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Made in us
Fresh-Faced New User




If I shunt interceptors into difficult terrain, do I have to roll for a dangerous terrain check? I dont see anything that would make me roll.

This message was edited 2 times. Last update was at 2011/04/14 00:53:43


 
   
Made in gb
Longtime Dakkanaut





I would imagine so, since they become jump infantry and they have the added rule of landing in difficult terrain causes dangerous terrain checks.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Unless they have a rule in their wargear or unit that states they ignore all terrain or don't take checks, then they take the tests.

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[DCM]
Tilter at Windmills






Manchester, NH

Premise 1. Gear makes unit Jump Infantry.
Premise 2. Jump Infantry have to take Dangerous Terrain tests when they begin or end their move in Difficult Terrain.

Conclusion: Left as an exercise for the reader.

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Maelstrom's Edge! 
   
Made in us
Fresh-Faced New User




It comes down to if the shunt move counts as them using their jet pack.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Jump Infantry eat the Dangerous roll unless they're moving on foot. Is the model walking? Or shunting?

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Made in us
Longtime Dakkanaut





they count as jump infantry so have to take DT tests.

the item that gives them shunt lets them ignore intervening terrain, but not terrain then end their move in.
   
Made in us
Freaky Flayed One





elfmagic wrote:It comes down to if the shunt move counts as them using their jet pack.


It doesn't matter if the shunt counts as "using" the jetpacks or not. Jetpack infantry cannot choose to not be jump pack infantry by moving in a different way. If jump pack infantry begin or END (ie at the end of a shunt) their move in terrain, they take a DT test. Period.
   
Made in se
Ferocious Black Templar Castellan






Sweden

Darkjediben wrote:
elfmagic wrote:It comes down to if the shunt move counts as them using their jet pack.


It doesn't matter if the shunt counts as "using" the jetpacks or not. Jetpack infantry cannot choose to not be jump pack infantry by moving in a different way. If jump pack infantry begin or END (ie at the end of a shunt) their move in terrain, they take a DT test. Period.

And yet the rulebook tells us that you can choose to walk instead of jumping, thus ignoring the DT test.

Not saying that they don't have to test, but the idea that JI always have to take DT test is false.

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Made in us
Wolf Guard Bodyguard in Terminator Armor





AlmightyWalrus wrote:
Darkjediben wrote:
elfmagic wrote:It comes down to if the shunt move counts as them using their jet pack.


It doesn't matter if the shunt counts as "using" the jetpacks or not. Jetpack infantry cannot choose to not be jump pack infantry by moving in a different way. If jump pack infantry begin or END (ie at the end of a shunt) their move in terrain, they take a DT test. Period.

And yet the rulebook tells us that you can choose to walk instead of jumping, thus ignoring the DT test.

Not saying that they don't have to test, but the idea that JI always have to take DT test is false.


Is Shunting walking? Then you take the test.
   
Made in us
Land Raider Pilot on Cruise Control




California

AlmightyWalrus wrote:
Darkjediben wrote:
elfmagic wrote:It comes down to if the shunt move counts as them using their jet pack.


It doesn't matter if the shunt counts as "using" the jetpacks or not. Jetpack infantry cannot choose to not be jump pack infantry by moving in a different way. If jump pack infantry begin or END (ie at the end of a shunt) their move in terrain, they take a DT test. Period.

And yet the rulebook tells us that you can choose to walk instead of jumping, thus ignoring the DT test.

Not saying that they don't have to test, but the idea that JI always have to take DT test is false.
Yep. The rulebook says that Jump Infantry can either move as normal infantry, but the instant they move more than 6' they're using their packs.

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Made in gb
Decrepit Dakkanaut




Yet moving 30" is NOT moving as Jump Infantry, by definition.

You do not take a test, because you are NOT moving as Jump Infantry when you use the shunt move, and only units moving as Jump Infantry test for dangerous terrain when landing in dificult.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The only tests that will ever occur when moving by teleport shunt are starting and ending the move in dangerous terrain, as all intervening terrain is ignored.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
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Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
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Made in gb
Decrepit Dakkanaut




Jidmah - the question wasnt about intervening terrain, but whether a GK Shunt means you are "moving as jump infantry" and therefore, if you land in difficult terrain would count it as Dangerous terrain instead.

By definition you are not, as you do this instead of moving as JI and, additionally, do something JI cannot do - whcih is move 30"
   
Made in se
Ferocious Black Templar Castellan






Sweden

Brother Ramses wrote:
AlmightyWalrus wrote:
Darkjediben wrote:
elfmagic wrote:It comes down to if the shunt move counts as them using their jet pack.


It doesn't matter if the shunt counts as "using" the jetpacks or not. Jetpack infantry cannot choose to not be jump pack infantry by moving in a different way. If jump pack infantry begin or END (ie at the end of a shunt) their move in terrain, they take a DT test. Period.

And yet the rulebook tells us that you can choose to walk instead of jumping, thus ignoring the DT test.

Not saying that they don't have to test, but the idea that JI always have to take DT test is false.


Is Shunting walking? Then you take the test.


As Nos said, is shunting jumping?

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






nosferatu1001 wrote:Jidmah - the question wasnt about intervening terrain, but whether a GK Shunt means you are "moving as jump infantry" and therefore, if you land in difficult terrain would count it as Dangerous terrain instead.

By definition you are not, as you do this instead of moving as JI and, additionally, do something JI cannot do - whcih is move 30"


As this results in you never taking a test in difficult terrain my answer basically said the same. The GK codex does not says it's a "jump", so it's not.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

nosferatu1001 wrote:Jidmah - the question wasnt about intervening terrain, but whether a GK Shunt means you are "moving as jump infantry" and therefore, if you land in difficult terrain would count it as Dangerous terrain instead.

By definition you are not, as you do this instead of moving as JI and, additionally, do something JI cannot do - whcih is move 30"


You've got it backwards, Nos.

Jump Infantry take the test by default, regardless of whether they are moving as jump infantry. They only have permission to avoid the test if they choose to walk. Since shunting is not walking, it still subjects the model to the Dang. Ter. test.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in gb
Zealous Shaolin





I would lean toward the Dang Test if the move ends in Difficult terrain as the rules seem to be trying to tell us on page 28 that that Units with Personal Teleporters are Jump Infantry , I guess this is only during the shunt as Page 93 Interceptor Entry just names the type as Infantry .

This is extrapolation on my part
   
Made in gb
Decrepit Dakkanaut




Mann - all those rules are contained within "when using Jump Packs..."

If youre not using your jump packs to make your 12" move, you dont fall into the criteria for taking terrain tests.
   
Made in au
Longtime Dakkanaut






"MOVEMENT
Jump infantry can use their jump packs (or equivalent) and move up to 12" in the Movement phase. This is optional and they can choose to move as normal infantry if they wish...

However, if a moving jump infantry model begins or ends its move in difficult terrain, it must take a dangerous terrain test."

Did the JI begin it's move in Difficult Terrain? Has it elected to move as infantry? If yes and no then one must take a test, as one is moving JI. The only thing that removes the Terrain test clause from JI movement is to elect to move as infantry.

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Tilter at Windmills






Manchester, NH

As ChrisCP said: The rules for jump infantry only allow them to avoid the DT test by choosing to move as infantry. Which Shunting isn't.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






To be fair, shuntin is using their "jump pack"

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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