Fresh-Faced Inquisitorial Acolyte
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So I had a rematch with my Ork-playing friend, this time double the points as last time we played. We played a Spearhead deployment, Capture and Control objective game. The Orks went first. Starting the game, I had 5 vehicles and 2 foot squads on the ground, and he had 3 vehicles and 3 foot squads on the ground.
Turn 1:
Ork setup was 2 Trukks and a Battlewagon, with a 30-man Ork Boyz unit on foot. The Ork Vehicles and Boyz moved forward, with the Trukk's Rokkits taking potshots at my Wave Serpents. No damage done to my Serpent, but the Boyz Rokkits shot up my War Walker squad resulting in 1 walker being immobilized (blown up due to squad rule) and one Scatter Laser being destroyed.
On my turn, I moved the Dire Avenger foot squad up with a Wave Serpent playing cover for it, and moved my guided falcon forward and took 3 S8 shots at the Battlewagon, result was immobilized. My scout Walkers moved forward and shot up the Boyz, causing 6 unsavable wounds. My Fire Dragon Serpent moved up, the Dragons blew up a Trukk, and the Serpents with Scatter Lasers blew up the other Trukk. 2 boyz were lost in the explosion.
Turn 2:
The Orks were back with a vengeance. Unfortunately, the Nobz that exited the Trukk when it blew ran at the Fire Dragons and engaged them in melee. The War Boss/Mad Dok/Nob unit departed the Battlewagon, and the Mega Nobz in the second Trukk came out to play as well. The Rokkits from the Wagon squad immobilized one Serpent and caused the Avengers inside to disembark. Then, the Nobz assaulted the Fire Dragons, and the War Boss and Mad Dok squad assaulted the Dire Avengers. All but 1 Dragon were wiped out, but all the Dire Avengers were killed. Only 3 wounds were taken by the Orks.
In my Turn 2, I moved the Dire Avengers back, and repositioned my Storm Guardians into cover at my Objective. I also moved my Serpents and Falcon up. In my shooting phase, I Bladestormed the Ork Boss unit, and also lit it up with Scatter Lasers from one of the Serpents. They suffered a few wounds, and lost 1 model. The Walkers took out 5 more Boyz, while the Bright Lance Serpent blew up the Battlewagon, killing 2 more Boyz in the explosion. My Falcon turbo boosted toward his objective, while my other Serpent threw some more wounds on the Mega Nobz. I failed to assault this round, and my single remaining Dragon was wiped out after causing one more wound.
Turn 3:
Rounds started getting short. In this round he moved his regular Nobz into cover and used his MegaNobz to stun my Falcon. (lucky rear shot on the only roll I failed my 4+ cover save) His Rokkit Boyz blew up my second Walker, and the Warboss unit executed my Dire Avengers. His MegaNobz tried to assault the Falcon but they all missed.
After moving my vehicles a bit and walking my Storm Guardians up a bit, I unleashed 12 Scatter Laser shots and 1 Bright Lance shot, as well as 3 separate templates on the Warboss/Mad Dok unit. Although I caused 8 wounds in this phase, only 4 were unsaved, one of which took out a Power Klaw Nob instantly, and a few added wounds on Mad Dok. The Storm Guardians and Warlock assaulted the Warboss, but failed to cause any wounds in melee, and all but the Warlock were wiped out.
Turn 4:
Rokkit Boyz failed to do anything, Mega Nobz missed the Falcon again in melee, and the Warlock was assaulted and destroyed. With the consolidation, he was inches from my objective.
I shot up some more Boyz with my Walker's Scatter Lasers, and jetted my Falcon to perch right on top of his objective. With my Serpents, I moved them to block his Nobz from shooting the Falcon, and unleashed some Scatter Laser/BL shots. Caused one wound on the Mega Nobz, which was unsaved.
Score- Eldar 1, Ork 1
Turn 5:
Nothing of note happened for Orks this round, aside from shaking up one of my Serpents. He also moved his standard Nobz toward my objective and moved Mad Dok's squad toward my Serpent (nearest enemy unit).
I disembarked the Avengers and Eldrad from the Falcon and positioned them strategically to defend against him taking his objective back. A few S8 shots punched holes into the Mega Nobz and insta-killed one. The Walker knocked out another Boy and Eldritch Storm from Eldrad killed 3 more.
Score- Eldar 1, Ork 1
Turn 6:
We rolled and continued the game. None of the Orks did anything of importance, aside from Wrecking my Walker and setting another unit on top of my objective and moving his Mad Dok unit toward my Serpent.
In my turn, I finished off his Mega Nobz, and took out another few Boyz with Storm and Dire Avengers.
End of Game Results: Eldar 1, Ork 1
I could have won this game if I had remembered my plan in Turn 4 to move my Serpent toward his objective, then Turbo Boost to contest in T5/T6. Unfortunately, I made a noob mistake and forgot, resulting in a draw.
Hope you enjoyed the narrative, hopefully next time I won't forget to take pictures either!
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Fresh-Faced Inquisitorial Acolyte
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My list was as follows:
Eldrad
5x Avengers
Falcon with EML, Spirit Stones
10x Dire Avengers, Rambo Exarch w/Bladestorm
Wave Serpent with Scatter Lasers, Star Engines
10x Dire Avengers, Rambo Exarch w/Bladestorm
Wave Serpent with Scatter Lasers, Star Engines
10x Storm Guardians, 2 Flamers, Destructor Lock
3x War Walkers, 6x Scatter Lasers
It wasn't fantastic but I knew I'd be playing Orks, so I built a shooty list with flamers for objective camping.
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