with an Icon embarked in a Rhino or Land Raider (which is most likely in your army anyway, mitigating the extra cost that a biker delivery unit would incur) and a Chaos Space Marine Greater Demon gains a similar benefit, being able to deploy/summon within 2" of the hatch of the vehicle that the possessed champ was embarked upon. He can also be counted on to get where he needs to go.

Finally, don't forget the Ymgarl genestealers, which probably steal the show in this regard.

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Zagstruk led stormboys can assault the turn it comes in provided they are close enough. plus he has a power klaw striking at regular initiative.

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And will mishap on anything but a hit and a snake eyes scatter

15 Stormboyz is just too big of a footprint.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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Scyzantine Empire

You can increase the effectiveness of vanilla Vanguards by using a locator beacon, reducing their scatter to 0". While they're an expensive (often overpriced) unit, I'm experimenting with them being used in conjunction with a DP army.

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Ymgarl Genestealers kinda fit these criteria. Of course they don't really deepstrike and are bound to 1 piece of terrain, but they can charge the turn they arrive.

This message was edited 1 time. Last update was at 2011/04/13 14:06:27


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It should be noted that vanguards+drop pods can be sued to good effect becuase of the locator beacon. I've seen ti done as codex marines, unfortunately said vanguards bounced because the unit they charged had Dante in it but I digress.

Vanguards are too expensive for codex marines, initially (by 10 pts) and the JPs are an extra 5 points over the angels. In a codex of shooty and counter charge units its not worth it. For BA I swear by them.

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